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mura

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Posts posted by mura

  1. public OnPlayerText(playerid, text[])

    {

        if (strfind(text, "Mori") != -1)

        {

            new string[80], name[MAX_PLAYER_NAME];

            GetPlayerName(playerid, name, sizeof(name));

            SendCommand("/kill");

            format(string, sizeof(string), "Salut %s, din cauza ta am murit", name);

            SendChat(string);

        }

        return 1;

    }

    Erori:

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\npcs.pwn(38) : error 017: undefined symbol "SendCommand"

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\npcs.pwn(40) : error 017: undefined symbol "SendChat"

  2. Deci imi da niste erori.Am pus asa:

    #include <a_samp>

    new skins[] = {

      0,

      1,

      2

    };

    public OnGameModeInit()

    {

    SetPlayerSkin(playerid, skins[random(3)]

    return 1;

    }

    si intalnesc urmatoarele erori:

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(3) : error 001: expected token: ";", but found "&"

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(7) : error 010: invalid function or declaration

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : error 017: undefined symbol "playerid"

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : error 001: expected token: ";", but found "]"

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : error 029: invalid expression, assumed zero

    D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : fatal error 107: too many error messages on one line

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    6 Errors.

    Care-i problema?

  3. Am luat o mapa de aici si am pus-o intr'un fs...iam pus comanda de teleport si cand scriu comanda ma arunca in apa :-s ce gresesc?

            SetPlayerPos(playerid, 3439.3916015625, 1021.291015625, 130.0125579834); coordonatele le-am luat de la create object.

  4. Ce modific sau sterg din acest cod ca npc-ul sa nu mai omoare doar sa te urmeze?

    /*

        Timers per player: 1*

    Timer per Zombie: 3*

    *Playing constantly.

    =====================================================================================================

    This is the Zombie Filterscript by Wafffllesss ( Henrique Pauli ). This is my first Filterscript

    And My first npc work. I hope you enjoy this filterscript and make much fun in your server.

    Please do not remove the credits.

    *You can mod this filterscript as you wish.

    *You can use this filterscript in anywhere you want to.

    =====================================================================================================

    */

    // The Zombie Skin.

    // -1: Will random by the skins defined below.

    // -2: Will random by any valid game skin.

    // Any other number will set the skin as you defined ( if valid ).

    static Zombie_Skin=-2;

    //The zombies name. Eg.: If the npc have Zombie in the name, then he'll be a zombie ( Change as you wish ).

    #define ZOMBIE_NAME "Zombie"

    #include <a_samp>

    #include <foreach> // By Y_less

    Itter_Create(Vehicle, MAX_VEHICLES);

    #define COLOR_GREY 0xAFAFAFAA

    #define COLOR_GREEN 0x33AA33AA

    #define COLOR_RED 0xAA3333AA

    #define COLOR_YELLOW 0xFFFF00AA

    #define COLOR_WHITE 0xFFFFFFAA

    forward CheckCloserPlayers(playerid);

    forward NewPos(playerid);

    forward CheckHP(playerid);

    forward KilledBy(playerid,killer);

    forward KickZombie(playerid);

    forward Firing(playerid);

    forward Float:GetDistanceToPlayer(playerid,playerid2);

    forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);

    forward Float:GetPlayerSpeed(playerid);

    forward Float:GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance);

    // If Zombie_Skin is equal to -1 then will random this skins:

    new ZombieSkins[]={

    1,

    7,

    9,

    10,

    45

    // Atention, the last skin doesn't have comma.

    };

    enum ZombieEnum{

    ZombieSpawned,

    ZombieTarget,

    ZombieRunning,

    ZombieKilling,

    NPTIMER,

    Ztimers,

    Float:LastZombieHealth,

    Dying,

    HPtimer

    }

    new Zombies[200][ZombieEnum];

    new FiringTimer[200];

    new FiringClick[200];

    new ZombieKill[200];

    new Caller;

    new LastAdded = 0;

    new WeaponDamage[] = {

    1,

    2,

    4,

    4,

    5,

    4,

    4,

    4,

    6,

    15,

    -5,

    -5,

    -5,

    -5,

    -100,

    4,

    13,

    2,

    13,

    0,

    0,

    0,

    8,

    9,

    11,

    15,

    17,

    15,

    8,

    9,

    13,

    13,

    6,

    45,

    55,

    40,

    40,

    27,

    35,

    0,

    0,

    0,

    0,

    0,

    0,

    0

    };

    new Float:WeaponRanges[] = {

    1.0,

    1.0,

    1.2,

    1.2,

    1.1,

    1.2,

    1.2,

    1.3,

    1.2,

    1.3,

    0.5,

    0.5,

    0.5,

    0.5,

    0.5,

    1.4,

    12.0,

    12.0,

    12.0,

    0.0,

    0.0,

    0.0,

    28.0,

    29.0,

    30.0,

    26.0,

    25.0,

    27.0,

    28.0,

    31.0,

    35.0,

    35.0,

    26.0,

    38.0,

    65.0,

    40.0,

    40.0,

    23.0,

    37.0,

    0.0,

    0.0,

    0.0,

    0.0,

    0.0,

    0.0,

    0.0

    };

    public OnFilterScriptInit()

    {

    // If there is players / Npcs / Vehicles online, it'll create the Itter.

    for(new i =0; i<= MAX_PLAYERS;i++){

        if(IsPlayerConnected(i) && !IsPlayerNPC(i)){

    Itter_Add(Player,i);

    FiringTimer = SetTimerEx("Firing",250,1,"i",i);

    ZombieKill = -1;

    }

    else if(IsPlayerConnected(i) && IsPlayerNPC(i)){

            Itter_Add(Bot,i);

            //If he's a zombie. Activate him.

        if(!strfind(PlayerName(i),ZOMBIE_NAME,true)){

        SetupZombie(i);

        }

    }

    }

    new Float:h;

    for(new v=0;v<MAX_VEHICLES;v++){

        GetVehicleHealth(v,h);

        if(h)Itter_Add(Vehicle,v);

    }

    print("\n=====================================");

    print(" Zombie Filterscript By Wafffllesss    ");

    print("=====================================\n");

    return 1;

    }

    //=======================================[ Timers ]=========================================//

    public Firing(playerid){

    new up_dw,lf_rg,o_keys,weapon;

    new Float:x,Float:y,Float:z;

    weapon = GetPlayerWeapon(playerid);

    GetPlayerKeys(playerid,o_keys,up_dw,lf_rg);

    if(o_keys == KEY_FIRE || o_keys == (KEY_FIRE+128) ){

        if(!FiringClick[playerid] || Automatic(weapon))

        {

        FiringClick[playerid] = true;

        GetPlayerPos(playerid,x,y,z);

        foreach(Bot,B){

    if(IsPlayerFacingPlayer(playerid,b,5.0)){

            if(IsPlayerInRangeOfPoint(b,WeaponRanges[weapon],x,y,z)){

                Zombies[LastZombieHealth] -= float(WeaponDamage[weapon]);

                if(Zombies[LastZombieHealth] <= 0.0 && !Zombies[Dying]){

                    SendDeathMessage(playerid,b,weapon);

                    Zombies[Dying] = true;

                }

            }

            }

        }

        }

    }else{

        FiringClick[playerid] = false;

    }

    }

    public KickZombie(playerid){

    Kick(playerid);

    Zombies[playerid][Dying]=false;

    KillTimer(Zombies[playerid][HPtimer]); Zombies[playerid][HPtimer] = false;

    KillTimer(Zombies[playerid][Ztimers]); Zombies[playerid][Ztimers] = false;

    if(Zombies[playerid][NPTIMER]){

        KillTimer(Zombies[playerid][NPTIMER]);

        Zombies[playerid][NPTIMER] = false;

    }

    }

    public CheckHP(playerid){ // Check the Zombie HP.

    new Float:x,Float:y,Float:z;

    new cp = GetClosestPlayer(playerid);

    if(IsPlayerInAnyVehicle(cp)){

    new cpc = GetPlayerVehicleID(cp);

    GetVehiclePos(cpc,x,y,z);

    GetXYInFrontOfVehicle(cpc,x,y,1.5);

    if(IsPlayerInRangeOfPoint(playerid,2.0,x,y,z) && GetPlayerSpeed(cp) > 10.0){

    Zombies[playerid][LastZombieHealth] -= (GetPlayerSpeed(cp)*2);

    }

    }

    if( Zombies[playerid][LastZombieHealth] <= 0.0 && Zombies[playerid][ZombieSpawned]){

            ApplyAnimation(playerid,"Knife","KILL_Knife_Ped_Die",1,0,1,0,0,0);

    SetTimerEx("KickZombie",1500,0,"i",playerid);

    Zombies[playerid][Dying] = true;

    }

    }

    public NewPos(playerid){ // Make the zombie Run / Sprint

    if( Zombies[playerid][LastZombieHealth] > 0.0 ){

    new Float:x,Float:y,Float:z;

    new Float:ax,Float:ay,Float:az,Float:dif;

    GetPlayerPos(Zombies[playerid][ZombieTarget],ax,ay,az);

    GetPlayerPos(playerid,x,y,z);

    if( az <= (z+3.0) && az >= (z-3.0)){

    if(Zombies[playerid][ZombieRunning] == 1){

    ApplyAnimation(playerid,"Muscular","MuscleRun",1,1,1,0,0,0);

    GetXYInFrontOfPlayer(playerid,x,y,2.0);

    }

    else if(Zombies[playerid][ZombieRunning] == 2){

    ApplyAnimation(playerid,"Muscular","MuscleSprint",1,1,1,0,0,0);

    GetXYInFrontOfPlayer(playerid,x,y,2.8);

    }

    dif = az;

          SetPlayerPos(playerid,x,y,dif);

        }else{

    if(Zombies[playerid][ZombieRunning]) Parar(playerid);

    GetPlayerPos(playerid,x,y,z);

            SetPlayerPosFindZ(playerid,x,y,z);

        }

        }

    }

    public CheckCloserPlayers(playerid){ // Detect the closest player and chase him

        if( Zombies[playerid][LastZombieHealth] > 0.0 ){

    new cp = GetClosestPlayer(playerid);

    new Float:MinDistance = 3.0;

    if(IsPlayerInAnyVehicle(cp)){ MinDistance = 5.0; }

    Zombies[playerid][ZombieTarget] = cp;

    if(GetDistanceToPlayer(playerid,cp) <= 70.0 && GetDistanceToPlayer(playerid,cp) > 15.0){

            IrParaPlayer(1,playerid,cp);

    }else if(GetDistanceToPlayer(playerid,cp) <= 15.0 && GetDistanceToPlayer(playerid,cp) > MinDistance){

            IrParaPlayer(0,playerid,cp);

    }else if(GetDistanceToPlayer(playerid,cp) <= MinDistance){

        Parar(playerid);

    }

    if(GetDistanceToPlayer(playerid,cp) <= MinDistance){

        new Float:h;

        if(IsPlayerInAnyVehicle(cp)){

    new cpc = GetPlayerVehicleID(cp);

    GetVehicleHealth(cpc,h);

    if(GetDistanceToPlayer(playerid,cp) < MinDistance){

        SetVehicleHealth(cpc,h-80.0);

        ApplyAnimation(playerid,"Gangs","shake_carSH",1,1,1,0,0,0);

    }

        }else{

        if(GetDistanceToPlayer(playerid,cp) > 1.5){

        GetPlayerHealth(cp,h);

    SetPlayerHealth(cp,h-5.0);

    }else if(GetDistanceToPlayer(playerid,cp) <= 1.5){

        if(Zombies[playerid][ZombieKilling] == -1){

        if(!IsDying(cp)){

    FinishHim(playerid,cp);

    }

        }

    }

        }

        }

        }

    }

    public KilledBy(playerid,killer){ // Apply 'dying' animation and kill the player.

    if(Zombies[killer][ZombieKilling] == playerid){

        ApplyAnimation(playerid,"Knife","KILL_Knife_Ped_Die",1,0,1,0,0,0);

        TogglePlayerControllable(playerid,true);

        SetPlayerHealth(playerid,0.0);

        ClearAnimations(killer);

        ZombieKill[playerid] = killer;

        }

    }

    //=======================================[ Functions ]=========================================//

    stock Automatic(weaponid){

    switch(weaponid){

        case 9,22,23,24,27,28,29,30,31,32,37,38: return true;

    }

    return false;

    }

    stock IsDying(playerid){ // Verify if a zombie is killing the player

    foreach(Bot,B){

        if(Zombies[ZombieKilling] == playerid) return true;

    }

    return false;

    }

    stock SetupZombie(playerid){ // Activate the zombie.

        new Float:px,Float:py,Float:pz;

    Zombies[playerid][HPtimer] = SetTimerEx("CheckHP",100,1,"i",playerid);

        Zombies[playerid][Ztimers] = SetTimerEx("CheckCloserPlayers",1000,1,"i",playerid);

        GetPlayerPos(Caller,px,py,pz);

        SetPlayerPos(playerid,px,py,pz);

        Zombies[playerid][ZombieRunning] = false;

        SendClientMessageToAll(COLOR_RED,"A Zombie Connected!");

        new Zskin=1;

        if(Zombie_Skin == -1){

            new rd = random(sizeof(ZombieSkins));

            if(IsValidSkin(ZombieSkins[rd])){

    Zskin = ZombieSkins[rd];

            }

        }else if(Zombie_Skin == -2){

            new rd = random(299);

            if(IsValidSkin(rd)){

                Zskin = rd;

            }

    }else if(IsValidSkin(Zombie_Skin)){

    Zskin = Zombie_Skin;

        }

        SetPlayerSkin(playerid,Zskin);

        Zombies[playerid][ZombieKilling] = -1;

        Zombies[playerid][ZombieSpawned] = true;

        Zombies[playerid][LastZombieHealth] = 100.0;

    }

    stock FinishHim(playerid,target){ // Do i need to explain that?

        Zombies[playerid][ZombieKilling] = target;

    TogglePlayerControllable(target,false);

    SetPlayerToFacePlayer(playerid,target);

    SetPlayerToFacePlayer(target,playerid);

    ApplyAnimation(target,"Knife","KILL_Knife_Ped_Damage",1,0,1,0,0,0);

    ApplyAnimation(playerid,"Knife","KILL_Knife_Player",1,0,1,0,0,0);

    SetTimerEx("KilledBy",1500,0,"ii",target,playerid);

    }

    stock Parar(playerid){ // Makes the zombie stop walking.

    if(Zombies[playerid][ZombieRunning]){

    if(Zombies[playerid][NPTIMER]){

        KillTimer(Zombies[playerid][NPTIMER]);

        Zombies[playerid][NPTIMER] = false;

        }

        Zombies[playerid][ZombieRunning] = false;

        ClearAnimations(playerid);

    }

    }

    stock IrParaPlayer(modo,playerid,paraid){ //Make the zombie chase the targeted player. Mode: 1- Run | 2- Sprint

        SetPlayerToFacePlayer(playerid,paraid);

        if(modo == 0 && Zombies[playerid][ZombieRunning] != 1) Caminhar(playerid);

        else if(modo == 1 && Zombies[playerid][ZombieRunning] != 2) Correr(playerid);

    }

    stock Caminhar(playerid){ //Run forward.

    Zombies[playerid][ZombieRunning] = 1;

    Zombies[playerid][NPTIMER] = SetTimerEx("NewPos",400,1,"i",playerid);

    }

    stock Correr(playerid){ //Sprint forward.

    Zombies[playerid][ZombieRunning] = 2;

    Zombies[playerid][NPTIMER] = SetTimerEx("NewPos",300,1,"i",playerid);

    }

    stock AlvoDeAlguem(alvoid){ // Check if the player is target from any zombie.

    foreach(Bot,B){

        if(Zombies[ZombieTarget] == alvoid) return b;

    }

    return false;

    }

    stock KickZombies(){ //Kick All Zombies.

    foreach(Bot,B){

    if(!strfind(PlayerName(B),ZOMBIE_NAME,true)){

    SetTimerEx("KickZombie",1,0,"i",B);

    }

    }

    }

    stock SetPlayerToFacePlayer(playerid, targetid) // From a_angles.inc ( Tannz0rz )

    {

    new

    Float:pX,

    Float:pY,

    Float:pZ,

    Float:X,

    Float:Y,

    Float:Z,

    Float:ang;

    if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0;

    GetPlayerPos(targetid, X, Y, Z);

    GetPlayerPos(playerid, pX, pY, pZ);

    if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

    else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);

    else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

    if(X > pX) ang = (floatabs(floatabs(ang) + 180.0));

    else ang = (floatabs(ang) - 180.0);

    SetPlayerFacingAngle(playerid, ang);

    return 0;

    }

    stock PlayerName(playerid){

    new pname[MAX_PLAYER_NAME];

    GetPlayerName(playerid,pname,MAX_PLAYER_NAME);

    return pname;

    }

    stock Float:GetDistanceToPlayer(playerid,playerid2) {

    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;

    if (!IsPlayerConnected(playerid) || !IsPlayerConnected(playerid2)) {

    return -1.00;

    }

    GetPlayerPos(playerid,x1,y1,z1);

    GetPlayerPos(playerid2,x2,y2,z2);

    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));

    }

    stock GetClosestPlayer(p1){

    new Float:dis,Float:dis2,playerid;

    playerid = -1;

    dis = 99999.99;

    foreach(Player,x){

    dis2 = GetDistanceToPlayer(p1,x);

    if (dis2 < dis && dis2 != -1.00)

    {

    dis = dis2;

    playerid = x;

    }

    }

    //printf("[%d]%s",playerid,PlayerName(playerid));

    return playerid;

    }

    stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)

    {

    new Float:a;

    GetPlayerPos(playerid, x, y, a);

    if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a);

    else GetPlayerFacingAngle(playerid, a);

    x += (distance * floatsin(-a, degrees));

    y += (distance * floatcos(-a, degrees));

    return a;

    }

    stock IsValidSkin(skinid) // Not mine. Do not remmeber who did it.

    {

        #define MAX_BAD_SKINS 22

        new badSkins[MAX_BAD_SKINS] =

        { 3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289 };

        if (skinid < 0 || skinid > 299) return false;

        for (new i = 0; i < MAX_BAD_SKINS; i++) { if (skinid == badSkins) return false; }

        #undef MAX_BAD_SKINS

        return 1;

    }

    stock Float:GetPlayerSpeed(playerid) // Not mine. Do not remmember who did it. (It dosn't return the right speed, but works for what I need.)

    {

    new Float:vX, Float:vY, Float:vZ;

    if (!IsPlayerInAnyVehicle(playerid))

    {

        GetPlayerVelocity(playerid, vX, vY, vZ);

    }

    else

    {

        GetVehicleVelocity(GetPlayerVehicleID(playerid), vX, vY, vZ);

    }

    return floatsqroot(vX*vX + vY*vY + vZ*vZ)*100;

    }

    stock Float:GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance)

    {

    new Float:a;

    GetVehiclePos(vehicleid, x, y, a);

    GetVehicleZAngle(vehicleid, a);

    x += (distance * floatsin(-a, degrees));

    y += (distance * floatcos(-a, degrees));

    return a;

    }

    stock IsPlayerFacingPlayer(playerid, playerid2, Float:dOffset) // From a_angles.inc ( Tannz0rz )

    {

    new

    Float:X,

    Float:Y,

    Float:Z,

    Float:pX,

    Float:pY,

    Float:pZ,

    Float:pA,

    Float:ang;

    if(!IsPlayerConnected(playerid)) return 0;

        GetPlayerPos(playerid2, pX, pY, pZ);

    GetPlayerPos(playerid, X, Y, Z);

    GetPlayerFacingAngle(playerid, pA);

    if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

    else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);

    else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

    if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

    return false;

    }

    stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range) // From a_angles.inc ( Tannz0rz )

    {

    a1 -= a2;

    if((a1 < range) && (a1 > -range)) return true;

    return false;

    }

    //=======================================[ Callbacks ]=========================================//

    public OnFilterScriptExit()

    {

        KickZombies();

    return 1;

    }

    public OnPlayerConnect(playerid)

    {

    if(IsPlayerNPC(playerid)){ SpawnPlayer(playerid); }

    else{

    FiringTimer[playerid] = SetTimerEx("Firing",250,1,"i",playerid);

    }

    return 1;

    }

    public OnPlayerDisconnect(playerid, reason)

    {

    if(!IsPlayerNPC(playerid)){

    KillTimer(FiringTimer[playerid]);

    }

    return 1;

    }

    public OnPlayerSpawn(playerid)

    {

    if(IsPlayerNPC(playerid)){

        if(!strfind(PlayerName(playerid),ZOMBIE_NAME,true)){

        SetupZombie(playerid);

        }

    }

    if(ZombieKill[playerid] != -1){

        Zombies[ZombieKill[playerid]][ZombieKilling] = -1;

        ZombieKill[playerid] = -1;

    return 1;

    }

    return 1;

    }

    public OnPlayerDeath(playerid, killerid, reason)

    {

    if(ZombieKill[playerid] != -1){

        SendDeathMessage(ZombieKill[playerid],playerid,reason);

    return 1;

    }

    return 1;

    }

    public OnVehicleSpawn(vehicleid)

    {

    return 1;

    }

    public OnVehicleDeath(vehicleid, killerid)

    {

    return 1;

    }

    public OnPlayerText(playerid, text[])

    {

    return 1;

    }

    public OnPlayerCommandText(playerid, cmdtext[])

    {

        if(strcmp(cmdtext, "/zombie", true) == 0) {

            if(!IsPlayerAdmin(playerid)) return false;

            Caller = playerid;

            new newname[64];

            format(newname,sizeof(newname),"%s_%d",ZOMBIE_NAME,LastAdded);

        ConnectNPC(newname,"zombie");

        LastAdded++;

    return 1;

    }

    return 0;

    }

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

    {

    return 1;

    }

    public OnPlayerExitVehicle(playerid, vehicleid)

    {

    return 1;

    }

    public OnPlayerStateChange(playerid, newstate, oldstate)

    {

    return 1;

    }

    public OnPlayerEnterCheckpoint(playerid)

    {

    return 1;

    }

    public OnPlayerLeaveCheckpoint(playerid)

    {

    return 1;

    }

    public OnPlayerEnterRaceCheckpoint(playerid)

    {

    return 1;

    }

    public OnPlayerLeaveRaceCheckpoint(playerid)

    {

    return 1;

    }

    public OnRconCommand(cmd[])

    {

    return 1;

    }

    public OnPlayerRequestSpawn(playerid)

    {

    return 1;

    }

    public OnObjectMoved(objectid)

    {

    return 1;

    }

    public OnPlayerObjectMoved(playerid, objectid)

    {

    return 1;

    }

    public OnPlayerPickUpPickup(playerid, pickupid)

    {

    return 1;

    }

    public OnVehicleMod(playerid, vehicleid, componentid)

    {

    return 1;

    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)

    {

    return 1;

    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)

    {

    return 1;

    }

    public OnPlayerSelectedMenuRow(playerid, row)

    {

    return 1;

    }

    public OnPlayerExitedMenu(playerid)

    {

    return 1;

    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)

    {

    return 1;

    }

    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)

    {

    return 1;

    }

    public OnRconLoginAttempt(ip[], password[], success)

    {

    return 1;

    }

    public OnPlayerUpdate(playerid)

    {

    return 1;

    }

    public OnPlayerStreamIn(playerid, forplayerid)

    {

    return 1;

    }

    public OnPlayerStreamOut(playerid, forplayerid)

    {

    return 1;

    }

    public OnVehicleStreamIn(vehicleid, forplayerid)

    {

    return 1;

    }

    public OnVehicleStreamOut(vehicleid, forplayerid)

    {

    return 1;

    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

    {

    return 1;

    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)

    {

    return 1;

    }

    //=======================================[ End of the File ]=========================================//

  5. Vreau sa pun un npc sa conduca un vehicul si nu mere.Am verificat toate functiile, are vreo legatura ca e role play serveru?.Deci npc-ul mere sa-l pun pe ofrecord si daca il pun pe vrecord apare ca sta si nu apare vehiculul respectiv.Am verificat tot ce e posibil.Care ar fi problema?

  6. Imi puteti da va rog frumos un script in pawno pentru ca npc-ul sa te urmeze?Am gasit ceva dar nu cred ca e bun:

    public OnPlayerText(playerid, text[])

    {

        new JackID = GetPlayerID("Jack");

        new Float:x,Float:y,Float:z;

        GetPlayerPos(JackID,x,y,z);

        if(IsPlayerFacingPlayer(playerid,JackID,10.0))

        {

            if(strfind(text, "Follow me") != -1 && IsPlayerInRangeOfPoint(playerid,5.0,x,y,z))

            {

                SetPlayerChatBubble(JackID,"Ok!",white, 100.0, 5000);

                SetTimerEx("GetJackToFolow",100,1,"i",playerid);

                ApplyAnimation(JackID,"PED","WALK_PLAYER",4.1,1,1,1,1,0);

                return 1;

            }

        }

        return 1;

    }

    forward GetJackToFolow(playerid);

    public GetJackToFolow(playerid)

    {

        new JackID = GetPlayerID("Jack");

        SetPlayerFacingPlayer(JackID, playerid);

    }

  7. Deci am urmatorul cod pt pwn

    #include <a_samp>

    new NPCvehicle;

    public OnGameModeInit()

    {

        ConnectNPC("Train", "Train");

        NPCvehicle = CreateVehicle(537, 0.0, 0.0, 0.0, 0.0, -1, -1, 1000);

        return 1;

    }

    public OnPlayerSpawn(playerid)

    {

        if(IsPlayerNPC(playerid)) //Verifica daca playerul este NPC

        {

            new npcname[MAX_PLAYER_NAME];

            GetPlayerName(playerid, npcname, sizeof(npcname)); //Luam numele NPCului

            if(!strcmp(npcname, "Train", true)) //Verificam daca numele NPCului este "NUME"

            {

                PutPlayerInVehicle(playerid, NPCvehicle, 0); //Punem NPCul in vehicul

            }

            return 1;

        }

        //Celelalte lucruri din OnPlayerSpawn

        return 1;

    }

    unde adaug skin-ul la npc ...si care e codul?

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