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SilviuSlv

Membru
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About SilviuSlv

  • Birthday 02/14/1990

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    Masculin
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    Pitesti
  • In-game Name
    SilviuSlv

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    slv.silviu

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  1. [pawn] public OnPlayerDeath(playerid, killerid, reason) { new name[MAX_PLAYER_NAME]; new string[256]; new playercash; new victimteam; new Float:px,Float:py,Float:pz; new killerteam; victimteam = gTeam[playerid]; killerteam = gTeam[killerid]; gPlayerSpawned[playerid] = 0; PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 103; GetPlayerPos(playerid, px, py, pz); if(killerid != 255) { if(GetPlayerState(killerid) == 2) { if(ProxDetectorS(20, killerid, playerid)) { if(!IsPlayerInAnyVehicle(playerid)) { if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2) { SendClientMessage(killerid, COLOR_YELLOW, "That was a drive-by kill. Don't abuse it."); return 1; } SetPlayerCriminal(killerid,255,"Manslaughter"); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1); return 1; } } } } if (PlayerInfo[killerid][pAdmin] < 1) { if(reason == 38) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a [%d]%s with minigun.",killerid,kickname,playerid,name); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); //Ban(killerid); } } if(reason == 35) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with a flamethrower and has been IP banned.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); Ban(killerid); } } if(reason == 9) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with a chainsaw and has been IP banned.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); Ban(killerid); } } if(reason == 16) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with grenades and has been IP banned.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); Ban(killerid); } } if(reason == 18) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with molotovs and has been IP banned.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); Ban(killerid); } } if(reason == 28) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with a Mac 10, Check him immediately.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); } } if(reason == 32) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with Tec 9's, Check him immediately.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); } } if(reason == 36) { new kstring[128]; new kickname[MAX_PLAYER_NAME]; if(IsPlayerConnected(killerid)) { GetPlayerName(killerid, kickname, sizeof(kickname)); format(string, 256, "[ADMIN] [%d]%s just killed a player with a Lock On Launcher and has been IP banned.",killerid,kickname); ABroadCast(COLOR_LIGHTRED,string,1); printf("%s", kstring); Ban(killerid); } } } if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " The line just went dead...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(PlayerPaintballing[playerid] != 0) { PlayerPaintballKills[killerid] ++; if(PlayerPaintballKills[killerid] > PaintballWinnerKills) { new killer[MAX_PLAYER_NAME]; PaintballWinner = killerid; PaintballWinnerKills = PlayerPaintballKills[killerid]; GetPlayerName(killerid, killer, sizeof(killer)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerPaintballing != 0) { format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills); SendClientMessage(i, COLOR_WHITE, string); } } } } return 1; } if(GettingCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(OnCK[killerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier); CKLog(string); BroadCast(COLOR_LIGHTRED, string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if(PlayerInfo[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8) { if(GoChase[killerid] == playerid) { //ConsumingMoney[killerid] = 1; new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]); format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]); SendFamilyMessage(8, COLOR_YELLOW, string); PlayerInfo[playerid][pHeadValue] = 0; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } if(victimteam >= 4) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); new slice = 100; //$100 playercash = GetPlayerMoney(playerid); if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points if(SafeTime[playerid] <= 0) { if(gTeam[killerid] != gTeam[playerid]) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2; } else { PlayerInfo[killerid][pKills]++; } PlayerInfo[playerid][pKills]--; } } /*if (strlen(deathreason) > 0)// patch { if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal { format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason); } else { format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice); } } else { if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid])) { format(string, sizeof(string), ".: %s murdered %s :.", killer, name); } else { format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice); } }*/ if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4)) { slice = 0; } if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill { slice = 0; } if (playercash > 0) { SafeGivePlayerMoney(playerid, -slice); } else { slice = slice+500; } //SafeGivePlayerMoney(killerid, slice); //GameTextForPlayer(playerid, dmessage, 5000, 2); PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0); if (((gTeam[killerid]) == 3) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } } else if (victimteam == 2) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Cop kill PlayerInfo[playerid][pKills]--; if (gTeam[killerid] == 2)//cops kill cop { //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); SafeGivePlayerMoney(killerid, -suecost); SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill } else { //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason); } if (gTeam[killerid] >= 3) { WantedPoints[killerid] += 2; //+ 2 wanted points if(reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } } if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0) { if(GetPlayerState(killerid) == 1) { PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2; } else { PlayerInfo[killerid][pKills]++; } WantedPoints[killerid]+=2; } //BroadCast(COLOR_RED, string); } } else if (victimteam == 3) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { if(WantedLevel[playerid] < 1) { //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); SafeGivePlayerMoney(killerid, -suecost); SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill } } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); WantedPoints[killerid] += 2; } if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } else if (victimteam == 1) { if(IsPlayerConnected(killerid)) { //new killer[MAX_PLAYER_NAME]; //GetPlayerName(killerid, killer, sizeof(killer)); // Civ kill if ((gTeam[killerid]) == 2)//cops kill civ { //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); SafeGivePlayerMoney(killerid, -suecost); SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill } else if ((gTeam[killerid]) == 1)//med kill civ { //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost); PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0); SafeGivePlayerMoney(killerid, -suecost); SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill } else { //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason); } if (((gTeam[killerid]) == 4) && reason != 49) { SetPlayerCriminal(killerid,255, "First Degree Murder"); } else if (((gTeam[killerid]) == 3) && reason == 49) { SetPlayerCriminal(killerid,255, "Hit And Run"); } //BroadCast(COLOR_RED, string); } } if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2) { SetPlayerFree(playerid,killerid, "Got Killed"); } if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) { if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]); else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]); else BusrouteEnd(playerid, 0); } if(FarmerVar[playerid] != 0) { FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(DrugFarmerVar[playerid] != 0) { DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(SmugglerWork[playerid] != 0) { SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); return 1; } [/pawn]
  2. ai numarat masinile din gm + 1 si ai adaugat la new = caronserver numarul lor ??
  3. cauti acelasi sistem pe google si vezi daca are in el comanda si o iei de acolo ....
  4. salut baieti.. am si eu o intrebare despre wanted ... mai exact de wantedul cand un cop omoara un alt cop sau civil ii da wanted cum fac sau care este codul sa modific sa nu ii mai dea wanted cand omoara alt cop??? orice idee despre cum as putea sa fac . va multumesc
  5. daca iti da unknown comand inseamna ca n-ai comanda ... cauta comanda "/acreatecar" in gm sau in fs unde ai sistemul si vezi daca o ai sau nu ....
  6. ca sa iti mearga comanda /acreatecar trebuie sa fii logar ca admin prin rcon fi atent intri pe server si scrii /rcon login parola de la rcon pe care ai puso tu in server.cfg si dupaia dai /acreatecar id masina culoarea 1 culoare 2 pret
  7. se refera sa numeri masinile tale din gm cele cu addstaticvehicle si createvehicle si numarul lor care iti da sa zicem ca ai 200 de masini in gm la new carsonserver = (masinile tale +1 ) vei adauga new carsonserver = (201) 200 de masini ai tu in gm + 1 = 201 de la id-ul 201 vor pleca masinile personale
  8. nu e de la OnPlayerDeath(playerid, killerid, reason)
  9. n-am zis ca e bug si ma da in garaj la pd .. dar am dat save cand ma dat acolo si nu am gasit nimic.
  10. multumesc si daca n-ar fi de la OnPlayerDeath(playerid, killerid, reason) alta varianta care ar mai putea fii?
  11. Salut! Am si eu o problema cu spawn civil.... de fiecare data cand moare un civil sau ii dau respawn sau sethp 0 nu il da la spawn civil unde ar trebui il da in alta parte ... aveti vreo idee care ar fi problema? N-am cum sa ma postez liniile ca sunt la munca si nu umblu cu gm-ul dupa mine.. Multumesc
  12. dai la asta cum il adaug in dialog? ca imi cam prind urechile if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { SendClientMessage(playerid, COLOR_YELLOW2, ":: SAPD :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /arrest /duty /wanted (/cu)ff (/ta)zer /undercover /backup(/bk)"); SendClientMessage(playerid, COLOR_YELLOW2, ":: SAPD :: /frisk /friskinv /take /ticket (/gov)ernment /deliver /ram /swat /authorizeswat /deauthorizeswat /drag /copuntie /checkspeed"); SendClientMessage(playerid, COLOR_YELLOW2, ":: SAPD :: /backupclear(/bkc) /roadblock(/rb) /roadunblock(/rrb) /roadunblockall(/rrball) /showbadge /tracelastcall(/tlc) /weplicense"); } sau pun la sfarsit de tot codul asta ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Titlu", BigString15, "Ok",""); ca sa imi ia tot dialogul de la cap la coada?
  13. salut! vreau sa fac si eu un dialog mare pentru comanda /help si nu stiu cum sa fac, am incercat eu sa fac ceva dar nu am reusit si as vrea sa imi spuneti cum fac mi-a dat eroare ca e prea lung si de aici m-am inpotmolit si as vrea sa imi explicati si mie cum sa fac nu sa imi dai 2-3 linkuri si sa imi ziceti ca fati. if(strcmp(cmd, "/help", true) == 0) { if(IsPlayerConnected(playerid)) { SendClientMessage(playerid, COLOR_GRAD1,":: ACCOUNT :: /rules /stats /changepass /levelup /upgrade /factiuni /leaders"); SendClientMessage(playerid, COLOR_GRAD1,":: GENERAL :: /pay /charity /time /buy /unrentcar /unrentbike /switchkey /id /drink /clothes /opendoor(/od)"); SendClientMessage(playerid, COLOR_GRAD2,":: GENERAL :: /resetupgrades(50k) /buygun /lock /skill /licenses /showlicenses(/sl) /report /askq /animlist /stopanim /fuel"); SendClientMessage(playerid, COLOR_GRAD2,":: GENERAL :: (/re)port /cancel /accept /eject /usedrugs /contract /fill /admins (/f)actionlist"); SendClientMessage(playerid, COLOR_GRAD3,":: GENERAL :: (/wi)ndows /coin /trunk (/inv)entory /knock /knockout /give /gateopen /sid /smokeciggar"); SendClientMessage(playerid, COLOR_GRAD3,":: CHAT :: (/p)me (/cw)hisper (/o)oc (/s)hout /low (/b) (/f)action /me /do /togooc /tognews /togfam /togpm /togphone"); SendClientMessage(playerid, COLOR_GRAD4,":: BANK :: /balance /withdraw /deposit /wiretransfer"); if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { SendClientMessage(playerid, COLOR_YELLOW2, ":: SAPD :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /arrest /duty /wanted (/cu)ff (/ta)zer /undercover /backup(/bk)"); SendClientMessage(playerid, COLOR_YELLOW2, ":: SAPD :: /frisk /friskinv /take /ticket (/gov)ernment /deliver /ram /swat /authorizeswat /deauthorizeswat /drag /copuntie /checkspeed"); SendClientMessage(playerid, COLOR_YELLOW2, ":: SAPD :: /backupclear(/bkc) /roadblock(/rb) /roadunblock(/rrb) /roadunblockall(/rrball) /showbadge /tracelastcall(/tlc) /weplicense"); } if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2) { SendClientMessage(playerid, COLOR_YELLOW2, ":: SWAT :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /arrest /duty /wanted (/cu)ff (/ta)zer /agent /showid /friskinv"); SendClientMessage(playerid, COLOR_YELLOW2, ":: SWAT :: /frisk /take /ticket /swatmask (/gov)ernment /deliver /ram /drag /copuntie /authorizetactical /deauthorizetactical /tactical"); } if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3) { SendClientMessage(playerid, COLOR_YELLOW2, ":: Military :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /arrest /wanted (/cu)ff (/ta)zer"); SendClientMessage(playerid, COLOR_YELLOW2, ":: Military :: /frisk /friskinv /take /ticket (/gov)ernment /deliver /ram /drag /copuntie"); } if(PlayerInfo[playerid][pJob] == 1) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /find"); } else if(PlayerInfo[playerid][pJob] == 2) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /free"); } else if(PlayerInfo[playerid][pJob] == 3) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /sex"); } else if(PlayerInfo[playerid][pJob] == 4) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /selldrugs"); } else if(PlayerInfo[playerid][pJob] == 5) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /dropcar"); } else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /paper /papers /live /news [text]"); } else if(PlayerInfo[playerid][pJob] == 7) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /repair /refill /duty"); } else if(PlayerInfo[playerid][pJob] == 8) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /guard"); } else if(PlayerInfo[playerid][pJob] == 9) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /sellgun"); } else if(PlayerInfo[playerid][pJob] == 10) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /sellcar"); } else if(PlayerInfo[playerid][pJob] == 11) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /heal"); } else if(PlayerInfo[playerid][pJob] == 12) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /fight /boxstats"); } else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10|| PlayerInfo[playerid][pJob] == 14) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /fare"); } else if(PlayerInfo[playerid][pJob] == 15) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /papers /bring /deliver"); } else if(PlayerInfo[playerid][pJob] == 16) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /buyprods /sellprods /load"); } else if(PlayerInfo[playerid][pJob] == 17) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /duty /sellpizza"); } else if(PlayerInfo[playerid][pJob] == 18) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /startharvest /stopharvest"); } else if(PlayerInfo[playerid][pJob] == 19) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /startdrugharvest /stopdrugharvest"); } else if(PlayerInfo[playerid][pJob] == 20) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /smuggledrugs /selldrugsto"); } else if(PlayerInfo[playerid][pJob] == 21) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /startsweep /stopsweep"); } else if(PlayerInfo[playerid][pJob] == 22) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /smugglemats"); } else if(PlayerInfo[playerid][pJob] == 23) { SendClientMessage(playerid,COLOR_YELLOW2,":: JOB :: /creategun /buymats"); } else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SendClientMessage(playerid,COLOR_YELLOW2,":: HITMAN :: /portable"); } if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { SendClientMessage(playerid, COLOR_YELLOW2, ":: SAMD :: (/r)adio (/d)epartments /heal /duty /tracelastcall(/tlc)"); } if (PlayerInfo[playerid][pAdmin] >= 1) { SendClientMessage(playerid, COLOR_YELLOW, ":: ADMIN :: (/a)dmin (/ah)elp"); } SendClientMessage(playerid, COLOR_GRAD6,":: OTHER :: /cellphonehelp /househelp /notehelp /vhelp /renthelp /businesshelp /leaderhelp /fishhelp /cookhelp /irchelp"); } return 1; }
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