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Deejaybwg

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Posts posted by Deejaybwg

  1. C:\Documents and Settings\Dani\Desktop\Raven's Roleplay 1\gamemodes\larp.pwn(16932) : warning 217: loose indentation
    C:\Documents and Settings\Dani\Desktop\Raven's Roleplay 1\gamemodes\larp.pwn(16953) : warning 217: loose indentation
    [/quote]Liniile 16932 si 16953 nu sunt asezate corect.
    
    Posteaza liniile.

  2. Ai LuxAdminul in GM no? Atunci de ce mai folosesti:

    public BuridgeConnect(playerid)
    {
        GetPlayerName(playerid, pname12, sizeof(pname12));
        format(BurridgeScore, sizeof(BurridgeScore), "/Saver/%s.ini",pname12);
        if(!dini_Exists(BurridgeScore)) {
            dini_Create(BurridgeScore);
            dini_IntSet(BurridgeScore, "Score", 0);
            dini_IntSet(BurridgeScore, "Money", 0);
            SetPlayerScore(playerid, dini_Int(BurridgeScore, "Score"));
            SetPlayerMoney(playerid, dini_Int(BurridgeScore, "Money"));
        }
        else {
            SetPlayerScore(playerid, dini_Int(BurridgeScore, "Score"));
            SetPlayerMoney(playerid, dini_Int(BurridgeScore, "Money"));
        }
        return 1;
    }
    

    ? ...

    Incearca sa postezi pe .com ... poate ei stiu ... sau :-??

    PS. - OnPlayerConnect mi se pare in regula ...

    Nu il am in GM.
  3. ce valoare are ping_max_exceeds?

    #define PING_MAX_EXCEEDS 4

    [pawn]public BuridgeConnect(playerid)

    {

        GetPlayerName(playerid, pname12, sizeof(pname12));

        format(BurridgeScore, sizeof(BurridgeScore), "/Saver/%s.ini",pname12);

        if(!dini_Exists(BurridgeScore)) {

            dini_Create(BurridgeScore);

            dini_IntSet(BurridgeScore, "Score", 0);

            dini_IntSet(BurridgeScore, "Money", 0);

            SetPlayerScore(playerid, dini_Int(BurridgeScore, "Score"));

            SetPlayerMoney(playerid, dini_Int(BurridgeScore, "Money"));

        }

        else {

            SetPlayerScore(playerid, dini_Int(BurridgeScore, "Score"));

            SetPlayerMoney(playerid, dini_Int(BurridgeScore, "Money"));

        }

        return 1;

    }[/pawn]

  4. Dialogul de login din LuxAdmin, de ce nu poate fi mutat de la OnPlayerRequestSpawn la OnPlayerConnect ?

    Dialogul :

    	// Request Login
    	if(ServerInfo[MustLogin] == 1 && AccInfo[playerid][Registered] == 1 && AccInfo[playerid][LoggedIn] == 0 && (!IsPlayerNPC(playerid))){
     	SendClientMessage(playerid,lightred,"{FFAF00}Server:{FFFFFF} Esti inregistrat. Te rog logheaza-te. {FFAF00} | /"#LoginCommand" [Password]");
    	return 0;
    	}
    	#endif
    	return 1;
    	}
    
    Si toata functia :
    public OnPlayerRequestSpawn(playerid)
    {
    	// Request Register
    	#if USE_DIALOGS == false
    	if(AccInfo[playerid][Registered] == 0 && ServerInfo[MustRegister] == 1 && (!IsPlayerNPC(playerid))){
    	SendClientMessage(playerid,lightred,"{FFAF00}Server: {FFFFFF}Nu esti inregistrat. Te rog inregistreaza-te. {FFAF00} | /"#RegisterCommand" [Password]");
    	return 0;
    	}
    	// Request Login
    	if(ServerInfo[MustLogin] == 1 && AccInfo[playerid][Registered] == 1 && AccInfo[playerid][LoggedIn] == 0 && (!IsPlayerNPC(playerid))){
     	SendClientMessage(playerid,lightred,"{FFAF00}Server:{FFFFFF}Esti inregistrat. Te rog logheaza-te. {FFAF00} | /"#LoginCommand" [Password]");
    	return 0;
    	}
    	#endif
    	return 1;
    	}

    Am incercat sa mut si dialogul Register, dar degeaba, tot imi da multe erori.

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