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Don.Capone
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Posts posted by Don.Capone
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dane sistemu de playday
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nice 5/5 imi plac modurile trucking :D
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pai vezi ca sunt fs(filterscripturi) gata facute. cauta pe google register sistem for samp. si gasesti acolo... unele au si instructiuni de instalare.
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parca este pe google pawn repair. sau daca nu intra cu notepad ++ si ala iti zice
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am oprobelma la un gm. cand dau compile imi da asta
[pawn]Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 11032 bytes
Code size: 1758168 bytes
Data size: 9213932 bytes
Stack/heap size: 16384 bytes; estimated max. usage=6070 cells (24280 bytes)
Total requirements:10999516 bytes[/pawn] si acum nu mai vad daca imi da erori la comenzile care le-amm facut. imi dau seama ca nu merge ceva pt ca comenzile nu functioneaza
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ai sters o } in plus
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am o intrebare. vad doar eu? daca da se poate face sa vada toti ?
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ai incercat de 2 ori ?
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Sx3r3" post="113763" timestamp="1330761049"]
MP3
• Unele posturi nu merg 2 nu merge
• Altceva sper sa va placa pe servere RP
Download
http://www.mediafire.com/?6km385kklj3m41l
cu cine ai facut romana ? nu am priceput nimic din ce ai zis.
trebuie o descriere daca tot postezi. pune care sunt comenzile etc.
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pai sunt 26 de obiecte cum sa nu fie saracacioasa ?
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cam pustie 3/5
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nu ai definit PlayAudioStreamForPlayer StopAudioStreamForPlayer DIALOG_STYLE_PASSWORD
baga in gm
[pawn]#define DIALOG_STYLE_PASSWORD[/pawn]
[pawn]#define PlayAudioStreamForPlayer[/pawn]
[pawn]#define StopAudioStreamForPlayer[/pawn] daca merge da edit daca nu sa imi zici ce iti da la compile
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am o problema. am facut comanda /freeze dar cand dau compile imi da urmatoarele erori:
[pawn]C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(11462) : warning 202: number of arguments does not match definition
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(18289) : warning 213: tag mismatch
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(18290) : warning 213: tag mismatch
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(24820) : warning 213: tag mismatch
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(26877) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(27195) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(27569) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(27750) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(28008) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29240) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29497) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29627) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29775) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29825) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31560) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31609) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31648) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31808) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31855) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31901) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31944) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(32508) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(33081) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(33455) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(41551) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51088) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51140) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51614) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51764) : warning 219: local variable "playa" shadows a variable at a preceding level
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55509) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55511) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55514) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55517) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55520) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55521) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55524) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55526) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55528) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55530) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55538) : error 021: symbol already defined: "ABroadCast"
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55542) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55547) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55550) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55552) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55555) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55558) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55560) : error 021: symbol already defined: "playa"
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55562) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55564) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55566) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55575) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55580) : error 010: invalid function or declaration
C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55583) : warning 203: symbol is never used: "playa"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
23 Errors.
[/pawn]
uitati si comanda:
[pawn]if(strcmp(cmd, "/freeze", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /freeze [playerid/PartOfName]");
return 1;
}
new playa;
playa = ReturnUser(tmp);
if(PlayerInfo[playa][pAdmin] > 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Admins can not be frozen");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 2)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
TogglePlayerControllable(playa, 0);
format(string, sizeof(string), "News: %s Freezes %s",sendername, giveplayer);
printf("%s",string);
format(string, sizeof(string), "News: %s was Frozen by %s",giveplayer ,sendername);
ABroadCast(COLOR_LIGHTRED,string,1);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}[/pawn]
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frumos gm dar din ce vad eu in gm este gf-edit
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ai precizat ca ai sters masinile... vezi ca trebuie sa aiba car1(sau cum ai tu ) sa fie car1=999
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bai! deci fi atent.
1.ai multe warninguri ca ai bagat
[pawn]new[/pawn] si ce iti arata acolo. tu trebuie sa te duci la radurile cu new si sa stergi toate new-urile la care iti da erori.
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nu merge
EDIT: am rezolvat mersi mult TzAkS
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trebuia sa postezi la discutii scripting si vezi ca in gamemode la
[pawn]public OnGameModeInt [/pawn] sub el poate ai CreateObject sau CreateDynamicObject sub craeteobject sau createdynamicobject-urile care le ai bagi obiectele tale. si nu mai posta id-uri de mess pt ca nu este voie.
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am o problema la masinile personale... cand intru sa cumpar o masina personala de vanzare zice ca i alta masina. stiu ca s-au incurcat id-urile la masini dar nu mai stiu cum sa repar asta. am un sistem dinamic in gm si am in scriptfiles cars.cfg altceva nu am. idei ? va rog :D
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208 Warnings.
Ce este gresit?
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posteaza OnPlayerClickMap
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dupa 10-15 minute primesc server closed the conection.... de la ce ?
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modifica ora la pc-ul tau si automat se va modifica si ora la server.
[GF/RP] problema comanda /repair si /refill
in Arhivă probleme
Posted
incearca asa
[pawn]if(strcmp(cmd, "/repair", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] != 7)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /repair [playerid/PartOfName] [price]");
return 1;
}
new playa;
new money;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
money = strval(tmp);
if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1, or above 99999!"); return 1; }
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, playa)&& IsPlayerInAnyVehicle(playa))
{
if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, " Can't do that!"); return 1; }
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You offerd %s to fix his car for $%d .",giveplayer,money);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Mechanic %s wants to repair your car for $%d, (type /accept repair) to accept.",sendername,money);
SendClientMessage(playa, COLOR_WHITE, string);
RepairOffer[playa] = playerid;
RepairPrice[playa] = money;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you / not in a car.");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is offline.");
}
}
return 1;
}[/pawn] si la refill
[pawn]if(strcmp(cmd, "/refill", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] != 7)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Car Mechanic!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /refill [playerid/PartOfName] [price]");
return 1;
}
new playa;
new money;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
money = strval(tmp);
if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1, or above 99999!"); return 1; }
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, playa)&& IsPlayerInAnyVehicle(playa))
{
if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, " Can't do that!"); return 1; }
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You offerd %s to refill his car for $%d .",giveplayer,money);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Mechanic %s wants to refill your car for $%d, (type /accept refill) to accept.",sendername,money);
SendClientMessage(playa, COLOR_WHITE, string);
RefillOffer[playa] = playerid;
RefillPrice[playa] = money;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is not near you / not in a car.");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is offline.");
}
}
return 1;
}[/pawn]