Taykiro
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Everything posted by Taykiro
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exact aia e problema ... cum sa nu fie setate bine nici la case nici la nimic ..
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Salut baieti am si eu o problema nu imi merg comenzile /enter si /exit , nu stiu de ce . Nu pot intra in bizuri, case primarie etc. Ma puteti ajuta? Acestea sunt comenzile http://pastebin.com/01bs0Xha
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Salut baieti am si eu o problema nu imi merg comenzile /enter si /exit , nu stiu de ce . Nu pot intra in bizuri, case primarie etc. Ma puteti ajuta? Acestea sunt comenzile http://pastebin.com/01bs0Xha
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Am pus si /exit ca nu merge. Nu stiu sa fac bizurile cu create34text nu exista un tutorial sau ceva de genu? [pawn]if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (PlayerToPoint(3, playerid,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[hInt]); SetPlayerPos(playerid,HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[hInt]; PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[bEntranceX], BizzInfo[bEntranceY], BizzInfo[bEntranceZ])) { //printf("Found House :%d",i); if(!IsACop(playerid) && i == 3) { SendClientMessage(playerid, COLOR_GREY, " Cops only !"); return 1; } if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[bEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[bLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(BizzInfo[bProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } GivePlayerMoney(playerid,-BizzInfo[bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[bEntranceCost]); BizzInfo[bTill] += BizzInfo[bEntranceCost]; ExtortionBiz(i, BizzInfo[bEntranceCost]); BizzInfo[bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[bInterior]); SetPlayerPos(playerid,BizzInfo[bExitX],BizzInfo[bExitY],BizzInfo[bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[bInterior]; PlayerInfo[playerid][pLocal] = i+99; new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[bEntranceCost], i); printf("%s", string); PayLog(string); //PlayerInfo[playerid][pLocal] = i; } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[sbEntranceX], SBizzInfo[sbEntranceY], SBizzInfo[sbEntranceZ])) { if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[sbEntranceCost]) { if(PlayerInfo[playerid][pPbiskey] != i) { if(SBizzInfo[sbLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(SBizzInfo[sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } if(i == 10) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); TogglePlayerControllable(playerid, 0); } else if(i == 11) { PlayerKarting[playerid] = 1; SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart."); } else { return 1; } GivePlayerMoney(playerid,-SBizzInfo[sbEntranceCost]); gSpentCash[playerid] = GetPlayerMoney(playerid); SBizzInfo[sbProducts]--; SBizzInfo[sbTill] += SBizzInfo[sbEntranceCost]; ExtortionSBiz(i, SBizzInfo[sbEntranceCost]); new dood[MAX_PLAYER_NAME]; GetPlayerName(playerid, dood, sizeof(dood)); format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[sbEntranceCost], i); printf("%s", string); PayLog(string); OnPropUpdate(); } } else { GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1); } } } if (PlayerToPoint(3.0, playerid,1481.2463,-1770.7344,18.7958)) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,387.7978,173.8582,1008.3828); GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1); PlayerInfo[playerid][pInt] = 3; PlayerInfo[playerid][pLocal] = 241; } else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219); PlayerInfo[playerid][pInt] = 2; PlayerInfo[playerid][pLocal] = 242; } } else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438)) { GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1); SetPlayerInterior(playerid,7); SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563); } else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344)) { GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1); SetPlayerInterior(playerid,4); SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472); } else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344)) { GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1); SetPlayerInterior(playerid,14); SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313); } } return 1; } if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[hExitx], HouseInfo[hExity], HouseInfo[hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[bExitX], BizzInfo[bExitY], BizzInfo[bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; } } if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); } else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2162.2554,-2385.9541,30.6250); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; } else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(NoFuel[playerid] == 1) { TogglePlayerControllable(playerid, 1); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } } return 1; }[/pawn]
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nu vreau sa apara iar sagetile alea , dar vreau sa pot intra si in biz ... am inceput gm lu fear deci ce sistem e acolo ala il am Am observat ca si daca am blocat //disableinteriorenterexit tot nu merge sa intru si nici in case nici in primarie
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1.Am folosit DisableInteriorEnterExits(); si dupa ce am bagato in GM nu mai merge sa dai la bizuri /enter :| 2.Cum scot prostia aia sa iti alegi caracteru (http://postimg.org/image/3u26tbg9f/) mereu cand intru pe server sau cand mor prima data apare :| 3.La bizuri apare asa http://postimg.org/image/iyyxwpeu1/ cum pot face sa apara un fel de Create3DTextLabel adica sa se vada fara sa mergi pe pickup
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Multumesc celor care m-au ajutat! Am reusit sa fac ... si au mai fost cateva pe langa ce trebuiau rezolvate.
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Am luat-o de la capat , am compilat fara ondialogresponse mia mers (bineinteles cu warning-uri(nu am intrat pe sv)) , dar dupa ce am pus si ondialogresponse imi da "dont send" la pawno .. de la ce poate fi?
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acuma imi da ca nu am o acolada
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Am urmat acest tutorial(http://www.sa-mp.ro/forum/index.php?topic=5160.0) dar nu reusesc sa fac ultima etapa cu ondialogresponse Am nevoie de ajutor nu stiu cum sa fac sa mearga.. eu l-am facut asa [pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) } if(dialogid == 12346 || dialogid == 12347) { if(response) { if(strlen(inputtext)) { new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); OnPlayerLogin(playerid,tmppass); } else { new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{FF0000}WRONG PASSWORD\n\n\n\n\n{FFFF00}NumeSV{FFFFFF} te roaga sa scri parola corecta:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"{FF0000}Log-in",loginstring,"Log-in","Exit"); } } } if(dialogid == 12345) { if(response) { if(strlen(inputtext)) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s.ini", sendername); new File: hFile = fopen(string, io_read); if (hFile) { SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one."); fclose(hFile); return 1; } new passtring[128]; new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); format(passtring,sizeof(passtring),"{FFFFFF}Your password is( {FF0000}%s {FFFFFF}).Please don't forget your password or you lost the account",tmppass); SendClientMessage(playerid, COLOR_ROSUAPRINS, passtring); OnPlayerRegister(playerid,tmppass); } else { new regstring[1000]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"Bun venit, {1E90FF}%s\n{FFFFFF}Nu ai cont.\n\n\n\n\n\n{FFFF00}NumeSV te roaga sa te inregistrezi:",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"{FF0000}Register",regstring,"Register","Exit"); } } } return 1;[/pawn]
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Voi cand ati bagat car ownership la carsonserver ati lasat nr de masini care apare acolo . Cautati in gm sau in fs "carsonserver si modificati cu ultimu id +1 adica daca ai pe sv 335 de masini la carsonserver puneti 336 dati /gotoca (id) pana va da pe un camp
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Am rezolvat problema.... Am luat un fs car ownership sa vad daca merge imi merge /acreatecar ia id 337 dupa ultimu id 336 la restart se baga id 1 si id 337 e id de la masina care a avut id 336 inainte de restart si e de vanzare Nu stiti de la ce poate fi . Am 2 gm pe unu merge fara problema dar pe altu nu merge. Acum am alta cand intri in masina si dai /v buy iti zice ca ai deja 3 masini
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cum pun o melodie la inceput?Am puso pe asta dar vreau sa pun alta cum o pot pune? PlayAudioStreamForPlayer(playerid, "http://samp.dreamservers.ro/music/The%20Godfather%20Theme.mp3");
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Si mie mi sa intamplat am reinstalat san andreas si apoi am bagat alt crack si s-a rezolvat ------SCUZATI NU M-AM UITAT DIN CE DATA E POSTUL
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MS am reusit ,dar am pus in loc de Show Hide
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Am rezolvat chestea cu text sa apara la toti acum ma puteti ajuta sa fac sa dispara textdraw dupa ce ma loghez
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Sincer pentru asta nici nu ma chinuiam sa il incarc pe youtube
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Numa la inceput . Am reusit [move]Multumesc la toti.[/move]
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Am facut la toate cu new Text:... dar nu merge trebuie si forward?
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Nu merge , se compileaza bine dar cand intru pe sv e la fel :| Are ceva daca am modificat in loc de text1 si text2 text6 si text7?
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Salut , nu ma prea stiu la textdraw si as vrea sa ma ajute cineva sa imi spuna cum sa bag astea . Leam gasit pe .com si imi plac [pawn]MyTD = TextDrawCreate(1.000, 1.00,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~"); TextDrawUseBox(MyTD , 1); TextDrawFont(MyTD , 1); TextDrawLetterSize(MyTD ,0.3,1); TextDrawSetShadow(MyTD ,1); TextDrawSetOutline(MyTD ,1); TextDrawBackgroundColor(MyTD ,0x00F600AA); TextDrawBoxColor(MyTD ,0x000000cc); TextDrawColor(MyTD ,0x00F600AA); TextDrawTextSize(MyTD , 720.0, 200.0); TextDrawSetProportional(MyTD, 1); TextDrawAlignment(MyTD, 0); //Other Text Draw MyRD = TextDrawCreate(1.000, 300.00,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~"); TextDrawUseBox(MyRD , 1); TextDrawFont(MyRD , 3); TextDrawLetterSize(MyRD ,0.3,1); TextDrawSetShadow(MyRD ,1); TextDrawSetOutline(MyRD ,1); TextDrawBackgroundColor(MyRD ,0x000000FF); TextDrawBoxColor(MyRD ,0x000000cc); TextDrawColor(MyRD ,0x000000FF); TextDrawTextSize(MyRD , 720.0, 200.0); TextDrawSetProportional(MyRD, 1); TextDrawAlignment(MyRD, 0); //Text Draw for Ad. Welcome = TextDrawCreate(277.000000, 305.000000, "change me"); text1 = TextDrawCreate(300.000000, 320.000000, "change me"); text2 = TextDrawCreate(240.000000, 335.000000, " change me"); TextDrawAlignment(Welcome, 0); TextDrawAlignment(text1, 0); TextDrawAlignment(text2, 0); TextDrawBackgroundColor(Welcome, 0x00ff0066); TextDrawBackgroundColor(text1, 0xF6F600AA); TextDrawBackgroundColor(text2, 0xF6F600AA); TextDrawFont(Welcome, 3); TextDrawLetterSize(Welcome, 0.599999, 1.600000); TextDrawFont(text1, 3); TextDrawLetterSize(text1, 0.599999, 1.600000); TextDrawFont(text2, 3); TextDrawLetterSize(text2, 0.599999, 1.600000); TextDrawColor(Welcome, 0xAA3333AA); TextDrawColor(text1, 0xAA3333AA); TextDrawColor(text2, 0xAA3333AA); TextDrawSetOutline(Welcome, 1); TextDrawSetOutline(text1, 1); TextDrawSetOutline(text2, 1); TextDrawSetProportional(Welcome, 1); TextDrawSetProportional(text1, 1); TextDrawSetProportional(text2, 1); TextDrawSetShadow(Welcome, 0); TextDrawSetShadow(text1, 0); TextDrawSetShadow(text2, 0); [/pawn]
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Stergeti contu si o sa vezi ca nu mai poti intra cu alta parola. Ai stins serverul cand erai pe el si deaia
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Am intrat pe blogu si are acolo o gramada de skinuri la masini (tu nici nu sti sa faci asa ceva) si vrei sa cred ca esti tu ?