Jump to content

ExTREME.

Membru
  • Posts

    118
  • Joined

  • Last visited

    Never

Everything posted by ExTREME.

  1. ms gata am facut Dati Lock
  2. Salut am luat un system de gang Cand il Compilez imi apar aceste erori D:\Romania Stunt Universe Terminat\pawno\include\dcallbacks.inc(33) : warning 235: public function lacks forward declaration (symbol "AddAreaCheck") D:\Romania Stunt Universe Terminat\pawno\include\dcallbacks.inc(42) : warning 235: public function lacks forward declaration (symbol "TIMER_DCallbacks") C:\Documents and Settings\XPPRESP3\Desktop\Gang FS www.italianfighters.com\filterscripts\gang.pwn(361) : error 017: undefined symbol "strtok" C:\Documents and Settings\XPPRESP3\Desktop\Gang FS www.italianfighters.com\filterscripts\gang.pwn(361) : error 033: array must be indexed (variable "tmp2") C:\Documents and Settings\XPPRESP3\Desktop\Gang FS www.italianfighters.com\filterscripts\gang.pwn(361) : warning 203: symbol is never used: "Index" C:\Documents and Settings\XPPRESP3\Desktop\Gang FS www.italianfighters.com\filterscripts\gang.pwn(674) : error 017: undefined symbol "strtok" C:\Documents and Settings\XPPRESP3\Desktop\Gang FS www.italianfighters.com\filterscripts\gang.pwn(674) : error 033: array must be indexed (variable "tmp") C:\Documents and Settings\XPPRESP3\Desktop\Gang FS www.italianfighters.com\filterscripts\gang.pwn(674) : warning 203: symbol is never used: "Index" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. Linii: 361: new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); 374 new tmp[256] , Index; tmp = strtok(params,Index);
  3. salut Am creat un clan se salveaza clan name ca am rezolvat problema cu clan name culoare........ se scrie tot in Clans.db dar Dupa ce es dp sv si intru iar clanul creat dispare uitati ce am la OnPlayerSpawn [pawn]public OnPlayerSpawn(playerid) { new Query[256], string[128], DBResult:Result; format( Query, sizeof( Query ), "SELECT * FROM `Clans` WHERE `ClanName` = '%s'", P_DATA[playerid][ClanName]); Result = db_query( Database, Query ); if( db_num_rows( Result )) { new Field[ 30 ]; db_get_field_assoc(Result, "ClanMemberSkin", Field, 30); P_DATA[ playerid ][ ClanMemberSkin ] = strval( Field ); db_get_field_assoc(Result, "ClanLeaderSkin", Field, 30); P_DATA[ playerid ][ ClanLeaderSkin ] = strval( Field ); db_get_field_assoc(Result, "ClanNameColor", Field, 30); P_DATA[ playerid ][ ClanNameColor ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon1", Field, 30); P_DATA[ playerid ][ ClanWeapon1 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon2", Field, 30); P_DATA[ playerid ][ ClanWeapon2 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon3", Field, 30); P_DATA[ playerid ][ ClanWeapon3 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon4", Field, 30); P_DATA[ playerid ][ ClanWeapon4 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon5", Field, 30); P_DATA[ playerid ][ ClanWeapon5 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember1", Field, 30); P_DATA[ playerid ][ ClanMember1 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember2", Field, 30); P_DATA[ playerid ][ ClanMember2 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember3", Field, 30); P_DATA[ playerid ][ ClanMember3 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember4", Field, 30); P_DATA[ playerid ][ ClanMember4 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember5", Field, 30); P_DATA[ playerid ][ ClanMember5 ] = strval( Field ); db_get_field_assoc(Result, "ClanKills", Field, 30); P_DATA[ playerid ][ ClanKills ] = strval( Field ); db_get_field_assoc(Result, "ClanDeaths", Field, 30); P_DATA[ playerid ][ ClanDeaths ] = strval( Field ); db_get_field_assoc(Result, "ClanSef", Field, 30); P_DATA[ playerid ][ ClanSef ] = strval( Field ); GetPlayerSkin( playerid, P_DATA[ playerid ][ ClanMemberSkin ] ); GetPlayerSkin( playerid, P_DATA[ playerid ][ ClanLeaderSkin ] ); } else { ShowPlayerDialog( playerid, 1200, DIALOG_STYLE_MSGBOX, "Clans Stats","The Clans Is The Best!","Ok","" ); } db_free_result( Result ); return 1; }[/pawn] Si numi spawneaza nik arme culoarea numelui nik skin nik Va rog ajutatima :D
  4. Uite acum intelegi Fa dialog in care sa ceara numele clanului, apoi insereaza in 'ClanName' valoarea inputtext, apoi sa arate asta: Code: [select] format(strg,sizeof(strg),"Welcome %s\n\n{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the clan name\n{E60000}========{FFFF00}========{00FF00}========:", Name(playerid)); ShowPlayerDialog(playerid, DIALOGID_CLANCREATE1, DIALOG_STYLE_INPUT, "Clan Name", strg, "Next", "Cancel");
  5. Salut Imi puteti da si mie un exemplu cum fac dialog in care sa ceara de ex numele clanului intro comanda apoi sa inserez in clan name valoarea inputtext apoi sa arate asta: [pawn]format(strg,sizeof(strg),"Welcome %s\n\n{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the clan name\n{E60000}========{FFFF00}========{00FF00}========:", Name(playerid)); ShowPlayerDialog(playerid, DIALOGID_CLANCREATE1, DIALOG_STYLE_INPUT, "Clan Name", strg, "Next", "Cancel"); [/pawn]
  6. sal imi puteti da si mie un exemplu stiu ca nu se cer scripturi
  7. sal dupa ce fac clanu setez skin name....se seteaza dar cand intru iar pe sv nu arata skin pe care lam setet...... ma puteti ajuta sa fac sa arate skin name..... uitati ce am la onplayerconnect [pawn]new Query[ 256 ], DBResult:Result; format(Query, sizeof(Query), "SELECT * FROM `Clans` WHERE `ClanName` = '%s'", Name(playerid)); Result = db_query(Database, Query); if ( db_num_rows( Result ) ) { new Field[30]; db_get_field_assoc(Result, "ClanLeaderSkin", Field, 30); P_DATA[ playerid ][ ClanLeadersSkin ] = strval( Field ); db_get_field_assoc(Result, "ClanMemberSkin", Field, 30); P_DATA[ playerid ][ ClanMembersSkin ] = strval( Field ); db_get_field_assoc(Result, "ClanNameColor", Field, 30); P_DATA[ playerid ][ ClanNamesColor ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon1", Field, 30); P_DATA[ playerid ][ ClanWeapons1 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon2", Field, 30); P_DATA[ playerid ][ ClanWeapons2 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon3", Field, 30); P_DATA[ playerid ][ ClanWeapons3 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon4", Field, 30); P_DATA[ playerid ][ ClanWeapons4 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon5", Field, 30); P_DATA[ playerid ][ ClanWeapons5 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember1", Field, 30); P_DATA[ playerid ][ ClanMembers1 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember2", Field, 30); P_DATA[ playerid ][ ClanMembers2 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember3", Field, 30); P_DATA[ playerid ][ ClanMembers3 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember4", Field, 30); P_DATA[ playerid ][ ClanMembers4 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember5", Field, 30); P_DATA[ playerid ][ ClanMembers5 ] = strval( Field ); db_get_field_assoc(Result, "ClanKills", Field, 30); P_DATA[ playerid ][ ClanKillss ] = strval( Field ); db_get_field_assoc(Result, "ClanDeaths", Field, 30); P_DATA[ playerid ][ ClanDeathss ] = strval( Field ); db_get_field_assoc(Result, "ClanSef", Field, 30); P_DATA[ playerid ][ ClanSefs ] = strval( Field ); SetPlayerSkin( playerid, P_DATA[ playerid ][ ClanLeadersSkin ] ); SetPlayerSkin( playerid, P_DATA[ playerid ][ ClanMembersSkin ] ); } else { ShowPlayerDialog( playerid, 1200, DIALOG_STYLE_MSGBOX, "Clans Stats","The Clans Is The Best!","Ok","" ); } db_free_result( Result );[/pawn]
  8. stunt man am pus sa insereze dar tot nu arata nik uite cum am facut [pawn]if (strcmp("/CreateClan", cmdtext, true, 10) == 0) { format( Query, sizeof( Query ), "INSERT INTO `Clans` ( `ClanName` ) VALUES( '%s' )", P_DATA[playerid][ClanName] ); db_query(Database, Query); format(strg,sizeof(strg),"Welcome %s\n\n{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the clan name\n{E60000}========{FFFF00}========{00FF00}========:", Name(playerid)); ShowPlayerDialog(playerid, DIALOGID_CLANCREATE1, DIALOG_STYLE_INPUT, "Clan Name", strg, "Next", "Cancel");[/pawn] si mai am o problema la onplayerconnect dupa ce am facut clanu nu imi spawneaza skin member clan num uite ce am la on playerconnect [pawn]new Query[ 256 ], DBResult:Result; format(Query, sizeof(Query), "SELECT * FROM `Clans` WHERE `ClanName` = '%s'", Name(playerid)); Result = db_query(Database, Query); if ( db_num_rows( Result ) ) { new Field[30]; db_get_field_assoc(Result, "ClanLeaderSkin", Field, 30); P_DATA[ playerid ][ ClanLeadersSkin ] = strval( Field ); db_get_field_assoc(Result, "ClanMemberSkin", Field, 30); P_DATA[ playerid ][ ClanMembersSkin ] = strval( Field ); db_get_field_assoc(Result, "ClanNameColor", Field, 30); P_DATA[ playerid ][ ClanNamesColor ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon1", Field, 30); P_DATA[ playerid ][ ClanWeapons1 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon2", Field, 30); P_DATA[ playerid ][ ClanWeapons2 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon3", Field, 30); P_DATA[ playerid ][ ClanWeapons3 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon4", Field, 30); P_DATA[ playerid ][ ClanWeapons4 ] = strval( Field ); db_get_field_assoc(Result, "ClanWeapon5", Field, 30); P_DATA[ playerid ][ ClanWeapons5 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember1", Field, 30); P_DATA[ playerid ][ ClanMembers1 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember2", Field, 30); P_DATA[ playerid ][ ClanMembers2 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember3", Field, 30); P_DATA[ playerid ][ ClanMembers3 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember4", Field, 30); P_DATA[ playerid ][ ClanMembers4 ] = strval( Field ); db_get_field_assoc(Result, "ClanMember5", Field, 30); P_DATA[ playerid ][ ClanMembers5 ] = strval( Field ); db_get_field_assoc(Result, "ClanKills", Field, 30); P_DATA[ playerid ][ ClanKillss ] = strval( Field ); db_get_field_assoc(Result, "ClanDeaths", Field, 30); P_DATA[ playerid ][ ClanDeathss ] = strval( Field ); db_get_field_assoc(Result, "ClanSef", Field, 30); P_DATA[ playerid ][ ClanSefs ] = strval( Field ); SetPlayerSkin( playerid, P_DATA[ playerid ][ ClanLeadersSkin ] ); SetPlayerSkin( playerid, P_DATA[ playerid ][ ClanMembersSkin ] ); } else { ShowPlayerDialog( playerid, 1200, DIALOG_STYLE_MSGBOX, "Clans Stats","The Clans Is The Best!","Ok","" ); } db_free_result( Result );[/pawn]
  9. uite dialogul care insereaza num clanului [pawn] CMD:CreateClan( playerid, params[ ] ) { format(strg,sizeof(strg),"Welcome %s\n\n{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the clan name\n{E60000}========{FFFF00}========{00FF00}========:", Name(playerid)); ShowPlayerDialog(playerid, DIALOGID_CLANCREATE1, DIALOG_STYLE_INPUT, "Clan Name", strg, "Next", "Cancel"); return 1; }[/pawn]
  10. salut am si eu clan system cu sql createclan sa zicem ca creez un clan de ex numele clanului grov lead skin ........... dupa ce lam facut intru in database si la clanname nu arata nimik la leaderskin arata alt skin la member altu ........ Ma puteti ajuta nu cer script sau .... vreau doar putin ajutor ================ ce am in comanda create clan CMD:CreateClan( playerid, params[ ] ) { format(strg,sizeof(strg),"Welcome %s\n\n{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the clan name\n{E60000}========{FFFF00}========{00FF00}========:", Name(playerid)); ShowPlayerDialog(playerid, DIALOGID_CLANCREATE1, DIALOG_STYLE_INPUT, "Clan Name", strg, "Next", "Cancel"); return 1; } ============== ce am in leader si member skin ============== if ( dialogid == DIALOGID_CLANCREATE1 ) { if ( response == 1 ) { if ( strlen( inputtext ) ) { format( Query, sizeof( Query ), "INSERT INTO `Clans` ( `ClanLeaderSkin` ) VALUES( '%s' )", inputtext ); db_query(Database, Query); SetPlayerSkin( playerid, strval( inputtext ) ); ShowPlayerDialog( playerid, DIALOGID_CLANCREATE2, DIALOG_STYLE_INPUT, "Leader Skin","{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the leader skin:\n{E60000}========{FFFF00}========{00FF00}========:","OK","Cancel" ); } } } if ( dialogid == DIALOGID_CLANCREATE2 ) { if ( response == 1 ) { if ( strlen( inputtext ) ) { format( Query, sizeof( Query ), "INSERT INTO `Clans` ( `ClanMemberSkin` ) VALUES( '%s' )", inputtext ); db_query(Database, Query); SetPlayerSkin( playerid, strval( inputtext ) ); ShowPlayerDialog( playerid, DIALOGID_CLANCREATE3, DIALOG_STYLE_INPUT, "Member Skin","{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the leader skin:\n{E60000}========{FFFF00}========{00FF00}========:","OK","Cancel" ); } } }
  11. salut am si eu clan system cu sql createclan sa zicem ca creez un clan de ex numele clanului grov lead skin ........... dupa ce lam facut intru in database si la clanname nu arata nimik la leaderskin arata alt skin la member altu ........ Ma puteti ajuta nu cer script sau .... vreau doar putin ajutor :D
  12. folosesti gm se maded by dr.evil si jupanu si eu am avut problema asta cred ca ai schimba dialogul ala cand dai spawn nu il poti face lasal cum era si o sa iti mearga MA refer la cel cu limba Romana sau Engleza
  13. Salut am si eu o problema: Cand scriu comanda create clan setez skin de ex 114 imi seteaza skin 114 dar cand intru pe database la Leader imi arata skinul 100 Uitati cum e facut dialogul cu skin [pawn]if ( dialogid == DIALOGID_CLANCREATE1 ) { if ( response == 1 ) { if ( strlen( inputtext ) ) { format( Query, sizeof( Query ), "INSERT INTO `Clans` ( `ClanLeaderSkin` ) VALUES( '%d ')", inputtext ); SetPlayerSkin( playerid, strval( inputtext ) ); db_query( Database, Query ); db_free_result( db_query( Database, Query ) ); ShowPlayerDialog( playerid, DIALOGID_CLANCREATE2, DIALOG_STYLE_INPUT, "Leader Skin","{E60000}========{FFFF00}========{00FF00}========\n{FFFFFF}Please enter the leader skin:\n{E60000}========{FFFF00}========{00FF00}========:","OK","Cancel" ); } } }[/pawn] Ma puteti ajuta ms
  14. ExTREME.

    Sqlite

    Salut ma poate ajuta cineva cun un system clans vreau sai fac un system de salvare pe sqlite Ms Anticipat
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.