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Posted

Am comanda /find [nume], adica de ex: scriu /find xxx pune un checkpoint la locul unde este jucatorul, problema mea este ca daca jucatorul se misca, checkpointul ramane tot acolo deci nu ar "merge" checkpointul dupa player, cum fac asta?

6 answers to this question

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Posted
CMD:find(playerid, params[])
{
    new points, level = PlayerInfo[playerid][pDetSkill], Float:X, Float:Y, Float:Z;
    tmp = strtok(params, idx); giveplayerid = ReturnUser(tmp);
    if(PlayerInfo[playerid][pJob] != 1) return SendClientMessage(playerid, COLOR_GREY, "You are not Detective.");
	if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401) return SendClientMessage(playerid, COLOR_GREY, "You've already searched for someone, wait 2 minutes !");
	if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, -1, "USAGE: /find [playerid/PartOfName]");
	if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_BROWN, "That player is not connected.");
    if(giveplayerid != INVALID_PLAYER_ID)
    {
        if(giveplayerid == playerid) return 1;
		if(level >= 0 && level <= 50) { points = 4; }
		else if(level >= 51 && level <= 100) { points = 6; }
		else if(level >= 101 && level <= 200) { points = 8; }
		else if(level >= 201 && level <= 400) { points = 10; }
		else if(level >= 401) { points = 12; }
	    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
		GetPlayerPos(giveplayerid, X,Y,Z);
		SetPlayerCheckpoint(playerid, X,Y,Z, 6);
		FindTime[playerid] = 1;
		FindTimePoints[playerid] = points;
		UsedFind[playerid] = 1;
	}
    return 1;
}

Posted

new CautareJucator[MAX_PLAYERS];

OnPlayerConnect: CautareJucator[playerid] = -1;

OnPlayerDisconnect:

	for(new i = 0; i < GetMaxPlayers(); i++)
	{
		if(IsPlayerConnected(i) && CautareJucator[i] == playerid)
		{
			CautareJucator[i] = -1;
			SendClientMessage(i, COLOR_YELLOW, "Jucatoru pe care il cautai a iesit de pe server !");
		}
	}
public OnPlayerUpdate(playerid)
{
	if( IsPlayerConnected(playerid) )
	{
		if( CautareJucator[playerid] != -1 )
		{
			if( IsPlayerConnected(CautareJucator[playerid]) )
			{
				new Float:X, Float:Y, Float:Z;
				GetPlayerPos(CautareJucator[playerid], X, Y, Z);
				SetPlayerCheckpoint(playerid, X, Y, Z, 6);
			}
		}
	}
	return 1;
}

i0418xcttya707ofg.jpg

Posted

new CautareJucator[MAX_PLAYERS];

OnPlayerConnect: CautareJucator[playerid] = -1;

OnPlayerDisconnect:

	for(new i = 0; i < GetMaxPlayers(); i++)
	{
		if(IsPlayerConnected(i) && CautareJucator[i] == playerid)
		{
			CautareJucator[i] = -1;
			SendClientMessage(i, COLOR_YELLOW, "Jucatoru pe care il cautai a iesit de pe server !");
		}
	}
public OnPlayerUpdate(playerid)
{
	if( IsPlayerConnected(playerid) )
	{
		if( CautareJucator[playerid] != -1 )
		{
			if( IsPlayerConnected(CautareJucator[playerid]) )
			{
				new Float:X, Float:Y, Float:Z;
				GetPlayerPos(CautareJucator[playerid], X, Y, Z);
				SetPlayerCheckpoint(playerid, X, Y, Z, 6);
			}
		}
	}
	return 1;
}
La Comanda sa pun asta?
CautareJucator[playerid] = 1;

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