DanielG
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Everything posted by DanielG
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Sau daca nu iti mai aduci aminte unde ai modificat ultima data foloseste http://www.sa-mp.ro/forum/index.php/topic,13242.0.html
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Salut , Am incercat sa schimb streamerul de pe server si am primit in serverlog "[23:00:55] *** Streamer Plugin: Error obtaining native addresses" Ma puteti ajuta va rog ?
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Mersi mult Farse , uite ce zice pluginul in log [crashdetect]: gamemodes\GM.amx does not contain debug information
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hmmm am colorat doar textul ...si chestii de acestea
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scriptfiles si log sunt inregula.Alte pareri ?
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Salutare Am o problema cu serverul meu de sa-mp.De fiecare data cand intru pe el , se restarteaza dupa cateva minute.Ma puteti ajuta?
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Ai prea multe FS'uri cred , incearca sa mai scoti din ele
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posteaza linia 2897
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dar merge si pentru 0.3c ?
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uite [pawn]if(listitem == 0) { PlayerInfo[playerid][pLente] = 19006; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 1) { PlayerInfo[playerid][pLente] = 19007; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 2) { PlayerInfo[playerid][pLente] = 19008; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 3) { PlayerInfo[playerid][pLente] = 19009; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 4) { PlayerInfo[playerid][pLente] = 19010; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 5) { PlayerInfo[playerid][pLente] = 19011; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 6) { PlayerInfo[playerid][pLente] = 19012; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 7) { PlayerInfo[playerid][pLente] = 19013; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 8) { PlayerInfo[playerid][pLente] = 19014; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 9) { PlayerInfo[playerid][pLente] = 19015; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 10) { PlayerInfo[playerid][pLente] = 19016; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 11) { PlayerInfo[playerid][pLente] = 19017; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 12) { PlayerInfo[playerid][pLente] = 19018; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 13) { PlayerInfo[playerid][pLente] = 19019; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 14) { PlayerInfo[playerid][pLente] = 19020; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 15) { PlayerInfo[playerid][pLente] = 19021; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 16) { PlayerInfo[playerid][pLente] = 19022; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 17) { PlayerInfo[playerid][pLente] = 19023; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 18) { PlayerInfo[playerid][pLente] = 19024; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 19) { PlayerInfo[playerid][pLente] = 19025; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 20) { PlayerInfo[playerid][pLente] = 19026; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 21) { PlayerInfo[playerid][pLente] = 19027; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 22) { PlayerInfo[playerid][pLente] = 19028; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 23) { PlayerInfo[playerid][pLente] = 19029; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 24) { PlayerInfo[playerid][pLente] = 19030; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 25) { PlayerInfo[playerid][pLente] = 19031; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 26) { PlayerInfo[playerid][pLente] = 19032; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 27) { PlayerInfo[playerid][pLente] = 19033; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 28) { PlayerInfo[playerid][pLente] = 19034; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); } if(listitem == 29) { PlayerInfo[playerid][pLente] = 19035; SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); }[/pawn]
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Salutare Am facut o comanda de atasat obiecte de player cu functia SetPlayerAttachedObject Problema este ca de fiecare data cand dau obiectul nu sta mai mult de 1 secunda si dispare Ma puteti ajuta va rog ?
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Nu imi trebuie acel FS ;;)
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Buna , am o problema cu serverul meu de stunt Am o comanda /ochelari si care merge pentru fiecare skin .Problema este cand ma duc intrun 24/7 si cumpar ochelari nu imi pune ochelarii doar daca sunt intr'o masina/motor.Ma puteteti ajuta sa fac sa mearga si cand playerul nu este in masina ? Comanda : [pawn]if(strcmp(cmd, "/ochelari", true) == 0) { new skin = GetPlayerSkin(playerid); if(PlayerInfo[playerid][pLente] == 0) return SendClientMessage(playerid, COLOR_GREY, " Nu ai ochelari."); if(LPuestos[playerid] == 0) { if(ConCas[playerid] == 0) { SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]); format(string,sizeof(string),"* %s isi pune ochelarii.",NombreEx(playerid)); ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); LPuestos[playerid] = 1; return 1; } return SendClientMessage(playerid, COLOR_GREY, " Mai intai scoate casca (/casca)"); } else { if(ConCas[playerid] == 0) { RemovePlayerAttachedObject(playerid, 1); format(string,sizeof(string),"* %s isi scoate ochelarii.",NombreEx(playerid)); ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); LPuestos[playerid] = 0; return 1; } return SendClientMessage(playerid, COLOR_GREY, " Mai intai scoate casca (/casca)"); } }[/pawn]
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[0.3c]Cum schimbi xStreamer cu Incognito's Streamer
DanielG replied to IstuntmanI's topic in Tutoriale
Mersi mult , aveam nevoie :) -
Salutare, Imi puteti spune cum s-a faca sa fie boxul de la textdraw ca in imagine , iar pozitia lui sa fie in centru ? Multumesc mult :)