sall am facut un fs de arme pt cei incepatorii Comenzi /arme /dweapon=>dezactivezi toate armele Eu nus incepator ) Download=> http://www.2shared.com/file/nDHID3a3/spawnw.html Pawno Code //===========================Arme by [M3b]eXe=================================== #include <a_samp> #if defined FILTERSCRIPT #else main() { print("\n----------------------------------"); print(" Weapon loaded"); print("----------------------------------\n"); } #endif public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/arme", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Gun", "{F81414}9mm {F81414}\n{F3FF02}Silenced 9mm {F81414}\n{00C0FF}Tec9 {F81414}\n{F81414}Shotgun {F81414}\n{FFAF00}Uzi {F81414}\n{A90202}MP5 {F81414}\n{B700FF}AK-47 {F81414}\n{C3C3C3}M4 {F81414}\n{F81414}Sniper", "O iau!", "Cancel"); return 1; } if (strcmp("/dweapon", cmdtext, true, 10) == 0) { ResetPlayerWeapons(playerid); new Buletin[500], Nume[128]; GetPlayerName(playerid,Nume,sizeof(Nume)); format(Buletin,sizeof(Buletin),"{C3C3C3}%s{6EF83C} tiai dezactivat toate armele",Nume); ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,"{FF0000} Mesaj",Buletin,"Ok",""); return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1) { if(response) { if(listitem == 0) { GivePlayerWeapon(playerid,22, 500); GameTextForPlayer(playerid,"~h~~w~9mm",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 1) { GivePlayerWeapon(playerid,23, 500); GameTextForPlayer(playerid,"~h~~w~9mm Silence",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 2) { GivePlayerWeapon(playerid,32, 500); GameTextForPlayer(playerid,"~h~~w~TEC9",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 3) { GivePlayerWeapon(playerid,25, 500); GameTextForPlayer(playerid,"~h~~w~Shotgun",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 4) { GivePlayerWeapon(playerid,28, 500); GameTextForPlayer(playerid,"~h~~w~uzzy",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 5) { GivePlayerWeapon(playerid,29, 500); GameTextForPlayer(playerid,"~h~~w~MP5",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 6) { GivePlayerWeapon(playerid,30, 500); GameTextForPlayer(playerid,"~h~~w~AK47",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 7) { GivePlayerWeapon(playerid,31, 500); GameTextForPlayer(playerid,"~h~~w~M4",2500,1); TogglePlayerControllable(playerid,1); } if(listitem == 8) { GivePlayerWeapon(playerid,34, 500); GameTextForPlayer(playerid,"~h~~w~SNIPER",2500,1); TogglePlayerControllable(playerid,1); } } } return 1; }