ShadowFirenze.it
Membru-
Posts
20 -
Joined
-
Last visited
Never
About ShadowFirenze.it
- Birthday 01/30/1996
ShadowFirenze.it's Achievements
-
posteaza comenzile.
-
Salutare. Deci nu stiu dece, n-am gasit nimic suspect in gm legat de SetWorldTime pentru care nu ar functiona cum trebuie, am o problema care se intampla doar la cativa playeri.De ex daca e ora 15 in loc sa arate lumina arata noaptea asta doar la anumiti playeri si nu tot timpu la aceiasi playeri..
-
Adauga in gm-u tau : forward SaveAccounts(); la ongamemodeinit accountstimer = SetTimer("SaveAccounts", 1800000, 1); // se salveaza din 30 in 30 de minute conturile. [pawn]public SaveAccounts() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { OnPlayerUpdateEx(i); if(PlayerInfo[pJob] > 0) { if(PlayerInfo[pContractTime] < 25) { PlayerInfo[pContractTime] ++; } } } } } [/pawn]
-
up.
-
Nu merge. altceva?
-
Hai salut, ajutatima si pe mine daca aveti timp sau sunteti dispusi. Am adaugat un dialog pentru o comanda ( neon ) care merge, nu am probleme doar ca.. nu stiu cum sa fac cand masina primeste respawn ( onvehiclespawn ) sau explodeaza ( onvehicledeath ) sa dispara neon-ul.. [pawn] if(dialogid == neondialog) { if(response) { if(listitem == 0) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0)); SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 1) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0)); SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 2) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0)); SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 3) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0)); SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 4) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0)); SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 5) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0)); SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 6) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon12", CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 7) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon13", CreateObject(18647,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 8) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon14", CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon14"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 9) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon15", CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon15"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 10) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon16", CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon16"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 11) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon17", CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon17"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0x20FF00FF, "Neon montat"); PlayerInfo[playerid][pBounty] -= 2000; } if(listitem == 12) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon18", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "neon19", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon18"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon19"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0x20FF00FF, "Girofar montat"); PlayerInfo[playerid][pBounty] -= 2000; } } }[/pawn] Am incercat asa : DestroyObject(GetPVarInt(vehicleid, "neon")); DestroyObject(GetPVarInt(vehicleid, "neon1")); DestroyObject(GetPVarInt(vehicleid, "neon2")); DestroyObject(GetPVarInt(vehicleid, "neon3")); DestroyObject(GetPVarInt(vehicleid, "neon4")); DestroyObject(GetPVarInt(vehicleid, "neon5")); DestroyObject(GetPVarInt(vehicleid, "neon6")); DestroyObject(GetPVarInt(vehicleid, "neon7")); DestroyObject(GetPVarInt(vehicleid, "neon8")); DestroyObject(GetPVarInt(vehicleid, "neon9")); DestroyObject(GetPVarInt(vehicleid, "neon10")); DestroyObject(GetPVarInt(vehicleid, "neon13")); DestroyObject(GetPVarInt(vehicleid, "neon12")); DestroyObject(GetPVarInt(vehicleid, "neon13")); DestroyObject(GetPVarInt(vehicleid, "neon14")); DestroyObject(GetPVarInt(vehicleid, "neon15")); DestroyObject(GetPVarInt(vehicleid, "neon16")); DestroyObject(GetPVarInt(vehicleid, "neon17")); DestroyObject(GetPVarInt(vehicleid, "neon18")); DestroyObject(GetPVarInt(vehicleid, "neon19")); DeletePVar(vehicleid, "Status");
-
Pai nu functioneaza pentru lideri de la MAfia / VLA / Ballas, cand ei scriu /acceptwar le apare doar Leaderu %s a acceptat waru si atat, nu porneste war-u.
-
Salut, am o comanda buguita care inca nam reusit sa o rezolv asa ca o postez aici cu speranta ca cineva stie unde ar fi scrisa gresit. [pawn] if(strcmp(cmd, "/acceptwar", true) == 0) { if(IsPlayerConnected(playerid)) { if(acceptwar == 1) { if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pLeader] == 17) { new alianta1, accepts; for(new i; i < MAX_PLAYERS; i++) { if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 17 || PlayerInfo[playerid][pLeader] == 17) { alianta1++; } } accepts++; format(string, sizeof(string), "Leaderul %s a acceptat warul!", sendername); SendRadioMessage(5, 0x33CCFFAA, string); SendRadioMessage(17, 0x33CCFFAA, string); SendRadioMessage(16, 0x33CCFFAA, string); if(accepts == alianta1/2) { acceptwar = 0; SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|________WAR Started________|"); SendClientMessageToAll(COLOR_BLUE,"{EE2C2C}Mafia{D3D3D3}-{97FFFF}VLA{D3D3D3}-{CD3278}Ballas {00FA9A}au acceptat WARUL!"); if(warzone == 1) { SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati zona GS-LS!"); GangZoneFlashForAll(warloc1,COLOR_THEMAFIA); } else if(warzone == 2) { SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati zona BS-LS!"); GangZoneFlashForAll(warloc2,COLOR_THEMAFIA); } else { SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati zona Red Country!"); GangZoneFlashForAll(warloc3,COLOR_THEMAFIA); } SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|_____WAR Started_____|"); SetTimer("WarOver", 1800000, 0); TimeLeft = 1800; wartimer2 = SetTimer("WarTime", 1000, 1); for(new i;i < MAX_TEAMS;i++) { Killing = 0; } IsWar = true; KillTimer(WarRefuseTime); } } else { SendClientMessage(playerid, COLOR_GREY," Alianta adversa trebuie sa accepte !"); } } else if(acceptwar == 2) { if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pLeader] == 18) { acceptwar = 0; SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|________WAR Started________|"); SendClientMessageToAll(COLOR_BLUE,"{8B5A2B}Triads-{DBDB70}LSV{D3D3D3}-{66CD00}Grove {00FA9A}au acceptat WARUL!"); if(warzone == 1) { SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati zona GS-LS!"); GangZoneFlashForAll(warloc1,COLOR_THEMAFIA); } else if(warzone == 2) { SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati zona BS-LS!"); GangZoneFlashForAll(warloc2,COLOR_THEMAFIA); } else { SendClientMessageToAll(COLOR_BLUE,"{00FA9A}Va rugam , evitati zona Red Country!"); GangZoneFlashForAll(warloc3,COLOR_THEMAFIA); } SendClientMessageToAll(COLOR_BLUE,"{00FA9A}|________WAR Started________|"); SetTimer("WarOver", 1800000, 0); TimeLeft = 1800; wartimer2 = SetTimer("WarTime", 1000, 1); for(new i;i < MAX_TEAMS;i++) { Killing = 0; } IsWar = true; KillTimer(WarRefuseTime); } else { SendClientMessage(playerid, COLOR_GREY," Alianta adversa trebuie sa accepte !)"); } } else { SendClientMessage(playerid, COLOR_GREY, " there wasn't any war proposed"); } } return 1; }[/pawn] Pentru membri din The Triads - Grove - LSV merge ( 6 - 15 - 18 ), pentru membrii din The Mafia / Ballas / VLA nu merge ( 5 - 16 - 17 )
-
loadcomponent onvehiclespawn
ShadowFirenze.it replied to ShadowFirenze.it's question in Arhivă probleme
Nu merge nici asa, t/c am rezolvat orcum ) -
pm cu id-u tau, te ajut cu tw.
-
loadcomponent onvehiclespawn
ShadowFirenze.it replied to ShadowFirenze.it's question in Arhivă probleme
Nu merge. Uite cum am facut: [pawn]public OnVehicleSpawn(vehicleid) { VehicleSecurity[vehicleid] = 0; new id = GetVehicleID(vehicleid); if(vehicleid == nfsc) { AddVehicleComponent(nfsc, 1010); // componenets nitro x10 AddVehicleComponent(nfsc, 1069); // components sideskirt AddVehicleComponent(nfsc, 1065); // components exhaust AddVehicleComponent(nfsc, 1067); // components roof AddVehicleComponent(nfsc, 1162); // components spoiler AddVehicleComponent(nfsc, 1160); // components front bumper AddVehicleComponent(nfsc, 1159); // components rear bumper AddVehicleComponent(nfsc, 1079); // components wheels AddVehicleComponent(nfsc, 1086); // components stereo AddVehicleComponent(nfsc, 1087); // components hydraulice ChangeVehicleColor(nfsc,1,1); // color } if(vehicleid == nfsc1) { AddVehicleComponent(nfsc1, 1010); // componenets nitro x10 AddVehicleComponent(nfsc1, 1069); // components sideskirt AddVehicleComponent(nfsc1, 1065); // components exhaust AddVehicleComponent(nfsc1, 1067); // components roof AddVehicleComponent(nfsc1, 1162); // components spoiler AddVehicleComponent(nfsc1, 1160); // components front bumper AddVehicleComponent(nfsc1, 1159); // components rear bumper AddVehicleComponent(nfsc1, 1079); // components wheels AddVehicleComponent(nfsc1, 1086); // components stereo AddVehicleComponent(nfsc1, 1087); // components hydraulice ChangeVehicleColor(nfsc1,1,1); // color } if(vehicleid == nfsc2) { AddVehicleComponent(nfsc2, 1010); // componenets nitro x10 AddVehicleComponent(nfsc2, 1026); // components sideskirt AddVehicleComponent(nfsc2, 1028); // components exhaust AddVehicleComponent(nfsc2, 1032); // components roof AddVehicleComponent(nfsc2, 1138); // components spoiler AddVehicleComponent(nfsc2, 1169); // components front bumper AddVehicleComponent(nfsc2, 1141); // components rear bumper AddVehicleComponent(nfsc2, 1079); // components wheels AddVehicleComponent(nfsc2, 1086); // components stereo AddVehicleComponent(nfsc2, 1087); // components hydraulice ChangeVehicleColor(nfsc2,1,1); // color } if(vehicleid == nfsc3) { AddVehicleComponent(nfsc3, 1010); // componenets nitro x10 AddVehicleComponent(nfsc3, 1026); // components sideskirt AddVehicleComponent(nfsc3, 1028); // components exhaust AddVehicleComponent(nfsc3, 1032); // components roof AddVehicleComponent(nfsc3, 1138); // components spoiler AddVehicleComponent(nfsc3, 1169); // components front bumper AddVehicleComponent(nfsc3, 1141); // components rear bumper AddVehicleComponent(nfsc3, 1079); // components wheels AddVehicleComponent(nfsc3, 1086); // components stereo AddVehicleComponent(nfsc3, 1087); // components hydraulice ChangeVehicleColor(nfsc3,1,1); // color } if(vehicleid == nfsc4) { AddVehicleComponent(nfsc4, 1010); // componenets nitro x10 AddVehicleComponent(nfsc4, 1026); // components sideskirt AddVehicleComponent(nfsc4, 1028); // components exhaust AddVehicleComponent(nfsc4, 1032); // components roof AddVehicleComponent(nfsc4, 1138); // components spoiler AddVehicleComponent(nfsc4, 1169); // components front bumper AddVehicleComponent(nfsc4, 1141); // components rear bumper AddVehicleComponent(nfsc4, 1079); // components wheels AddVehicleComponent(nfsc4, 1086); // components stereo AddVehicleComponent(nfsc4, 1087); // components hydraulice ChangeVehicleColor(nfsc4,1,1); // color } if(vehicleid == nfsc5) { AddVehicleComponent(nfsc5, 1010); // componenets nitro x10 AddVehicleComponent(nfsc5, 1036); // components sideskirt AddVehicleComponent(nfsc5, 1034); // components exhaust AddVehicleComponent(nfsc5, 1038); // components roof AddVehicleComponent(nfsc5, 1147); // components spoiler AddVehicleComponent(nfsc5, 1171); // components front bumper AddVehicleComponent(nfsc5, 1149); // components rear bumper AddVehicleComponent(nfsc5, 1079); // components wheels AddVehicleComponent(nfsc5, 1086); // components stereo AddVehicleComponent(nfsc5, 1087); // components hydraulice ChangeVehicleColor(nfsc5,1,1); // color } if(vehicleid == nfsc6) { AddVehicleComponent(nfsc6, 1010); // componenets nitro x10 AddVehicleComponent(nfsc6, 1036); // components sideskirt AddVehicleComponent(nfsc6, 1034); // components exhaust AddVehicleComponent(nfsc6, 1038); // components roof AddVehicleComponent(nfsc6, 1147); // components spoiler AddVehicleComponent(nfsc6, 1171); // components front bumper AddVehicleComponent(nfsc6, 1149); // components rear bumper AddVehicleComponent(nfsc6, 1079); // components wheels AddVehicleComponent(nfsc6, 1086); // components stereo AddVehicleComponent(nfsc6, 1087); // components hydraulice ChangeVehicleColor(nfsc6,1,1); // color } if(vehicleid == nfsc7) { AddVehicleComponent(nfsc7, 1010); // componenets nitro x10 AddVehicleComponent(nfsc7, 1026); // components sideskirt AddVehicleComponent(nfsc7, 1028); // components exhaust AddVehicleComponent(nfsc7, 1032); // components roof AddVehicleComponent(nfsc7, 1138); // components spoiler AddVehicleComponent(nfsc7, 1169); // components front bumper AddVehicleComponent(nfsc7, 1141); // components rear bumper AddVehicleComponent(nfsc7, 1079); // components wheels AddVehicleComponent(nfsc7, 1086); // components stereo AddVehicleComponent(nfsc7, 1087); // components hydraulice ChangeVehiclePaintjob(nfsc7, 0); // Paintjob ChangeVehicleColor(nfsc7,1,1); // color } if(vehicleid == nfsc8) { AddVehicleComponent(nfsc8, 1010); // componenets nitro x10 AddVehicleComponent(nfsc8, 1069); // components sideskirt AddVehicleComponent(nfsc8, 1065); // components exhaust AddVehicleComponent(nfsc8, 1067); // components roof AddVehicleComponent(nfsc8, 1162); // components spoiler AddVehicleComponent(nfsc8, 1160); // components front bumper AddVehicleComponent(nfsc8, 1159); // components rear bumper AddVehicleComponent(nfsc8, 1079); // components wheels AddVehicleComponent(nfsc8, 1086); // components stereo AddVehicleComponent(nfsc8, 1087); // components hydraulice ChangeVehiclePaintjob(nfsc8, 1); // Paintjob ChangeVehicleColor(nfsc8,6,6); // color } if(vehicleid == nfsc9) { AddVehicleComponent(nfsc9, 1010); // componenets nitro x10 AddVehicleComponent(nfsc9, 1032); // components exhaust AddVehicleComponent(nfsc9, 1031); // components roof AddVehicleComponent(nfsc9, 1116); // components front bumper AddVehicleComponent(nfsc9, 1117); // components front bluepers ceva ca bumper AddVehicleComponent(nfsc9, 1011); // components rear bumper AddVehicleComponent(nfsc9, 1079); // components wheels AddVehicleComponent(nfsc9, 1086); // components stereo AddVehicleComponent(nfsc9, 1087); // components hydraulice ChangeVehiclePaintjob(nfsc9, 0); // Paintjob ChangeVehicleColor(nfsc9,2,2); // color } if(vehicleid == nfsc10) { AddVehicleComponent(nfsc10, 1010); // componenets nitro x10 AddVehicleComponent(nfsc10, 1047); // components sideskirt AddVehicleComponent(nfsc10, 1045); // components exhaust AddVehicleComponent(nfsc10, 1053); // components roof AddVehicleComponent(nfsc10, 1049); // components spoiler AddVehicleComponent(nfsc10, 1152); // components front bumper AddVehicleComponent(nfsc10, 1150); // components rear bumper AddVehicleComponent(nfsc10, 1079); // components wheels AddVehicleComponent(nfsc10, 1086); // components stereo AddVehicleComponent(nfsc10, 1087); // components hydraulice ChangeVehiclePaintjob(nfsc10, 0); // Paintjob ChangeVehicleColor(nfsc10,1,1); // color } if(IsValidVehicle(id)) { if(VehicleColor[id][0] >= 0 && VehicleColor[id][1] >= 0) ChangeVehicleColor(vehicleid, VehicleColor[id][0], VehicleColor[id][1]); LinkVehicleToInterior(vehicleid, VehicleInterior[id]); SetVehicleVirtualWorld(vehicleid, VehicleWorld[id]); for(new i=0; i < sizeof(VehicleMods[]); i++) { AddVehicleComponent(vehicleid, VehicleMods[id]); } ChangeVehiclePaintjob(vehicleid, VehiclePaintjob[id]); } return 1; }[/pawn] -
loadcomponent onvehiclespawn
ShadowFirenze.it replied to ShadowFirenze.it's question in Arhivă probleme
scuzati dublul post. ( de la lag) -
Salutare . Cum as putea integra la functia "public onvehiclespawn" addvehicleloadcomponent? Adica cand o masina isi ia respawn sa aibe componente. Am incercat asa dar nu merge: public OnVehicleSpawn(vehicleid) { VehicleSecurity[vehicleid] = 0; new id = GetVehicleID(vehicleid); if(IsValidVehicle(id)) { AddVehicleComponent(nfs, 1010); } return 1; } nfs fiind masina.
-
vezi sa nu fie de la public OnPlayerDeath(playerid, killerid, reason)
-
Praf, uite cand il pun pe server ce se intampla: Asta doar cand intru intro masina.