doryn3l
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Posts posted by doryn3l
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E asa greu sa dai un search pe <a href="http://lmgtfy.com/?q=FS+GarStore+v1.0">google</a>?
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http://pastebin.com/3iEp9ttn
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Foloseste asta http://forum.sa-mp.com/showthread.php?t=109669&highlight=save+tune si CMD-ul asta:
[pawn]if(strcmp(cmd, "/park", true) == 0) // Seba97
{
{
if(gPlayerLogged[playerid] == 1)
{
if(IsPlayerConnected(playerid))
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Car Parked ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdateEx(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
SetVehicleToRespawn(carid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not driving your car");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You need to login to use this command");
return 1;
}
}
}
return 1;
}[/pawn]
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Posteaza partea in care ii da doar celui care cucereste.
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Da ma ia zi cum ai aflat coordonatele de la frizuri
Haide sa copiem toti fs-uri de pe samp.com si sa le facem in dialog sau daca is in dialog sa le facem normale ce ar fi
Esti penibil, macar daca dowloandai FS-u si vedeai ce scrie in el la credits, dar ce sa iti cer la 13-14 ani pe care ii ai..
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[pawn]forward pdclose()[/pawn]
[pawn]new pdgate;[/pawn]
[pawn] else if(PlayerToPoint(5.0,i, coord de unde sa se deschida gate))
{
if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1)
{
MoveObject(pdgate, coord obiect unde sa se miste ,5.0);
SetTimerEx("pdclose",5000,false,"d",i);
}
}[/pawn]
[pawn]pdgate = CreateObject( obiectul facut in mta );[/pawn]
[pawn]public pdclose()
{
MoveObject(pdgate,coord ob pentru a reveni la loc,5.0);
}[/pawn]
Uite si un gate pentru garajul LSPD. Pentru FBI si NG faci la fel.
[pawn]forward pdclose();[/pawn]
[pawn]new pdgate;[/pawn]
[pawn] else if(PlayerToPoint(5.0,i,1586.906128, -1638.418213, 15.071732))
{
if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1)
{
MoveObject(pdgate,1586.906128, -1638.418213, 6.071732,5.0);
SetTimerEx("pdclose",5000,false,"d",i);
}
}[/pawn]
[pawn]pdgate = CreateObject(980, 1586.906128, -1638.418213, 15.071732, 0.0000, 0.0000, 0.0000);[/pawn]
[pawn]public pdclose()
{
MoveObject(pdgate,1586.906128, -1638.418213, 15.071732,5.0);
}[/pawn]
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[pawn]for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pMember] == 2||PlayerInfo[pLeader] == 2)
{//2 = id factiune[/pawn]
mai departe sper ca stii ..
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Foloseste asta http://forum.sa-mp.com/showthread.php?t=109669&highlight=save+tune , iar la v park dupa TogglePlayerControllable(playerid, 1); pune SetVehicleToRespawn(carid);
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Am o intreabare de ai pus asa?
[pawn]SkinOffSet[skin][8], SkinOffSet[skin][8], SkinOffSet[skin][8]);[/pawn]
Acolo vin skinurile la care nu se potrivesc frizurile.
Tot ce a facut el a adaugat un dialog
http://forum.sa-mp.com/showthread.php?t=246136&highlight=hair
Fix 5 modele aceleasi si daca dai /default til dai jos +ca a venit cu aceleasi nume
Eu am de foarte mult timp frizurile pe serverul meu
Macar daca le gasea si el alt nume
Dialogul probabil la facut cu un dialog creator
EDIT:
Am o intreabare de ai pus asa? Pawno Code: [Select] SkinOffSet[skin][8], SkinOffSet[skin][8], SkinOffSet[skin][8]);
Degeaba il intrebi daca nu e facut de el nu are cum sa iti raspunda :wink:
Ai 'dreptate'.
5 frizuri sunt in sa-mp desteptu lu' peste. http://wiki.sa-mp.com/wiki/Samp_objects
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Nu-mi merge..
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MaTriX" post="119746" timestamp="1334305713"]
E fain, doar ca nu e prea folositor
E folositor pe un server RP.
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Acest FS contine 5 frizuri care le vi le puteti procura de la o frizerie contra cost.
Tastand comanda /frizura va aparea un dialog cu 5 frizuri. Fiecare frizura are un pret random.
<a href="http://www.solidfiles.com/d/5b05f2a2db/">Frizura.pwn</a>
<a href="http://www.solidfiles.com/d/6871b84338/">Frizura.amx</a>
Este primul FS create de mine
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[pawn](playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0)[/pawn]
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Nu imi place cum arata :shocked:
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Cum pot schimba acel peisaj cu plaja, de la login ?
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Pune asta:
[pawn] for (new i = 0; i <= MAX_VEHICLES; i++)
{
SetVehicleNumberPlate(i,"KOS");
}[/pawn]
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Radio-urile romanesti folosesc:
Content Type: audio/aacp
In timp ce cele straine folosesc:
Content Type: audio/mpeg
de accea nu merg..
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Radio-urile romanesti folosesc:
Content Type: audio/aacp
In timp ce cele straine folosesc:
Content Type: audio/mpeg
de accea nu merg..
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Se pare ca era de la acele textdraw-uri (dungile negre)
Rezolvat, putetit da TC
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Cand vreau sa intru pe server imi zice de cateva ori The server is restarting si peste vreo 30 de secunde ma lasa sa ma loghez.
O fi de la host sau de la server?
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Rezolvat, multumesc mult.
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Tot apare..
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if(strcmp(cmd, "/shout", true) == 0 || strcmp(cmd, "/s", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; result[0] = toupper(result[0]); if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/s)hout [local chat]"); return 1; } if(Disguise[playerid] == 0) { format(string, sizeof(string), "%s Shouts: %s!!", sendername, result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } else if(Disguise[playerid] == 1) { format(string, sizeof(string), "Unknown Shouts: %s!!", result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } if(DisguiseA[playerid] == 0) { format(string, sizeof(string), "%s Shouts: %s!!", sendername, result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } else if(DisguiseA[playerid] == 1) { format(string, sizeof(string), "Unknown Shouts: %s!!", result); ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2); printf("%s", string); } } return 1; }
if(strcmp(cmd, "/me", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /me [action]"); return 1; } if(PlayerInfo[playerid][pMaskuse] == 1) { format(string, sizeof(string), "* Strainul %s", result); } else { format(string, sizeof(string), "* %s %s", sendername, result); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } return 1; }
if(strcmp(cmd, "/do", true) == 0) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /do [action]"); return 1; } if(Disguise[playerid] == 0) { format(string, sizeof(string), "* %s ((%s))", result, sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } else if(Disguise[playerid] == 1) { format(string, sizeof(string), "* %s((Unknown))", result); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } if(DisguiseA[playerid] == 0) { format(string, sizeof(string), "* %s ((%s))", result, sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } else if(DisguiseA[playerid] == 1) { format(string, sizeof(string), "* %s((Unknown))", result); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); printf("%s", string); } } return 1; }
if (realchat) { if(gPlayerLogged[playerid] == 0) { return 0; } if(Disguise[playerid] == 1) { format(string, sizeof(string), "Unknown Says: %s",text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; } if(DisguiseA[playerid] == 1) { format(string, sizeof(string), "Unknown Says: %s",text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; } GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s Says: %s", sendername, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); return 0; } return 1; }
rMeniuArme / rMesaj / SistemVot
in Filterscript-uri
Posted
Al 3-lea nici nu e facut de tine, doar l-ai editat
http://forum.sa-mp.com/showthread.php?t=72649
La fel si la primul: http://forum.sa-mp.com/showthread.php?t=124251