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Question
aNoRmaL
Am o problema cu sistemul de case, adica atunci cand intru intr-o casa si ies nu ma mai da la accea casa ma da la alta cu acelasi interior , o sa pun si scriptul sa-l vedeti:
//=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-exit-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= if ((newkeys==KEY_SECONDARY_ATTACK)) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(1.5, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,0); if(HouseInfo[i][hHel] == 1 && HouseInfo[i][hArm] == 1) { if(HouseInfo[i][hHel] == 1 && HouseInfo[i][hArm] == 1) { SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,100.0); return 1; } if(HouseInfo[i][hHel] == 1) { SetPlayerHealth(playerid,100.0); return 1; } if(HouseInfo[i][hArm] == 1) { SetPlayerArmour(playerid,100.0); return 1; } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { if(GetPlayerVirtualWorld(playerid) == i+99) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 999; SetPlayerVirtualWorld(playerid, 0); OnPlayerExitFood(playerid) } } } new carid = GetPlayerVehicleID(playerid); if (IsABus(carid)) { TogglePlayerControllable(playerid, 1); //GangZoneHideForPlayer(playerid, buszoneeast); //GangZoneHideForPlayer(playerid, buszonewest); RemovePlayerFromVehicle(playerid); if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid); } if (IsASweeper(carid)) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsAHarvest(carid)) { if (carid != 0) { SetVehicleToRespawn(carid); } if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22) { FarmerPickup[playerid][0]--; } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); FarmerVar[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); } if(IsASmuggleCar(carid)) { if(carid != 0) { SetVehicleToRespawn(carid); } TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 999; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } } //=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-enter-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= if(newkeys==KEY_SECONDARY_ATTACK) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerVirtualWorld(playerid, i); SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Bun venit acasa", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i+500; return 1; } else { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~INCHIS", 5000, 1); return 1; } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 24) { SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23) { SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); } SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~Apasa ENTER~n~pentru a iesi", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } if(i == 6 || i == 7 || i == 8) { OnPlayerEnterFood(playerid, 3) SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 25) { OnPlayerEnterFood(playerid, 2) SetPlayerInterior(playerid,BizzInfo[25][bInterior]); SetPlayerPos(playerid,BizzInfo[25][bExitX],BizzInfo[25][bExitY],BizzInfo[25][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[25][bInterior]; PlayerInfo[playerid][pLocal] = 25+99; SetPlayerVirtualWorld(playerid, 25+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 2) { OnPlayerEnterFood(playerid, 1) SetPlayerInterior(playerid,BizzInfo[2][bInterior]); SetPlayerPos(playerid,BizzInfo[2][bExitX],BizzInfo[2][bExitY],BizzInfo[2][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[2][bInterior]; PlayerInfo[playerid][pLocal] = 2+99; SetPlayerVirtualWorld(playerid, 2+99); format(string, sizeof(string), "Scrie /exit~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } if(i == 5 || i == 14 || i == 15 || i == 9 || i == 10 || i == 11 || i == 12 || i == 13 || i == 16 || i == 17 || i == 19 || i == 20 || i == 21 || i == 22 || i == 23 || i == 24) { SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); format(string, sizeof(string), "Apasa ENTER~n~pentru a iesi"); GameTextForPlayer(playerid, string, 5000, 3); OnPropUpdate(); return 1; } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid, i+99); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, BizzInfo[i][bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; return 1; } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[i][sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Inchis", 5000, 1); return 1; } SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s a platit $%d pentru a intra la %d", dood, SBizzInfo[i][sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); return 1; } } else { GameTextForPlayer(playerid, "~r~Nu ai bani", 5000, 1); return 1; } } } } }Acestea sunt comenzile enter si exit!
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Va rog mult cei ce stiu sa ma ajute!
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