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Spilter

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Posts posted by Spilter

  1. Salut!As vrea sa pun count doar pentru admini si sa poata fi activata la event( este un fs de pe net cu count ) si nush exact cum sa pun aceste lucruri;

     

    liniile

    CMD:count(playerid,params[])
    {
    	new Float:x,Float:y,Float:z;
    	GetPlayerPos(playerid, x, y, z);
    	if (Count == 0)
    	{
    	SetTimer("Counting",1000,false);
    	}else{
    	SendClientMessage(playerid, 0xFF0000FF,"Countdown already started!");
    	}
    	if IsPlayerInRangeOfPoint(playerid, RANGEOFSTARTER, x, y, z)*then
    	{
    	TogglePlayerControllable(playerid, 0);
    	}
    	return 1;
    }

  2. Salut!Am o problema cu masinile personale.Am facut un dialog si o comanda in aasa fel incat sa poti respawna masina si sa o controlezi dintr-un dialog.Problema este can dau sa compilez imi da 6 warnings si banuiesc ca din cauza asta nu merge deloc acel dialog.

    Erorile

    C:\Documents and Settings\Spilter\Desktop\masinii.pwn(609) : warning 204: symbol is assigned a value that is never used: "carkey3"
    C:\Documents and Settings\Spilter\Desktop\masinii.pwn(608) : warning 204: symbol is assigned a value that is never used: "carkey2"
    C:\Documents and Settings\Spilter\Desktop\masinii.pwn(621) : warning 204: symbol is assigned a value that is never used: "carkey3"
    C:\Documents and Settings\Spilter\Desktop\masinii.pwn(619) : warning 204: symbol is assigned a value that is never used: "carkey"
    C:\Documents and Settings\Spilter\Desktop\masinii.pwn(632) : warning 204: symbol is assigned a value that is never used: "carkey2"
    C:\Documents and Settings\Spilter\Desktop\masinii.pwn(631) : warning 204: symbol is assigned a value that is never used: "carkey"
    si liniile
    new carkey = PlayerInfo[playerid][pPcarkey];
    						new carkey2 = PlayerInfo[playerid][pPcarkey2];
    						new carkey3 = PlayerInfo[playerid][pPcarkey3];

  3. Salut!Am o problema la News Reporter cand vreau sa fac live cu cineva il invit , ii apare /accept live dar nu merge, nu se intampla nimic!uitati comanda de la /live si /accept live :

    if(strcmp(cmd, "/live", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    			{
    			    if(TalkingLive[playerid] != 255)
    			    {
    			        SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Live Conversation ended.");
    			        SendClientMessage(TalkingLive[playerid], COLOR_LIGHTBLUE, "* Live Conversation ended.");
    			        TogglePlayerControllable(playerid, 1);
    			        TogglePlayerControllable(TalkingLive[playerid], 1);
    		            TalkingLive[TalkingLive[playerid]] = 255;
    			        TalkingLive[playerid] = 255;
    			        return 1;
    			    }
    			    if(PlayerInfo[playerid][pNewsSkill] < 400)
    				{
    				    SendClientMessage(playerid, COLOR_GREY, "   Your News Reporter Skill is to low to talk Live with people !");
    				    return 1;
    				}
    				tmp = strtok(cmdtext, idx);
    				if(!strlen(tmp))
    				{
    					SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /live [playerid/PartOfName]");
    					return 1;
    				}
    				//giveplayerid = strval(tmp);
    		        giveplayerid = ReturnUser(tmp);
    				if (IsPlayerConnected(giveplayerid))
    				{
    				    if(giveplayerid != INVALID_PLAYER_ID)
    				    {
    						if (ProxDetectorS(5.0, playerid, giveplayerid))
    						{
    						    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Talk Live with yourself!"); return 1; }
    						    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    							GetPlayerName(playerid, sendername, sizeof(sendername));
    							format(string, sizeof(string), "* You offered %s to have a Live Conversation.", giveplayer);
    							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    							format(string, sizeof(string), "* %s offered you to have a Live Conversation, type (/accept live) to accept.", sendername);
    							SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
    							LiveOffer[giveplayerid] = playerid;
    						}
    						else
    						{
    						    SendClientMessage(playerid, COLOR_GREY, "   You are to far away from that player !");
    						    return 1;
    						}
    					}
    				}
    				else
    				{
    				    SendClientMessage(playerid, COLOR_GREY, "   Invalid ID/Name !");
    				    return 1;
    				}
    			}
    			else
    			{
    			    SendClientMessage(playerid, COLOR_GREY, "   You are not a News Reporter !");
    			}
    		}//not connected
    		return 1;

  4. Salut!Cand vreau sa deschid serverul din pc imi da eroarea asa

    [12:38:30] Script[gamemodes/Creepz.amx]: Run time error 19: "File or function is not found"

    [12:38:30] Number of vehicle models: 0

    Am instalat directx si net framework dar tot asa face!Daca ma puteti ajuta :D!Multumesc anticipat!

  5. Salut!Cum pot sa pun premiu pt fiecare kill care il face un playeri cand e in minievent

    //---------------------------------------------------------------------------------------
        if(strcmp(cmd, "/gevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (gevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			gevent = 1;
    			BroadCast(COLOR_GREEN, "   Grenade Event has been activated(/joingevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (gevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    gevent = 0;
    			BroadCast(COLOR_GREEN, "   Grenade Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/uzievent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (uzievent == 0) && IsPlayerAdmin(playerid))
    	    {
    			uzievent = 1;
    			BroadCast(COLOR_GREEN, "   Uzi Event has been activated(/joinuzievent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (uzievent == 1) && IsPlayerAdmin(playerid))
    		{
    		    uzievent = 0;
    			BroadCast(COLOR_GREEN, "   Uzi Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/srevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (srevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			srevent = 1;
    			BroadCast(COLOR_GREEN, "   Sniper Event has been activated(/joinsrevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (srevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    srevent = 0;
    			BroadCast(COLOR_GREEN, "   Sniper Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/kevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (kevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			kevent = 1;
    			BroadCast(COLOR_GREEN, "   Katana Event has been activated(/joinkevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (kevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    kevent = 0;
    			BroadCast(COLOR_GREEN, "   Katana Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/dmevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (dmevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			dmevent = 1;
    			BroadCast(COLOR_GREEN, "   Deathmatch Event has been activated(/joindmevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (dmevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    dmevent = 0;
    			BroadCast(COLOR_GREEN, "   Deathmatch Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/devent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (devent == 0) && IsPlayerAdmin(playerid))
    	    {
    			devent = 1;
    			BroadCast(COLOR_GREEN, "   Deagle Event has been activated(/joindevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (devent == 1) && IsPlayerAdmin(playerid))
    		{
    		    devent = 0;
    			BroadCast(COLOR_GREEN, "   Deagle Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/mlevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (mlevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			mlevent = 1;
    			BroadCast(COLOR_GREEN, "   Molotov Event has been activated(/joinmlevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (mlevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    mlevent = 0;
    			BroadCast(COLOR_GREEN, "   Molotov Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/shevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (shevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			shevent = 1;
    			BroadCast(COLOR_GREEN, "   Shovel Event has been activated(/joinshevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (shevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    shevent = 0;
    			BroadCast(COLOR_GREEN, "   Shovel Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/csevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (csevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			csevent = 1;
    			BroadCast(COLOR_GREEN, "   Chainsaw Event has been activated(/joincsevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (csevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    csevent = 0;
    			BroadCast(COLOR_GREEN, "   Chainsaw Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/pdevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (pdevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			pdevent = 1;
    			BroadCast(COLOR_GREEN, "  Purple Dildo Event has been activated(/joinpdevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (pdevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    pdevent = 0;
    			BroadCast(COLOR_GREEN, "  Purple Dildo Event has been disabled");
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/sgevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && (sgevent == 0) && IsPlayerAdmin(playerid))
    	    {
    			sgevent = 1;
    			BroadCast(COLOR_GREEN, "   Shawn-off Gun Event has been activated(/joinsgevent)!");
    		}
    		else if(IsPlayerConnected(playerid) && (sgevent == 1) && IsPlayerAdmin(playerid))
    		{
    		    sgevent = 0;
    			BroadCast(COLOR_GREEN, "   Shawn-off Gun has been disabled");
    		}
    		return 1;
    	}
    //---------------------------------------------------------------------------------------
        if(strcmp(cmd, "/joindevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (devent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Deagle Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
    				ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 24, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Deagle Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joingevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (gevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Grenade Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				//ApprovedWeapons[playerid] = 1;
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 16, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Grenade Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinuzievent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (uzievent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Uzi Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 28, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Uzi Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinsrevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (srevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Sniper-Rifle Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
    			    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 34, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Sniper-Rifle Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinkevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (kevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Katana Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 8, 1);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 0);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Katana Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joindmevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (dmevent == 1)
    			{
    				SetPlayerPos(playerid, 1416.107000,0.268620,1000.926000);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the DeathMatch Event Arena!");
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				//GivePlayerWeapon(playerid, 4, 1);
    				GivePlayerWeapon(playerid, 25, 999);
    				GivePlayerWeapon(playerid, 29, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The DeathMatch Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinmlevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (mlevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Molotov Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 18, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Molotov Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinshevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (shevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Shovel Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
    				ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 6, 1);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 0);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Shovel Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joincsevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (csevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Chainsaw Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 9, 1);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Chainsaw Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinpdevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (pdevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Purple dildo Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
                    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 10, 1);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 0);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Purple dildo Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/joinsgevent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			if (sgevent == 1)
    			{
    				new Random = random(30);
                    SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
                    SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
    				SendClientMessage(playerid, COLOR_GRAD1, "   You have been teleported to the Sawn-off shotgun Event Arena!");
    				TogglePlayerControllable(playerid, 0);
    				SetPlayerInterior(playerid,1);
    				PlayerInfo[playerid][pInt] = 1;
    				SetPlayerVirtualWorld(playerid,0);
    			    ResetPlayerWeapons(playerid);
    				GivePlayerWeapon(playerid, 26, 999);
    				SetPlayerHealth(playerid, 100);
    				SetPlayerArmour(playerid, 100);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD1, "   The Sawn-off showgun Event is not activated at this time!");
    			}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/startminievent", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && IsPlayerAdmin(playerid))
    	    {
         		for(new i = 0; i < MAX_PLAYERS; i++)
           		if(PlayerInfo[i][pInt] == 1)
      			{
         			SetTimer("Event", 1000, false);
      			   	SetTimer("Event1", 2000, false);
       			   	SetTimer("Event2", 3000, false);
       			   	SetTimer("Event3", 4000, false);
    	    	}
    		}
    		return 1;
    	}
    	if(strcmp(cmd, "/eh", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid) && IsPlayerAdmin(playerid))
    	    {
    	    	SendClientMessage(playerid, COLOR_BLUE,"______________________________ Event Commands ______________________________");
    			SendClientMessage(playerid, COLOR_GRAD1,"/dmevent /devent /kevent /srevent /uzievent /gevent /mlevent /shevent /csevent /pdevent /sgevent");
    			SendClientMessage(playerid, COLOR_GRAD1,"/joindmevent /joindevent /joinkevent /joinsrevent /joinuzievent /joingevent /joinmlevent /joinshevent /joincsevent /joinpdevent /joinsgevent");
    			SendClientMessage(playerid, COLOR_GRAD1,"/joincsevent /joinpdevent /joinsgevent");
    			SendClientMessage(playerid, COLOR_GRAD1,"/startminievent");
    		}
    		return 1;
    	}
    	return 0;
    }
    
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    	return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    	return 1;
    }
    
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    	return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    	return 1;
    }
    
    public BroadCast(color,const string[])
    {
    	SendClientMessageToAll(color, string);
    	return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    	return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    	return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    	return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    	return 1;
    }
    
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    	return 1;
    }
    
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    	return 1;
    }
    
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    	return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    	return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    	return 1;
    }
    
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    	return 1;
    }
    
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    	return 1;
    }
    
    public OnRconLoginAttempt(ip[], password[], success)
    {
    	return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    	return 1;
    }
    
    public OnPlayerStreamIn(playerid, forplayerid)
    {
    	return 1;
    }
    
    public OnPlayerStreamOut(playerid, forplayerid)
    {
    	return 1;
    }
    
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    	return 1;
    }
    
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    	return 1;
    }
    
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    	return 1;
    }
    
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    	return 1;
    }
    public Event1()
    {
    	for(new i=0; i < MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    		    if(PlayerInfo[i][pInt] == 1)
    		    {
    				GameTextForPlayer(i,"~r~Event Countdown: ~n~~n~~g~2",1000,4);
    				new Float:X, Float:Y, Float:Z;
    			    GetPlayerPos(i, X,Y,Z);
    			    //PlayerPlaySound(i, 1056, X, Y, Z);
    				//PlayerPlaySound(i, 1056, X, Y, Z);
    			    //PlayerPlaySound(i, 1056, X, Y, Z);
    			}
    		}
    	}
    	return 1;
    }
    
    public Event2()
    {
    	for(new i=0; i < MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    		    if(PlayerInfo[i][pInt] == 1)
    		    {
    				GameTextForPlayer(i,"~r~Event Countdown: ~n~~n~~g~1",1000,4);
    				new Float:X, Float:Y, Float:Z;
    			    GetPlayerPos(i, X,Y,Z);
    			    //PlayerPlaySound(i, 1056, X, Y, Z);
    				//PlayerPlaySound(i, 1056, X, Y, Z);
    			    //PlayerPlaySound(i, 1056, X, Y, Z);
    			}
    		}
    	}
    	return 1;
    }
    
    public Event3()
    {
    	for(new i=0; i < MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    		    if(PlayerInfo[i][pInt] == 1)
    		    {
    				GameTextForPlayer(i,"~r~Event Countdown: ~n~~n~~g~Start",1000,4);
    				new Float:X, Float:Y, Float:Z;
    			    GetPlayerPos(i, X,Y,Z);
    			    //PlayerPlaySound(i, 1056, X, Y, Z);
    				//PlayerPlaySound(i, 1056, X, Y, Z);
    			    //PlayerPlaySound(i, 1056, X, Y, Z);
    			    TogglePlayerControllable(i, 1);
    			}
    		}
    	}
    	return 1;
    }
    
    strtok(const string[], &index)
    {
    	new length = strlen(string);
    	while ((index < length) && (string[index] <= ' '))
    	{
    		index++;
    	}
    
    	new offset = index;
    	new result[20];
    	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    	{
    		result[index - offset] = string[index];
    		index++;
    	}
    	result[index - offset] = EOS;
    	return result;
    }
    #endif

  6. Salut!Am o problema cu masinile personale, cand vreau sa ii dau unui player o masina pers imi spune ca are deja 3 masinii chiar daca este debea intrat.Acest lucru mi se intampla la sis maodificat de mine.Si la carownership de pe sa-mp.ro/forum tot asa face la fiecare imi spune ca deja are 3 masini personale.L:e-am sters masinile din carkey si leam sters si din pcars.Am incercat sa ii setez si cheile pe 0 dar tot asa face !Ce ar trebui sa fac ?

  7. Salut!Imi da niste warnings cand compilez sis de masini pers

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(609) : warning 204: symbol is assigned a value that is never used: "carkey3"

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(608) : warning 204: symbol is assigned a value that is never used: "carkey2"

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(621) : warning 204: symbol is assigned a value that is never used: "carkey3"

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(619) : warning 204: symbol is assigned a value that is never used: "carkey"

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(632) : warning 204: symbol is assigned a value that is never used: "carkey2"

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(631) : warning 204: symbol is assigned a value that is never used: "carkey"

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1701) : warning 235: public function lacks forward declaration (symbol "Roach_Time_Tools")

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1712) : warning 205: redundant code: constant expression is zero

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1713) : warning 205: redundant code: constant expression is zero

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1714) : warning 205: redundant code: constant expression is zero

    C:\Users\Spilter\Desktop\Gta.Creepz2\filterscripts\masinii.pwn(1718) : warning 205: redundant code: constant expression is zero

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    11 Warnings.

    Ce ar trebui sa fac?

  8. SAlut!!Am o problema la comenzile de la hitman.Cand pun contract pe cineva si dau givehit imi spune ca nu sunt hitman dar eu sunt leader hitman ce trbuie sa schimb

    Linii

    else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))

    {

        if(PlayerInfo[playerid][pRank] < 4)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You need Rank 4 to Give Contracts to Hitmans !");

            return 0;

        }

        if(hitfound == 0)

        {

            SendClientMessage(playerid, COLOR_GREY, "  There is no Hit Founded yet, use Contracts in the Portable first !");

            return 0;

        }

        tmp = strtok(text, idx);

        if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]");

    return 0;

    }

    //giveplayerid = strval(tmp);

    giveplayerid = ReturnUser(tmp);

    if(IsPlayerConnected(giveplayerid))

    {

        if(giveplayerid != INVALID_PLAYER_ID)

        {

        if(PlayerInfo[giveplayerid][pMember] != 8)

                        if(PlayerInfo[giveplayerid][pLeader] != 8)

    {

            SendClientMessage(playerid, COLOR_GREY, "  That player is not a Hitman !");

    return 0;

        }

        if(GoChase[giveplayerid] < 999)

        {

            SendClientMessage(playerid, COLOR_GREY, "  That Hitman is already busy with a Contract !");

    return 0;

        }

  9. SAlut!!Am o problema la comenzile de la hitman.Cand pun contract pe cineva si dau givehit imi spune ca nu sunt hitman dar eu sunt leader hitman ce trbuie sa schimb

    Linii

    else if ((strcmp("Givehit", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Givehit")))

    {

        if(PlayerInfo[playerid][pRank] < 4)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You need Rank 4 to Give Contracts to Hitmans !");

            return 0;

        }

        if(hitfound == 0)

        {

            SendClientMessage(playerid, COLOR_GREY, "  There is no Hit Founded yet, use Contracts in the Portable first !");

            return 0;

        }

        tmp = strtok(text, idx);

        if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: Givehit [playerid/PartOfName]");

    return 0;

    }

    //giveplayerid = strval(tmp);

    giveplayerid = ReturnUser(tmp);

    if(IsPlayerConnected(giveplayerid))

    {

        if(giveplayerid != INVALID_PLAYER_ID)

        {

        if(PlayerInfo[giveplayerid][pMember] != 8)

                        if(PlayerInfo[giveplayerid][pLeader] != 8)

    {

            SendClientMessage(playerid, COLOR_GREY, "  That player is not a Hitman !");

    return 0;

        }

        if(GoChase[giveplayerid] < 999)

        {

            SendClientMessage(playerid, COLOR_GREY, "  That Hitman is already busy with a Contract !");

    return 0;

        }

  10. Salut!!Imi da urmatoare warnings

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(609) : warning 204: symbol is assigned a value that is never used: "carkey3"

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(608) : warning 204: symbol is assigned a value that is never used: "carkey2"

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(621) : warning 204: symbol is assigned a value that is never used: "carkey3"

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(619) : warning 204: symbol is assigned a value that is never used: "carkey"

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(632) : warning 204: symbol is assigned a value that is never used: "carkey2"

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(631) : warning 204: symbol is assigned a value that is never used: "carkey"

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1701) : warning 235: public function lacks forward declaration (symbol "Roach_Time_Tools")

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1712) : warning 205: redundant code: constant expression is zero

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1713) : warning 205: redundant code: constant expression is zero

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1714) : warning 205: redundant code: constant expression is zero

    C:\Users\Spilter\Desktop\93.119.26.206-7777\filterscripts\masinii.pwn(1718) : warning 205: redundant code: constant expression is zero

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    11 Warnings.

    Linii

    new carkey2 = PlayerInfo[playerid][pPcarkey2];

    new carkey3 = PlayerInfo[playerid][pPcarkey3];

    Sunt la toate warnings

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