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extazy93

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  1. salut am si eu o problema am gasit un FS pentru tuning car si nustiu cum sal pun pe Gamemod am comanda /v park la gm si vreau sal pun in gamemod ma ajutati va rog sa pun si eu fs asta in gm sa imi ramana tuningul salvat
  2. salut am si eu o problema am gasit un FS pentru tuning car si nustiu cum sal pun pe Gamemod am comanda /v park la gm si vreau sal pun in gamemod ma ajutati va rog sa pun si eu fs asta in gm sa imi ramana tuningul salvat
  3. As vrea sa ma ajutati si pe mine va rog frumos sa fac in asa fel sa ramana tuningul salvat pe masina mereu chiar dak e /rac sau restart la svr . Nustiu unde si ce sa fac in domeniul asta nu le am deloc va rog ajutati-ma si in pawn cam ce ar trebui sa fac si am inteles ca imi trebuie si un FS nam idee cum si deunde las putea lua.Ajutati-ma va rog
  4. Am gasit astea acu ce fac?le am pe astea
  5. nu gasesc de nici un fel uite toate #define astea sunt #define COL_GREEN "{6EF83C}" #define COL_RED "{F81414}" #define COL_YELLOW "{F3FF02}" #define CLB "{00C0FF}" #define COL_WHITE "{FFFFFF}" #define Radios 9000 #define RadioINFO 9001 #define RadioVolume 9002 #define RadioFX 9003 #define RadioEAX 9004 #define ShowDialog ShowPlayerDialog #define LIST DIALOG_STYLE_LIST #define Function%0(%1) forward%0(%1);\ public%0(%1) #define MinSkinPrice 60000 #define MaxSkinPrice 170000 #define DIALOG_VERSION 19444 #define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1) #define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9) #define DIALOG_REPAIR1 1260 #define DIALOG_REPAIR2 1261 #define DIALOG_REPAIR3 1262 #define DIALOG_REPAIR4 1263 #define MAX_PLAYERS1 500 #define MAX_PINS 10 #define MAX_BOWLING_ROADS 5 #define DIALOG_BOWLING 1255 #define DIALOG_BOWLING_TIME 1256 #define DIALOG_ADD_TIME 1257 #define DIALOG_ROAD 1258 #define DIALOG_BOWLING_STATS 1259 #define COLOR_CMDERROR 0xB13434AA #define PIN_GOAWAY 0 #define PIN_LAST 1 #define F_BOWLING_THROW 0 #define S_BOWLING_THROW 1 #define N_BOWLING_THROW 2 #define ROAD_EMPTY 0 #define ROAD_BUSY 1 #define ROAD_NONE 255 #define Y_ROAD_2 1.43993652586 #define Y_ROAD_3 3.11993652586 #define Y_ROAD_4 4.55993652586 #define Y_ROAD_5 6.10243269586 #define BALL_SPEED 5.0 #define BALL_RUN_TIME 1950 #define MAX_ZONE_NAME 38 #define BUYMENU 1 #define STATIMENU 630 #define DRINKMENU2 2 #define DRINKMENU3 3 #define DRINKMENU4 4 #define DRINKMENU5 5 #define ATM 6 #define ATM1 7 #define ATM2 8 #define ATM3 9 #define ATM4 10 #define ATM5 11 #define ATM6 12 #define ATM7 13 #define ATM8 14 #define ATM9 15 #define ATM10 16 #define ATM11 17 #define ATM12 18 #define ATM13 19 #define ATM14 20 #define ATM24 22 #define JOBURI 100 #define ADMIN_SPEC_TYPE_NONE 0 #define ADMIN_SPEC_TYPE_PLAYER 1 #define MAX_SPIKESTRIPS 200 #define wh "{FFFFFF}" #define bl "{0049FF}" #define color_white "{FFFFFF}" #define color_black "{0E0101}" #define color_grey "{C3C3C3}" #define color_green "{6EF83C}" #define color_red "{F81414}" #define color_yellow "{F3FF02}" #define color_orange "{FFAF00}" #define color_lime "{B7FF00}" #define color_cyan "{00FFEE}" #define color_lightblue "{00C0FF}" #define color_blue "{0049FF}" #define color_magenta "{F300FF}" #define color_violet "{B700FF}" #define color_pink "{FF00EA}" #define color_marone "{A90202}" #define MAX_STRING 255 #define CHECKPOINT_NONE 0 #define CHECKPOINT_HOME 12 #define COLOR_GROVE 0x00FF80FF #define COLOR_BALLAS 0x8000FFFF #define COLOR_TRIADS 0x33AA33FF #define COLOR_TKS 0x867F8CFF #define BLACK 0x000000FF #define COLOR_NG 0x04078AFF #define COLOR_TM 0xFFAC38FF #define COLOR_PRIMAR 0xB9F558FF #define COLOR_HITMEN 0xFF030300 #define COLOR_TAXI 0xF7FF00FF #define COLOR_SCHOOL 0x66CCFFFF #define COLOR_REPORTER 0xC2A2DAFF #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_ALBASTRU 0x52FFE8AA #define COLOR_PINK 0xFF66FFAA #define COLOR_SEA 0x00808000 #define COLOR_BLUE 0x2641FEAA #define COLOR_NICERED 0xFF0000FF #define COLOR_ORANGE 0xFF9900AA #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_LIGHTRED 0xFF6347AA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_LIGHTGREEN 0x9ACD32AA #define COLOR_LIME 0x00FF00DC #define YELLOW 0xFFFF00AA #define COLOR_YELLOW2 0xF5DEB3AA #define COLOR_WHITE 0xFFFFFFAA #define WHITE 0xFFFFFFAA #define COLOR_FADE1 0xE6E6E6E6 #define COLOR_FADE2 0xC8C8C8C8 #define COLOR_FADE3 0xAAAAAAAA #define COLOR_FADE4 0x8C8C8C8C #define COLOR_FADE5 0x6E6E6E6E #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_DBLUE 0x2641FEAA #define COLOR_ALLDEPT 0xFF8282AA #define COLOR_NEWS 0xFFA500AA #define COLOR_OOC 0xE0FFFFAA #define TEAM_CYAN 1 #define TEAM_BLUE 2 #define TEAM_GREEN 3 #define TEAM_ORANGE 4 #define TEAM_COR 5 #define TEAM_BAR 6 #define TEAM_TAT 7 #define TEAM_CUN 8 #define TEAM_STR 9 #define TEAM_HIT 10 #define TEAM_ADMIN 11 #define COLOR_SI 0x03FCFCFF #define COLOR_Ballas 0xBF15EAFF #define COLOR_Grove 0xFF8000FF #define COLOR_Barzini 0x4992B4FF #define COLOR_TNB 0x39C644FF #define COLOR_HITMAN 0xEA0000FF #define COLOR_MAYOR 0xB3F856FF #define COLOR_MAFIA 0x000000FF #define COLOR_YELLOW 0xFFF700FF #define COLOR_LSV 0x8F8970FF #define COLOR_THEMAFIA 0x4F4F4FFF #define COLOR_MEDIC 0xB0514FFF #define COLOR_PD 0x4855F9FF #define COLOR_FBI 0x0615C6FF #define COLOR_LSV 0x8F8970FF #define OBJECTIVE_COLOR 0x64000064 #define TEAM_GREEN_COLOR 0xFFFFFFAA #define TEAM_JOB_COLOR 0xFFB6C1AA #define TEAM_HIT_COLOR 0xFFFFFF00 #define TEAM_BLUE_COLOR 0x8D8DFF00 #define COLOR_ADD 0x63FF60AA #define TEAM_Grove_COLOR 0x00D900C8 #define TEAM_GROVE_COLOR 0x00D900C8 #define TEAM_VAGOS_COLOR 0xFFC801C8 #define TEAM_Ballas_COLOR 0xD900D3C8 #define TEAM_BALLAS_COLOR 0xD900D3C8 #define TEAM_AZTECAS_COLOR 0x01FCFFC8 #define TEAM_CYAN_COLOR 0xFF8282AA #define TEAM_ORANGE_COLOR 0xFF830000 #define TEAM_COR_COLOR 0x39393900 #define TEAM_BAR_COLOR 0x00D90000 #define TEAM_TAT_COLOR 0xBDCB9200 #define TEAM_CUN_COLOR 0xD900D300 #define TEAM_STR_COLOR 0x01FCFF00 #define TEAM_ADMIN_COLOR 0x00808000 #define COLOR_INVIS 0xAFAFAF00 #define COLOR_SPEC 0xBFC0C200 #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define SPECIAL_ACTION_PISSING 68 #define BLINK_RATE 400 #define PFLASH_RATE 300 #define LIGHT_KEY KEY_SUBMISSION #define SCMTA SendClientMessageToAll #define SCM SendClientMessage #undef MAX_PLAYERS #define MAX_PLAYERS 500 #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define COLOR_SEA 0x00808000 #define R_STATE_ACTIVE (true) #define R_STATE_NOT_ACTIVE (false) #define PASSIVE_OFF (false) #define PASSIVE_ON (true) #define DEATH_DROP_AMOUNT 100 #define TextDrawSetFormat(%0,%1) do{new _str[128]; format(_str,128,%1); TextDrawSetString(%0,_str);}while(FALSE) #define WLCheck(%1) if ( GetPlayerWantedLevel( playerid ) >= %1 ) TextDrawShowForPlayer( playerid, tStar%1 ); else TextDrawHideForPlayer( playerid, tStar%1 ) #define SLOT 1
  6. scuze man nu prea le am asta e? showstats? public ShowStats(playerid,targetid) { if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid)) { new cash = GetPlayerMoney(targetid); new atext[20]; if(PlayerInfo[targetid][pSex] == 1) { atext = "Male"; } else if(PlayerInfo[targetid][pSex] == 2) { atext = "Female"; } new otext[20]; if(PlayerInfo[targetid][pOrigin] == 1) { otext = "USA"; } else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Europe"; } else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "VajaieGhioaga"; } else if(PlayerInfo[targetid][pOrigin] == 4) { otext = "Saracadanca"; } new ttext[20]; if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Medic"; } else if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Civilian"; } else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1) { ttext = "Police Department"; } else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2) { ttext = "FBI Agent"; } else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3) { ttext = "National Guard"; } else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Firemen/Paramedic"; } else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5) { ttext = "Cuneo"; } else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6) { ttext = "Corleone"; } else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7) { ttext = "Government"; } else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8) { ttext = "Hitman"; } else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9) { ttext = "News Reporter"; } else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10) { ttext = "Taxi"; } else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11) { ttext = "School Instructor"; } //else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14) { ttext = "Yamaguchi"; } else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12) { ttext = "Barzini Family"; } else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13) { ttext = "Tattaglia Family"; } new dtext[20]; if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; } else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; } else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; } else { dtext = "None"; } new ftext[30]; bine si daca gasesc ceva in genul #define PLAYER_VEHICLES 1 ce schimb?
  7. la comanda /stats am asta adik am schimbat eu am pus din alt GM si tot nu merge if (strcmp(cmd, "/stats", true) == 0) { if(IsPlayerConnected(playerid)) { if (gPlayerLogged[playerid] != 0) { ShowStats(playerid,playerid); /*GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s flips open his PDA and looks at his stats.", sendername); ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);*/ } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in!"); } } return 1; } si la masini nu am gasit cum miai zis tu adik nu am asta - #define PLAYER_VEHICLES 1
  8. Salut Va rog sa ma ajutati si pe mine am un gamemod samp si are " /stats " dialog si vreau sal pun normal adik sa apara sus sa nu mai fie Dialog ma puteti ajuta va rog frumos?cum sa fac ? Si ar mai fi ceva as vrea sa pun 3 sloturi de masini deoarece GM-ul beneficiaza doar de 1 si ala are bug cand ii dau /v park la masina imi apare alta .sper ca nu cer prea mult va rog frumos ajutatima sunt pe la inceput cu scriptatul !!
  9. dar contine masini pers case bizuri ?ceva?
  10. am gasit si eu gmu asta pe net si avea troianu dak si gmu asta il are mai bine nu ms
  11. As dori sa aflu si eu Comenzile alea de banat serverele de samp sau sobeit-ul sau ceva cu ,, care sa pot bana un server de samp
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