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Posts posted by Users

  1. Sallut , am incecat sa adaug si eu SetVehicleVelocity pe un infernus si nu mi-a reusit deoarece imi da ca nu gaseste SetVehicleVelocity.

    Cand am incercat sa adaug pe toate modelurile de infernus dupa server si se compileaza fara eroare.

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
        if(newkeys & 4)// <- ALT, 1 pt CTRL
        {
            if(GetPlayerState(playerid) == 2)
            {
                new veid = GetPlayerVehicleID( playerid );
                if(GetVehicleModel( veid ) == 411) //infernus
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehicleVelocity(veid,X,Y,Z);
                    SetVehicleVelocity(veid,X * 1.3, Y * 1.3, Z * 1.3);
                }
            }
        }
    }

    Va rog spunetimi si mie cum pot adauga doar pe o singura masina nu pe toate modelurile.

  2. 1. Ia ultima versiune a serverului de SA:MP: 0.3c R5. ( samp-server, a-npc, announce si pawno )

    De unde pot lua?

    2. Ia ultima versiune a streamerului, si include si plugin, si compileaza-l.

    3. Compileaza-ti toate celelalte scripturi.

    Am facut deja asta , dar tot nu apar cum trebuie.

  3. Nume : Casino+Parcare

    Tip:FS+MAP

    Poze : http://img692.imageshack.us/slideshow/webplayer.php?id=samp004gl.png

    Comenzi : le gasiti pe toate la /ch (Casino Help)

    Download :[download] http://www.girlshare.ro/2720793.9[/download]

    Pastebin : [download]http://pastebin.com/73pAs95w[/download]

    Informatii pentru Newbie : iei arhiva , o dezarhivezi in folderul filterscript din Server , intri in server.cfg si la linia unde scrie FilterScripts adaugi la urma Casino+Garaj

    Este facut de mine deci sa nu aud : Plagiatorule , Copiatorule.

    NU ESTE PRIMA MEA MAPA SAU FS!

  4. [pawn]CMD:color( playerid, params[ ] )

    {

            new Colour, colour[ 24 ];

                    return SendClientMessage( playerid, COLOR_RED, "Colours: 0 = Black | 1 = White | 2 = Red | 3 = Orange | 4 = Yellow | 5 = Green | 6 = Blue | 7 = Purple | 8 = Brown" );

    switch (Colour) {

                    case 0: { SetPlayerColor( playerid, 0x000000AA ); colour = "Black"; }

                    case 1: { SetPlayerColor( playerid, 0xFFFFFFAA ); colour = "White"; }

                    case 2: { SetPlayerColor( playerid, 0xE60000AA ); colour = "Red"; }

                    case 3: { SetPlayerColor( playerid, 0xFF5500AA ); colour = "Orange"; }

                    case 4: { SetPlayerColor( playerid, 0xFFFF00AA ); colour = "Yellow"; }

                    case 5: { SetPlayerColor( playerid, 0x00FF00AA ); colour = "Green"; }

                    case 6: { SetPlayerColor( playerid, 0x0000BBAA ); colour = "Blue"; }

                    case 7: { SetPlayerColor( playerid, 0x800080AA ); colour = "Purple"; }

                    case 8: { SetPlayerColor( playerid, 0xA52A2AAA ); colour = "Brown"; } }

        return 1;

    }[/pawn]

    SAU:

    [pawn] if(strcmp(cmd, "/color", true) == 0)

    {

            new Colour, colour[ 24 ];

                    return SendClientMessage( playerid, COLOR_RED, "Colours: 0 = Black | 1 = White | 2 = Red | 3 = Orange | 4 = Yellow | 5 = Green | 6 = Blue | 7 = Purple | 8 = Brown" );

    switch (Colour) {

                    case 0: { SetPlayerColor( playerid, 0x000000AA ); colour = "Black"; }

                    case 1: { SetPlayerColor( playerid, 0xFFFFFFAA ); colour = "White"; }

                    case 2: { SetPlayerColor( playerid, 0xE60000AA ); colour = "Red"; }

                    case 3: { SetPlayerColor( playerid, 0xFF5500AA ); colour = "Orange"; }

                    case 4: { SetPlayerColor( playerid, 0xFFFF00AA ); colour = "Yellow"; }

                    case 5: { SetPlayerColor( playerid, 0x00FF00AA ); colour = "Green"; }

                    case 6: { SetPlayerColor( playerid, 0x0000BBAA ); colour = "Blue"; }

                    case 7: { SetPlayerColor( playerid, 0x800080AA ); colour = "Purple"; }

                    case 8: { SetPlayerColor( playerid, 0xA52A2AAA ); colour = "Brown"; } }

        return 1;

    }[/pawn]

    Nu se cer scripturi dar na .. uite fara dialogreponse , folosesti doar /color 1/2/3/4/5...

    NU este facuta de mine comanda!!!

  5. "copiile" mai tineti gura sau daca nu vreu baga degetu' in fund si vezi ce iese pe ochi.... dc tot trebuie tu sa comentezi ? adica zici ca nu il critici si mai jos un rand il faci " un nimic si un copiator" dc te crezi tu asa mare si tare ? sa sti ca criticile tale nu isi au rostul

    cat espre fs imi place bravo 10/10 deja il folosesc doar ca am schimbat culorile si limba :P

    Mz de tot ce ai spus + ca daca schimbi culorile nu ma doare dar sa pastrezi creditele sa nu il iei un numele tau :D


    • Varza:-j, habar nu ai scripting.(Nu ca sunt eu mare scripter :)) )
    • Ce nu intelegi? Nu mai copia din moduri RP sau de unde copiezi tu ... Fs-Uri.
    • Crezi ca daca adaugi in FilterScript pAdmin are vroe legatura cu ce-l din GameMode(daca asa foloseste jucatorul) ?=))(Sau altele) :))
    • Daca faceai sa se salveze(Dar nu sti).
    • Aiurea tot(Ce sa mai zici de dezordinea din el = )) )
    • S.A.M.D.

    te mai dai mult mare .... nu iti convine pleaca cum ceilalti dau 4/5 si tu marele scripter vii sa ma critici?

    @GooD

    P.S: Semana foarte mult ca la Viata Romaneasca.

    Da asa este deoarece nu mai stiam ce sa pun la comenzi.

    Nu este de la mine din FS eroarea , nu stiu de la ce este

  6. Salut , am creat un sistem de Premium cu care poti beneficia de unele comenzi folositoare pentru RPG.

    V 1.0

    Comenzile pentru cei care au premium sunt:

    /fv (pentru a repara orce masina in care esti)

    /respawn (pentru a-ti da respawn)

    /neon (pentru a pune neon)

    /parme (un set de arme)

    /duteinls

    /duteinlv

    /duteinsf

    /p (chatul in care vorbesc doar cei cu premium)

    Comenzile pentru admini:

    /makepremium id levelpremium(1,2,3)

    Download: http://www.girlshare.ro/2672215.7 (Downloadati dinou ca uitasem sa fac sa ramana gradul)

    Credite:

    Mihai_Marius (pentru unele comenzi)

    xxSPEEDYxx (pentru comanda /respawn)

    Echipa sa-mp.com si sa-mp.ro (pentru unele idei de comenzi luate ici de colo)

    O sa creez si V 2.0 cand oi mai avea idei ce sa mai adaug.

    Edit by -=[Vyorel]=-: Am adaugat prefixul la titlu.

  7. 1/5 pentru ca te-ai chinuit sa copiezi...sistemu asta il gasesti identic in VL-RP...ah da pentru informatia ta sunt unu care a jucat pe Viata Romaneasca (server actual in LV si cineva a reusit sa fure gm-ul) si toate atm-urile sunt in aceeasi pozitie ca pe VR deci nu mai incerca sa minti lumea pe aici

    Nu mint lumea :) , este adevarat au aceleasi pozitii ca pe VR , GM nu e furat e facut de mine identic :).

  8. Da e facut de mine , multumesc pentru note mari/mici.

    Si am folosit aia pentru ca asa trebuie ... ca sa iti retina banii dupa relog ... adik asa cred sunt inca newbie.

    Si sunt multi care editeaza GM-uri downloadate dupa sa-mp.ro/forum sectiunea Salonul Scripturilor care nu au ATM , si sa nu se mai chinuie sa puna

  9. Sallut , am creat un sistem de ati depozita banii prin atm.

    Atm-urile se afla in LV la : Langa magazinul dupa strada principala , langa spital , langa gara vizavi cu mafia aia mare , pe langa piramida.

    Comenzi:

    /scoate (pentru a scoate banii daca ii ai)

    /depozitare (pentru a epozita banii din mana in ATM)

    /credit (pentru a afla cat credit ai)

    Download: http://www.girlshare.ro/2660795.5

  10. [pawn]//-----------------------------------editstat---------------------------------------

    if(strcmp(cmd, "/setstat", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");

    SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount");

    SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank");

    SendClientMessage(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 avocat |14 Fixer |15 News |16 Jack |17 Drug");

    SendClientMessage(playerid, COLOR_GRAD2, "|18 Sex |19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 VehKey3");

    return 1;

    }

    giveplayerid = ReturnUser(tmp);

                if(IsPlayerConnected(giveplayerid))

        {

            if(giveplayerid != INVALID_PLAYER_ID)

            {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");

    SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount");

    SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank");

    SendClientMessage(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 avocat |14 Fixer |15 News |16 Jack |17 Drug");

          SendClientMessage(playerid, COLOR_GRAD2, "|18 Sex |19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 VehKey3");

    return 1;

    }

    new stat;

    stat = strval(tmp);

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]");

    SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount");

    SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank");

    SendClientMessage(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 avocat |14 Fixer |15 News |16 Jack |17 Drug");

        SendClientMessage(playerid, COLOR_GRAD2, "|18 Sex |19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 VehKey3");

    return 1;

    }

    new amount;

    amount = strval(tmp);

    if (PlayerInfo[playerid][pAdmin] >= 1337)

    {

    switch (stat)

    {

    case 1:

    {

    PlayerInfo[giveplayerid][pLevel] = amount;

    format(string, sizeof(string), "  The Player Was Set To Level %d", amount);

    }

    case 2:

    {

    PlayerInfo[giveplayerid][pSHealth] = amount;

    format(string, sizeof(string), "  The Player Was Set To %d Spawnhealth ", amount);

    }

    case 3:

    {

    PlayerInfo[giveplayerid][gPupgrade] = amount;

    format(string, sizeof(string), "  The Player Was Set To %d Upgrade Points", amount);

    }

    case 4:

    {

    PlayerInfo[giveplayerid][pModel] = amount;

    format(string, sizeof(string), "  The Player Was Set To Model %d", amount);

    }

    case 5:

    {

    PlayerInfo[giveplayerid][pAccount] = amount;

    format(string, sizeof(string), "  The Player Account Was Set To $%d", amount);

    }

    case 6:

    {

    PlayerInfo[giveplayerid][pPnumber] = amount;

    format(string, sizeof(string), "  The Player Phone Number Was Set To %d", amount);

    }

    case 7:

    {

    PlayerInfo[giveplayerid][pExp] = amount;

    format(string, sizeof(string), "  The Player Respect Points Were Set To %d", amount);

    }

    case 8:

    {

    PlayerInfo[giveplayerid][pPhousekey] = amount;

    format(string, sizeof(string), "  The Player House Key Was Set To %d", amount);

    }

    case 9:

    {

    PlayerInfo[giveplayerid][pPbiskey] = amount;

    format(string, sizeof(string), "  The Player Business Key Was Set To %d", amount);

    }

    case 10:

    {

    PlayerInfo[giveplayerid][pDonateRank] = amount;

    format(string, sizeof(string), "  The Player DonateRank Was Set To %d", amount);

    }

    case 11:

    {

    PlayerInfo[giveplayerid][pFMember] = amount;

    format(string, sizeof(string), "  The Player Family Member Was Set To %d", amount);

    }

    case 12:

    {

    PlayerInfo[giveplayerid][pDetSkill] = amount;

    format(string, sizeof(string), "  The Player Detective Skill Set To %d", amount);

    }

    case 13:

    {

    PlayerInfo[giveplayerid][pLawSkill] = amount;

    format(string, sizeof(string), "  The Player avocat Skill Set To %d", amount);

    }

    case 14:

    {

    PlayerInfo[giveplayerid][pMechSkill] = amount;

    format(string, sizeof(string), "  The Player Mecanic Skill Set To %d", amount);

    }

    case 15:

    {

    PlayerInfo[giveplayerid][pNewsSkill] = amount;

    format(string, sizeof(string), "  The Player News Reporter Skill Set To %d", amount);

    }

    case 16:

    {

    PlayerInfo[giveplayerid][pJackSkill] = amount;

    format(string, sizeof(string), "  The Player Car Jacker Skill Set To %d", amount);

    }

    case 17:

    {

    PlayerInfo[giveplayerid][pDrugsSkill] = amount;

    format(string, sizeof(string), "  The Player Drug Dealer Skill Set To %d", amount);

    }

    case 18:

    {

    PlayerInfo[giveplayerid][pSexSkill] = amount;

    format(string, sizeof(string), "  The Player Sex Skill Set To %d", amount);

    }

    case 19:

    {

    PlayerInfo[giveplayerid][pBoxSkill] = amount;

    format(string, sizeof(string), "  The Player Box Skill Set To %d", amount);

    }

    case 21:

    {

        PlayerInfo[giveplayerid][pPcarkey] = amount;

        format(string, sizeof(string), "  The Player VehKey1 Set To %d", amount);

    }

    case 22:

    {

        PlayerInfo[giveplayerid][pPcarkey2] = amount;

        format(string, sizeof(string), "  The Player VehKey2 Set To %d", amount);

    }

    case 23:

    {

        PlayerInfo[giveplayerid][pPcarkey3] = amount;

        format(string, sizeof(string), "  The Player VehKey3 Set To %d", amount);

    }

    case 77:

    {

    PlayerInfo[giveplayerid][pJob] = amount;

    format(string, sizeof(string), "  The Player Job Set To %d", amount);

    }

    case 88:

    {

    PlayerInfo[giveplayerid][pContractTime] = amount;

    format(string, sizeof(string), "  The Player Job Contract Time Set To %d", amount);

    }

    default:

    {

    format(string, sizeof(string), "  Invalid Stat Code", amount);

    }

    }

    SendClientMessage(playerid, COLOR_GRAD1, string);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

    }

    }//not valid id

    }//not connected

    }

    return 1;

    }[/pawn]

    Uite setstat

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