extazy93
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Posts posted by extazy93
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salut am si eu o problema am gasit un FS pentru tuning car si nustiu cum sal pun pe Gamemod am comanda /v park la gm si vreau sal pun in gamemod ma ajutati va rog sa pun si eu fs asta in gm sa imi ramana tuningul salvat
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As vrea sa ma ajutati si pe mine va rog frumos sa fac in asa fel sa ramana tuningul salvat pe masina mereu chiar dak e /rac sau restart la svr . Nustiu unde si ce sa fac in domeniul asta nu le am deloc va rog ajutati-ma si in pawn cam ce ar trebui sa fac si am inteles ca imi trebuie si un FS nam idee cum si deunde las putea lua.Ajutati-ma va rog
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mersi . Am rezolvat T/C.
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/stats cauta unul dintre urmatoarele randuri, si o sa gasesti!
new age new ptime new drugs new mats new level new exp new pnumber new account new nxtlevel new expamount new housekey
P.S. Eu new age cand aveam treaba cu /stats
Am gasit astea acu ce fac?le am pe astea
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nu gasesc de nici un fel uite toate #define
astea sunt
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define CLB "{00C0FF}"
#define COL_WHITE "{FFFFFF}"
#define Radios 9000
#define RadioINFO 9001
#define RadioVolume 9002
#define RadioFX 9003
#define RadioEAX 9004
#define ShowDialog ShowPlayerDialog
#define LIST DIALOG_STYLE_LIST
#define Function%0(%1) forward%0(%1);\
public%0(%1)
#define MinSkinPrice 60000
#define MaxSkinPrice 170000
#define DIALOG_VERSION 19444
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define DIALOG_REPAIR1 1260
#define DIALOG_REPAIR2 1261
#define DIALOG_REPAIR3 1262
#define DIALOG_REPAIR4 1263
#define MAX_PLAYERS1 500
#define MAX_PINS 10
#define MAX_BOWLING_ROADS 5
#define DIALOG_BOWLING 1255
#define DIALOG_BOWLING_TIME 1256
#define DIALOG_ADD_TIME 1257
#define DIALOG_ROAD 1258
#define DIALOG_BOWLING_STATS 1259
#define COLOR_CMDERROR 0xB13434AA
#define PIN_GOAWAY 0
#define PIN_LAST 1
#define F_BOWLING_THROW 0
#define S_BOWLING_THROW 1
#define N_BOWLING_THROW 2
#define ROAD_EMPTY 0
#define ROAD_BUSY 1
#define ROAD_NONE 255
#define Y_ROAD_2 1.43993652586
#define Y_ROAD_3 3.11993652586
#define Y_ROAD_4 4.55993652586
#define Y_ROAD_5 6.10243269586
#define BALL_SPEED 5.0
#define BALL_RUN_TIME 1950
#define MAX_ZONE_NAME 38
#define BUYMENU 1
#define STATIMENU 630
#define DRINKMENU2 2
#define DRINKMENU3 3
#define DRINKMENU4 4
#define DRINKMENU5 5
#define ATM 6
#define ATM1 7
#define ATM2 8
#define ATM3 9
#define ATM4 10
#define ATM5 11
#define ATM6 12
#define ATM7 13
#define ATM8 14
#define ATM9 15
#define ATM10 16
#define ATM11 17
#define ATM12 18
#define ATM13 19
#define ATM14 20
#define ATM24 22
#define JOBURI 100
#define ADMIN_SPEC_TYPE_NONE 0
#define ADMIN_SPEC_TYPE_PLAYER 1
#define MAX_SPIKESTRIPS 200
#define wh "{FFFFFF}"
#define bl "{0049FF}"
#define color_white "{FFFFFF}"
#define color_black "{0E0101}"
#define color_grey "{C3C3C3}"
#define color_green "{6EF83C}"
#define color_red "{F81414}"
#define color_yellow "{F3FF02}"
#define color_orange "{FFAF00}"
#define color_lime "{B7FF00}"
#define color_cyan "{00FFEE}"
#define color_lightblue "{00C0FF}"
#define color_blue "{0049FF}"
#define color_magenta "{F300FF}"
#define color_violet "{B700FF}"
#define color_pink "{FF00EA}"
#define color_marone "{A90202}"
#define MAX_STRING 255
#define CHECKPOINT_NONE 0
#define CHECKPOINT_HOME 12
#define COLOR_GROVE 0x00FF80FF
#define COLOR_BALLAS 0x8000FFFF
#define COLOR_TRIADS 0x33AA33FF
#define COLOR_TKS 0x867F8CFF
#define BLACK 0x000000FF
#define COLOR_NG 0x04078AFF
#define COLOR_TM 0xFFAC38FF
#define COLOR_PRIMAR 0xB9F558FF
#define COLOR_HITMEN 0xFF030300
#define COLOR_TAXI 0xF7FF00FF
#define COLOR_SCHOOL 0x66CCFFFF
#define COLOR_REPORTER 0xC2A2DAFF
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_ALBASTRU 0x52FFE8AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_SEA 0x00808000
#define COLOR_BLUE 0x2641FEAA
#define COLOR_NICERED 0xFF0000FF
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_LIME 0x00FF00DC
#define YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0xFFA500AA
#define COLOR_OOC 0xE0FFFFAA
#define TEAM_CYAN 1
#define TEAM_BLUE 2
#define TEAM_GREEN 3
#define TEAM_ORANGE 4
#define TEAM_COR 5
#define TEAM_BAR 6
#define TEAM_TAT 7
#define TEAM_CUN 8
#define TEAM_STR 9
#define TEAM_HIT 10
#define TEAM_ADMIN 11
#define COLOR_SI 0x03FCFCFF
#define COLOR_Ballas 0xBF15EAFF
#define COLOR_Grove 0xFF8000FF
#define COLOR_Barzini 0x4992B4FF
#define COLOR_TNB 0x39C644FF
#define COLOR_HITMAN 0xEA0000FF
#define COLOR_MAYOR 0xB3F856FF
#define COLOR_MAFIA 0x000000FF
#define COLOR_YELLOW 0xFFF700FF
#define COLOR_LSV 0x8F8970FF
#define COLOR_THEMAFIA 0x4F4F4FFF
#define COLOR_MEDIC 0xB0514FFF
#define COLOR_PD 0x4855F9FF
#define COLOR_FBI 0x0615C6FF
#define COLOR_LSV 0x8F8970FF
#define OBJECTIVE_COLOR 0x64000064
#define TEAM_GREEN_COLOR 0xFFFFFFAA
#define TEAM_JOB_COLOR 0xFFB6C1AA
#define TEAM_HIT_COLOR 0xFFFFFF00
#define TEAM_BLUE_COLOR 0x8D8DFF00
#define COLOR_ADD 0x63FF60AA
#define TEAM_Grove_COLOR 0x00D900C8
#define TEAM_GROVE_COLOR 0x00D900C8
#define TEAM_VAGOS_COLOR 0xFFC801C8
#define TEAM_Ballas_COLOR 0xD900D3C8
#define TEAM_BALLAS_COLOR 0xD900D3C8
#define TEAM_AZTECAS_COLOR 0x01FCFFC8
#define TEAM_CYAN_COLOR 0xFF8282AA
#define TEAM_ORANGE_COLOR 0xFF830000
#define TEAM_COR_COLOR 0x39393900
#define TEAM_BAR_COLOR 0x00D90000
#define TEAM_TAT_COLOR 0xBDCB9200
#define TEAM_CUN_COLOR 0xD900D300
#define TEAM_STR_COLOR 0x01FCFF00
#define TEAM_ADMIN_COLOR 0x00808000
#define COLOR_INVIS 0xAFAFAF00
#define COLOR_SPEC 0xBFC0C200
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define SPECIAL_ACTION_PISSING 68
#define BLINK_RATE 400
#define PFLASH_RATE 300
#define LIGHT_KEY KEY_SUBMISSION
#define SCMTA SendClientMessageToAll
#define SCM SendClientMessage
#undef MAX_PLAYERS
#define MAX_PLAYERS 500
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define COLOR_SEA 0x00808000
#define R_STATE_ACTIVE (true)
#define R_STATE_NOT_ACTIVE (false)
#define PASSIVE_OFF (false)
#define PASSIVE_ON (true)
#define DEATH_DROP_AMOUNT 100
#define TextDrawSetFormat(%0,%1) do{new _str[128]; format(_str,128,%1); TextDrawSetString(%0,_str);}while(FALSE)
#define WLCheck(%1) if ( GetPlayerWantedLevel( playerid ) >= %1 ) TextDrawShowForPlayer( playerid, tStar%1 ); else TextDrawHideForPlayer( playerid, tStar%1 )
#define SLOT 1
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scuze man nu prea le am asta e? showstats?
public ShowStats(playerid,targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new cash = GetPlayerMoney(targetid);
new atext[20];
if(PlayerInfo[targetid][pSex] == 1) { atext = "Male"; }
else if(PlayerInfo[targetid][pSex] == 2) { atext = "Female"; }
new otext[20];
if(PlayerInfo[targetid][pOrigin] == 1) { otext = "USA"; }
else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Europe"; }
else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "VajaieGhioaga"; }
else if(PlayerInfo[targetid][pOrigin] == 4) { otext = "Saracadanca"; }
new ttext[20];
if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Medic"; }
else if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Civilian"; }
else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1) { ttext = "Police Department"; }
else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2) { ttext = "FBI Agent"; }
else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3) { ttext = "National Guard"; }
else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Firemen/Paramedic"; }
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5) { ttext = "Cuneo"; }
else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6) { ttext = "Corleone"; }
else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7) { ttext = "Government"; }
else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8) { ttext = "Hitman"; }
else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9) { ttext = "News Reporter"; }
else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10) { ttext = "Taxi"; }
else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11) { ttext = "School Instructor"; }
//else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14) { ttext = "Yamaguchi"; }
else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12) { ttext = "Barzini Family"; }
else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13) { ttext = "Tattaglia Family"; }
new dtext[20];
if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
else { dtext = "None"; }
new ftext[30];
bine si daca gasesc ceva in genul #define PLAYER_VEHICLES 1 ce schimb?
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la comanda /stats am asta adik am schimbat eu am pus din alt GM si tot nu merge
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
ShowStats(playerid,playerid);
/*GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s flips open his PDA and looks at his stats.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);*/
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in!");
}
}
return 1;
}
si la masini nu am gasit cum miai zis tu adik nu am asta - #define PLAYER_VEHICLES 1
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Salut Va rog sa ma ajutati si pe mine am un gamemod samp si are " /stats " dialog si vreau sal pun normal adik sa apara sus sa nu mai fie Dialog ma puteti ajuta va rog frumos?cum sa fac ? Si ar mai fi ceva as vrea sa pun 3 sloturi de masini deoarece GM-ul beneficiaza doar de 1 si ala are bug cand ii dau /v park la masina imi apare alta .sper ca nu cer prea mult va rog frumos ajutatima sunt pe la inceput cu scriptatul !!
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dar contine masini pers case bizuri ?ceva?
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am gasit si eu gmu asta pe net si avea troianu dak si gmu asta il are mai bine nu ms
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As dori sa aflu si eu Comenzile alea de banat serverele de samp sau sobeit-ul sau ceva cu ,, care sa pot bana un server de samp
Ajutor tuning
in Arhivă probleme
Posted
salut am si eu o problema am gasit un FS pentru tuning car si nustiu cum sal pun pe Gamemod am comanda /v park la gm si vreau sal pun in gamemod ma ajutati va rog sa pun si eu fs asta in gm sa imi ramana tuningul salvat