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  1. E:\Jocuri\Servere\Viata Romaneasca v4.1 WIPE\gamemodes\VR-RP.pwn(34530) : error 033: array must be indexed (variable "PlayerInfo")

    E:\Jocuri\Servere\Viata Romaneasca v4.1 WIPE\gamemodes\VR-RP.pwn(34531) : error 047: array sizes do not match, or destination array is too small

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    2 Errors.

  2. 1: Trebuie sa'ti seteze si un pVar, banuiesc eu :)

    Deci...

    Cauta enum-ul si adauga pBotezat undeva acolo

    Pawno Code: [select]

    enum pInfo

    { .

    .

    .

    .

    pBotezat,

    .

    .

    .

    }

    Dupa care adaugi urmatorul lucru in OnPlayerRegister si OnPlayerSave:

    Pawno Code: [select]

    format(var, 32, "Botezat=%d\n",PlayerInfo[playerid][pBotezat]);fwrite(hFile, var);

    In OnPlayerLogin:

    Pawno Code: [select]

    if( strcmp( key , "Botezat" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBotezat] = strvalEx( val ); }

    Bun, acum sa trecem la comanda.

    Pawno Code: [select]

    if(strcmp(cmd, "/boteaza", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

        if(PlayerInfo[playerid][pLeader] != 20)

        {

    SendClientMessage(playerid, COLOR_GREY, "Nu esti un preot !");

    return 1;

        }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "Format corect: /boteaza [playerid] [pret]");

    return 1;

    }

    new pretbotez;

    giveplayerid = ReturnUser(tmp);

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "Format corect: /boteaza [playerid] [pret]");

    return 1;

    }

    pretbotez = strvalEx(tmp);

    if(pretbotez < 1000 || pretbotez > 10000) { SendClientMessage(playerid, COLOR_GREY, "Pretul nu poate fi mai putin de $1000 sau mai mult de $10.000 !"); return 1; }

    if(PlayerInfo[giveplayerid][pBotezat] == 1) { SendClientMessage(playerid, COLOR_GREY, "Acest om este deja boteazat!"); return 1; }

    if(IsPlayerConnected(giveplayerid))

    {

        if(giveplayerid != INVALID_PLAYER_ID)

        {

            if(ProxDetectorS(8.0, playerid, giveplayerid))

    {

        if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Nu te poti boteaza pe tine insuti!"); return 1; }

        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

        format(string, sizeof(string), "* L-ai botezat pe %s pentru suma de $%d.", giveplayer, pretbotez);

    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

    format(string, sizeof(string), "* Ai fost botezat de catre preotul %s pentru suma de $%d.", sendername, pretbotez);

    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);

    PlayerInfo[pBotezat] = 1;

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  Acest player nu este aproape de tine !");

    }

    }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, " Acest player nu este conectat !");

    }

    }

    return 1;

    }

    Cam atat cu prima intrebare.

    A doua....in head-ul scriptului adauga asta:

    Pawno Code: [select]

    new FactSkins20[6][1] = { // Skinurile factiunii de preoti

    {1},{141},{118},{83},{73},{68}

    };

    Comanda ar fi urmatoarea:

    Pawno Code: [select]

    if(strcmp(cmd, "/haine", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

            if(PlayerInfo[playerid][pMember] >= 1 || )

            {

                if(IsAtClothShop(playerid))

    {

        if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }

    else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }

    else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }

    else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }

    else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

    else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }

    else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }

    else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }

    else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }

    else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }

    else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }

    else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

      else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }

    else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); }

                        else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); }

                        else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }

                        else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); }

                        else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 68; SetPlayerSkin(playerid, 68); }

    else { return 1; }

    GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

    ChangePos2[playerid][0] = GetPlayerInterior(playerid);

    ChangePos2[playerid][1] = 1;

        SetPlayerInterior(playerid,0);

    //new rand = random(sizeof(gInviteSpawns));

    /*

    SetPlayerInterior(playerid, 18);

                SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234);

                    SetPlayerFacingAngle(playerid, 128.0);

                    SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234);

                    SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234);

                    */

    //SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    //SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

    //SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    //SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(playerid, 0);

    SelectChar[playerid] = 255;

    SelectCharID[playerid] = PlayerInfo[playerid][pMember];

    SelectCharPlace[playerid] = 1;

    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

        PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

    SetPlayerFacingAngle(playerid,270);

    SetPlayerPos(playerid,258.1813,-41.5929,1002.0234);

    SetPlayerInterior(playerid,14);

    SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234);

    SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  Nu esti la Magazinul de Haine !");

    return 1;

    }

            }

            else

            {

                if(PlayerInfo[playerid][pLeader] != 0)

                {

                    SendClientMessage(playerid, COLOR_GRAD2, "  You can't change your clothes while you are a leader !");

                    return 1;

                }

                if(IsAtClothShop(playerid))

                {

                    if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }

                    else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }

                    else { return 1; }

                    GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

    ChangePos2[playerid][0] = GetPlayerInterior(playerid);

    ChangePos2[playerid][1] = 1;

    SetPlayerInterior(playerid,0);

    new rand = random(sizeof(gInviteSpawns));

    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(playerid, 0);

    SelectChar[playerid] = 255;

    if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }

    else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }

    else { return 1; }

    SelectCharPlace[playerid] = 1;

    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

                }

            }

        }

        return 1;

    }

    Acum cauta public OnPlayerText(playerid, text[]) si vezi ca printre primele linii o sa ai asta:

    Pawno Code: [select]

    if(SelectChar[playerid] == 255)

    {

    Cand o gasesti adauga un nou case la sfarsit, consecutiv ultimului. La mine ultimul case este 11 deci o sa folosesc case 12 pentru preoti:

    Pawno Code: [select]

    case 12: //Preoti

    {

        if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, FactSkins20[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins20[0][0]; }

        else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, FactSkins20[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins20[1][0]; }

        else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, FactSkins20[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins20[2][0]; }

        else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, FactSkins20[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins20[3][0]; }

        else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, FactSkins20[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins20[4][0]; }

        else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, FactSkins20[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins20[5][0]; }

    Cam atat, nu am putut sa probez nimic inca pentru ca nu imi merge momentan GTA-SA, dar nu cred ca e nici o problema, in orice caz daca iti da vreo eroare arata-mi-o aici si o rezolvam imediat.

    merge totul ok dar imi da o mica eroare la comanda ... o fac nu e o problema si cand dau /boteaza id suma .. nu ii ia banii lu ala care iai dat

  3. 1.Am creat si eu o factiune pentru Biserica preot ... etc ... cum pot crea pentru pLeader=20 o comanda gen : /boteaza id suma(intre 1 si 10k).

    2.Tot la factiunea de mai sus as vrea cand ma duc in bicon si dau /haine pentru cei care au pMember , pLeader = 20 sa poata lua doar urm skinuri : 68 , 1 , 141 , 118 , 83 , 73.

    Comanda de /haine este aceasta :

    [pawn] if(strcmp(cmd, "/haine", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

            if(PlayerInfo[playerid][pMember] >= 1)

            {

                if(IsAtClothShop(playerid))

    {

        if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }

    else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }

    else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }

    else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }

    else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

    else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }

    else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }

    else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }

    else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }

    else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }

    else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }

    else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }

      else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }

    else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); }

                        else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); }

                        else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }

                        else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); }

    else { return 1; }

    GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

    ChangePos2[playerid][0] = GetPlayerInterior(playerid);

    ChangePos2[playerid][1] = 1;

        SetPlayerInterior(playerid,0);

    //new rand = random(sizeof(gInviteSpawns));

    /*

    SetPlayerInterior(playerid, 18);

                SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234);

                    SetPlayerFacingAngle(playerid, 128.0);

                    SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234);

                    SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234);

                    */

    //SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    //SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

    //SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    //SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(playerid, 0);

    SelectChar[playerid] = 255;

    SelectCharID[playerid] = PlayerInfo[playerid][pMember];

    SelectCharPlace[playerid] = 1;

    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

        PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

    SetPlayerFacingAngle(playerid,270);

    SetPlayerPos(playerid,258.1813,-41.5929,1002.0234);

    SetPlayerInterior(playerid,14);

    SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234);

    SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD2, "  Nu esti la Magazinul de Haine !");

    return 1;

    }

            }

            else

            {

                if(PlayerInfo[playerid][pLeader] != 0)

                {

                    SendClientMessage(playerid, COLOR_GRAD2, "  You can't change your clothes while you are a leader !");

                    return 1;

                }

                if(IsAtClothShop(playerid))

                {

                    if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }

                    else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }

                    else { return 1; }

                    GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);

    ChangePos2[playerid][0] = GetPlayerInterior(playerid);

    ChangePos2[playerid][1] = 1;

    SetPlayerInterior(playerid,0);

    new rand = random(sizeof(gInviteSpawns));

    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player

    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);

    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);

    TogglePlayerControllable(playerid, 0);

    SelectChar[playerid] = 255;

    if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }

    else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }

    else { return 1; }

    SelectCharPlace[playerid] = 1;

    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];

    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");

        SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");

                }

            }

        }

        return 1;

    }[/pawn]

    Va rog spunetimi mam chinuit o juma de zi si nu am reusit nimic.

  4. Nume:Cartierul adminilor

    Tip:FileScript

    Make by:Demoslasher(Users) adica eu

    Ce este:Este un mic FS pentru un cartier de admini .. sau chiar puteti sa va creati case acolo

    Comenzi: /fsajutor ( Le aveti pe toate acolo )

    Download: http://www.girlshare.ro/2510434.3

    Imagine: newbitmapimagerv.png

    [img width=500 height=375]http://img832.imageshack.us/img832/8863/newbitmapimageka.png

    P.S:Sa nu aud chestii de genu :Copiatorule , PLagiatorule etc.etc. deoarece tot este facut de mine

    Localizare : in aeroportul acela abandonat de langa LV!!!

  5. Sallut , azi vreau sa va prezzint a doua mea mapa.primu interior.

    Model:Interior Casino

    Obiecte:45

    Poza: 28986319.png

    [img width=500 height=375]http://img849.imageshack.us/img849/5162/59546351.png

    Obiecte:

    [pawn]CreateObject(16338,2221.73120117,-1519.63220215,724.56945801,0.00000000,0.00000000,0.00000000); //object(dam_genbay01) (1)

    CreateObject(3061,2224.94067383,-1507.15441895,718.76623535,0.00000000,0.00000000,89.32449341); //object(ad_flatdoor) (1)

    CreateObject(16152,2214.40771484,-1524.46301270,713.57727051,0.00000000,0.00000000,0.00000000); //object(ufo_booths) (1)

    CreateObject(16152,2229.43750000,-1523.25891113,713.57727051,0.00000000,0.00000000,0.00000000); //object(ufo_booths) (2)

    CreateObject(16152,2220.70434570,-1527.11767578,713.57727051,0.00000000,0.00000000,268.69067383); //object(ufo_booths) (3)

    CreateObject(16152,2220.90087891,-1526.67224121,714.50311279,0.00000000,0.00000000,268.69067383); //object(ufo_booths) (4)

    CreateObject(1481,2227.41918945,-1529.88476562,714.28552246,0.00000000,0.00000000,176.66442871); //object(dyn_bar_b_q) (1)

    CreateObject(1661,2221.55908203,-1521.39367676,735.57727051,0.00000000,0.00000000,0.00000000); //object(htl_fan_rotate_dy) (1)

    CreateObject(1783,2218.94018555,-1509.43554688,720.84930420,0.00000000,0.00000000,0.00000000); //object(swank_video_2) (1)

    CreateObject(1786,2218.85571289,-1508.61267090,720.77862549,0.00000000,0.00000000,0.00000000); //object(swank_tv_4) (1)

    CreateObject(1792,2230.21484375,-1508.94812012,720.77862549,0.00000000,0.00000000,0.00000000); //object(swank_tv_1) (1)

    CreateObject(1808,2211.73632812,-1524.03295898,713.57727051,0.00000000,0.00000000,89.32449341); //object(cj_watercooler2) (1)

    CreateObject(1828,2217.38549805,-1524.73242188,713.57727051,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (1)

    CreateObject(1828,2217.38549805,-1524.73242188,713.57727051,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (2)

    CreateObject(1828,2226.57910156,-1524.41882324,713.57727051,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (3)

    CreateObject(1841,2219.78442383,-1509.21691895,720.77862549,0.00000000,0.00000000,83.36950684); //object(speaker_1) (1)

    CreateObject(1841,2218.23217773,-1509.29150391,720.77862549,0.00000000,0.00000000,85.35449219); //object(speaker_1) (2)

    CreateObject(2099,2231.21240234,-1509.03320312,720.77862549,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_1) (1)

    CreateObject(2099,2228.97119141,-1508.98010254,720.77862549,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_1) (2)

    CreateObject(2232,2217.35693359,-1523.03784180,714.18029785,0.00000000,0.00000000,17.86486816); //object(med_speaker_4) (1)

    CreateObject(2232,2226.92041016,-1522.77246094,714.17517090,0.00000000,0.00000000,328.23913574); //object(med_speaker_4) (2)

    CreateObject(2232,2226.76806641,-1523.08142090,714.76464844,0.00000000,0.00000000,328.23852539); //object(med_speaker_4) (3)

    CreateObject(2452,2228.95239258,-1509.87963867,717.58337402,0.00000000,0.00000000,290.52551270); //object(cj_ff_fridge2) (1)

    CreateObject(2452,2215.31689453,-1510.61279297,717.57727051,0.00000000,0.00000000,43.66662598); //object(cj_ff_fridge2) (2)

    CreateObject(2812,2223.30664062,-1526.69677734,715.42895508,0.00000000,0.00000000,69.47460938); //object(gb_platedirty01) (1)

    CreateObject(2813,2220.90307617,-1526.56958008,715.42895508,0.00000000,0.00000000,0.00000000); //object(gb_novels01) (1)

    CreateObject(2817,2223.93530273,-1508.73730469,717.57727051,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (1)

    CreateObject(1836,2218.98510742,-1509.38879395,717.57727051,0.00000000,0.00000000,0.00000000); //object(kb_bandit7) (1)

    CreateObject(16151,2216.92089844,-1519.25585938,717.58337402,0.00000000,0.00000000,208.42382812); //object(ufo_bar) (2)

    CreateObject(16151,2217.50903320,-1513.45410156,717.57727051,0.00000000,0.00000000,154.82702637); //object(ufo_bar) (3)

    CreateObject(16151,2225.91503906,-1518.92590332,717.57727051,0.00000000,0.00000000,357.29333496); //object(ufo_bar) (4)

    CreateObject(16151,2226.97607422,-1512.53125000,717.57727051,0.00000000,0.00000000,9.20104980); //object(ufo_bar) (5)

    CreateObject(1481,2215.98632812,-1529.84484863,714.28039551,0.00000000,0.00000000,180.63012695); //object(dyn_bar_b_q) (3)

    CreateObject(1432,2223.07495117,-1521.65747070,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)

    CreateObject(1432,2220.93286133,-1519.76684570,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)

    CreateObject(1432,2222.56201172,-1516.47070312,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)

    CreateObject(1432,2219.61889648,-1516.81445312,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (4)

    CreateObject(1432,2220.62548828,-1513.22595215,717.57727051,0.00000000,0.00000000,45.65478516); //object(dyn_table_2) (5)

    CreateObject(1432,2223.40917969,-1513.49133301,717.57727051,0.00000000,0.00000000,45.65368652); //object(dyn_table_2) (6)

    CreateObject(2313,2229.50341797,-1509.13696289,719.96020508,0.00000000,0.00000000,0.00000000); //object(cj_tv_table1) (1)

    CreateObject(2592,2222.35693359,-1529.86206055,714.48345947,0.00000000,0.00000000,176.66442871); //object(ab_slottable) (1)

    CreateObject(5720,2241.93164062,-1519.45019531,712.60723877,0.00000000,0.00000000,270.67565918); //object(holbuild02_law) (1)

    CreateObject(5720,2242.34472656,-1517.67211914,734.96520996,0.00000000,0.00000000,270.67565918); //object(holbuild02_law) (2)

    CreateObject(5720,2201.93115234,-1519.33422852,720.84619141,0.00000000,0.00000000,89.32449341); //object(holbuild02_law) (3)

    CreateObject(5720,2201.84204102,-1519.41589355,743.20416260,0.00000000,0.00000000,89.32434082); //object(holbuild02_law) (4)[/pawn]

    Locatie: Deasupra orasului LosSantos

    Coordonate: 2223.40917969,-1513.49133301,717.57727051

    Durata: 30 minute

    Nu e plagiat deci sa nu va aud.

    (Optional)O comanda de teleport:     

    [pawn]if(strcmp(cmd, "/dutecasino", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 2)

    {

    if (GetPlayerState(playerid) == 2)

    {

    new tmpcar = GetPlayerVehicleID(playerid);

    SetVehiclePos(tmpcar, 2223.40917969,-1513.49133301,717.57727051);

    TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

    }

    else

    {

    SetPlayerPos(playerid, 2223.40917969,-1513.49133301,717.57727051);

    }

    SendClientMessage(playerid, COLOR_DBLUE, "  Bun venit la Casino !");

    SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "Admin %s s-a teleportat la casino.", sendername);

    GoToLog(string);

    ABroadCast(COLOR_YELLOW,string,1);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  You are not autorized to use this command  !");

    }

    }

    return 1;

    }[/pawn]

    Va rog mai datimi idei.

    EDIT:

    Daca doriti si un exterior creat tot de mine intrati http://www.sa-mp.ro/forum/index.php/topic,12203.0.html .

  6. Sallut , azi vreau sa va prezzint prima mea mapa.

    Model:Motel - Casino

    Obiecte:36

    Poza: newbitmapimagej.png

    Obiecte: [pawn]CreateObject(10394,1498.32812500,-1631.12329102,126.59735107,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1)

    CreateObject(16006,1515.04309082,-1626.62243652,123.91766357,0.00000000,0.00000000,180.63439941); //object(ros_townhall) (1)

    CreateObject(7289,1483.94140625,-1646.03417969,128.82276917,0.00000000,0.00000000,0.00000000); //object(casinoblock2_dy) (1)

    CreateObject(8537,1508.99365234,-1634.84082031,131.17356873,0.00000000,0.00000000,0.00000000); //object(tikisign02_lvs) (1)

    CreateObject(8537,1508.76379395,-1618.67675781,131.17356873,0.00000000,0.00000000,0.00000000); //object(tikisign02_lvs) (2)

    CreateObject(7313,1507.79565430,-1627.05908203,133.76411438,0.00000000,0.00000000,274.64562988); //object(vgsn_scrollsgn01) (1)

    CreateObject(3110,1473.79516602,-1631.24768066,123.91766357,0.00000000,0.00000000,111.15942383); //object(md_billbolaeb) (1)

    CreateObject(2693,1506.56542969,-1614.71630859,124.62683868,0.00000000,0.00000000,272.66064453); //object(cj_banner11) (1)

    CreateObject(2693,1506.35974121,-1613.19946289,124.62683868,0.00000000,0.00000000,272.65869141); //object(cj_banner11) (2)

    CreateObject(17578,1504.29187012,-1624.87731934,130.27651978,0.00000000,0.00000000,270.67565918); //object(liquorstore02_lae2) (1)

    CreateObject(2714,1507.54406738,-1626.75415039,132.71009827,0.00000000,0.00000000,278.61560059); //object(cj_open_sign_2) (1)

    CreateObject(2714,1507.54406738,-1626.74926758,133.23645020,0.00000000,0.00000000,278.61328125); //object(cj_open_sign_2) (2)

    CreateObject(2714,1507.54431152,-1626.77185059,132.28958130,0.00000000,0.00000000,278.61328125); //object(cj_open_sign_2) (3)

    CreateObject(3521,1508.43408203,-1642.12976074,125.47064209,0.00000000,0.00000000,270.67492676); //object(vgsn_rbstiff) (2)

    CreateObject(7093,1514.93798828,-1620.90197754,143.92918396,0.00000000,0.00000000,280.60058594); //object(weddingsifgn1) (1)

    CreateObject(6986,1512.65466309,-1633.82714844,148.00062561,0.00000000,0.00000000,0.00000000); //object(vgngamblsign1) (1)

    CreateObject(7315,1494.62426758,-1609.77783203,144.16160583,0.00000000,0.00000000,91.30950928); //object(vgsn_blucasign) (1)

    CreateObject(3521,1508.10314941,-1642.14819336,125.67064667,0.00000000,0.00000000,270.67016602); //object(vgsn_rbstiff) (3)

    CreateObject(7666,1514.67309570,-1621.85437012,135.98831177,0.00000000,0.00000000,15.87988281); //object(vgswlcmsign2) (1)

    CreateObject(8412,1484.09326172,-1645.61657715,128.59527588,0.00000000,0.00000000,274.64562988); //object(wddngchplsign_lvs) (1)

    CreateObject(8644,1507.87622070,-1627.03479004,137.30062866,0.00000000,0.00000000,23.81982422); //object(exclbrsign03_lvs) (1)

    CreateObject(11395,1478.16748047,-1613.33203125,131.98808289,0.00000000,0.00000000,352.06005859); //object(corvinsign_sfse) (1)

    CreateObject(14467,1503.51293945,-1618.92663574,126.65145874,0.00000000,0.00000000,266.70568848); //object(carter_statue) (1)

    CreateObject(14467,1502.53234863,-1635.11462402,126.65145874,0.00000000,0.00000000,266.70410156); //object(carter_statue) (2)

    CreateObject(14637,1484.33312988,-1645.30200195,125.84402466,0.00000000,0.00000000,85.35449219); //object(triad_dragon) (1)

    CreateObject(18244,1484.22656250,-1642.62768555,123.91766357,0.00000000,0.00000000,178.64941406); //object(cuntw_stwnmotsign1) (1)

    CreateObject(1859,1479.71191406,-1643.28515625,123.78801727,0.00000000,0.00000000,0.00000000); //object(pkr_chp_med04) (1)

    CreateObject(1337,1502.22949219,-1620.64648438,124.41766357,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5)

    CreateObject(14582,1495.79248047,-1618.89111328,127.40179443,0.00000000,0.00000000,326.25524902); //object(mafiacasinobar1) (1)

    CreateObject(14582,1498.80627441,-1639.35729980,127.40179443,0.00000000,0.00000000,57.56469727); //object(mafiacasinobar1) (2)

    CreateObject(16152,1483.37475586,-1620.48828125,123.91766357,0.00000000,0.00000000,272.66064453); //object(ufo_booths) (1)

    CreateObject(16152,1482.71875000,-1638.39050293,123.91766357,0.00000000,0.00000000,272.65869141); //object(ufo_booths) (2)

    CreateObject(16151,1474.46533203,-1630.14868164,123.91766357,0.00000000,0.00000000,183.33630371); //object(ufo_bar) (1)

    CreateObject(16152,1483.40588379,-1624.12414551,123.91766357,0.00000000,0.00000000,272.66064453); //object(ufo_booths) (3)

    CreateObject(16152,1483.22680664,-1635.14550781,123.91766357,0.00000000,0.00000000,272.65869141); //object(ufo_booths) (4)

    CreateObject(1455,1497.13391113,-1628.68627930,123.98934937,0.00000000,0.00000000,0.00000000); //object(dyn_glass) (1)[/pawn]

    Locatie: Deasupra orasului LosSantos

    Coordonate: 1497.13391113,-1628.68627930,123.98934937

    Durata: o ora

    Nu e plagiat deci sa nu va aud.

    (Optional)O comanda de teleport: [pawn]if(strcmp(cmd, "/dutecasino", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 2)

    {

    if (GetPlayerState(playerid) == 2)

    {

    new tmpcar = GetPlayerVehicleID(playerid);

    SetVehiclePos(tmpcar, 1497.13391113,-1628.68627930,123.98934937);

    TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

    }

    else

    {

    SetPlayerPos(playerid, 1497.13391113,-1628.68627930,123.98934937);

    }

    SendClientMessage(playerid, COLOR_DBLUE, "  Bun venit la Casino !");

    SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "Admin %s s-a teleportat la casino.", sendername);

    GoToLog(string);

    ABroadCast(COLOR_YELLOW,string,1);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  You are not autorized to use this command  !");

    }

    }

    return 1;

    }[/pawn]

    Va rog datimi si mie o mapa cu un interior de casino ca sa pun la Mapa mea.

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