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shaun

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Everything posted by shaun

  1. cum pot lua nijte coordonate de mapa? gangzone = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319); vreau sa schimb coordonatele da nam coordonate de mapa...nu de joc ci de mapa ...
  2. ba copile la un momendat la /takeneon e un meniu uitate ce dumnezeu inainte sa te crezi chuck norris noobule mai bn taci si lasi pe altii !! :)
  3. //-__-__-__-__Neon System By [EDT]Quattro-__-__-__-__-__-_- //-__-__-__-__-_-Do Not Remove Credits__-__-__-__-__-__- //-__-__-__-__-Commands: /neonshop /neon-__-__-__-__-__-_-_ //-__-__-__-__-__Enjoy Using It!_-__-__-__-__-__-_ //-__-__-__-__-__-__-__-__-__-__-__-__-__-__ #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print("Neon System By [EDT]Quattro Loaded!"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Neon System By [EDT]Quattro Loaded!"); print("----------------------------------\n"); } #endif public OnGameModeInit() { CreateObject(8954, -1984.5048828125, 426.61761474609, 28.943223953247, 0, 0, 184); CreateObject(11326, -1994.1408691406, 437.97189331055, 28.679206848145, 0, 0, 0.25); CreateObject(7191, -1956.515625, 448.09234619141, 28.587062835693, 0, 0, 95.25); CreateObject(1173, -1980.5299072266, 435.47134399414, 30.378553390503, 0, 0, 0); CreateObject(1172, -1980.4494628906, 435.71505737305, 29.489776611328, 0, 0, 0); CreateObject(1171, -1981.2755126953, 435.64346313477, 29.886144638062, 0, 178, 354.75); CreateObject(1169, -1981.0889892578, 435.56182861328, 29.487819671631, 0, 0, 0); CreateObject(1168, -1975.2124023438, 435.77593994141, 30.412317276001, 0, 0, 178); CreateObject(1167, -1975.1953125, 435.8342590332, 29.416021347046, 0, 0, 178); CreateObject(1163, -1984.1585693359, 439.34622192383, 30.586503982544, 274, 0, 269.75); CreateObject(1162, -1984.1672363281, 441.52844238281, 30.722972869873, 270, 179.40661621094, 87.406616210938); CreateObject(1139, -1984.2535400391, 443.72668457031, 30.460748672485, 280.19604492188, 191.37036132813, 98.445404052734); CreateObject(1112, -1973.9462890625, 437.38125610352, 29.646976470947, 3.9391174316406, 349.97607421875, 0.6956787109375); CreateObject(1098, -1974.1801757813, 440.46667480469, 29.947492599487, 0, 0, 6); CreateObject(1098, -1974.1300048828, 440.42913818359, 28.843486785889, 0, 0, 4); CreateObject(1097, -1974.123046875, 438.56341552734, 29.941816329956, 0, 0, 180.5); CreateObject(1097, -1974.0185546875, 438.56216430664, 28.837507247925, 0, 0, 2); CreateObject(1096, -1974.1331787109, 442.32843017578, 29.935081481934, 0, 0, 181.25); CreateObject(1096, -1974.1580810547, 442.26931762695, 28.77064704895, 0, 0, 0); CreateObject(1089, -1977.2879638672, 447.44540405273, 30.869338989258, 0, 0, 0); CreateObject(1085, -1974.0982666016, 444.29943847656, 29.984083175659, 0, 0, 179.25); CreateObject(1085, -1974.0404052734, 444.24810791016, 28.742120742798, 0, 0, 0); CreateObject(1080, -1973.9967041016, 436.78811645508, 28.870197296143, 0, 0, 0.75); CreateObject(1080, -1974.0190429688, 436.87274169922, 30.091676712036, 0, 0, 181); CreateObject(1065, -1975.4147949219, 447.41397094727, 30.93871307373, 0, 0, 0); CreateObject(1047, -1984.2227783203, 440.37838745117, 29.250276565552, 0, 0, 181.5); CreateObject(1039, -1984.2292480469, 443.45150756836, 29.330806732178, 0, 0, 184); CreateObject(1036, -1984.1687011719, 437.39694213867, 29.339908599854, 0, 0, 178); CreateObject(1010, -1984.2023925781, 437.30276489258, 30.272491455078, 0, 90, 0); CreateObject(1009, -1984.2290039063, 437.81698608398, 30.226253509521, 0, 90.500061035156, 0); CreateObject(1008, -1984.1997070313, 436.64154052734, 30.228116989136, 0, 88.5, 0); #pragma tabsize 0 #define COLOR_YELLOW 0xFFFF00AA } public OnGameModeExit() { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cartype = GetPlayerVehicleID(playerid); new State=GetPlayerState(playerid); if(strcmp(cmdtext, "/neonshop", true) == 0) { SetPlayerInterior(playerid,0); {if(State!=PLAYER_STATE_DRIVER) {SetPlayerPos(playerid,-1980.0026,474.2643,29);} else if(IsPlayerInVehicle(playerid, cartype) == 1) {SetVehiclePos(cartype,-1980.0026,474.2643,29); SetVehicleZAngle(cartype,180.1530);} else {SetPlayerPos(playerid,-1980.0026,474.2643,29);} SendClientMessage(playerid, COLOR_YELLOW,"Type /neon in the garage to pick a neon!");} return 1;} if (strcmp(cmdtext, "/neon", true)==0) { if(IsPlayerInRangeOfPoint(playerid, 7.0, -1979.3672,440.1091,27)) { ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "Pick Neon Color", "Blue\nRed\nGreen\nWhite\nPink\nYellow\nPolice Strobe\nInterior Lights\nBack Neon\nFront neon\nUndercover Roof Light\nRemove All Neon", "Select", "Cancel"); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); } return 1;} return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 8899) { if(response) { if(listitem == 0) { //blue SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0)); SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } if(listitem == 1) { //red SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0)); SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } if(listitem == 2) { //green SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0)); SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } if(listitem == 3) { //white SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0)); SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } if(listitem == 4) { //pink SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0)); SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } if(listitem == 5) { //yellow SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0)); SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } if(listitem == 6) { //police SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon12", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "neon13", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } if(listitem == 7) { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "interior", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "interior1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "interior"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "interior1"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Interior lights installed"); } if(listitem == 8) { //back SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "back", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "back1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "back"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "back1"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Back neon installed"); } if(listitem == 9) { //front SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "front", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "front1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "front"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "front1"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Front neon installed"); } if(listitem == 10) { //undercover SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "undercover", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "undercover1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Undercover lights installed"); } if(listitem == 11) { //remove neon DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "interior")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "interior1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "back")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "back1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "front")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "front1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "undercover")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "undercover1")); DeletePVar(playerid, "Status"); } } } return 0;} public OnPlayerConnect() { new playerid; SendClientMessage(playerid, COLOR_YELLOW,"This server is using neon system by [EDT]Quattro. Use /neonshop!"); return 1; } //do not remove credits please... O SA ZICA ASTIA CA FAC RECLAMA! MAI VREI??
  4. am mai multe meniuri in joc (doar unu merge unu /lmenu) si mai am altele cu neoane,cu culori de masini , cu arme dar cand selectez, nu merge deloc , puteti sa ma ajutati? 8)
  5. http://www.sa-mp.ro/forum/index.php/topic,5356.0.html INTRA SI POSTEAZA ACOLO!!! ;D ;)
  6. cum fac un fel de concursi ca ala de matematica cu cat face 2+41-41 etc , ca atunci cand playerul scrie nijte litere care i cere scriptu si primeste ceva?de ex Care scrie primul Afdoagaoimgom primeste 1240$ si 1000 score cum fac?HELP NU CER SCRIPTURI!
  7. cum pot sa bag o comanda /ad ca atunci cand cineva scrie /ad "TEXT" sa fie ca un fel de anunt? NU FOLOSESC GODFATHER!
  8. cum fac o comanda ca atunci cand un playar sa spawnat deja sa revina la aia sasi aleaga alt skin stiu comanda /setskin /skin [1-300] dar vreau sa il bage inapoi sa isi aleaga si sa dea iarasi spawn :o :o :o :o
  9. pai toti il au si nu li se aude muzica!!!!!!!!!!!
  10. 1.am zis la nuj care post ca is noob si un pic retardat :| 2.am facut ce ai zis dar nu se aude la ceilalti playeri melodia mea dcmd_play(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,COLOR_RED,"ERROR: You are not RCON Admin!"); //doar pentru adminii rcon new audioid, bool:downmix, bool:loop, bool:pause; if (sscanf(params, "dddd", audioid, pause, loop, downmix)) { SendClientMessage(playerid, COLOR_YELLOW, "USAGE: /play <audioid> <pause (0/1)> <loop (0/1)> <downmix (0/1)>"); return 1; } for(new i; i<MAX_PLAYERS; i++) { Audio_Play(i, audioid, pause, loop, downmix); } //acesta este un loop return 1; }
  11. dcmd_play(playerid, params[]) { #pragma unused playerid new audioid, bool:downmix, bool:loop, bool:pause; if (sscanf(params, "dddd", audioid, pause, loop, downmix)) { SendClientMessage(playerid, COLOR_YELLOW, "USAGE: /play <audioid> <pause (0/1)> <loop (0/1)> <downmix (0/1)>"); return 1; } Audio_Play(playerid, audioid, pause, loop, downmix); return 1; }
  12. 1.Am facut tot ce trebe, merge numai ca as vrea sa dau numai yo /play si etc, si sa se auda la toata lumea , nu toata lumea sa deie /play 1 0 0 0,/play 1 0 0 0,/play 1 0 0 0,/play 1 0 0 0,/play 1 0 0 0,/play 1 0 0 0,/play 1 0 0 0,/play 1 0 0 0 etc. VA ROG HELP! cum pot sa fac in asa fel incat toti (care au programu ala .exe audioplugin) sa auda doar cand dau yo /play ca nu aud aia cand dau yo /play ci doar cand dau ei MS!
  13. Cum a zis stuntman am pus un titlu destept nah, Am auzit de un plugin audio by ingognito,stiu de unde sa-l iau dar am 3 intrebari despre el: 1.Cum il instalez? 2.Cum il folosesc? 3.La ce ajuta Eu caut un plugin cu care poate toata lumea auzii muzica mea din comp si unu mia propus audio plugin by incognito, cum am zis stiu de un' sal iau da nuj cum sa-l folosesc...si cum sa bag muzica... Va rog sa ma ajutati si sa raspundeti la toate intrebarile astea daca e posibil , si daca imi ziceti cum sa il folosesc de ex: il bagi acolo dai nuj unde la mel si gata... Explicati-mi calumea ca yo is mai retardat la cap...{FARA WARN ->(Retardat /= injuratura. Retardat=IQ mai mic decat iq-ul unui copil de 5 ani) nu ai dc sa imi dai warn ca exista in dictionar }
  14. 1.Am vreo 2 3 fs care au Createobject, am mape si cand mai bag si alte mape nu se mai vad obiectele 2.Nu folosesc gm godfather deci n-am postat gresit: cum fac o comanda /ad si playerul sa poate zica un anunt?
  15. cum fac ca o comanda sa poata fi utilizata doar dupa o anumita perioada de timp?
  16. shaun

    meniu arme

    care stie de unde pot lua un meniu de arme?
  17. copile nu is la fel si nu is incepator deci am 2 comenzi una pt arme si una pt arme mai mari una e /arme si una /barme meniuri diferite si cand bag la server .cfg se incarc merg si situ faza cu 16 maxim si ce am zis eu este ca atunci cand merg /arme si /barme nu merge ala /lmenu si cred ca incepatoru esti tu....N00B
  18. nu am ce cod sa iti dau deci in joc cand intru daca dau /lmenu imi apare un meniu cu mai multe variante:meniu tunare,meniu vreme,meniu arme si este doar pt admini da nuj ca nu gasesc vreun script la mine care sa aiba aja ceva... si merge...numai ca mai am 2 scripturi cu meniuri pentru arme si pentru arme mai mari :minigun,rocket etc na si daca bag la server.cfg acecle scripturi ca sa le pot folosii nu mai merge scriptul ala cu /lmenu :| intelegi? deci daca am mai mult de 2 meniuri nu pot folosi decat 1
  19. deci am un gm si nuj cum in joc daca scriu /lmenu imi apere un meniu cu : seteaza timpul pe serveer,activeaza nuj ce, toate armele,toate masinile,interioare etc si merge dar daca bag meniul facut de mine,un FS acel /lmenu nu mai merge dar comanda pt meniu meu merge ce sa fac sa mearga amandoua VA ROOOOOG
  20. am in gm o comanda care iti da vreo 4 5 arme,si nu jtiu cum sa fac ca acea comanda sa poata fi accesata doar dupa o anumita perioada de timp help pls!
  21. am in gm o comanda care iti da vreo 4 5 arme,si nu jtiu cum sa fac ca acea comanda sa poata fi accesata doar dupa o anumita perioada de timp help pls! si stiu ca e usoara intrebarea urmatoarea dar na..is cam handicapat la cap...: cum fac ca o comanda sa fie accesata doar de cnv de lv 2,max la mn e lv 5, PLS HEEELP:((
  22. SCZ DE ATATEA TOPICURI DAR AM NEVOIE DE CNV CARE SE PRICEPE adika sa imi raspunda la intrebarea asta: vreau sa fac o comanda ca atuncia cand o dau toata lumea sa auda melodia aia din gta snoop dogg-nothing but a g thanks sua ma rog alta numa sa se auda la toti MS :X:X:X [move]YOU CAN'T SEE ME HAHA![/move]
  23. am mai multe intrebari.... 1.Vreau ca la o comanda sa atasez pe player un butoi explozibil,codul il stiu, 1225 da nuj ,cum sa scriu? 2.Cum pot face ca toti playerii sa auda o anumita melodie care o am de ex am una cu eminem ce fac sa o auda toti? 3.Am nu stiu cate scripturi cu meniu de arme de vehicule dar cand apas pe SPACE dispare meniu,n-am decat unu care merge si ala e ala de arme 4.Cum fac ca o comanda sa nu poata fi utilizata decat dupa o perioada de timp de ex 2 minute ? [move]THX [/move]
  24. shaun

    intrebare

    stiu ma ca nu is prost dar orice textdraw bag nu imi arata ,nu merge!!!si nu am alte textdraw uri ( SI ORICE TEXTDRAW BAG NU MERGE!!!
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