nu gasesc de nici un fel uite toate #define astea sunt #define COL_GREEN "{6EF83C}" #define COL_RED "{F81414}" #define COL_YELLOW "{F3FF02}" #define CLB "{00C0FF}" #define COL_WHITE "{FFFFFF}" #define Radios 9000 #define RadioINFO 9001 #define RadioVolume 9002 #define RadioFX 9003 #define RadioEAX 9004 #define ShowDialog ShowPlayerDialog #define LIST DIALOG_STYLE_LIST #define Function%0(%1) forward%0(%1);\ public%0(%1) #define MinSkinPrice 60000 #define MaxSkinPrice 170000 #define DIALOG_VERSION 19444 #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1) #define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9) #define DIALOG_REPAIR1 1260 #define DIALOG_REPAIR2 1261 #define DIALOG_REPAIR3 1262 #define DIALOG_REPAIR4 1263 #define MAX_PLAYERS1 500 #define MAX_PINS 10 #define MAX_BOWLING_ROADS 5 #define DIALOG_BOWLING 1255 #define DIALOG_BOWLING_TIME 1256 #define DIALOG_ADD_TIME 1257 #define DIALOG_ROAD 1258 #define DIALOG_BOWLING_STATS 1259 #define COLOR_CMDERROR 0xB13434AA #define PIN_GOAWAY 0 #define PIN_LAST 1 #define F_BOWLING_THROW 0 #define S_BOWLING_THROW 1 #define N_BOWLING_THROW 2 #define ROAD_EMPTY 0 #define ROAD_BUSY 1 #define ROAD_NONE 255 #define Y_ROAD_2 1.43993652586 #define Y_ROAD_3 3.11993652586 #define Y_ROAD_4 4.55993652586 #define Y_ROAD_5 6.10243269586 #define BALL_SPEED 5.0 #define BALL_RUN_TIME 1950 #define MAX_ZONE_NAME 38 #define BUYMENU 1 #define STATIMENU 630 #define DRINKMENU2 2 #define DRINKMENU3 3 #define DRINKMENU4 4 #define DRINKMENU5 5 #define ATM 6 #define ATM1 7 #define ATM2 8 #define ATM3 9 #define ATM4 10 #define ATM5 11 #define ATM6 12 #define ATM7 13 #define ATM8 14 #define ATM9 15 #define ATM10 16 #define ATM11 17 #define ATM12 18 #define ATM13 19 #define ATM14 20 #define ATM24 22 #define JOBURI 100 #define ADMIN_SPEC_TYPE_NONE 0 #define ADMIN_SPEC_TYPE_PLAYER 1 #define MAX_SPIKESTRIPS 200 #define wh "{FFFFFF}" #define bl "{0049FF}" #define color_white "{FFFFFF}" #define color_black "{0E0101}" #define color_grey "{C3C3C3}" #define color_green "{6EF83C}" #define color_red "{F81414}" #define color_yellow "{F3FF02}" #define color_orange "{FFAF00}" #define color_lime "{B7FF00}" #define color_cyan "{00FFEE}" #define color_lightblue "{00C0FF}" #define color_blue "{0049FF}" #define color_magenta "{F300FF}" #define color_violet "{B700FF}" #define color_pink "{FF00EA}" #define color_marone "{A90202}" #define MAX_STRING 255 #define CHECKPOINT_NONE 0 #define CHECKPOINT_HOME 12 #define COLOR_GROVE 0x00FF80FF #define COLOR_BALLAS 0x8000FFFF #define COLOR_TRIADS 0x33AA33FF #define COLOR_TKS 0x867F8CFF #define BLACK 0x000000FF #define COLOR_NG 0x04078AFF #define COLOR_TM 0xFFAC38FF #define COLOR_PRIMAR 0xB9F558FF #define COLOR_HITMEN 0xFF030300 #define COLOR_TAXI 0xF7FF00FF #define COLOR_SCHOOL 0x66CCFFFF #define COLOR_REPORTER 0xC2A2DAFF #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_ALBASTRU 0x52FFE8AA #define COLOR_PINK 0xFF66FFAA #define COLOR_SEA 0x00808000 #define COLOR_BLUE 0x2641FEAA #define COLOR_NICERED 0xFF0000FF #define COLOR_ORANGE 0xFF9900AA #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_LIGHTRED 0xFF6347AA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_LIGHTGREEN 0x9ACD32AA #define COLOR_LIME 0x00FF00DC #define YELLOW 0xFFFF00AA #define COLOR_YELLOW2 0xF5DEB3AA #define COLOR_WHITE 0xFFFFFFAA #define WHITE 0xFFFFFFAA #define COLOR_FADE1 0xE6E6E6E6 #define COLOR_FADE2 0xC8C8C8C8 #define COLOR_FADE3 0xAAAAAAAA #define COLOR_FADE4 0x8C8C8C8C #define COLOR_FADE5 0x6E6E6E6E #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_DBLUE 0x2641FEAA #define COLOR_ALLDEPT 0xFF8282AA #define COLOR_NEWS 0xFFA500AA #define COLOR_OOC 0xE0FFFFAA #define TEAM_CYAN 1 #define TEAM_BLUE 2 #define TEAM_GREEN 3 #define TEAM_ORANGE 4 #define TEAM_COR 5 #define TEAM_BAR 6 #define TEAM_TAT 7 #define TEAM_CUN 8 #define TEAM_STR 9 #define TEAM_HIT 10 #define TEAM_ADMIN 11 #define COLOR_SI 0x03FCFCFF #define COLOR_Ballas 0xBF15EAFF #define COLOR_Grove 0xFF8000FF #define COLOR_Barzini 0x4992B4FF #define COLOR_TNB 0x39C644FF #define COLOR_HITMAN 0xEA0000FF #define COLOR_MAYOR 0xB3F856FF #define COLOR_MAFIA 0x000000FF #define COLOR_YELLOW 0xFFF700FF #define COLOR_LSV 0x8F8970FF #define COLOR_THEMAFIA 0x4F4F4FFF #define COLOR_MEDIC 0xB0514FFF #define COLOR_PD 0x4855F9FF #define COLOR_FBI 0x0615C6FF #define COLOR_LSV 0x8F8970FF #define OBJECTIVE_COLOR 0x64000064 #define TEAM_GREEN_COLOR 0xFFFFFFAA #define TEAM_JOB_COLOR 0xFFB6C1AA #define TEAM_HIT_COLOR 0xFFFFFF00 #define TEAM_BLUE_COLOR 0x8D8DFF00 #define COLOR_ADD 0x63FF60AA #define TEAM_Grove_COLOR 0x00D900C8 #define TEAM_GROVE_COLOR 0x00D900C8 #define TEAM_VAGOS_COLOR 0xFFC801C8 #define TEAM_Ballas_COLOR 0xD900D3C8 #define TEAM_BALLAS_COLOR 0xD900D3C8 #define TEAM_AZTECAS_COLOR 0x01FCFFC8 #define TEAM_CYAN_COLOR 0xFF8282AA #define TEAM_ORANGE_COLOR 0xFF830000 #define TEAM_COR_COLOR 0x39393900 #define TEAM_BAR_COLOR 0x00D90000 #define TEAM_TAT_COLOR 0xBDCB9200 #define TEAM_CUN_COLOR 0xD900D300 #define TEAM_STR_COLOR 0x01FCFF00 #define TEAM_ADMIN_COLOR 0x00808000 #define COLOR_INVIS 0xAFAFAF00 #define COLOR_SPEC 0xBFC0C200 #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define SPECIAL_ACTION_PISSING 68 #define BLINK_RATE 400 #define PFLASH_RATE 300 #define LIGHT_KEY KEY_SUBMISSION #define SCMTA SendClientMessageToAll #define SCM SendClientMessage #undef MAX_PLAYERS #define MAX_PLAYERS 500 #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define COLOR_SEA 0x00808000 #define R_STATE_ACTIVE (true) #define R_STATE_NOT_ACTIVE (false) #define PASSIVE_OFF (false) #define PASSIVE_ON (true) #define DEATH_DROP_AMOUNT 100 #define TextDrawSetFormat(%0,%1) do{new _str[128]; format(_str,128,%1); TextDrawSetString(%0,_str);}while(FALSE) #define WLCheck(%1) if ( GetPlayerWantedLevel( playerid ) >= %1 ) TextDrawShowForPlayer( playerid, tStar%1 ); else TextDrawHideForPlayer( playerid, tStar%1 ) #define SLOT 1