Jump to content

Beside

Membru
  • Posts

    19
  • Joined

  • Last visited

    Never

Beside's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Gata am gasit problema era in numarul de caractere la parola. TC
  2. Iar am problema cu Login..Daca intra cnv sa se inregistreze iar apoi login zice wrong password..in unele cazuri merge sa te inregistrezi si login iar majoritatea nu...ce poate sa aiba? Pls need help! public OnPlayerRequestClass(playerid, classid) { if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1) { if (gPlayerAccount[playerid] != 0) { gPlayerAccount[playerid] = 1; new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); new lastlogin[64]; lastlogin = PlayerInfo[playerid][pLastLogin]; format(loginstring,sizeof(loginstring),"{BECBFC}Welcome back, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account. \n\n{FFFFFF}* Last Login: %s *",loginname,lastlogin); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); } else { gPlayerAccount[playerid] = 0; new regstring[256]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}! \n\nThis name is not registered so please register with entering a password below.\n\n{C11B17}You should choose a strong password, between 6 and 32 characters.",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit"); } SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0); PlayerInfo[playerid][pModel] = Peds[classid][0]; } return 1; } public SetupPlayerForClassSelection(playerid) { SCM(playerid, COLOR_CRS3, "** Nu poti sa-ti schimbi hainele"); } ------------------------------------------------------------------- public OnPlayerRegister(playerid, password[]) { if(IsPlayerConnected(playerid)) { new string3[64]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), "Users/%s.ini", playername3); new File: hFile = fopen(string3, io_write); if (hFile) { strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255); new var[64]; format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var); PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid); format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var); format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var); format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var); format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var); format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var); format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var); format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var); format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var); format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var); format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var); format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var); format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var); format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var); format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var); format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var); format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var); format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var); format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var); format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var); format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var); format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var); format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var); format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var); format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var); format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var); format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var); format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var); format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var); format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var); format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var); format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var); format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var); format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var); format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var); format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var); format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var); format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var); format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var); format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var); format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var); format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var); format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var); format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var); format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var); format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var); format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var); format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var); format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var); GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]); format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var); format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var); format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var); format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var); format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var); format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var); format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var); format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var); format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var); format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var); format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var); format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var); format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var); format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var); format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var); if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0)) { PlayerInfo[playerid][pPos_x] = 1684.9; PlayerInfo[playerid][pPos_y] = -2244.5; PlayerInfo[playerid][pPos_z] = 13.5; } if(Spectate[playerid] != 255) { PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx]; PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy]; PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz]; PlayerInfo[playerid][pInt] = Unspec[playerid][sPint]; PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal]; } format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var); format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var); format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var); format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var); format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var); format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var); format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var); format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var); format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var); format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var); format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var); format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var); format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var); format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var); format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var); format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var); format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var); format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var); format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var); format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var); format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var); format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var); format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var); format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var); format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var); format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var); format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var); format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var); format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var); format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var); format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var); format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var); format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var); format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var); format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var); format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var); format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var); format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var); format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var); format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var); format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var); format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var); format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var); format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var); format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var); format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var); format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var); format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var); format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var); format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var); format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var); format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var); format(var, 64, "CarWarnings=%d\n",PlayerInfo[playerid][pCarWarns]);fwrite(hFile, var); format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var); format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var); format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var); format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var); format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var); format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var); format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var); format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var); format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var); format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var); format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var); format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var); format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var); format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var); format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var); format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var); format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var); format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var); format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var); fclose(hFile); new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account.\n",loginname); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1742.83, -1862.27, 13.57); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); } } return 1; } ---------------------------------------------------------------------------------------------------------------------------------- public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[128]; new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); format(string2, sizeof(string2), "Users/%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremiumAccount] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pOrigin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); } if( strcmp( key , "Moto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoto] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "MatsLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); } if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); } if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); } if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); } if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); } if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); } if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); } if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); } if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); } if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); } if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); } if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); } if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); } if( strcmp( key , "Punish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); } if( strcmp( key , "Fwarn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFwarn] = strval( val ); } if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); } if( strcmp( key , "CarWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarWarns] = strval( val ); } if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpeedo] = strval( val ); } if( strcmp( key , "AlarmCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarm] = strval( val ); } if( strcmp( key , "AlarmMoto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarmm] = strval( val ); } if( strcmp( key , "Helmet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelmet] = strval( val ); } if( strcmp( key , "Glasses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGlasses] = strval( val ); } if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); } if( strcmp( key , "FlyLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicS] = strval( val ); } if( strcmp( key , "BoatLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLicS] = strval( val ); } if( strcmp( key , "GunLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLicS] = strval( val ); } if( strcmp( key , "MatsLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLicS] = strval( val ); } if( strcmp( key , "Parked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pParked] = strval( val ); } if( strcmp( key , "BankPin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankPin] = strval( val ); } if( strcmp( key , "BankCard" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankCard] = strval( val ); } if( strcmp( key , "Card" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCard] = strval( val ); } if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); } if( strcmp( key , "AFKTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFKtime] = strval( val ); } if( strcmp( key , "RegisterDate" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pRegistredDate], val, 0, strlen(val)-1, 255); } if( strcmp( key , "LastLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Canistra" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCanistra] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Password doesn't match your name!\n\nPlease reenter your password below to login to your account.",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); fclose(UserFile); gPlayerLogTries[playerid] += 4; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } //PlayerInfo[playerid][pAdjustable] = 0; SafeResetPlayerMoney(playerid); ConsumingMoney[playerid] = 1; SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 3; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 100.0; PlayerInfo[playerid][pPos_x] = 1612.3240; PlayerInfo[playerid][pPos_y] = -2330.1670; PlayerInfo[playerid][pPos_z] = 13.5469; PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 135; new randphone = 1000 + random(9999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pCar] = 999; PlayerInfo[playerid][pMoto] = 9999; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pAccount] = 50000; PlayerInfo[playerid][pCard] = 0; PlayerInfo[playerid][pReg] = 1; SafeGivePlayerMoney(playerid, 500000); new string[256]; new d,m,y; getdate(y,m,d); format(string,sizeof(string), "%d/%d/%d",d,m,y); strmid(PlayerInfo[playerid][pRegistredDate], string, 0, strlen(string), 255); } if(PlayerInfo[playerid][pLevel] == -999) //autoban { Ban(playerid); } else if(PlayerInfo[playerid][pCK] > 0) { Kick(playerid); } format(string2, 256, "** %s has joined the server !", playername2); SendClientMessageToAll(0x909090FF, string2); SendClientMessage(playerid, 0xFAFF40FF, "Welcome to TheOne RPG Server"); format(string2, sizeof(string2), "SERVER: Welcome %s!",playername2); SendClientMessage(playerid, COLOR_WHITE,string2); new string[256]; new dd,mm,yy; new ore,mn,sec; getdate(yy,mm,dd); gettime(ore,mn,sec); format(string,sizeof(string), "%d/%d/%d %d:%d:%d",dd,mm,yy,ore,mn,sec); strmid(PlayerInfo[playerid][pLastLogin], string, 0, strlen(string), 255); gPlayerLogged[playerid] = 1; SpawnPlayer(playerid); if (PlayerInfo[playerid][pPremiumAccount] == 1) { SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user. "); } if (PlayerInfo[playerid][pAdmin] > 1) { format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]); SendClientMessage(playerid, COLOR_WHITE,string2); } if(PlayerInfo[playerid][pWatch] == 1) { SetPlayerAttachedObject( playerid, 0, 19041, 5, 0.000000, -0.007722, -0.011143, 9.279358, 270.517852, 190.637268, 1.000000, 1.000000, 1.000000 ); return 1; } printf("%s has logged in.",playername2); // Reset the FirstSpawn variable SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid); SetTimerEx("UnsetFirstSpawn1", 5000, false, "i", playerid); // Unset Crash SetTimerEx("UnsetCrash", 5000, false, "i", playerid); SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } if(PlayerInfo[playerid][pCrashed] == 0) { format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", playername2); } else { format(tmp2, sizeof(tmp2), "~p~Crashed...~n~~w~Returning where you been"); } DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 1); } return 1; }
  3. Am facut intrari la HQ-uri cu ,,enter'' (OnPlayerKeyStateChange) sa intri merge dar sa iesi nu merge am pus coordonatele tot corect,am incercat cu /enter si aceias problema...nu merge sa eis din hq... La alte interioare merge sa ies ca case/biz/city hall Ce poate fi?
  4. E de la 0... Gata am rezolvat Mersi TC
  5. Am o problema la login/register..cred ca e de la dialog.Prima data daca intru si ma loghez merge,daca inchid apoi incerc iaras mi arata ca password e gresita.Daca dau restart la server merge :| ma ajutati pls? //-----------------De la login... else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Password doesn't match your name!\n\nPlease reenter your password below to login to your account.",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); fclose(UserFile); gPlayerLogTries[playerid] += 4; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } //-----------------De la Onplayer Request class public OnPlayerRequestClass(playerid, classid) { if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1) { if (gPlayerAccount[playerid] != 0) { gPlayerAccount[playerid] = 1; new loginstring[500]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); new lastlogin[64]; lastlogin = PlayerInfo[playerid][pLastLogin]; format(loginstring,sizeof(loginstring),"{BECBFC}Welcome back, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account. \n\n{FFFFFF}* Last Login: %s *",loginname,lastlogin); ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); } else { gPlayerAccount[playerid] = 0; new regstring[256]; new regname[64]; GetPlayerName(playerid,regname,sizeof(regname)); format(regstring,sizeof(regstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}! \n\nThis name is not registered so please register with entering a password below.\n\n{C11B17}You should choose a strong password, between 6 and 32 characters.",regname); ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit"); } SetPlayerFacingAngle(playerid, 3.41); SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17); SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27); PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0); PlayerInfo[playerid][pModel] = Peds[classid][0]; } return 1; }
  6. Beside

    Adaugare Skip

    Nu e cine stie ce.. dar reusit:)) 7/10
  7. Aha, Mersi tare mult :-j
  8. Salut, am si eu o intrebare Cum pot sa fac atunci cand merg la un pickup sa nu dispara Adica, el dispare cand sunt pe el iar dupa cateva secunde ce am plecat dp el apare la loc Stie cineva cum fac sa nu dispara?
  9. Beside

    O intrebare

    Gata scz, dar mi-am dat seama cum trebuie sa fac:)
  10. Salut.. Am si eu o intrebare... Nu aveti idee cum pot sa fac, la o masina personala fac un sistem de asigurare de ex.. si cand distrug masina sa se mareasca pretul asigurari... :-?? cu 10$ sau stiu eu....? :)
  11. Da-mi id-ul tau prin PM, ca cred ca asa nu-mi dau seama:)
  12. Ma iti recomand sa te uiti din nou cate masini ai in gamemod cu "Addstaticveh .. " .. ca cred ca aici e problema!
  13. Atunci poate fi de la onplayerstatechange ceva..., daca nu, sorry nu te pot ajuta.Poate un scripter mai experimentat :)
  14. Si ce nu iti merge? nu ti se baga toate masinilE? sau ce /:) Edit: Sau vezi ca la " public OnPropUpdate() " ai ceva de genu .. idx = 184; while (idx < sizeof(CarInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d,%d,%d,%d\n", CarInfo[idx][cIDcar],// CarInfo[idx][cLocationx],// CarInfo[idx][cLocationy],// CarInfo[idx][cLocationz],// CarInfo[idx][cAngle],// CarInfo[idx][cColor1],// CarInfo[idx][cColor2],// CarInfo[idx][cOwner],// CarInfo[idx][cModel],// CarInfo[idx][cPrice],// CarInfo[idx][cPlate],// CarInfo[idx][cOwned],// CarInfo[idx][cLock],// CarInfo[idx][cDestroyed],// CarInfo[idx][cInsurancecar],// CarInfo[idx][cInsurancemoto]);// if(idx == 184) { file2 = fopen("Configs/cars.cfg", io_write); } else { file2 = fopen("Configs/cars.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; } schimba cu 184 -- 502 sau ce ai tu daca nu ai schimbat
  15. Vezi aici " public IsAnOwnableCar(vehicleid) " parca asa era functia la sistemu tau de masini.. public IsAnOwnableCar(vehicleid) { if(vehicleid >= 184 && vehicleid <= 233) //aici pui coordonatele tale:) { return 1; } return 0; }
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.