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Don.Capone

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Posts posted by Don.Capone

  1. incearca asa

    [pawn]if(strcmp(cmd, "/repair", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

        if(PlayerInfo[playerid][pJob] != 7)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You are not a Car Mechanic!");

            return 1;

        }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /repair [playerid/PartOfName] [price]");

    return 1;

    }

    new playa;

    new money;

    playa = ReturnUser(tmp);

    tmp = strtok(cmdtext, idx);

    money = strval(tmp);

    if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1, or above 99999!"); return 1; }

    if(IsPlayerConnected(playa))

    {

        if(playa != INVALID_PLAYER_ID)

        {

            if(ProxDetectorS(8.0, playerid, playa)&& IsPlayerInAnyVehicle(playa))

    {

        if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, "  Can't do that!"); return 1; }

        GetPlayerName(playa, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

        format(string, sizeof(string), "* You offerd %s to fix his car for $%d .",giveplayer,money);

    SendClientMessage(playerid, COLOR_WHITE, string);

    format(string, sizeof(string), "* Car Mechanic %s wants to repair your car for $%d, (type /accept repair) to accept.",sendername,money);

    SendClientMessage(playa, COLOR_WHITE, string);

    RepairOffer[playa] = playerid;

    RepairPrice[playa] = money;

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  That player is not near you / not in a car.");

    }

    }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  That player is offline.");

    }

    }

    return 1;

    }[/pawn] si la refill

    [pawn]if(strcmp(cmd, "/refill", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

        if(PlayerInfo[playerid][pJob] != 7)

        {

            SendClientMessage(playerid, COLOR_GREY, "  You are not a Car Mechanic!");

            return 1;

        }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /refill [playerid/PartOfName] [price]");

    return 1;

    }

    new playa;

    new money;

    playa = ReturnUser(tmp);

    tmp = strtok(cmdtext, idx);

    money = strval(tmp);

    if(money < 1 || money > 99999) { SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1, or above 99999!"); return 1; }

    if(IsPlayerConnected(playa))

    {

        if(playa != INVALID_PLAYER_ID)

        {

            if(ProxDetectorS(8.0, playerid, playa)&& IsPlayerInAnyVehicle(playa))

    {

        if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, "  Can't do that!"); return 1; }

        GetPlayerName(playa, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

        format(string, sizeof(string), "* You offerd %s to refill his car for $%d .",giveplayer,money);

    SendClientMessage(playerid, COLOR_WHITE, string);

    format(string, sizeof(string), "* Car Mechanic %s wants to refill your car for $%d, (type /accept refill) to accept.",sendername,money);

    SendClientMessage(playa, COLOR_WHITE, string);

    RefillOffer[playa] = playerid;

    RefillPrice[playa] = money;

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  That player is not near you / not in a car.");

    }

    }

    }

    else

    {

        SendClientMessage(playerid, COLOR_GREY, "  That player is offline.");

    }

    }

    return 1;

    }[/pawn]

  2. am oprobelma la un gm. cand dau compile imi da asta

    [pawn]Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    Header size:          11032 bytes

    Code size:          1758168 bytes

    Data size:          9213932 bytes

    Stack/heap size:      16384 bytes; estimated max. usage=6070 cells (24280 bytes)

    Total requirements:10999516 bytes[/pawn] si acum nu mai vad daca imi da erori la comenzile care le-amm facut. imi dau seama ca nu merge ceva pt ca comenzile nu functioneaza

  3. Sx3r3" post="113763" timestamp="1330761049"]

                                    MP3

    Unele posturi nu merg 2 nu merge

    Altceva sper sa va placa pe servere RP

    Download

    http://www.mediafire.com/?6km385kklj3m41l

    cu cine ai facut romana ? nu am priceput nimic din  ce ai zis.

    trebuie o descriere daca tot postezi. pune care sunt comenzile etc.

  4. nu ai definit PlayAudioStreamForPlayer StopAudioStreamForPlayer DIALOG_STYLE_PASSWORD

    baga in gm

    [pawn]#define DIALOG_STYLE_PASSWORD[/pawn]

    [pawn]#define PlayAudioStreamForPlayer[/pawn]

    [pawn]#define StopAudioStreamForPlayer[/pawn] daca merge da edit daca nu sa imi zici ce iti da la compile

  5. am o problema. am facut comanda /freeze dar cand dau compile imi da urmatoarele erori:

    [pawn]C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(11462) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(18289) : warning 213: tag mismatch

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(18290) : warning 213: tag mismatch

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(24820) : warning 213: tag mismatch

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(26877) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(27195) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(27569) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(27750) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(28008) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29240) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29497) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29627) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29775) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(29825) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31560) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31609) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31648) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31808) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31855) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31901) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(31944) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(32508) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(33081) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(33455) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(41551) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51088) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51140) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51614) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(51764) : warning 219: local variable "playa" shadows a variable at a preceding level

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55509) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55511) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55514) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55517) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55520) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55521) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55524) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55526) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55528) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55530) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55538) : error 021: symbol already defined: "ABroadCast"

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55542) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55547) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55550) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55552) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55555) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55558) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55560) : error 021: symbol already defined: "playa"

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55562) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55564) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55566) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55575) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55580) : error 010: invalid function or declaration

    C:\Documents and Settings\Bogdan\Desktop\DCS RPG v1.0b\gamemodes\MSGZ2.pwn(55583) : warning 203: symbol is never used: "playa"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    23 Errors.

    [/pawn]

    uitati si comanda:

    [pawn]if(strcmp(cmd, "/freeze", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /freeze [playerid/PartOfName]");

    return 1;

    }

    new playa;

    playa = ReturnUser(tmp);

    if(PlayerInfo[playa][pAdmin] > 0)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "Admins can not be frozen");

    return 1;

    }

    if (PlayerInfo[playerid][pAdmin] >= 2)

    {

        if(IsPlayerConnected(playa))

        {

            if(playa != INVALID_PLAYER_ID)

            {

            GetPlayerName(playa, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

    TogglePlayerControllable(playa, 0);

    format(string, sizeof(string), "News: %s Freezes %s",sendername,  giveplayer);

    printf("%s",string);

    format(string, sizeof(string), "News: %s was Frozen by %s",giveplayer ,sendername);

    ABroadCast(COLOR_LIGHTRED,string,1);

    }

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

    }

    }

    return 1;

    }[/pawn]

  6. trebuia sa postezi la discutii scripting si vezi ca in gamemode la

    [pawn]public OnGameModeInt [/pawn] sub el poate ai CreateObject sau CreateDynamicObject sub craeteobject sau createdynamicobject-urile care le ai bagi obiectele tale. si nu mai posta id-uri de mess pt ca nu este voie.

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