DarkyTheAngel
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Everything posted by DarkyTheAngel
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Poate nu o fi asa de spectaculos dar te ajuta foarte mult la crearea mapei.Apropo , am folosit meniu nu dialog.
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http://forum.sa-mp.com/showthread.php?t=130640 Nu este facut de tine.
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Ce pluginuri folosesti pentru server ?
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SKR Logo - Just another textdraw !
DarkyTheAngel replied to DarkyTheAngel's topic in Filterscript-uri
Da.Cam tot GTA-ul meu este modificat.Folosesc GTA Mod Turbo XD v2.0 si totul in el este modificat. Multumesc tuturor pentru apreciere. -
[shadow=black,left]Introducere :[/shadow] Salut ! Am facut si eu un textdraw , din plictiseala si din lipsa de idei si m-am gandit sa il postez.Nu este foarte avansat dar e frumos.Mi-a luat doar 10 minute ca sa il fac deci ... "nu aruncati cu pietre" ) .Have phun ! [shadow=black,left]Poza :[/shadow] [shadow=black,left]Download :[/shadow] /* ========================================================================== */ new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; new Text:Textdraw9; new Text:Textdraw10; new Text:Textdraw11; new Text:Textdraw12; new Text:Textdraw13; new Text:Textdraw14; new Text:Textdraw15; new Text:Textdraw16; new Text:Textdraw17; new Text:Textdraw18; /* ========================================================================== */ public OnFilterScriptInit() { Textdraw0 = TextDrawCreate(530.000000, 381.000000, "]"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 0); TextDrawLetterSize(Textdraw0, 2.419999, 6.899999); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); Textdraw1 = TextDrawCreate(494.000000, 391.000000, "S"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 0); TextDrawLetterSize(Textdraw1, 2.429999, 4.000000); TextDrawColor(Textdraw1, 65535); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); Textdraw2 = TextDrawCreate(529.000000, 391.000000, "K"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 0); TextDrawLetterSize(Textdraw2, 2.429999, 4.000000); TextDrawColor(Textdraw2, -65281); TextDrawSetOutline(Textdraw2, 1); TextDrawSetProportional(Textdraw2, 1); Textdraw3 = TextDrawCreate(554.000000, 391.000000, "R"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 0); TextDrawLetterSize(Textdraw3, 2.429999, 4.000000); TextDrawColor(Textdraw3, -16776961); TextDrawSetOutline(Textdraw3, 1); TextDrawSetProportional(Textdraw3, 1); Textdraw4 = TextDrawCreate(512.000000, 427.000000, "Romania Rulz"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 3); TextDrawLetterSize(Textdraw4, 0.500000, 1.000000); TextDrawColor(Textdraw4, -11534118); TextDrawSetOutline(Textdraw4, 1); TextDrawSetProportional(Textdraw4, 1); Textdraw5 = TextDrawCreate(592.000000, 358.000000, "]"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 0); TextDrawLetterSize(Textdraw5, 0.579999, 1.799999); TextDrawColor(Textdraw5, -65318); TextDrawSetOutline(Textdraw5, 1); TextDrawSetProportional(Textdraw5, 1); Textdraw6 = TextDrawCreate(552.000000, 348.000000, "]"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 0); TextDrawLetterSize(Textdraw6, 0.579999, 1.799999); TextDrawColor(Textdraw6, -65318); TextDrawSetOutline(Textdraw6, 1); TextDrawSetProportional(Textdraw6, 1); Textdraw7 = TextDrawCreate(531.000000, 376.000000, "]"); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 0); TextDrawLetterSize(Textdraw7, 0.579999, 1.799999); TextDrawColor(Textdraw7, -65318); TextDrawSetOutline(Textdraw7, 1); TextDrawSetProportional(Textdraw7, 1); Textdraw8 = TextDrawCreate(576.000000, 376.000000, "]"); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 0); TextDrawLetterSize(Textdraw8, 0.579999, 1.799999); TextDrawColor(Textdraw8, -65318); TextDrawSetOutline(Textdraw8, 1); TextDrawSetProportional(Textdraw8, 1); Textdraw9 = TextDrawCreate(613.000000, 379.000000, "]"); TextDrawBackgroundColor(Textdraw9, 255); TextDrawFont(Textdraw9, 0); TextDrawLetterSize(Textdraw9, 0.579999, 1.799999); TextDrawColor(Textdraw9, -65318); TextDrawSetOutline(Textdraw9, 1); TextDrawSetProportional(Textdraw9, 1); Textdraw10 = TextDrawCreate(511.000000, 354.000000, "]"); TextDrawBackgroundColor(Textdraw10, 255); TextDrawFont(Textdraw10, 0); TextDrawLetterSize(Textdraw10, 0.579999, 1.799999); TextDrawColor(Textdraw10, -65318); TextDrawSetOutline(Textdraw10, 1); TextDrawSetProportional(Textdraw10, 1); Textdraw11 = TextDrawCreate(497.000000, 381.000000, "]"); TextDrawBackgroundColor(Textdraw11, 255); TextDrawFont(Textdraw11, 0); TextDrawLetterSize(Textdraw11, 0.579999, 1.799999); TextDrawColor(Textdraw11, -65318); TextDrawSetOutline(Textdraw11, 1); TextDrawSetProportional(Textdraw11, 1); Textdraw12 = TextDrawCreate(619.000000, 404.000000, "]"); TextDrawBackgroundColor(Textdraw12, 255); TextDrawFont(Textdraw12, 0); TextDrawLetterSize(Textdraw12, 0.579999, 1.799999); TextDrawColor(Textdraw12, -65318); TextDrawSetOutline(Textdraw12, 1); TextDrawSetProportional(Textdraw12, 1); Textdraw13 = TextDrawCreate(499.000000, 404.000000, "]"); TextDrawBackgroundColor(Textdraw13, 255); TextDrawFont(Textdraw13, 0); TextDrawLetterSize(Textdraw13, 0.579999, 1.799999); TextDrawColor(Textdraw13, -65318); TextDrawSetOutline(Textdraw13, 1); TextDrawSetProportional(Textdraw13, 1); Textdraw14 = TextDrawCreate(472.000000, 394.000000, "]"); TextDrawBackgroundColor(Textdraw14, 255); TextDrawFont(Textdraw14, 0); TextDrawLetterSize(Textdraw14, 0.579999, 1.799999); TextDrawColor(Textdraw14, -65318); TextDrawSetOutline(Textdraw14, 1); TextDrawSetProportional(Textdraw14, 1); Textdraw15 = TextDrawCreate(480.000000, 364.000000, "]"); TextDrawBackgroundColor(Textdraw15, 255); TextDrawFont(Textdraw15, 0); TextDrawLetterSize(Textdraw15, 0.579999, 1.799999); TextDrawColor(Textdraw15, -65318); TextDrawSetOutline(Textdraw15, 1); TextDrawSetProportional(Textdraw15, 1); Textdraw16 = TextDrawCreate(475.000000, 416.000000, "]"); TextDrawBackgroundColor(Textdraw16, 255); TextDrawFont(Textdraw16, 0); TextDrawLetterSize(Textdraw16, 0.579999, 1.799999); TextDrawColor(Textdraw16, -65318); TextDrawSetOutline(Textdraw16, 1); TextDrawSetProportional(Textdraw16, 1); Textdraw17 = TextDrawCreate(442.000000, 401.000000, "]"); TextDrawBackgroundColor(Textdraw17, 255); TextDrawFont(Textdraw17, 0); TextDrawLetterSize(Textdraw17, 0.579999, 1.799999); TextDrawColor(Textdraw17, -65318); TextDrawSetOutline(Textdraw17, 1); TextDrawSetProportional(Textdraw17, 1); Textdraw18 = TextDrawCreate(457.000000, 381.000000, "]"); TextDrawBackgroundColor(Textdraw18, 255); TextDrawFont(Textdraw18, 0); TextDrawLetterSize(Textdraw18, 0.579999, 1.799999); TextDrawColor(Textdraw18, -65318); TextDrawSetOutline(Textdraw18, 1); TextDrawSetProportional(Textdraw18, 1); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); TextDrawShowForPlayer(i, Textdraw9); TextDrawShowForPlayer(i, Textdraw10); TextDrawShowForPlayer(i, Textdraw11); TextDrawShowForPlayer(i, Textdraw12); TextDrawShowForPlayer(i, Textdraw13); TextDrawShowForPlayer(i, Textdraw14); TextDrawShowForPlayer(i, Textdraw15); TextDrawShowForPlayer(i, Textdraw16); TextDrawShowForPlayer(i, Textdraw17); TextDrawShowForPlayer(i, Textdraw18); } } return 1; } /* ========================================================================== */ public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); TextDrawHideForAll(Textdraw9); TextDrawDestroy(Textdraw9); TextDrawHideForAll(Textdraw10); TextDrawDestroy(Textdraw10); TextDrawHideForAll(Textdraw11); TextDrawDestroy(Textdraw11); TextDrawHideForAll(Textdraw12); TextDrawDestroy(Textdraw12); TextDrawHideForAll(Textdraw13); TextDrawDestroy(Textdraw13); TextDrawHideForAll(Textdraw14); TextDrawDestroy(Textdraw14); TextDrawHideForAll(Textdraw15); TextDrawDestroy(Textdraw15); TextDrawHideForAll(Textdraw16); TextDrawDestroy(Textdraw16); TextDrawHideForAll(Textdraw17); TextDrawDestroy(Textdraw17); TextDrawHideForAll(Textdraw18); TextDrawDestroy(Textdraw18); return 1; } /* ========================================================================== */ public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); TextDrawShowForPlayer(playerid, Textdraw9); TextDrawShowForPlayer(playerid, Textdraw10); TextDrawShowForPlayer(playerid, Textdraw11); TextDrawShowForPlayer(playerid, Textdraw12); TextDrawShowForPlayer(playerid, Textdraw13); TextDrawShowForPlayer(playerid, Textdraw14); TextDrawShowForPlayer(playerid, Textdraw15); TextDrawShowForPlayer(playerid, Textdraw16); TextDrawShowForPlayer(playerid, Textdraw17); TextDrawShowForPlayer(playerid, Textdraw18); return 1; } /* ========================================================================== */ Copyright © <2012> <DarKy>. All rights reserved. Editing and Redistribution are allowed considering that script was created by <DarKy>. This script can be edited by anyone and can be redistributed but and upgrades to script are allowed.If you edit this script don't present all the work as yours.The name SKR may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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Pai sigur ca este al meu ) Al cui ar putea fi ... oricum , mai bine scriai "Sa:Mp WorldEdit" pentru ca daca scri "WorldEdit" iti da versiunea pentru minecraft.Asta este versiunea pentru SA:MP.Sunt 2 lucruri diferite.
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Exact.Oricum .... aici se posteaza mape nu doar un .AMX ! Trebuie sa ne dai codul CreateObject !
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Done ! Daca gasiti buguri/greseli etc. , doar spunetimi !
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Scuzati-mi gramatica.Eram/sunt obost , si nu mai vad bine tastele ) Am pus creditele , pentru ca inca caut 2 testeri. Edit : Done ! Am corectat greseala spusa de Ice ! Done ! Am corecat greseala din post spusa de stuntman. Daca mai gasiti alte greseli de gramatica , buguri etc. doar lasati un comentariu si eu le voi repara :)
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Informatii : WorldEdit este un editor de obiecte.Cu WorldEdit poti sa iti "aranjezi lumea" ! Este simplu,rapid si eficient.Poti sa creezi/stergi/salvezi obiectele.WorldEdit este un proiect deschis deci toate lumea ii poate face modificari.WorldEdit este cel mai bun/rapid IN-GAME editor de obiecte.Multumim ca folositi WorldEdit. ______________________________________________________________________________________________________________ Comenzi : /whelp - Show script commands. /wadd [modelid] [name] - Adds a new object next to the player and selects it. /wlang [id] - Select the language uses for player. /wlistlangs - Show all languages implemented. /wcopy [name] - Creates a copy of currently selected object. /wdel - Deletes currently selected object and clears selection. /wnext - List the objects next to player. /wmode [m_xy|m_z|r_xy|r_z] - Selects editing mode of currently selected object (move on map-X/Y Axis, move on map-Z-Axis, rotate on object-X/Y-Axis, rotate on object-Z-AXis. /wsel [object name] - Select object by name (the name you enterd for creating/copying an object). /wdesel - Deselect any object selected. /wgoto [object name] - Go to a object with as same name. /wstick <distance> - Stick selected object to player to place it via player movement. /wrelease - Detach an object sticked to the player. /wfaktor [faktor] - Set movement/rotation speed multiplier. /wsaveall - Save all objects into file Objects.txt. ______________________________________________________________________________________________________________ Changelog : [2/14/2012] Post adaugat pe SA-MP.RO. [2/14/2012] Scriptul a fost lansat. [2/14/2012] Toate obiectele au fost adaugate. [2/14/2012] Functia Multi-Language adaugata. [2/14/2012] Functia Save-Objects adaugata. ______________________________________________________________________________________________________________ Limbi : Engleza Portugheza Romana ______________________________________________________________________________________________________________ Caracteristici: Cel mai rapid editor. Usor de folosit. Toate obiectele pot fi folosite. Multi-Languages suportat. Editor de obiecte Live. Functia Save-All. ______________________________________________________________________________________________________________ Download cu Pastebin : http://pastebin.com/3ftdgNWq ______________________________________________________________________________________________________________ Copyright © <2012> <DarKy>. All rights reserved. Editing and Redistribution are allowed considering that script was created by <DarKy>. This script can be edited by anyone and can be redistributed but and upgrades to script are allowed.If you edit this script don't present all the work as yours.The name WorldEdit may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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SA-MP.Com Website Layout | Created by DarkyTheAngel
DarkyTheAngel replied to DarkyTheAngel's topic in Hărţi
Multumesc ! Am incercat sa copiez si posturile de pe sa-mp.com (Scuze pentru reclama) , dar am omis cateva. ) Oricum , o sa mai scot layouturi . -
[shadow=black,left]SA-MP.Com Website Layoutv1.0[/shadow] Informatie : Deci .. intr-o seara , m-am gandit sa imi deschid o comunitate de sa-mp dar nu stiam ce tema pentru website , sa folosesc.Si m-am gandit sa creez o tema pentru website gen www.sa-mp.com (Scuze daca fac reclama) ! Si , m-am gandit sa fac "publica" munca mea.Apropo .. am pastrat drepturile de autor. Poza : Download : Mediafire Mirror : Click aici ! 2Shared Mirror : Click aici !
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Reusit ! Good job , 4,5/5 deci 5 :D
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"Ar" you sure to delete "yout" FaceBook account ? Cam de balta engleza frate , dar oricum 5/5 __________________________________________________ Cu stima si respect , Darky !
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Ce pluginuri folosesti pentru server ? Daca hostul este pe linux , adauga si pluginurile pentru linux.
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Baga xStreamer sau Streamer pe server (plugin).
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Exact ... Frate .. daca nu iti place nu comenta.
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Nume : DMap Autor : Darky Tip : Filterscript Limba : Romana Timp de lucru : 1h Versiune : v1.0 Ce contine : Odata ce acest FS este activat , toata mapa de joc va fi îmbun?t??it?.Vor fi adaugate noi locatii si cateva comenzi. Ce iti trebuie pentru a rula acest FS ? : - Streamer (Plugin) - xStreamer (Plugin) - xStreamer (Filterscript) - DMap (Filterscript) Multumiri : Tuturor membrilor de pe Sa-Mp.Ro , care au creat mapele.
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Se poate rezolva sau .. ?
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Salut ! Am si eu o problema cu textdraw , daca bag un speedometer pe server nu imi apare cuvantul STUNT din textdraw.Ma poate ajuta cineva ? Multumesc
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[glow=navy,2,300][shadow=black,left]Tron Light Cycle[/shadow][/glow] Descriere : Este un mod pentru GTA San Andreas/ SA:MP.Vehiculul poate fi vazut doar de tine , daca cineva il are instalat , il poate vedea si el.Versiunea este si pentru SA:MP , mai bine zis , pentru multyplayer.Este doar o comanda (/tron) care spawneaza un Tron Light Cycle.Mai mult este un mod decat un Filterscript dar .. asta este ... Vehiculul este numai bun pentru stunt. Multumiri : - BOBLESTER122 - Pentru vehicul. - Alci - Pentru image editor. - Darky (Eu) - Pentru modul multyplayer. Instalare : - Dezarhivati TRON Mode.rar - Intrati in folderul Editor si intrati in Alci's IMG Editor 1.5.exe ! - Deschideti gta3.img (se gaseste in folderul cu GTA/models). - Apoi apasati pe Import si selectati GTA/bikes.ifp si GTA/nrg500.dff iar apoi pe butonul Save. - Adaugati Server/Tron.pwn si Server/Tron.amx in folderul Filterscripts de la server. - Have Fun ! Poze : [img width=500 height=375] <a href="http://www.mediafire.com/?fa74akg3ux32tpf"><img src="http://i1080.photobucket.com/albums/j339/yustyn1/f8baf07e681656d07f206ef0e63fe8b3b4ceb1b0-1.png"></a> [shadow=red,left][glow=green,2,300] Cu stima si respect , Darky[/glow][/shadow]
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Bine ma , cum ziceti voi asa sa fie. Vreau TC.... Nu meritati Vreau si Warn :angry:
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Crezi ca eu stiu limba aia "chineza" sau ce o fi ca sa traduc FS-ul ? + ca in fs-ul meu , sunt alte comenzi , si e mult mai bun. Poate e asemanator in unele locuri , dar pot sa va asigur ca nu este copiat.Si stuntman , daca vrei sa imi dai warn , dami .. :angry:
