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Posts posted by Users
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eu vreau sa pun doar pe o anumita masina a mea ... nu pe toate
... acel speedboost nu prea este ce caut..
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Sallut , cum pot modifica si eu un sultan si un turismo , as vrea sa mi le fac sa fie cele mai rapide masini dupa server sa prinda 260+ , am vazut asta pe un server si as vrea sa fac si eu ... sau as vrea sa stiu cum pun pe sultan spoiler si chestii de jester
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www.convertffs.ro
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As vrea si eu sa stiu cum pot crea trepte de viteza.
Ex : 0-40km/h treapta 1 40-60 treapta 2 60-80 trapta 3 80-100 treapta 4 .. tot asa pana la treapta 6 si de ex cand ajugi la 40km/h sa trebuiacas sa apesi pe NumPad 8 sa cresti si NumPad2 sa descresti
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a ok mz
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Nu imi merge /acreatecar imi spune : you are not autorized si sunt admin 1339 ( ce fac?
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Sallut ... cum as putea face si eu de ex : Masina cu id 351 sa fie doar pentru pLeader 1?
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E:\Jocuri\Servere\Viata Romaneasca v4.1 WIPE\gamemodes\VR-RP.pwn(34530) : error 033: array must be indexed (variable "PlayerInfo")
E:\Jocuri\Servere\Viata Romaneasca v4.1 WIPE\gamemodes\VR-RP.pwn(34531) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
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1: Trebuie sa'ti seteze si un pVar, banuiesc eu
Deci...
Cauta enum-ul si adauga pBotezat undeva acolo
Pawno Code: [select]
enum pInfo
{ .
.
.
.
pBotezat,
.
.
.
}
Dupa care adaugi urmatorul lucru in OnPlayerRegister si OnPlayerSave:
Pawno Code: [select]
format(var, 32, "Botezat=%d\n",PlayerInfo[playerid][pBotezat]);fwrite(hFile, var);
In OnPlayerLogin:
Pawno Code: [select]
if( strcmp( key , "Botezat" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBotezat] = strvalEx( val ); }
Bun, acum sa trecem la comanda.
Pawno Code: [select]
if(strcmp(cmd, "/boteaza", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLeader] != 20)
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti un preot !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Format corect: /boteaza [playerid] [pret]");
return 1;
}
new pretbotez;
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Format corect: /boteaza [playerid] [pret]");
return 1;
}
pretbotez = strvalEx(tmp);
if(pretbotez < 1000 || pretbotez > 10000) { SendClientMessage(playerid, COLOR_GREY, "Pretul nu poate fi mai putin de $1000 sau mai mult de $10.000 !"); return 1; }
if(PlayerInfo[giveplayerid][pBotezat] == 1) { SendClientMessage(playerid, COLOR_GREY, "Acest om este deja boteazat!"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Nu te poti boteaza pe tine insuti!"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* L-ai botezat pe %s pentru suma de $%d.", giveplayer, pretbotez);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Ai fost botezat de catre preotul %s pentru suma de $%d.", sendername, pretbotez);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
PlayerInfo[pBotezat] = 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Acest player nu este aproape de tine !");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Acest player nu este conectat !");
}
}
return 1;
}
Cam atat cu prima intrebare.
A doua....in head-ul scriptului adauga asta:
Pawno Code: [select]
new FactSkins20[6][1] = { // Skinurile factiunii de preoti
{1},{141},{118},{83},{73},{68}
};
Comanda ar fi urmatoarea:
Pawno Code: [select]
if(strcmp(cmd, "/haine", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] >= 1 || )
{
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }
else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); }
else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); }
else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }
else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); }
else if(PlayerInfo[playerid][pMember] == 20) { ChosenSkin[playerid] = 68; SetPlayerSkin(playerid, 68); }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
//new rand = random(sizeof(gInviteSpawns));
/*
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234);
SetPlayerFacingAngle(playerid, 128.0);
SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234);
SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234);
*/
//SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
//SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
//SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
//SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");
SetPlayerFacingAngle(playerid,270);
SetPlayerPos(playerid,258.1813,-41.5929,1002.0234);
SetPlayerInterior(playerid,14);
SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234);
SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Nu esti la Magazinul de Haine !");
return 1;
}
}
else
{
if(PlayerInfo[playerid][pLeader] != 0)
{
SendClientMessage(playerid, COLOR_GRAD2, " You can't change your clothes while you are a leader !");
return 1;
}
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }
else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }
else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }
else { return 1; }
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");
}
}
}
return 1;
}
Acum cauta public OnPlayerText(playerid, text[]) si vezi ca printre primele linii o sa ai asta:
Pawno Code: [select]
if(SelectChar[playerid] == 255)
{
Cand o gasesti adauga un nou case la sfarsit, consecutiv ultimului. La mine ultimul case este 11 deci o sa folosesc case 12 pentru preoti:
Pawno Code: [select]
case 12: //Preoti
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, FactSkins20[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = FactSkins20[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, FactSkins20[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = FactSkins20[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, FactSkins20[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = FactSkins20[2][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, FactSkins20[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = FactSkins20[3][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, FactSkins20[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = FactSkins20[4][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, FactSkins20[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = FactSkins20[5][0]; }
Cam atat, nu am putut sa probez nimic inca pentru ca nu imi merge momentan GTA-SA, dar nu cred ca e nici o problema, in orice caz daca iti da vreo eroare arata-mi-o aici si o rezolvam imediat.
merge totul ok dar imi da o mica eroare la comanda ... o fac nu e o problema si cand dau /boteaza id suma .. nu ii ia banii lu ala care iai dat
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1.Am creat si eu o factiune pentru Biserica preot ... etc ... cum pot crea pentru pLeader=20 o comanda gen : /boteaza id suma(intre 1 si 10k).
2.Tot la factiunea de mai sus as vrea cand ma duc in bicon si dau /haine pentru cei care au pMember , pLeader = 20 sa poata lua doar urm skinuri : 68 , 1 , 141 , 118 , 83 , 73.
Comanda de /haine este aceasta :
[pawn] if(strcmp(cmd, "/haine", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] >= 1)
{
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); }
else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); }
else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); }
else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); }
else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); }
else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); }
else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); }
else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); }
else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }
else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
//new rand = random(sizeof(gInviteSpawns));
/*
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234);
SetPlayerFacingAngle(playerid, 128.0);
SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234);
SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234);
*/
//SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
//SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
//SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
//SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
SelectCharID[playerid] = PlayerInfo[playerid][pMember];
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");
SetPlayerFacingAngle(playerid,270);
SetPlayerPos(playerid,258.1813,-41.5929,1002.0234);
SetPlayerInterior(playerid,14);
SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234);
SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234);
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Nu esti la Magazinul de Haine !");
return 1;
}
}
else
{
if(PlayerInfo[playerid][pLeader] != 0)
{
SendClientMessage(playerid, COLOR_GRAD2, " You can't change your clothes while you are a leader !");
return 1;
}
if(IsAtClothShop(playerid))
{
if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; }
else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; }
else { return 1; }
GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][0] = GetPlayerInterior(playerid);
ChangePos2[playerid][1] = 1;
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
SelectChar[playerid] = 255;
if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; }
else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; }
else { return 1; }
SelectCharPlace[playerid] = 1;
PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_LIGHTRED, "* Scrie 'next' pentru a cauta haine.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Cand ai gasit haina potrivita scrie 'done'.");
}
}
}
return 1;
}[/pawn]
Va rog spunetimi mam chinuit o juma de zi si nu am reusit nimic.
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Nume:Cartierul adminilor
Tip:FileScript
Make by:Demoslasher(Users) adica eu
Ce este:Este un mic FS pentru un cartier de admini .. sau chiar puteti sa va creati case acolo
Comenzi: /fsajutor ( Le aveti pe toate acolo )
Download: http://www.girlshare.ro/2510434.3
[img width=500 height=375]http://img832.imageshack.us/img832/8863/newbitmapimageka.png
P.S:Sa nu aud chestii de genu :Copiatorule , PLagiatorule etc.etc. deoarece tot este facut de mine
Localizare : in aeroportul acela abandonat de langa LV!!!
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Super 5/5
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gata reusit ms mult :D
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imi esti foarte de folos .. daca ai putea sami zici calumea si unde bag ar fi bine..
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Asta o stiam si eu .. dar nu stiu cum pot face pentru pDonateRank - 1,2,3???
Edit : eu nu vreau sa creez comanda eu vreau sa fie cand intra playerul direct
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Cum pot face sa pun culori la cei cu pDonateRank cand apesi pe TAB sa se vada colorat cei care eu imi puteti spune va rog?
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As vrea si eu comanda /fixveh care sa iti faca masina dar sa nu trebuiasca sa scrii ci sa apesi pe 2 va rog mult....
P.S:Daca se poate sa fie pentru admini lvl1 in sus.
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Sallut , vreau si eu sa-mi securizez serverul de Money Si Weapon Hack deoarece astia intra sisi dau 99kk va rog spunetimi si mie ce fac cand isi dau bani sa le dea banii inapoi si la arme sa le dea kick sau ban!!!!
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sallut , verau si eu comanda /makeadmin functionabila pana la 1340 Multumesc anticipat
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Sallut , azi vreau sa va prezzint a doua mea mapa.primu interior.
Model:Interior Casino
Obiecte:45
[img width=500 height=375]http://img849.imageshack.us/img849/5162/59546351.png
Obiecte:
[pawn]CreateObject(16338,2221.73120117,-1519.63220215,724.56945801,0.00000000,0.00000000,0.00000000); //object(dam_genbay01) (1)
CreateObject(3061,2224.94067383,-1507.15441895,718.76623535,0.00000000,0.00000000,89.32449341); //object(ad_flatdoor) (1)
CreateObject(16152,2214.40771484,-1524.46301270,713.57727051,0.00000000,0.00000000,0.00000000); //object(ufo_booths) (1)
CreateObject(16152,2229.43750000,-1523.25891113,713.57727051,0.00000000,0.00000000,0.00000000); //object(ufo_booths) (2)
CreateObject(16152,2220.70434570,-1527.11767578,713.57727051,0.00000000,0.00000000,268.69067383); //object(ufo_booths) (3)
CreateObject(16152,2220.90087891,-1526.67224121,714.50311279,0.00000000,0.00000000,268.69067383); //object(ufo_booths) (4)
CreateObject(1481,2227.41918945,-1529.88476562,714.28552246,0.00000000,0.00000000,176.66442871); //object(dyn_bar_b_q) (1)
CreateObject(1661,2221.55908203,-1521.39367676,735.57727051,0.00000000,0.00000000,0.00000000); //object(htl_fan_rotate_dy) (1)
CreateObject(1783,2218.94018555,-1509.43554688,720.84930420,0.00000000,0.00000000,0.00000000); //object(swank_video_2) (1)
CreateObject(1786,2218.85571289,-1508.61267090,720.77862549,0.00000000,0.00000000,0.00000000); //object(swank_tv_4) (1)
CreateObject(1792,2230.21484375,-1508.94812012,720.77862549,0.00000000,0.00000000,0.00000000); //object(swank_tv_1) (1)
CreateObject(1808,2211.73632812,-1524.03295898,713.57727051,0.00000000,0.00000000,89.32449341); //object(cj_watercooler2) (1)
CreateObject(1828,2217.38549805,-1524.73242188,713.57727051,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (1)
CreateObject(1828,2217.38549805,-1524.73242188,713.57727051,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (2)
CreateObject(1828,2226.57910156,-1524.41882324,713.57727051,0.00000000,0.00000000,0.00000000); //object(man_sdr_rug) (3)
CreateObject(1841,2219.78442383,-1509.21691895,720.77862549,0.00000000,0.00000000,83.36950684); //object(speaker_1) (1)
CreateObject(1841,2218.23217773,-1509.29150391,720.77862549,0.00000000,0.00000000,85.35449219); //object(speaker_1) (2)
CreateObject(2099,2231.21240234,-1509.03320312,720.77862549,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_1) (1)
CreateObject(2099,2228.97119141,-1508.98010254,720.77862549,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_1) (2)
CreateObject(2232,2217.35693359,-1523.03784180,714.18029785,0.00000000,0.00000000,17.86486816); //object(med_speaker_4) (1)
CreateObject(2232,2226.92041016,-1522.77246094,714.17517090,0.00000000,0.00000000,328.23913574); //object(med_speaker_4) (2)
CreateObject(2232,2226.76806641,-1523.08142090,714.76464844,0.00000000,0.00000000,328.23852539); //object(med_speaker_4) (3)
CreateObject(2452,2228.95239258,-1509.87963867,717.58337402,0.00000000,0.00000000,290.52551270); //object(cj_ff_fridge2) (1)
CreateObject(2452,2215.31689453,-1510.61279297,717.57727051,0.00000000,0.00000000,43.66662598); //object(cj_ff_fridge2) (2)
CreateObject(2812,2223.30664062,-1526.69677734,715.42895508,0.00000000,0.00000000,69.47460938); //object(gb_platedirty01) (1)
CreateObject(2813,2220.90307617,-1526.56958008,715.42895508,0.00000000,0.00000000,0.00000000); //object(gb_novels01) (1)
CreateObject(2817,2223.93530273,-1508.73730469,717.57727051,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (1)
CreateObject(1836,2218.98510742,-1509.38879395,717.57727051,0.00000000,0.00000000,0.00000000); //object(kb_bandit7) (1)
CreateObject(16151,2216.92089844,-1519.25585938,717.58337402,0.00000000,0.00000000,208.42382812); //object(ufo_bar) (2)
CreateObject(16151,2217.50903320,-1513.45410156,717.57727051,0.00000000,0.00000000,154.82702637); //object(ufo_bar) (3)
CreateObject(16151,2225.91503906,-1518.92590332,717.57727051,0.00000000,0.00000000,357.29333496); //object(ufo_bar) (4)
CreateObject(16151,2226.97607422,-1512.53125000,717.57727051,0.00000000,0.00000000,9.20104980); //object(ufo_bar) (5)
CreateObject(1481,2215.98632812,-1529.84484863,714.28039551,0.00000000,0.00000000,180.63012695); //object(dyn_bar_b_q) (3)
CreateObject(1432,2223.07495117,-1521.65747070,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateObject(1432,2220.93286133,-1519.76684570,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
CreateObject(1432,2222.56201172,-1516.47070312,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateObject(1432,2219.61889648,-1516.81445312,717.57727051,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (4)
CreateObject(1432,2220.62548828,-1513.22595215,717.57727051,0.00000000,0.00000000,45.65478516); //object(dyn_table_2) (5)
CreateObject(1432,2223.40917969,-1513.49133301,717.57727051,0.00000000,0.00000000,45.65368652); //object(dyn_table_2) (6)
CreateObject(2313,2229.50341797,-1509.13696289,719.96020508,0.00000000,0.00000000,0.00000000); //object(cj_tv_table1) (1)
CreateObject(2592,2222.35693359,-1529.86206055,714.48345947,0.00000000,0.00000000,176.66442871); //object(ab_slottable) (1)
CreateObject(5720,2241.93164062,-1519.45019531,712.60723877,0.00000000,0.00000000,270.67565918); //object(holbuild02_law) (1)
CreateObject(5720,2242.34472656,-1517.67211914,734.96520996,0.00000000,0.00000000,270.67565918); //object(holbuild02_law) (2)
CreateObject(5720,2201.93115234,-1519.33422852,720.84619141,0.00000000,0.00000000,89.32449341); //object(holbuild02_law) (3)
CreateObject(5720,2201.84204102,-1519.41589355,743.20416260,0.00000000,0.00000000,89.32434082); //object(holbuild02_law) (4)[/pawn]
Locatie: Deasupra orasului LosSantos
Coordonate: 2223.40917969,-1513.49133301,717.57727051
Durata: 30 minute
Nu e plagiat deci sa nu va aud.
(Optional)O comanda de teleport:
[pawn]if(strcmp(cmd, "/dutecasino", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 2)
{
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2223.40917969,-1513.49133301,717.57727051);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, 2223.40917969,-1513.49133301,717.57727051);
}
SendClientMessage(playerid, COLOR_DBLUE, " Bun venit la Casino !");
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Admin %s s-a teleportat la casino.", sendername);
GoToLog(string);
ABroadCast(COLOR_YELLOW,string,1);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not autorized to use this command !");
}
}
return 1;
}[/pawn]
Va rog mai datimi idei.
EDIT:
Daca doriti si un exterior creat tot de mine intrati http://www.sa-mp.ro/forum/index.php/topic,12203.0.html .
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Ms mult , si inspecial celor ca , Kira care le-au pus pe server;)
Multumesc!
-
Sallut , azi vreau sa va prezzint prima mea mapa.
Model:Motel - Casino
Obiecte:36
Obiecte: [pawn]CreateObject(10394,1498.32812500,-1631.12329102,126.59735107,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1)
CreateObject(16006,1515.04309082,-1626.62243652,123.91766357,0.00000000,0.00000000,180.63439941); //object(ros_townhall) (1)
CreateObject(7289,1483.94140625,-1646.03417969,128.82276917,0.00000000,0.00000000,0.00000000); //object(casinoblock2_dy) (1)
CreateObject(8537,1508.99365234,-1634.84082031,131.17356873,0.00000000,0.00000000,0.00000000); //object(tikisign02_lvs) (1)
CreateObject(8537,1508.76379395,-1618.67675781,131.17356873,0.00000000,0.00000000,0.00000000); //object(tikisign02_lvs) (2)
CreateObject(7313,1507.79565430,-1627.05908203,133.76411438,0.00000000,0.00000000,274.64562988); //object(vgsn_scrollsgn01) (1)
CreateObject(3110,1473.79516602,-1631.24768066,123.91766357,0.00000000,0.00000000,111.15942383); //object(md_billbolaeb) (1)
CreateObject(2693,1506.56542969,-1614.71630859,124.62683868,0.00000000,0.00000000,272.66064453); //object(cj_banner11) (1)
CreateObject(2693,1506.35974121,-1613.19946289,124.62683868,0.00000000,0.00000000,272.65869141); //object(cj_banner11) (2)
CreateObject(17578,1504.29187012,-1624.87731934,130.27651978,0.00000000,0.00000000,270.67565918); //object(liquorstore02_lae2) (1)
CreateObject(2714,1507.54406738,-1626.75415039,132.71009827,0.00000000,0.00000000,278.61560059); //object(cj_open_sign_2) (1)
CreateObject(2714,1507.54406738,-1626.74926758,133.23645020,0.00000000,0.00000000,278.61328125); //object(cj_open_sign_2) (2)
CreateObject(2714,1507.54431152,-1626.77185059,132.28958130,0.00000000,0.00000000,278.61328125); //object(cj_open_sign_2) (3)
CreateObject(3521,1508.43408203,-1642.12976074,125.47064209,0.00000000,0.00000000,270.67492676); //object(vgsn_rbstiff) (2)
CreateObject(7093,1514.93798828,-1620.90197754,143.92918396,0.00000000,0.00000000,280.60058594); //object(weddingsifgn1) (1)
CreateObject(6986,1512.65466309,-1633.82714844,148.00062561,0.00000000,0.00000000,0.00000000); //object(vgngamblsign1) (1)
CreateObject(7315,1494.62426758,-1609.77783203,144.16160583,0.00000000,0.00000000,91.30950928); //object(vgsn_blucasign) (1)
CreateObject(3521,1508.10314941,-1642.14819336,125.67064667,0.00000000,0.00000000,270.67016602); //object(vgsn_rbstiff) (3)
CreateObject(7666,1514.67309570,-1621.85437012,135.98831177,0.00000000,0.00000000,15.87988281); //object(vgswlcmsign2) (1)
CreateObject(8412,1484.09326172,-1645.61657715,128.59527588,0.00000000,0.00000000,274.64562988); //object(wddngchplsign_lvs) (1)
CreateObject(8644,1507.87622070,-1627.03479004,137.30062866,0.00000000,0.00000000,23.81982422); //object(exclbrsign03_lvs) (1)
CreateObject(11395,1478.16748047,-1613.33203125,131.98808289,0.00000000,0.00000000,352.06005859); //object(corvinsign_sfse) (1)
CreateObject(14467,1503.51293945,-1618.92663574,126.65145874,0.00000000,0.00000000,266.70568848); //object(carter_statue) (1)
CreateObject(14467,1502.53234863,-1635.11462402,126.65145874,0.00000000,0.00000000,266.70410156); //object(carter_statue) (2)
CreateObject(14637,1484.33312988,-1645.30200195,125.84402466,0.00000000,0.00000000,85.35449219); //object(triad_dragon) (1)
CreateObject(18244,1484.22656250,-1642.62768555,123.91766357,0.00000000,0.00000000,178.64941406); //object(cuntw_stwnmotsign1) (1)
CreateObject(1859,1479.71191406,-1643.28515625,123.78801727,0.00000000,0.00000000,0.00000000); //object(pkr_chp_med04) (1)
CreateObject(1337,1502.22949219,-1620.64648438,124.41766357,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5)
CreateObject(14582,1495.79248047,-1618.89111328,127.40179443,0.00000000,0.00000000,326.25524902); //object(mafiacasinobar1) (1)
CreateObject(14582,1498.80627441,-1639.35729980,127.40179443,0.00000000,0.00000000,57.56469727); //object(mafiacasinobar1) (2)
CreateObject(16152,1483.37475586,-1620.48828125,123.91766357,0.00000000,0.00000000,272.66064453); //object(ufo_booths) (1)
CreateObject(16152,1482.71875000,-1638.39050293,123.91766357,0.00000000,0.00000000,272.65869141); //object(ufo_booths) (2)
CreateObject(16151,1474.46533203,-1630.14868164,123.91766357,0.00000000,0.00000000,183.33630371); //object(ufo_bar) (1)
CreateObject(16152,1483.40588379,-1624.12414551,123.91766357,0.00000000,0.00000000,272.66064453); //object(ufo_booths) (3)
CreateObject(16152,1483.22680664,-1635.14550781,123.91766357,0.00000000,0.00000000,272.65869141); //object(ufo_booths) (4)
CreateObject(1455,1497.13391113,-1628.68627930,123.98934937,0.00000000,0.00000000,0.00000000); //object(dyn_glass) (1)[/pawn]
Locatie: Deasupra orasului LosSantos
Coordonate: 1497.13391113,-1628.68627930,123.98934937
Durata: o ora
Nu e plagiat deci sa nu va aud.
(Optional)O comanda de teleport: [pawn]if(strcmp(cmd, "/dutecasino", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 2)
{
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1497.13391113,-1628.68627930,123.98934937);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, 1497.13391113,-1628.68627930,123.98934937);
}
SendClientMessage(playerid, COLOR_DBLUE, " Bun venit la Casino !");
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Admin %s s-a teleportat la casino.", sendername);
GoToLog(string);
ABroadCast(COLOR_YELLOW,string,1);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not autorized to use this command !");
}
}
return 1;
}[/pawn]
Va rog datimi si mie o mapa cu un interior de casino ca sa pun la Mapa mea.
-
Dami linia 11197 din GM si cea dea supra si de dedesupt.
-
Nu e lucrarea mea?Esti tu cam but inseamna eu am facut dar la prosti na ice sa le ceri :|
Viteza mai mare pe masini
in Arhivă probleme
Posted
Dar nu copii "Viata Romaneasca" , vreau sa-mi fac un infernus cu viteza ... si componente la masini diferite