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fallenangel

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Everything posted by fallenangel

  1. imi cer scuze nu vreau sa fiu sacaitor dar intelegeti k ma grabesc si nu am la cne altcineva sa apelez.. uite'te acl k am pus exact cum ai zis tu dar in general fr sa umblu in onplayerentercheckpoint knd intrii in el tre sa dispara.. asta nici macar nu dispare dapoi sa apara altu mai in fatza
  2. eo am inteles k el vreak oriunde ar fi.. si scrie comanda sa ii dea sultanu si sa il faca si al lui personal
  3. haide way TzAks nu mai zici nimic?
  4. Apropo tin sa mentionez ca daca intru in el nu doar k nu imi apare altu dar nici asta nu dispare cum e normal
  5. poi la dialogul de la login/register schimbi in Dialog_Style_Password.. acum nu stiu sigur daca am scris corect dar cauta pe wiki samp dialog style si gasesti acolo
  6. Pt k am nevoie de ajutor urgent si pe cine drq sa intreb doar suntem romani in pnm
  7. Stiu k iar da TzaKs topic closed dpa o solutie salvatoare d'a lui dar pana akm nikiuna nu a mers ori is eo but si nu inteleg ori mai trebuia ceva.. fii atent : Definitia: [pawn]new IsOnFarmActivity[MAX_PLAYERS];[/pawn] OnPlayerConnect: [pawn]IsOnFarmActivity[playerid] = 0;[/pawn] Comanda: [pawn]if(!strcmp(cmdtext, "/startfarmact", true)) // by LordMan { if(IsPlayerConnected(playerid)) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 531) { SendClientMessage(playerid, COLOR_GREY, " Nu Esti In Tractor."); return 1; } if(PlayerInfo[playerid][pJob] == 18) { IsOnFarmActivity[playerid] = 1; SetPlayerCheckpoint(playerid, -365.7904,-1436.6388,25.6908, 5.0); } new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /startharvest",d,m,y,h,mi,s,sendername); CommandLog(string); } return 1; } [/pawn] si OnPlayerEnterCheckpoint: [pawn]if(IsOnFarmActivity[playerid] == 1) { SCM(playerid, COLOR_GREEN, "Du'te si agata prasitoarea de tractor!") DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 2; SetPlayerCheckpoint(playerid, -366.1564,-1439.6754,25.6896, 5.0); } if(IsOnFarmActivity[playerid] == 2) { SetPlayerCheckpoint(playerid, -334.4943,-1469.3635,15.3634, 5.0); DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 3; AttachTrailerToVehicle(prasi[0], GetPlayerVehicleID(playerid)) } if(IsOnFarmActivity[playerid] == 3) { SCM(playerid, COLOR_YELLOW, "Ara terenul!"); DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 4; SetPlayerCheckpoint(playerid, -322.8557,-1469.3644,13.0768, 5.0); } if(IsOnFarmActivity[playerid] == 4) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 5; SetPlayerCheckpoint(playerid, -303.5830,-1470.0044,9.1592, 5.0); } if(IsOnFarmActivity[playerid] == 5) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 6; SetPlayerCheckpoint(playerid, -285.1618,-1470.5106,5.8997, 5.0); } if(IsOnFarmActivity[playerid] == 6) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 7; SetPlayerCheckpoint(playerid, -261.9712,-1471.1477,4.2328, 5.0); } if(IsOnFarmActivity[playerid] == 7) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 8; SetPlayerCheckpoint(playerid, -221.5824,-1472.2571,6.9051, 5.0); } if(IsOnFarmActivity[playerid] == 8) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 9; SetPlayerCheckpoint(playerid, -217.0699,-1478.2451,7.7682, 5.0); } if(IsOnFarmActivity[playerid] == 9) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 10; SetPlayerCheckpoint(playerid, -226.8473,-1479.8517,6.2911, 5.0); } if(IsOnFarmActivity[playerid] == 10) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 11; SetPlayerCheckpoint(playerid, -240.2720,-1482.8765,5.6927, 5.0); } if(IsOnFarmActivity[playerid] == 11) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 12; SetPlayerCheckpoint(playerid, -269.3770,-1485.0189,4.7776, 5.0); } if(IsOnFarmActivity[playerid] == 12) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 13; SetPlayerCheckpoint(playerid, -302.9834,-1487.4932,9.7881, 5.0); } if(IsOnFarmActivity[playerid] == 13) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 14; SetPlayerCheckpoint(playerid, -306.0575,-1493.1245,10.5976, 5.0); } if(IsOnFarmActivity[playerid] == 14) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 15; SetPlayerCheckpoint(playerid, -294.9866,-1494.3762,8.6860, 5.0); } if(IsOnFarmActivity[playerid] == 15) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 16; SetPlayerCheckpoint(playerid, -266.3333,-1496.2627,5.5129, 5.0); } if(IsOnFarmActivity[playerid] == 16) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 17; SetPlayerCheckpoint(playerid, -247.1336,-1496.9071,6.8790, 5.0); } if(IsOnFarmActivity[playerid] == 17) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 18; SetPlayerCheckpoint(playerid, -223.8871,-1497.4183,8.3890, 5.0); } if(IsOnFarmActivity[playerid] == 18) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 19; SetPlayerCheckpoint(playerid, -220.2149,-1506.0966,7.9667, 5.0); } if(IsOnFarmActivity[playerid] == 19) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 20; SetPlayerCheckpoint(playerid, -229.1544,-1509.1958,7.1518, 5.0); } if(IsOnFarmActivity[playerid] == 20) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 21; SetPlayerCheckpoint(playerid, -244.2527,-1510.4683,6.9976, 5.0); } if(IsOnFarmActivity[playerid] == 21) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 22; SetPlayerCheckpoint(playerid, -270.0182,-1512.1962,5.1547, 5.0); } if(IsOnFarmActivity[playerid] == 22) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 23; SetPlayerCheckpoint(playerid, -310.6325,-1513.8102,11.5965, 5.0); } if(IsOnFarmActivity[playerid] == 23) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 24; SetPlayerCheckpoint(playerid, -317.9951,-1539.9579,13.0802, 5.0); } if(IsOnFarmActivity[playerid] == 24) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 25; SetPlayerCheckpoint(playerid, -278.4424,-1540.9253,5.5277, 5.0); } if(IsOnFarmActivity[playerid] == 25) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 26; SetPlayerCheckpoint(playerid, -237.6636,-1540.0670,6.0591, 5.0); } if(IsOnFarmActivity[playerid] == 26) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 27; SetPlayerCheckpoint(playerid, -236.3869,-1550.9609,4.8272, 5.0); } if(IsOnFarmActivity[playerid] == 27) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 28; SetPlayerCheckpoint(playerid, -257.3571,-1552.8185,3.7430, 5.0); } if(IsOnFarmActivity[playerid] == 28) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 29; SetPlayerCheckpoint(playerid, -282.7652,-1552.8102,6.2468, 5.0); } if(IsOnFarmActivity[playerid] == 29) { DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 30; SetPlayerCheckpoint(playerid, -313.9299,-1555.2638,12.7137, 5.0); } if(IsOnFarmActivity[playerid] == 30) { SetVehicleToRespawn(prasi[0]); DisablePlayerCheckpoint(playerid); IsOnFarmActivity[playerid] = 31; SCM(playerid, COLOR_BLUE, "Good Job!Acum du'te sa mulgi vacile!"); SetPlayerCheckpoint(playerid, -186.4549,-1428.1368,3.7751, 5.0); }[/pawn] macar da'mi add pe mess sa nu mai fac atatea topicuri daca tot dai topic closed..
  8. Nu e greu te'as putea ajuta dar nu aici pe forum k e mult de zis..
  9. face tot lafel pentru ca la comanda "/minigun" la efect trebuie sa adaugi urmatoarea linie [pawn]DM[playerid] = 1;[/pawn]
  10. Salut! nu vreau sa fiu insistent dar celalalt topic mi l'a inchis Tzaks. El mi'a zis sa fac asta [pawn]public OnPlayerEnterCheckpoint(playerid) { new string[128]; new string2[128]; if(IsOnFarmActivity[playerid] == 1) { if(IsPlayerInRangeOfPoint(playerid, 2, -365.7904,-1436.6388,25.6908)) { SCM(playerid, COLOR_GREEN, "Du'te si agata prasitoarea de tractor!") DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -366.1564,-1439.6754,25.6896, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -366.1564,-1439.6754,25.6896)) { SetPlayerCheckpoint(playerid, -334.4943,-1469.3635,15.3634, 5.0); DisablePlayerCheckpoint(playerid); AttachTrailerToVehicle(prasi[0], GetPlayerVehicleID(playerid)) } if(IsPlayerInRangeOfPoint(playerid, 2, -334.4943,-1469.3635,15.3634)) { SCM(playerid, COLOR_YELLOW, "Ara terenul!"); DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -322.8557,-1469.3644,13.0768, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -322.8557,-1469.3644,13.0768)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -303.5830,-1470.0044,9.1592, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -303.5830,-1470.0044,9.1592)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -285.1618,-1470.5106,5.8997, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -285.1618,-1470.5106,5.8997)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -261.9712,-1471.1477,4.2328, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -261.9712,-1471.1477,4.2328)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -221.5824,-1472.2571,6.9051, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -221.5824,-1472.2571,6.9051)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -217.0699,-1478.2451,7.7682, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -217.0699,-1478.2451,7.7682)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -226.8473,-1479.8517,6.2911, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -226.8473,-1479.8517,6.2911)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -240.2720,-1482.8765,5.6927, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -240.2720,-1482.8765,5.6927)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -269.3770,-1485.0189,4.7776, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -269.3770,-1485.0189,4.7776)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -302.9834,-1487.4932,9.7881, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -302.9834,-1487.4932,9.7881)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -306.0575,-1493.1245,10.5976, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -306.0575,-1493.1245,10.5976)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -294.9866,-1494.3762,8.6860, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -294.9866,-1494.3762,8.6860)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -266.3333,-1496.2627,5.5129, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -266.3333,-1496.2627,5.5129)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -247.1336,-1496.9071,6.8790, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -247.1336,-1496.9071,6.8790)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -223.8871,-1497.4183,8.3890, 5.0); } if(IsPlayerInRangeOfPoint(playerid, 2, -223.8871,-1497.4183,8.3890)) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -220.2149,-1506.0966,7.9667, 5.0); }...[/pawn] Si s'a grabit sa dea topic closed fara sa se gandeasca k poate am facut deja si nu are efect .. va rog nu mai dati topic closed asa repede
  11. Eu ti.am zis ce ai de facut.. akm dak o tii p.a ta nu ai decat
  12. Tu decat le'ai creat nu le'ai si afisat foloseste functia GangZoneShowForPlayer in OnPlayerSpawn sau GangZoneShowForAll in OnGameModeInit daca nu gresesc..
  13. da are dreptate dar fii atent la ce obiecte le pui cu createdynamic pentru ca daca pui createdynamic la un obiect pe care il misti cu o comanda trebuie sa pui si acolo MoveDynamicObject in loc de MoveObject. Enjoy Scriptin';)
  14. Vezi ca nu esti atent:)) uite'te la coordonatele de la poarta pe care le'ai pus la "/open" si vei vedea k e exact acelasi lucru cu restu
  15. Am si eu o problema.. vreau sa deschid un server pana de paste si toata saptamana lucrez la el k sa il fac frumos acum am o problema vreau sa fac la job farmer sa se plimbe cu tractorul din checkpoint in checkpoint akm ideea e ca nu reusesc sa fac ca atunci cand intra in un checkpoint sa dispara si sa apara altul mai in fata dati si voi o parere si eventual un ID pls
  16. Deci am gamemode Raven's Roleplay mult modificat oricum deci ideea e ca vin playerii isi cumpara masini iar cant id'urile masinilor cumparate depasesc 100 apar buguri in sensul ca ori nu se mai pot cumpara ori apar ca si cum nu ar fi personale poate ati mai intalnit si voi problema asta si stiti ce e de facut dati'mi un oarecare sfat va rog.Multumesc Anticipat:)
  17. Lethal are dreptate "E draci" nu are cum si nu cred k e vb de o greseala neaaparat nush ce sa zic uite'te la postul meu si ia id de acl si vbm
  18. :)) ai dat macar restart la server?
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