[Funky]Anakin
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Everything posted by [Funky]Anakin
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T/C ! Da-i topic closed un Moderator !
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Yupii ! Imi pare bine !
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Good ! Daca vezi acest mesaj Rock intorce-te !
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Praf ! 1/5 !
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Foarte Bun ! Tzaks Intoarce-te te rugam !
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Misto Rimmon
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SQLite ! Pune-l si pe ala SQLite :P
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Bravo Pune si 2-3 poze :D
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Good Joob !
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Uite ca aci numai zice nimeni ca ii furat P.S: Mai iti faci server ?
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Romania Moldova Stunt v1.0 Original ,No edit ^^
[Funky]Anakin replied to [RMS]Yakuza's topic in Gamemode-uri
Very Good -
Bravo
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Cum sa faci un TextDraw sa arate jucatorii online.
[Funky]Anakin replied to MrBlack's topic in Tutoriale
Misto :P -
Ai de doua ori in GM: [pawn]"string" si "string3"[/pawn]
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Doamne :| Eu am spus ceva citeste!Am intrebat cu pot pune bvyp pe ore Tasmell.Tu spui altceva
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Salut sa-mp .ro. As vrea sa stiu cum pot face buyvip pe ore.Uitati aici fs : [pawn]#include <a_samp> #include <zcmd> #include <sscanf> #include <dudb> #define BVip 31 #define BVip2 32 #define Level1Tag "V.I.P Level 1" #define Level2Tag "V.I.P Level 2" #define Level3Tag "V.I.P Level 3" #define Level4Tag "V.I.P Level 4" #define DIALOG_VCMDS 1 #define Data "Vips/%s.ini" // //Shades of red #define COLOR_INDIANRED 0xCD5C5CFF #define COLOR_LIGHTCORAL 0xF08080FF #define COLOR_SALMON 0xFA8072FF #define COLOR_DARKSALMON 0xE9967AFF #define COLOR_LIGHTSALMON 0xFFA07AFF #define COLOR_CRIMSON 0xDC143CFF #define COLOR_RED 0xFF0000FF #define COLOR_FIREBRICK B22222FF #define COLOR_DARKRED 0x8B0000FF //Shades of pink #define COLOR_PINK 0xFFC0CBFF #define COLOR_LIGHTPINK 0xFFB6C1FF #define COLOR_HOTPINK 0xFF69B4FF #define COLOR_DEEPPINK 0xFF1493FF #define COLOR_MEDIUMVIOLETRED 0xC71585FF #define COLOR_PALEVIOLETRED 0xDB7093FF //Shades of Orange #define COLOR_CORAL 0xFF7F50FF #define COLOR_TOMATO 0xFF6347FF #define COLOR_ORANGERED 0xFF4500FF #define COLOR_DARKORANGE 0xFF8C00FF #define COLOR_ORANGE 0xFFA500FF //Shades of Yellow #define COLOR_GOLD 0xFFD700FF #define COLOR_YELLOW 0xFFFF00FF #define COLOR_LIGHTYELLOW 0xFFFFE0FF #define COLOR_LEMONCHIFFON 0xFFFACDFF #define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF #define COLOR_PAPAYAWHIP 0xFFEFD5FF #define COLOR_MOCCASIN 0xFFE4B5FF #define COLOR_PEACHPUFF 0xFFDAB9FF #define COLOR_PALEGOLDENROD 0xEEE8AAFF #define COLOR_KHAKI 0xF0E68CFF #define COLOR_DARKKHAKI 0xBDB76BFF //Shades of Purple #define COLOR_LAVENDER 0xE6E6FAFF #define COLOR_THISTLE 0xD8BFD8FF #define COLOR_PLUM 0xDDA0DDFF #define COLOR_VIOLET 0xEE82EEFF #define COLOR_ORCHID 0xDA70D6FF #define COLOR_FUCHSIA 0xFF00FFFF #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_MEDIUMORCHID 0xBA55D3FF #define COLOR_MEDIUMPURPLE 0x9370DBFF #define COLOR_AMETHYST 0x9966CCFF #define COLOR_BLUEVIOLET 0x8A2BE2FF #define COLOR_DARKVIOLET 0x9400D3FF #define COLOR_DARKORCHID 0x9932CCFF #define COLOR_DARKMAGENTA 0x8B008BFF #define COLOR_PURPLE 0x800080FF #define COLOR_INDIGO 0x4B0082FF #define COLOR_SLATEBLUE 0x6A5ACDFF #define COLOR_DARKSLATEBLUE 0x483D8BFF #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF //Shades of Green #define COLOR_GREENYELLOW 0xADFF2FFF #define COLOR_CHARTREUSE 0x7FFF00FF #define COLOR_LAWNGREEN 0x7CFC00FF #define COLOR_LIME 0x00FF00FF #define COLOR_LIMEGREEN 0x32CD32FF #define COLOR_PALEGREEN 0x98FB98FF #define COLOR_LIGHTGREEN 0x90EE90FF #define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF #define COLOR_SPRINGGREEN 0x00FF7FFF #define COLOR_MEDIUMSEAGREEN 0x3CB371FF #define COLOR_SEAGREEN 0x2E8B57FF #define COLOR_FORESTGREEN 0x228B22FF #define COLOR_GREEN 0x008000FF #define COLOR_DARKGREEN 0x006400FF #define COLOR_YELLOWGREEN 0x9ACD32FF #define COLOR_OLIVEDRAB 0x6B8E23FF #define COLOR_OLIVE 0x808000FF #define COLOR_DARKOLIVEGREEN 0x556B2FFF #define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF #define COLOR_DARKSEAGREEN 0x8FBC8FFF #define COLOR_LIGHTSEAGREEN 0x20B2AAFF #define COLOR_DARKCYAN 0x008B8BFF #define COLOR_TEAL 0x008080FF //Shades of Blue/Cyan #define COLOR_AQUA 0x00FFFFFF #define COLOR_CYAN 0x00FFFFFF #define COLOR_LIGHTCYAN 0xE0FFFFFF #define COLOR_PALETURQUOISE 0xAFEEEEFF #define COLOR_AQUAMARINE 0x7FFFD4FF #define COLOR_TURQUOISE 0x40E0D0FF #define COLOR_MEDIUMTURQUOISE 0x48D1CC #define COLOR_DARKTURQUOISE 0x00CED1FF #define COLOR_CADETBLUE 0x5F9EA0FF #define COLOR_STEELBLUE 0x4682B4FF #define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF #define COLOR_POWDERBLUE 0xB0E0E6FF #define COLOR_LIGHTBLUE 0xADD8E6FF #define COLOR_SKYBLUE 0x87CEEBFF #define COLOR_LIGHTSKYBLUE 0x87CEFAFF #define COLOR_DEEPSKYBLUE 0x00BFFFFF #define COLOR_DODGERBLUE 0x1E90FFFF #define COLOR_CORNFLOWERBLUE 0x6495EDFF #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF #define COLOR_ROYALBLUE 0x4169E1FF #define COLOR_BLUE 0x0000FFFF #define COLOR_MEDIUMBLUE 0x0000CDFF #define DARKBLUE 0x00008BFF #define COLOR_NAVY 0x000080FF #define COLOR_MIDNIGHTBLUE 0x191970FF //Shades of Brown #define COLOR_CORNSILK 0xFFF8DCFF #define COLOR_BLANCHEDALMOND 0xFFEBCDFF #define COLOR_BISQUE 0xFFE4C4FF #define COLOR_NAVAJOWHITE 0xFFDEADFF #define COLOR_WHEAT 0xF5DEB3FF #define COLOR_BURLYWOOD 0xDEB887FF #define COLOR_TAN 0xD2B48CFF #define COLOR_ROSYBROWN 0xBC8F8FFF #define COLOR_SANDYBROWN 0xF4A460FF #define COLOR_DARKGOLDENROD 0xB8860BFF #define COLOR_PERU 0xCD853FFF #define COLOR_SADDLEBROWN 0x8B4513FF #define COLOR_SIENNA 0xA0522DFF #define COLOR_BROWN 0xA52A2AFF #define COLOR_MAROON 0x800000FF //Shades of Grey #define COLOR_WHITE 0xFFFFFFFF #define COLOR_GAINSBORO 0xDCDCDCFF #define COLOR_LIGHTGREY 0xD3D3D3FF #define COLOR_SILVER 0xC0C0C0FF #define COLOR_DARKGRAY 0xA9A9A9FF #define COLOR_GRAY 0x808080FF #define COLOR_DIMGRAY 0x696969FF #define COLOR_LIGHTSLATEGRAY 0x778899FF #define COLOR_SLATEGRAY 0x708090FF #define COLOR_DARKSLATEGRAY 0x2F4F4FFF #define COLOR_BLACK 0x000000FF // new Loggedin[MAX_PLAYERS]; new Float:x, Float:y, Float:z,VehiclulRt,Float:Angle; enum Player { Vip, DisableVipChat, IgnoreGoto, SkinIDd, Coins }; new PlayerInfo[MAX_PLAYERS][Player]; #define MaxVipLevel 4 #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[playerid][Coins] += 3; return 1; } public OnPlayerConnect(playerid) { new file[25],Name[MAX_PLAYER_NAME]; GetPlayerName(playerid,Name,sizeof(Name)); format(file,sizeof(file),Data,Name); dini_IntSet(file, "Coins",PlayerInfo[playerid][Coins] = 0); PlayerInfo[playerid][Vip] = dini_Int(file,"Vip"); PlayerInfo[playerid][Coins] = dini_Int(file,"Coins"); return 1; } public OnPlayerDisconnect(playerid, reason) { new file[25],Name[MAX_PLAYER_NAME]; GetPlayerName(playerid,Name,sizeof(Name)); format(file,sizeof(file),Data,Name); dini_IntSet(file, "Vip", PlayerInfo[playerid][Vip]); dini_IntSet(file, "Coins", PlayerInfo[playerid][Coins]); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == BVip) { if(response) { ShowPlayerDialog(playerid,BVip2,DIALOG_STYLE_LIST,"Buy V.I.P","V.I.P Level 1 - 4000 Coins\nV.I.P Level 2 - 5000 Coins\nV.I.P Level 3 - 7000 Coins","Buy","Cancel"); } } if(dialogid == BVip2) { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][Coins] >= 4000) { PlayerInfo[playerid][Coins] -= 4000; PlayerInfo[playerid][Vip] = 1; } else { SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 1"); } } if(listitem == 1) { if(PlayerInfo[playerid][Coins] >= 5000) { PlayerInfo[playerid][Coins] -= 5000; PlayerInfo[playerid][Vip] = 2; } else { SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 2"); } } if(listitem == 2) { if(PlayerInfo[playerid][Coins] >= 7000) { PlayerInfo[playerid][Coins] -= 7000; PlayerInfo[playerid][Vip] = 3; } else { SendClientMessage(playerid,COLOR_RED,"You don't have enought coins to buy vip level 3"); } } } } return 1; } //------------------------------------------------------------------------------ //------------------------------Stocks------------------------------------------ stock PlayerName2(playerid) { new names[MAX_PLAYER_NAME]; GetPlayerName(playerid,names,sizeof(names)); return names; } stock SendPlayerMaxAmmo( playerid ) { new slot, weap, ammo; for ( slot = 0; slot < 14; slot++ ) { GetPlayerWeaponData( playerid, slot, weap, ammo ); if ( IsValidWeapon( weap ) ) { GivePlayerWeapon( playerid, weap, 99999 ); } } return 1; } stock IsValidWeapon( weaponid ) { if ( weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47 ) return 1; return 0; } //------------------------------------------------------------------------------ //-------------------------------BuyVip----------------------------------------- CMD:buyvip(playerid,params[]) { new vip[2048]; strcat(vip, " {0049FF}Un nou cumparator de V.I.P?\n\n", 2048 ); strcat(vip, " {FFFFFF}Daca e asa citeste regulamentul de mai jos \n", 2048 ); strcat(vip, " {0049FF}Regulament:\n", 2048 ); strcat(vip, " {FFFFFF}1.Nu ai voie sa te teleportezi(/goto)la un player de mai multe ori si sa il omori\n", 2048 ); strcat(vip, " {0049FF}2.Nu ai voie sa vorbesti vulgar cu alti V.I.P sau playeri!\n", 2048 ); strcat(vip, " {0049FF}3.Nu ai voie sa folosesti /vtc[1-13] in DM-uri!\n\n", 2048 ); strcat(vip, " {FFFFFF}4.Nu ai voie sa ceri Scor/Coins pentru V.I.P!\n\n", 2048 ); strcat(vip, " {0049FF}Apoi trebuie sa stii ce inseamna V.I.P pe serverul Romania Stunt Time\n", 2048 ); strcat(vip, " {FFFFFF}V.I.P are comenzi ce un player normal nu le are\n", 2048 ); strcat(vip, " {0049FF}Deci V.I.P este un membru respectat pe server\n\n", 2048 ); strcat(vip, " {FFFFFF}V.I.P se cumpara cu coins(/stats) !\n", 2048 ); strcat(vip, " {0049FF}Inainte sa cumperi V.I.P scrie /vcmds si vezi daca merita sau nu merita sa cumperi vip !\n", 2048 ); strcat(vip, " {FFFFFF}V.I.P Level 4 se cumpara in euro pe orange nu cu coins\n\n", 2048 ); strcat(vip, " {0049FF}Deci vrei sa cumperi V.I.P?\n", 2048 ); ShowPlayerDialog(playerid,BVip,DIALOG_STYLE_MSGBOX,"Buy {FF0000}V.I.P",vip,"Da","Nu"); return 1; } //------------------------------------------------------------------------------ //-------------------------------RCON------------------------------------------- CMD:setvip(playerid,params[]) { new file [255]; if(Loggedin[playerid] == 1) { if(IsPlayerAdmin(playerid)) { new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Foloseste: {0049FF}/setvip [playerid] [level]"); new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128]; player1 = strval(tmp); if(!strlen(tmp2)) return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Foloseste: {0049FF}/setvip [playerid] [level]"); level = strval(tmp2); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(Loggedin [player1] == 1) { if(level > MaxVipLevel) return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Eroare: {0049FF}Incorrect Level"); if(level == PlayerInfo[player1][Vip]) return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Eroare: {0049FF}Player %s are acest level"); GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname)); new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second); if(level > 0) format(string,sizeof(string),"{FFFFFF}Administrator %s has set you to Administrator Status [level %d]",adminname, level); else format(string,sizeof(string),"{0049FF}Administrator %s has set you to Player Status [level %d]",adminname, level); SendClientMessage(player1,COLOR_BLUE,string); if(level > PlayerInfo[player1][Vip]) GameTextForPlayer(player1,"{FFFFFF}Vip {0049FF}Primit", 2000, 3); else GameTextForPlayer(player1,"{FFFFFF}Vip {0049FF}Scos", 2000, 3); format(string,sizeof(string),"{FFFFFF}Tu l-ai facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,COLOR_BLUE,string); format(string,sizeof(string),"{FFFFFF}Rcon %s l-a facut pe {0049FF}%s Level %d in data de %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second); dini_IntSet(file, "Vip",PlayerInfo[playerid][Vip]); dUserSetINT(PlayerName2(player1)).("Vip",(level)); PlayerInfo[player1][Vip] = level; return PlayerPlaySound(player1,1057,0.0,0.0,0.0); } else return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}EROARE: {0049FF}Playerul trebuie sa fie inregistrat ca sa fie V.I.P"); } else return SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Playerul nu {0049FF}este coonectat"); } else return SendClientMessage(playerid,COLOR_RED,"{FFFFFF}ERROR: Nu ai destul {0049FF}level sa setezi V.I.P"); } else return SendClientMessage(playerid,COLOR_RED,"{0049FF}ERROR: Trebuie sa fi logat sa {0049FF}folosesti /setvip [playerid], [level]"); } //------------------------------------------------------------------------------ //------------------------------VIP--------------------------------------------- CMD:vcmds( playerid , params[ ] ) { new Commands[ 1024 ]; strcat( Commands, "{0049FF}Level 1:\n", 1024 ); strcat( Commands, "{FFFFFF}/mytime /vcar /vtc /vtc2 /vtc3\n", 1024 ); strcat( Commands, "{0049FF}/vtc4 /vtc5 /vtc6 /vtc7 /vtc8 /vtc9\n", 1024 ); strcat( Commands, "{FFFFFF}vtc10 /vtc11 /vtc12 /vtc13 /maxammo /vgoto\n\n", 1024 ); strcat( Commands, "{0049FF}Level 2:\n", 1024 ); strcat( Commands, "{FFFFFF}/myweather /disablevipchat\n", 1024 ); strcat( Commands, "{0049FF}/carcolor /spawnme /rw /ww\n\n", 1024 ); strcat( Commands, "{FFFFFF}Level 3:\n", 1024 ); strcat( Commands, "{0049FF}/saveskin /outskin \n", 1024 ); strcat( Commands, "{FFFFFF}\n\n", 1024 ); strcat( Commands, "{0049FF}Level 4:\n", 1024 ); strcat( Commands, "{FFFFFF} /godmode /ignoregoto /vsay /vkick\n\n", 1024 ); ShowPlayerDialog( playerid, DIALOG_VCMDS, DIALOG_STYLE_MSGBOX , " {00FF19}Vip Commands " , Commands, "Ok", "" ); return 1; } //------------------------------------------------------------------------------// CMD:saveskin( playerid, params[ ] ) { if ( PlayerInfo[ playerid ][ Vip ] == 3 ) { new string[ 128 ]; format( string, 128, "{0049FF}Tu ti-ai salvat {FFFFFF}acest skin (ID %d)", params[ 0 ] ); SendClientMessage( playerid, COLOR_RED, string); SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Foloseste {0049FF}/outskin pentru a iesi din acel skin." ); PlayerInfo[ playerid ][ SkinIDd ] = GetPlayerSkin( playerid ); } else { SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P {0049FF}level 3 pentru a folosi aceasta comanda"); } return 1; } //------------------------------------------------------------------------------// CMD:ww( playerid, params[ ] ) { if ( PlayerInfo[ playerid ][ Vip ] >= 2 ) { ResetPlayerWeapons( playerid ); SendClientMessage( playerid, 0x33AA33FF, "{FFFFFF}Ai capatat {0049FF}Running Weapons pack {FFFFFF}Free!" ); GivePlayerWeapon( playerid, 25, 500 ); //Shotgun GivePlayerWeapon( playerid, 24, 500 ); //Desert Eagle GivePlayerWeapon( playerid, 4, 1 ); //Knife GivePlayerWeapon( playerid, 34, 500 ); //Sniper GivePlayerWeapon( playerid, 31, 500 ); //M4 GivePlayerWeapon( playerid, 29, 500 ); //Mp5 } else { return SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); } return 1; } //------------------------------------------------------------------------------// CMD:maxammo( playerid, params[ ] ) { if ( PlayerInfo[ playerid ][ Vip ] >= 2 ) { SendPlayerMaxAmmo( playerid ); SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Ai adaugat {0049FF}Max Ammo{FFFFFF} to your weapons!" ); } else { return SendClientMessage( playerid, COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); } return 1; } //------------------------------------------------------------------------------// CMD:mytime( playerid, params[ ] ) { new time, string[ 128 ]; if ( PlayerInfo[ playerid ][ Vip ] >= 2 ) { if ( sscanf( params, "d", time ) ) return SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Scrie: {0049FF}/mytime [timp]" ); if ( ( time < 0 ) || ( time > 24 ) ) return SendClientMessage( playerid, COLOR_RED, "{FFFFFF}Numai intre orele {0049FF}0-24 puteti seta timpul!" ); SetPlayerTime( playerid, time, 0 ); format( string, sizeof( string ), "You have set your time to {E60000}%d", time ); SendClientMessage( playerid, COLOR_GREEN, string ); #if defined VIPS_SEND_COMMAND SendVipsCommand( playerid, "/mytime" ); #endif } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); } return 1; } //------------------------------------------------------------------------------// CMD:spawnme(playerid,params[]) { if(PlayerInfo[playerid][Vip] >= 2) { SpawnPlayer(playerid); SendClientMessage(playerid,COLOR_RED,"Ati fost respawnat"); } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); } return 1; } //------------------------------------------------------------------------------// CMD:outskin( playerid, params[ ] ) { if(PlayerInfo[playerid][Vip] < 3) { PlayerInfo[ playerid ][ SkinIDd ] = -1; } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); } return 1; } //------------------------------------------------------------------------------// CMD:vkick(playerid, params[]) { if(PlayerInfo[playerid][Vip] < 4) SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Trebuie sa fii V.I.P level 4 {0049FF}pentru a folosi aceasta comanda!"); else { new ID, reason[100]; if(sscanf(params, "is", ID, reason)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /kick [id] [reason]"); else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected"); else { new string[256], name[60], name2[60]; GetPlayerName(playerid, name, 60); GetPlayerName(ID, name2, 60); format(string, 256, "Vip %s[%d] has kicked %s[%d]. (Reason: %s)", name, playerid, name2, ID, reason); SendClientMessageToAll(COLOR_YELLOW, string); Kick(ID); } } return 1; } //------------------------------------------------------------------------------// CMD:vgoto(playerid,params[]) { if(PlayerInfo[playerid][Vip] < 1) SendClientMessage(playerid, COLOR_RED, "{FFFFFF}Trebuie sa fii V.I.P level 1 {0049FF}pentru a folosi aceasta comanda!"); else { new ID; if(sscanf(params, "i", ID)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /goto [id]"); else if(IsPlayerConnected(ID) == 0) SendClientMessage(playerid, COLOR_RED, "Player is not connected!"); else { GetPlayerPos(ID, x, y, z); SetPlayerPos(playerid, x+1, y+1, z); } } return 1; } //------------------------------------------------------------------------------// CMD:vannounce(playerid,params[]) { new name[MAX_PLAYERS]; new string[233]; GetPlayerName(playerid,name,sizeof(name)); if(PlayerInfo[playerid][Vip] >= 2 || IsPlayerAdmin(playerid)) { if(!strlen(params)) return SendClientMessage(playerid,COLOR_RED,"USAGE: /vannounce <text>"); format(string,sizeof(string),"~r~%s : ~w~%s",name,params); return GameTextForAll(string,4000,4); } else return SendClientMessage(playerid,COLOR_RED,"ERROR: {FFFFFF}Trebuie sa fii V.I.P level 2 {0049FF}pentru a folosi aceasta comanda"); } //------------------------------------------------------------------------------// CMD:vsay(playerid,params[]) { new string[500]; new vmsg[500]; new vname[MAX_PLAYER_NAME]; if(PlayerInfo[playerid][Vip] >= 4) { strmid(vmsg, params,0,strlen(params)); GetPlayerName(playerid, vname, sizeof(vname)); if(!strlen(vmsg)) { SendClientMessage(playerid, 0xADFF2FAA, "{00C0FF}/vsay {F81414}[mesaj]"); return 1; } else { format(string, sizeof(string), "{FFFFFF}Vip: {0049FF}%s: {F81414}%s",vname, vmsg , playerid); SendClientMessageToAll(0xADFF2FAA, string); } } else { SendClientMessage(playerid, COLOR_RED, "[Error]: You need to be Vip level {F81414}4 {FFFFFF}to use this command!"); } return 1; } //------------------------------------------------------------------------------// COMMAND:vips(playerid,params[]) { new count = 0; new string[128]; new VIPType[20]; SendClientMessage(playerid,-1,""); SendClientMessage(playerid,COLOR_GREEN,"________________|ONLINE VIPS|________________"); SendClientMessage(playerid,-1,""); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[Vip] > 0) { if(PlayerInfo[Vip] == 1) { VIPType = Level1Tag; } else if(PlayerInfo[Vip] == 2) { VIPType = Level2Tag; } else if(PlayerInfo[Vip] == 3) { VIPType = Level3Tag; } new PlayName[MAX_PLAYER_NAME]; GetPlayerName(i,PlayName,sizeof(PlayName)); format(string, sizeof(string), "Level: %d | Name: %s (ID:%i) | Rank: %s ", PlayerInfo[Vip], PlayName,i,VIPType); SendClientMessage(playerid,COLOR_YELLOW,string); count++; } } } if(count == 0) SendClientMessage(playerid,COLOR_RED,"No VIPs online!"); SendClientMessage(playerid,COLOR_GREEN,"______________________________________________"); return 1; } CMD:myweather( playerid, params[ ] ) { if(PlayerInfo[playerid][Vip] >=1) { if( sscanf( params, "i", params[ 0 ] ) ) return SendClientMessage( playerid,COLOR_RED, "Usage: /myweather [WeatherID" ); new string[ 128 ]; SetPlayerWeather( playerid, params[ 0 ] ); format( string, 128, "You have set your weather to %d", params[ 0 ] ); SendClientMessage( playerid, COLOR_BLUE, string ); } return 1; } CMD:disablevipchat( playerid, params[ ] ) { if(PlayerInfo[playerid][Vip] >=2) { if( PlayerInfo[ playerid ][ DisableVipChat ] == 0 ) { SendClientMessage( playerid, 0x33AA33, "Vip Chat Disabled" ); PlayerInfo[ playerid ][ DisableVipChat ] = 1; return 1; } SendClientMessage( playerid, 0x33AA33, "Vip Chat Enabled" ); PlayerInfo[ playerid ][ DisableVipChat ] = 0; } return 1; } CMD:ignoregoto( playerid, params[ ] ) { if(PlayerInfo[playerid][Vip] >=4) { if( PlayerInfo[ playerid ][ IgnoreGoto ] == 0 ) { SendClientMessage( playerid,COLOR_RED, "Ignore Goto Activat!" ); PlayerInfo[ playerid ][ IgnoreGoto ] = 1; return 1; } SendClientMessage( playerid,COLOR_RED, "Ignore Goto Dezactivat!" ); PlayerInfo[ playerid ][ IgnoreGoto ] = 0; } return 1; } CMD:carcolor( playerid, params[ ] ) { if(PlayerInfo[playerid][Vip] >=2) { if( !IsPlayerInAnyVehicle( playerid ) ) return SendClientMessage( playerid,COLOR_RED, "[ERROR] You are not in a vehicle !" ); if( sscanf( params, "dd", params[ 0 ], params[ 1 ] ) ) return SendClientMessage( playerid,COLOR_RED, "[ERROR] Usage: /carcolor [Color1] [Color2]" ); ChangeVehicleColor( GetPlayerVehicleID( playerid ), params[ 0 ], params[ 1 ] ); SendClientMessage( playerid,COLOR_GREEN, "Your vehicle colour has been changed!" ); } return 1; } CMD:vtc( playerid, params[ ] ) { if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "ERROR: You already have a vehicle" ); } else { GetPlayerPos( playerid, x, y, z); GetPlayerFacingAngle( playerid, Angle ); VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, VehiclulRt, 0); AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170); AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent(VehiclulRt, 1140); AddVehicleComponent(VehiclulRt, 1170); AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 ); ChangeVehiclePaintjob( VehiclulRt, 0 ); SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc2( playerid, params[ ] ) { if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR:{0049FF} Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, VehiclulRt, 0 ); AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 ); AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1170 ); AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 ); ChangeVehiclePaintjob( VehiclulRt, 1 ); SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]:{0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc3( playerid, params[ ] ) { if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "ERROR: Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); VehiclulRt = CreateVehicle( 560, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, VehiclulRt, 0 ); AddVehicleComponent( VehiclulRt, 1028 ); AddVehicleComponent( VehiclulRt, 1138 ); AddVehicleComponent( VehiclulRt, 1170 ); AddVehicleComponent( VehiclulRt, 1030 ); AddVehicleComponent( VehiclulRt, 1031 ); AddVehicleComponent( VehiclulRt, 1140 ); AddVehicleComponent( VehiclulRt, 1080 ); AddVehicleComponent( VehiclulRt, 1086 ); AddVehicleComponent( VehiclulRt, 1087 ); AddVehicleComponent( VehiclulRt, 1010 ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 0.0 ); ChangeVehiclePaintjob( VehiclulRt, 2 ); SetVehicleVirtualWorld( VehiclulRt, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( VehiclulRt, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc4( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 559, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1065 ); AddVehicleComponent( carid, 1067 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1162 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"[ERROR]: You are not vip member"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc5( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un Vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 565, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1046 ); AddVehicleComponent( carid, 1049 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1053 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc6( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1088 ); AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1139 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc7( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 561, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1055 ); AddVehicleComponent( carid, 1058 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1064 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc8( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1147 ); AddVehicleComponent( carid, 1010 ); ChangeVehiclePaintjob( carid, 1 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc9( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED, "{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 567, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1102 ); AddVehicleComponent( carid, 1129 ); AddVehicleComponent( carid, 1188 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1086 ); AddVehicleComponent( carid, 1133 ); AddVehicleComponent( carid, 1186 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1085 ); ChangeVehiclePaintjob( carid, 1 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc10( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai o masina!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 558, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1092 ); AddVehicleComponent( carid, 1166 ); AddVehicleComponent( carid, 1165 ); AddVehicleComponent( carid, 1090 ); AddVehicleComponent( carid, 1094 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1163 ); AddVehicleComponent( carid, 1091 ); ChangeVehiclePaintjob( carid, 2 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc11( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 557, x, y, z, Angle, 1, 1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1081 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc12( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED,"{FFFFFF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 535, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); ChangeVehiclePaintjob( carid, 1 ); AddVehicleComponent( carid, 1109 ); AddVehicleComponent( carid, 1115 ); AddVehicleComponent( carid, 1117 ); AddVehicleComponent( carid, 1073 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1087 ); AddVehicleComponent( carid, 1114 ); AddVehicleComponent( carid, 1081 ); AddVehicleComponent( carid, 1119 ); AddVehicleComponent( carid, 1121 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } //------------------------------------------------------------------------------// CMD:vtc13( playerid, params[ ] ) { new carid; if ( PlayerInfo[ playerid ][ Vip] >= 1 ) { if ( IsPlayerInAnyVehicle( playerid ) ) { SendClientMessage( playerid, COLOR_RED,"{0049FF}ERROR: {0049FF}Ai un vehicul!" ); } else { GetPlayerPos( playerid, x, y, z ); GetPlayerFacingAngle( playerid, Angle ); carid = CreateVehicle( 562, x, y, z, Angle, 1, -1, -1 ); PutPlayerInVehicle( playerid, carid, 0 ); AddVehicleComponent( carid, 1034 ); AddVehicleComponent( carid, 1038 ); AddVehicleComponent( carid, 1147 ); AddVehicleComponent( carid, 1010 ); AddVehicleComponent( carid, 1073 ); ChangeVehiclePaintjob( carid, 0 ); SetVehicleVirtualWorld( carid, GetPlayerVirtualWorld( playerid ) ); LinkVehicleToInterior( carid, GetPlayerInterior( playerid ) ); } } else { SendClientMessage(playerid,COLOR_RED,"{0049FF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } CMD:vcar(playerid,params[]) { new carid; if(PlayerInfo[playerid][Vip] >= 1) { GetPlayerPos(playerid, x, y, z); carid=CreateVehicle(495, x+3, y, z, 900.00, -1, -1, 120); PutPlayerInVehicle(playerid, carid,0); LinkVehicleToInterior(carid, GetPlayerInterior(playerid)); } else { SendClientMessage(playerid,COLOR_RED,"{FFFFFF}[ERROR]: {0049FF}Nu esti VIP"); } return 1; } CMD:rw( playerid, params[ ] ) { if(PlayerInfo[playerid][Vip] >=1) { ResetPlayerWeapons( playerid ); SendClientMessage( playerid, 0x33AA33FF, "{FFFFFF}Ai primit un {0049FF}Walking Weapons pack {FF0000}Free!" ); GivePlayerWeapon( playerid, 4, 1 ); //Knife GivePlayerWeapon( playerid, 28, 500 ); //Uzi GivePlayerWeapon( playerid, 26, 500 ); //Sawnoff Shotgun GivePlayerWeapon( playerid, 22, 500 ); //9mm } return 1; }[/pawn]
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Gj 5/5 daca e facut de tine ;)
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4/5 Apropo sunt la scoala In ora de romana .
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De ce nu cititi regulamentul?? :|
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[pawn] dcmd_god(playerid,params[]) { #pragma unused params if(PlayerInfo[playerid][Level] >= 4 || IsPlayerAdmin(playerid)) { if(PlayerInfo[playerid][God] == 0) { PlayerInfo[playerid][God] = 1; SetPlayerHealth(playerid,100000); GivePlayerWeapon(playerid,16,50000); GivePlayerWeapon(playerid,26,50000); SendClientMessage(playerid,green,"GODMODE ON"); return CMDMessageToAdmins(playerid,"GOD"); } else { PlayerInfo[playerid][God] = 0; SendClientMessage(playerid,red,"GODMODE OFF"); SetPlayerHealth(playerid, 100); } return GivePlayerWeapon(playerid,35,0); } else return SendClientMessage(playerid,red,"ERROR: You need to be level 3 to use this command"); }[/pawn] Poftim comanda.
