Jump to content

HtP

Membru
  • Posts

    40
  • Joined

  • Last visited

Everything posted by HtP

  1. HtP

    Problema job

    Este o eroare în cascadă, trebuie să identifici de unde incepe.
  2. HtP

    Problema job

    Sterge #define Timer #define Working #define Gifts #define TotalGifts #define GiftHand #define Vehicle #define Checkpoint #define PlayerText: InfoTD #define jobVehicles[6] #define jobActor #define jobPickup
  3. HtP

    Problema job

    Pune cod-ul unde ai tu declarate cele 4 variabile Working, Gifts, Checkpoint si TotalGifts.
  4. HtP

    Problema job

    Incearcă să folosesti { } după aceea structură if. Nu sunt 100% sigur că v-a funcționa, dar mai apar și probleme de genul ( am pațit ). if(Vehicle[playerid] != -1) { SetVehicleToRespawn(Vehicle[playerid]); }
  5. HtP

    MYSQL

    Trimite un query de genul "UPDATE `tabela_ta` SET `coloana_ta_cu_pretul` = '1000000';" și toate casele din baza de date vor avea pretul de 1.000.000$.
  6. HtP

    [Problema] Mysql

    Caută mysql_log și setează-i la parametru ALL_LOG și vezi de la ce query-uri apar problemele.
  7. HtP

    [Problema] Mysql

    Nu trebuie să stergi `Gift` sau `Radio2`, trebuie doar adăugate. Tabela 'car' nu 'Cars', am scris eu greșit, scuză-mă. În cazul în care există tabela, există o problemă de la query-ul trimis.
  8. HtP

    [Problema] Mysql

    Atunci în cazul acesta sunt alte conexiuni conectate la acel user, spre exemplu un panel. Încearcă să le rezolvi pe celalte, posibil să fie o eroare în cascadă.
  9. HtP

    Conexiune

    Dacă ai pus 1 folosești (editezi) aceste macroinstructiuni: #define mysql_host1 "localhost" // 93.119.26.250/phpmyadmin #define mysql_user1 "root" #define mysql_password1 "" #define mysql_database1 "numelebazeidedate"// editezi aici cu ce ai tu ... și le înlocuiești cu datele tale. Da, gamemode-ul trebuie recompilat după salvarea fisierului myacc.inc.
  10. HtP

    Conexiune

    Intră în fișierul startup.txt din scriptfiles și specifică ce valoare este scrisă în el. startup.txt În funcție de acea valoare se vor face configurările.
  11. HtP

    [Problema] Mysql

    Pentru erorile [ERROR] CMySQLConnection::Connect - (error #1226) User 'zp_hid9880' has exceeded the 'max_user_connections' resource (current value: 10) trebuie să se duca la fiecare mysql_connect din codul sursă și să limiteze din cele care nu le mai folosește. Pentru erorile [ERROR] CMySQLQuery::Execute - (error #1054) Unknown column 'Gift' in 'field list' și [ERROR] CMySQLQuery::Execute - (error #1054) Unknown column 'Radio2' in 'field list' trebuie să creeze în tablea lui coloanele specificate de către eroare. Pentru eroarea [ERROR] CMySQLQuery::Execute - (error #1146) Table 'zp_hid9880.car' doesn't exist trebuie să creeze tabela `car` cu structura ei. Pentru [ERROR] mysql_escape_string - destination size is too small (must be at least as big as source) și [ERROR] "mysql_format" - invalid connection handle (id: 0) , [ERROR] "mysql_tquery" - invalid connection handle (id: 0) trebuie un mysql_log ( LOG_ALL ) ; pentru a putea observa de la ce query se crează eroarea.
  12. HtP

    [Problema] Mysql

    Pai... În mysql_escape_string ai un buffer cu o dimensiune mai mică decât cea declarată. Ai depăsit numarul maxim de conexiuni la baza de date ( 10 conexiuni ). Coloanele 'Gift', 'Radio2' și tabela 'Cars' nu exista. Folosești un handle invalid la mysql_format și mysql_tquery.
  13. In fisierul root al compilatorului pawno exista settings.cfg, unde ai linia "Params=". E posibil si de la: estimated max. usage: unknown, due to recursionsa apara acele mesaje, cred. Edit: Am avut website-ul deschis in tab si n-am vazut postul de mai sus.
  14. De obicei, atunci cand deschizi compilerul cu parametrul -d3 apar acele mesaje.
  15. Eroarea provine de la DIALOG_STYLE_PASSWORLD deoarece, posibil, forma corecta este DIALOG_STYLE_PASSWORD. Daca eroarea persita poti face undeva la inceputul scriptului: #define DIALOG_STYLE_PASSWORLD (3)
  16. Salut, nu cumva pCarModel este o variabila de tip enum? Incearca: HireCar[id] = PlayerInfo [ playerid ] [ pCarModel ] ;Inlocuieste PlayerInfo cu denumirea matricii tale.
  17. HtP

    SpawnChange

    Vad ca la comanda ta ai o variabila SpawnChanged care ii atribui valoarea 1 atunci cand isi schimba spawnul in casa. Ai pus conditia in OnPlayerSpawn ?
  18. Salut, In primul rand observ ca timerul pus de tine este de 10000 milisecunde = 10 secunde.In al doilea rand parametru "repeating" este true, adica se va repeta pana la distrugerea timerului, ceea ce nu cred ca vrei sa faci tu.In al treilea rand truk-ul se va crea la pozitia alesa de tine : -32.176, -1132.088, 1.734, daca tu nu vei apela functia PutPlayerInVehicle vei intra in ciclul infinitului, adica creezi masina te duci la ea, intri in ea si iti va spawna alta ( in cazul in care nu vrei sa faci un sistem in care sa se spawneze alta masina pentru a avea toti jucatorii ).In al partulea rand ai pusa o conditie in functia "CreateTrucker" care verifica daca masina in care te afli este masina de truker, adica daca tu te dai jos in acele 10 secunde masina nu va mai fi creata.Sper ca te-am ajutat, ori nu inteleg ceea ce vrei tu sa faci.
  19. Salut, Incearca sa declari variabila dupa define-uri. Daca sistemul facute dupa tutorial este un FILTESCRIPT pune-l intre #if si #endif, daca nu, pune-l in exteriorul acestora.
  20. In functia ta "SetVehicleModel" numarul de parametri este egal cu 2, iar tu ai 3 parametri in aplelarea functiei. Posibil in apelarea functiei facuta de tine : @param1 = model @param2 = ? @param3 = ?
  21. HtP

    Problema

    Am o mica problema la server... intra unu si imi inchide serverul adica nu e flood e un fel de spammer si primesc in log ceva de genu "[ora:minute:secunde] [chat] [nume]:" asta e ultimu mesaj si ce fac ... ca nu stiu am incercat tote anti-spamerele dar nu i dau de cap, va rog ajutatima.. nu sunt singuru care am aceasta problema... [multumesc..]
  22. El nu a specificat de fel de spawn :-?? dar e bine ca acum are 2 feluri si pote sa aleaga ...
  23. Cauta [pawn]if(PlayerInfo[playerid][pOrigin][/pawn] In GameMode dupa iti dau iti dai tu seama. Intri in SA-MP /save unde vrei spawn Te duci la Documents/GTA San Andreas User Files/SAMP/savedpositions si dupa modifici acolo cordonatele Edit: Acum am vazut ca ai editat " Sa pun acea culoare pe harta" nu am inteles ce culoare ? Din cate inteleg tu vrei sa muti din SF in LS Si daca zici ca esti nou in scripting iti dau un exemplu de cordonate [pawn]AddPlayerClass(101,478.7138,-1488.0295,20.1685,0.0000,0,0,0,0,0,0); // [/pawn] De aici nu iei tot !! iei decat 478.7138,-1488.0295,20.1685 Adica x- 478.7138 y- -1488.0295 z- 20.1685
  24. [glow=red,2,300]House Admin[/glow] Pentru inceput incep sa va prezint Mapa. Pai cred ca foarte muti va intrebati cum arata. Si am decis sa va fac niste poze la harta: [glow=red,2,300]Holu:[/glow] [glow=red,2,300]Bucataria:[/glow] [img width=500 height=400]http://desmond.imageshack.us/Himg402/scaled.php?server=402&filename=samp021dg.png&res=medium [glow=red,2,300]Dormitor:[/glow] [img width=500 height=400]http://desmond.imageshack.us/Himg707/scaled.php?server=707&filename=samp023bs.png&res=medium SAU [img width=500 height=400]http://desmond.imageshack.us/Himg403/scaled.php?server=403&filename=samp022no.png&res=medium [glow=red,2,300]Sufragerie:[/glow] [img width=500 height=400]http://desmond.imageshack.us/Himg833/scaled.php?server=833&filename=samp024qb.png&res=medium [glow=red,2,300]Birou:[/glow] [img width=500 height=400]http://desmond.imageshack.us/Himg703/scaled.php?server=703&filename=samp025elk.png&res=medium Cred ca am pus cam multe poze [glow=red,2,300]CreateObject:[/glow] [pawn]CreateObject(14597,-881.60253906,1130.02343750,246.95016479,0.00000000,0.00000000,0.00000000); //object(paperchase07) (1) CreateObject(2885,-868.20849609,1129.72692871,251.66883850,0.00000000,0.00000000,90.04003906); //object(xref_garagedoor) (1) CreateObject(1502,-874.05572510,1126.72436523,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (1) CreateObject(1502,-874.04486084,1133.30126953,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (2) CreateObject(1502,-885.92553711,1129.25109863,244.95797729,0.00000000,0.48498535,90.56002808); //object(gen_doorint04) (5) CreateObject(1798,-874.58117676,1140.20874023,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_bed_1) (1) CreateObject(1738,-877.25042725,1143.45507812,245.61260986,0.00000000,0.00000000,0.00000000); //object(cj_radiator_old) (1) CreateObject(1840,-875.01904297,1134.09606934,244.95797729,0.00000000,0.00000000,238.20007324); //object(speaker_2) (1) CreateObject(1840,-877.44763184,1135.89892578,244.95797729,0.00000000,0.00000000,236.21508789); //object(speaker_2) (2) CreateObject(2101,-871.73712158,1133.81677246,244.95797729,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_3) (1) CreateObject(2099,-876.60870361,1134.28173828,244.95797729,0.00000000,0.00000000,142.92004395); //object(med_hi_fi_1) (1) CreateObject(2104,-884.80444336,1143.69616699,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (1) CreateObject(2104,-882.63000488,1143.66992188,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (2) CreateObject(2104,-880.36224365,1143.66918945,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (3) CreateObject(2104,-878.36767578,1143.67639160,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (4) CreateObject(2130,-872.78063965,1116.96301270,244.96530151,0.00000000,0.00000000,179.65002441); //object(cj_k1_sink) (1) CreateObject(2127,-874.78332520,1116.95776367,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_fridge_unit) (1) CreateObject(2224,-870.43786621,1134.70568848,244.95797729,0.00000000,0.00000000,166.74005127); //object(cj_sphere_tv) (1) CreateObject(2128,-871.80401611,1116.96472168,244.95797729,0.00000000,0.00000000,180.41503906); //object(cj_k1_tall_unit) (1) CreateObject(2304,-870.80975342,1116.93688965,244.95797729,0.00000000,0.00000000,269.70495605); //object(cj_k1_low_corner) (1) CreateObject(2129,-876.79333496,1116.93518066,244.95797729,0.00000000,0.00000000,180.88500977); //object(cj_k1_low_unit) (1) CreateObject(2140,-875.58715820,1143.14294434,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (1) CreateObject(2140,-872.60668945,1143.13378906,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (2) CreateObject(2139,-871.62725830,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (1) CreateObject(2139,-870.64068604,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (2) CreateObject(2161,-870.34912109,1139.15686035,244.95797729,0.00000000,0.00000000,270.67498779); //object(med_office_unit_4) (1) CreateObject(2129,-870.82464600,1117.93432617,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_unit) (2) CreateObject(2129,-870.82238770,1118.92358398,244.95797729,0.00000000,0.00000000,269.47497559); //object(cj_k1_low_unit) (3) CreateObject(2129,-870.83282471,1119.91406250,244.95797729,0.00000000,0.00000000,271.20996094); //object(cj_k1_low_unit) (4) CreateObject(2304,-870.81781006,1120.88293457,244.95797729,0.00000000,0.00000000,0.75000000); //object(cj_k1_low_corner) (2) CreateObject(2885,-868.88885498,1121.55065918,251.66883850,0.00000000,0.00000000,359.95498657); //object(xref_garagedoor) (2) CreateObject(2129,-871.81640625,1120.85656738,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (5) CreateObject(2129,-872.82684326,1120.86083984,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (6) CreateObject(2129,-871.84014893,1122.22949219,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (7) CreateObject(2304,-870.83557129,1122.21752930,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_corner) (3) CreateObject(2129,-872.83764648,1122.22363281,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (9) CreateObject(2129,-873.82763672,1120.87487793,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (10) CreateObject(2129,-873.84796143,1122.21166992,244.96530151,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (11) CreateObject(1762,-878.80047607,1117.85546875,244.95797729,0.00000000,0.00000000,220.33508301); //object(swank_single_2) (1) CreateObject(1762,-884.10467529,1117.63317871,244.95797729,0.00000000,0.00000000,140.93499756); //object(swank_single_2) (2) CreateObject(1761,-881.00744629,1117.25549316,244.96530151,0.00000000,0.00000000,180.66503906); //object(swank_couch_2) (1) CreateObject(1761,-878.97509766,1121.76110840,244.95797729,0.00000000,0.00000000,271.19494629); //object(swank_couch_2) (2) CreateObject(1761,-884.85919189,1120.00915527,244.96530151,0.00000000,0.00000000,91.31002808); //object(swank_couch_2) (3) CreateObject(1960,-880.20544434,1116.42187500,246.80165100,0.00000000,0.00000000,0.00000000); //object(record2) (1) CreateObject(1960,-882.07727051,1116.42187500,246.77378845,0.00000000,0.00000000,0.00000000); //object(record2) (2) CreateObject(1961,-881.12872314,1116.42187500,246.77922058,0.00000000,0.00000000,0.00000000); //object(record3) (1) CreateObject(1961,-883.15966797,1116.42187500,246.76841736,0.00000000,0.00000000,0.00000000); //object(record3) (2) CreateObject(2032,-882.44775391,1120.86376953,244.96530151,0.00000000,0.00000000,0.00000000); //object(med_dinning_2) (1) CreateObject(2256,-889.27929688,1132.81152344,245.70558167,0.00000000,0.00000000,0.00000000); //object(frame_clip_3) (1) CreateObject(2257,-885.50646973,1125.55468750,245.99279785,0.00000000,0.00000000,89.59002686); //object(frame_clip_4) (1) CreateObject(2261,-894.24121094,1130.81933594,247.37561035,0.00000000,0.00000000,90.53002930); //object(frame_slim_2) (1) CreateObject(2110,-891.04028320,1129.49792480,244.96530151,0.00000000,0.00000000,89.04501343); //object(low_dinning_4) (1) CreateObject(14458,-889.95355225,1129.86535645,245.91802979,0.00000000,0.00000000,199.51507568); //object(gs_chairs) (1) CreateObject(3657,-885.13397217,1138.44824219,245.47619629,0.00000000,0.00000000,91.31002808); //object(airseata_las) (1) CreateObject(11665,-879.96429443,1135.05615234,245.65664673,0.00000000,0.00000000,272.20498657); //object(kb_chair03ext) (1) CreateObject(2196,-890.95898438,1129.93933105,245.76387024,0.00000000,0.00000000,242.17004395); //object(work_lamp1) (1) CreateObject(2238,-893.80236816,1132.34045410,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (1) CreateObject(2238,-893.77069092,1127.70031738,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (2)[/pawn] [glow=red,2,300]CreateDynamicObject:[/glow] [pawn]CreateDynamicObject(14597,-881.60253906,1130.02343750,246.95016479,0.00000000,0.00000000,0.00000000); //object(paperchase07) (1) CreateDynamicObject(2885,-868.20849609,1129.72692871,251.66883850,0.00000000,0.00000000,90.04003906); //object(xref_garagedoor) (1) CreateDynamicObject(1502,-874.05572510,1126.72436523,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (1) CreateDynamicObject(1502,-874.04486084,1133.30126953,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (2) CreateDynamicObject(1502,-885.92553711,1129.25109863,244.95797729,0.00000000,0.48498535,90.56002808); //object(gen_doorint04) (5) CreateDynamicObject(1798,-874.58117676,1140.20874023,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_bed_1) (1) CreateDynamicObject(1738,-877.25042725,1143.45507812,245.61260986,0.00000000,0.00000000,0.00000000); //object(cj_radiator_old) (1) CreateDynamicObject(1840,-875.01904297,1134.09606934,244.95797729,0.00000000,0.00000000,238.20007324); //object(speaker_2) (1) CreateDynamicObject(1840,-877.44763184,1135.89892578,244.95797729,0.00000000,0.00000000,236.21508789); //object(speaker_2) (2) CreateDynamicObject(2101,-871.73712158,1133.81677246,244.95797729,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_3) (1) CreateDynamicObject(2099,-876.60870361,1134.28173828,244.95797729,0.00000000,0.00000000,142.92004395); //object(med_hi_fi_1) (1) CreateDynamicObject(2104,-884.80444336,1143.69616699,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (1) CreateDynamicObject(2104,-882.63000488,1143.66992188,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (2) CreateDynamicObject(2104,-880.36224365,1143.66918945,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (3) CreateDynamicObject(2104,-878.36767578,1143.67639160,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (4) CreateDynamicObject(2130,-872.78063965,1116.96301270,244.96530151,0.00000000,0.00000000,179.65002441); //object(cj_k1_sink) (1) CreateDynamicObject(2127,-874.78332520,1116.95776367,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_fridge_unit) (1) CreateDynamicObject(2224,-870.43786621,1134.70568848,244.95797729,0.00000000,0.00000000,166.74005127); //object(cj_sphere_tv) (1) CreateDynamicObject(2128,-871.80401611,1116.96472168,244.95797729,0.00000000,0.00000000,180.41503906); //object(cj_k1_tall_unit) (1) CreateDynamicObject(2304,-870.80975342,1116.93688965,244.95797729,0.00000000,0.00000000,269.70495605); //object(cj_k1_low_corner) (1) CreateDynamicObject(2129,-876.79333496,1116.93518066,244.95797729,0.00000000,0.00000000,180.88500977); //object(cj_k1_low_unit) (1) CreateDynamicObject(2140,-875.58715820,1143.14294434,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (1) CreateDynamicObject(2140,-872.60668945,1143.13378906,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (2) CreateDynamicObject(2139,-871.62725830,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (1) CreateDynamicObject(2139,-870.64068604,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (2) CreateDynamicObject(2161,-870.34912109,1139.15686035,244.95797729,0.00000000,0.00000000,270.67498779); //object(med_office_unit_4) (1) CreateDynamicObject(2129,-870.82464600,1117.93432617,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_unit) (2) CreateDynamicObject(2129,-870.82238770,1118.92358398,244.95797729,0.00000000,0.00000000,269.47497559); //object(cj_k1_low_unit) (3) CreateDynamicObject(2129,-870.83282471,1119.91406250,244.95797729,0.00000000,0.00000000,271.20996094); //object(cj_k1_low_unit) (4) CreateDynamicObject(2304,-870.81781006,1120.88293457,244.95797729,0.00000000,0.00000000,0.75000000); //object(cj_k1_low_corner) (2) CreateDynamicObject(2885,-868.88885498,1121.55065918,251.66883850,0.00000000,0.00000000,359.95498657); //object(xref_garagedoor) (2) CreateDynamicObject(2129,-871.81640625,1120.85656738,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (5) CreateDynamicObject(2129,-872.82684326,1120.86083984,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (6) CreateDynamicObject(2129,-871.84014893,1122.22949219,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (7) CreateDynamicObject(2304,-870.83557129,1122.21752930,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_corner) (3) CreateDynamicObject(2129,-872.83764648,1122.22363281,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (9) CreateDynamicObject(2129,-873.82763672,1120.87487793,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (10) CreateDynamicObject(2129,-873.84796143,1122.21166992,244.96530151,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (11) CreateDynamicObject(1762,-878.80047607,1117.85546875,244.95797729,0.00000000,0.00000000,220.33508301); //object(swank_single_2) (1) CreateDynamicObject(1762,-884.10467529,1117.63317871,244.95797729,0.00000000,0.00000000,140.93499756); //object(swank_single_2) (2) CreateDynamicObject(1761,-881.00744629,1117.25549316,244.96530151,0.00000000,0.00000000,180.66503906); //object(swank_couch_2) (1) CreateDynamicObject(1761,-878.97509766,1121.76110840,244.95797729,0.00000000,0.00000000,271.19494629); //object(swank_couch_2) (2) CreateDynamicObject(1761,-884.85919189,1120.00915527,244.96530151,0.00000000,0.00000000,91.31002808); //object(swank_couch_2) (3) CreateDynamicObject(1960,-880.20544434,1116.42187500,246.80165100,0.00000000,0.00000000,0.00000000); //object(record2) (1) CreateDynamicObject(1960,-882.07727051,1116.42187500,246.77378845,0.00000000,0.00000000,0.00000000); //object(record2) (2) CreateDynamicObject(1961,-881.12872314,1116.42187500,246.77922058,0.00000000,0.00000000,0.00000000); //object(record3) (1) CreateDynamicObject(1961,-883.15966797,1116.42187500,246.76841736,0.00000000,0.00000000,0.00000000); //object(record3) (2) CreateDynamicObject(2032,-882.44775391,1120.86376953,244.96530151,0.00000000,0.00000000,0.00000000); //object(med_dinning_2) (1) CreateDynamicObject(2256,-889.27929688,1132.81152344,245.70558167,0.00000000,0.00000000,0.00000000); //object(frame_clip_3) (1) CreateDynamicObject(2257,-885.50646973,1125.55468750,245.99279785,0.00000000,0.00000000,89.59002686); //object(frame_clip_4) (1) CreateDynamicObject(2261,-894.24121094,1130.81933594,247.37561035,0.00000000,0.00000000,90.53002930); //object(frame_slim_2) (1) CreateDynamicObject(2110,-891.04028320,1129.49792480,244.96530151,0.00000000,0.00000000,89.04501343); //object(low_dinning_4) (1) CreateDynamicObject(14458,-889.95355225,1129.86535645,245.91802979,0.00000000,0.00000000,199.51507568); //object(gs_chairs) (1) CreateDynamicObject(3657,-885.13397217,1138.44824219,245.47619629,0.00000000,0.00000000,91.31002808); //object(airseata_las) (1) CreateDynamicObject(11665,-879.96429443,1135.05615234,245.65664673,0.00000000,0.00000000,272.20498657); //object(kb_chair03ext) (1) CreateDynamicObject(2196,-890.95898438,1129.93933105,245.76387024,0.00000000,0.00000000,242.17004395); //object(work_lamp1) (1) CreateDynamicObject(2238,-893.80236816,1132.34045410,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (1) CreateDynamicObject(2238,-893.77069092,1127.70031738,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (2) [/pawn] In fine acum multi o sa zica cum ajungeti acolo pai vam facut o comanda: [pawn] if(strcmp(cmd, "/houseadmin", true) == 0) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] >= 1) { GetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]); if (GetPlayerState(playerid) == 2) { new IDcar = GetPlayerVehicleID(playerid); SetVehiclePos(IDcar, -870.6960,1129.9264,245.9580); TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0; } else { SetPlayerPos(playerid, -870.6960,1129.9264,245.9580); } SendClientMessage(playerid, COLOR_GREEN, " Welcome House Admin !"); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; } else { SendClientMessage(playerid, COLOR_GREEN, " Nu esti autorizat pentru aceasta comanda !"); } } return 1; }[/pawn] Daca va da o erore cu "COLOR_GREEN" trebuie pus [pawn]#define COLOR_GREEN 0x006c00ff[/pawn] Si pentru cei care vor sa se teleporteze si player puneti // la if (PlayerInfo[playerid][pAdmin] >= 1) { Si la o } de la sfarsit Asa acum o sa va pun download pentru cine vrea sa editeze mapa: http://depositfiles.com/files/u953s2hby Atat a fost sper ca va placut
  25. 10/10 Respect, bine lucrat
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.