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mura

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Everything posted by mura

  1. mura

    Problema NPC

    tot nu mere...mi-l spanwaza unde am inregistrat ruta cu vehiculul dar sta..:| (vehiculul il spawneaza la o ferma)
  2. mura

    Problema NPC

    Am un GM facut de mine si nu mere sa pun npc-ul intr'un vehicul.Pur si simplu npc-ul apare dar vehiculul nu e spawnat si npc-ul sta pe loc.
  3. eu aici nuj sa dublez comenzile adik la un checkpoint sa faca altceva si aici altceva public OnPlayerEnterCheckpoint(playerid)
  4. mura

    Eroare compilare

    sa scrie npc-ul comanda :)
  5. ma uit ca prostu acolo ca nu inteleg nimic xD
  6. public OnPlayerText(playerid, text[]) { if (strfind(text, "Mori") != -1) { new string[80], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); SendCommand("/kill"); format(string, sizeof(string), "Salut %s, din cauza ta am murit", name); SendChat(string); } return 1; } Erori: D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\npcs.pwn(38) : error 017: undefined symbol "SendCommand" D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\npcs.pwn(40) : error 017: undefined symbol "SendChat"
  7. Imi da eroare: D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\misiune.pwn(23) : error 017: undefined symbol "pickup" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
  8. Cum pun mai multe Checkpoint-uri itr'un fs?
  9. Dupa ce player-ul a activat pick-ul cum il pun sa se distruga?
  10. Deci imi da niste erori.Am pus asa: #include <a_samp> new skins[] = { 0, 1, 2 }; public OnGameModeInit() { SetPlayerSkin(playerid, skins[random(3)] return 1; } si intalnesc urmatoarele erori: D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(3) : error 001: expected token: ";", but found "&" D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(7) : error 010: invalid function or declaration D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : error 017: undefined symbol "playerid" D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : error 001: expected token: ";", but found "]" D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : error 029: invalid expression, assumed zero D:\Jocuri\Rockstar Games\GTA San Andreas\Server\filterscripts\Skin.pwn(11) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors. Care-i problema?
  11. Am observat ca nu mi se creeaza obiecte cand incerc sa pun mape.De ce?
  12. Am luat o mapa de aici si am pus-o intr'un fs...iam pus comanda de teleport si cand scriu comanda ma arunca in apa :-s ce gresesc? SetPlayerPos(playerid, 3439.3916015625, 1021.291015625, 130.0125579834); coordonatele le-am luat de la create object.
  13. Astept de 2 zile un raspuns...care nimeni?:-s
  14. Ce modific sau sterg din acest cod ca npc-ul sa nu mai omoare doar sa te urmeze? /* Timers per player: 1* Timer per Zombie: 3* *Playing constantly. ===================================================================================================== This is the Zombie Filterscript by Wafffllesss ( Henrique Pauli ). This is my first Filterscript And My first npc work. I hope you enjoy this filterscript and make much fun in your server. Please do not remove the credits. *You can mod this filterscript as you wish. *You can use this filterscript in anywhere you want to. ===================================================================================================== */ // The Zombie Skin. // -1: Will random by the skins defined below. // -2: Will random by any valid game skin. // Any other number will set the skin as you defined ( if valid ). static Zombie_Skin=-2; //The zombies name. Eg.: If the npc have Zombie in the name, then he'll be a zombie ( Change as you wish ). #define ZOMBIE_NAME "Zombie" #include <a_samp> #include <foreach> // By Y_less Itter_Create(Vehicle, MAX_VEHICLES); #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA forward CheckCloserPlayers(playerid); forward NewPos(playerid); forward CheckHP(playerid); forward KilledBy(playerid,killer); forward KickZombie(playerid); forward Firing(playerid); forward Float:GetDistanceToPlayer(playerid,playerid2); forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance); forward Float:GetPlayerSpeed(playerid); forward Float:GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance); // If Zombie_Skin is equal to -1 then will random this skins: new ZombieSkins[]={ 1, 7, 9, 10, 45 // Atention, the last skin doesn't have comma. }; enum ZombieEnum{ ZombieSpawned, ZombieTarget, ZombieRunning, ZombieKilling, NPTIMER, Ztimers, Float:LastZombieHealth, Dying, HPtimer } new Zombies[200][ZombieEnum]; new FiringTimer[200]; new FiringClick[200]; new ZombieKill[200]; new Caller; new LastAdded = 0; new WeaponDamage[] = { 1, 2, 4, 4, 5, 4, 4, 4, 6, 15, -5, -5, -5, -5, -100, 4, 13, 2, 13, 0, 0, 0, 8, 9, 11, 15, 17, 15, 8, 9, 13, 13, 6, 45, 55, 40, 40, 27, 35, 0, 0, 0, 0, 0, 0, 0 }; new Float:WeaponRanges[] = { 1.0, 1.0, 1.2, 1.2, 1.1, 1.2, 1.2, 1.3, 1.2, 1.3, 0.5, 0.5, 0.5, 0.5, 0.5, 1.4, 12.0, 12.0, 12.0, 0.0, 0.0, 0.0, 28.0, 29.0, 30.0, 26.0, 25.0, 27.0, 28.0, 31.0, 35.0, 35.0, 26.0, 38.0, 65.0, 40.0, 40.0, 23.0, 37.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; public OnFilterScriptInit() { // If there is players / Npcs / Vehicles online, it'll create the Itter. for(new i =0; i<= MAX_PLAYERS;i++){ if(IsPlayerConnected(i) && !IsPlayerNPC(i)){ Itter_Add(Player,i); FiringTimer = SetTimerEx("Firing",250,1,"i",i); ZombieKill = -1; } else if(IsPlayerConnected(i) && IsPlayerNPC(i)){ Itter_Add(Bot,i); //If he's a zombie. Activate him. if(!strfind(PlayerName(i),ZOMBIE_NAME,true)){ SetupZombie(i); } } } new Float:h; for(new v=0;v<MAX_VEHICLES;v++){ GetVehicleHealth(v,h); if(h)Itter_Add(Vehicle,v); } print("\n====================================="); print(" Zombie Filterscript By Wafffllesss "); print("=====================================\n"); return 1; } //=======================================[ Timers ]=========================================// public Firing(playerid){ new up_dw,lf_rg,o_keys,weapon; new Float:x,Float:y,Float:z; weapon = GetPlayerWeapon(playerid); GetPlayerKeys(playerid,o_keys,up_dw,lf_rg); if(o_keys == KEY_FIRE || o_keys == (KEY_FIRE+128) ){ if(!FiringClick[playerid] || Automatic(weapon)) { FiringClick[playerid] = true; GetPlayerPos(playerid,x,y,z); foreach(Bot,{ if(IsPlayerFacingPlayer(playerid,b,5.0)){ if(IsPlayerInRangeOfPoint(b,WeaponRanges[weapon],x,y,z)){ Zombies[LastZombieHealth] -= float(WeaponDamage[weapon]); if(Zombies[LastZombieHealth] <= 0.0 && !Zombies[Dying]){ SendDeathMessage(playerid,b,weapon); Zombies[Dying] = true; } } } } } }else{ FiringClick[playerid] = false; } } public KickZombie(playerid){ Kick(playerid); Zombies[playerid][Dying]=false; KillTimer(Zombies[playerid][HPtimer]); Zombies[playerid][HPtimer] = false; KillTimer(Zombies[playerid][Ztimers]); Zombies[playerid][Ztimers] = false; if(Zombies[playerid][NPTIMER]){ KillTimer(Zombies[playerid][NPTIMER]); Zombies[playerid][NPTIMER] = false; } } public CheckHP(playerid){ // Check the Zombie HP. new Float:x,Float:y,Float:z; new cp = GetClosestPlayer(playerid); if(IsPlayerInAnyVehicle(cp)){ new cpc = GetPlayerVehicleID(cp); GetVehiclePos(cpc,x,y,z); GetXYInFrontOfVehicle(cpc,x,y,1.5); if(IsPlayerInRangeOfPoint(playerid,2.0,x,y,z) && GetPlayerSpeed(cp) > 10.0){ Zombies[playerid][LastZombieHealth] -= (GetPlayerSpeed(cp)*2); } } if( Zombies[playerid][LastZombieHealth] <= 0.0 && Zombies[playerid][ZombieSpawned]){ ApplyAnimation(playerid,"Knife","KILL_Knife_Ped_Die",1,0,1,0,0,0); SetTimerEx("KickZombie",1500,0,"i",playerid); Zombies[playerid][Dying] = true; } } public NewPos(playerid){ // Make the zombie Run / Sprint if( Zombies[playerid][LastZombieHealth] > 0.0 ){ new Float:x,Float:y,Float:z; new Float:ax,Float:ay,Float:az,Float:dif; GetPlayerPos(Zombies[playerid][ZombieTarget],ax,ay,az); GetPlayerPos(playerid,x,y,z); if( az <= (z+3.0) && az >= (z-3.0)){ if(Zombies[playerid][ZombieRunning] == 1){ ApplyAnimation(playerid,"Muscular","MuscleRun",1,1,1,0,0,0); GetXYInFrontOfPlayer(playerid,x,y,2.0); } else if(Zombies[playerid][ZombieRunning] == 2){ ApplyAnimation(playerid,"Muscular","MuscleSprint",1,1,1,0,0,0); GetXYInFrontOfPlayer(playerid,x,y,2.8); } dif = az; SetPlayerPos(playerid,x,y,dif); }else{ if(Zombies[playerid][ZombieRunning]) Parar(playerid); GetPlayerPos(playerid,x,y,z); SetPlayerPosFindZ(playerid,x,y,z); } } } public CheckCloserPlayers(playerid){ // Detect the closest player and chase him if( Zombies[playerid][LastZombieHealth] > 0.0 ){ new cp = GetClosestPlayer(playerid); new Float:MinDistance = 3.0; if(IsPlayerInAnyVehicle(cp)){ MinDistance = 5.0; } Zombies[playerid][ZombieTarget] = cp; if(GetDistanceToPlayer(playerid,cp) <= 70.0 && GetDistanceToPlayer(playerid,cp) > 15.0){ IrParaPlayer(1,playerid,cp); }else if(GetDistanceToPlayer(playerid,cp) <= 15.0 && GetDistanceToPlayer(playerid,cp) > MinDistance){ IrParaPlayer(0,playerid,cp); }else if(GetDistanceToPlayer(playerid,cp) <= MinDistance){ Parar(playerid); } if(GetDistanceToPlayer(playerid,cp) <= MinDistance){ new Float:h; if(IsPlayerInAnyVehicle(cp)){ new cpc = GetPlayerVehicleID(cp); GetVehicleHealth(cpc,h); if(GetDistanceToPlayer(playerid,cp) < MinDistance){ SetVehicleHealth(cpc,h-80.0); ApplyAnimation(playerid,"Gangs","shake_carSH",1,1,1,0,0,0); } }else{ if(GetDistanceToPlayer(playerid,cp) > 1.5){ GetPlayerHealth(cp,h); SetPlayerHealth(cp,h-5.0); }else if(GetDistanceToPlayer(playerid,cp) <= 1.5){ if(Zombies[playerid][ZombieKilling] == -1){ if(!IsDying(cp)){ FinishHim(playerid,cp); } } } } } } } public KilledBy(playerid,killer){ // Apply 'dying' animation and kill the player. if(Zombies[killer][ZombieKilling] == playerid){ ApplyAnimation(playerid,"Knife","KILL_Knife_Ped_Die",1,0,1,0,0,0); TogglePlayerControllable(playerid,true); SetPlayerHealth(playerid,0.0); ClearAnimations(killer); ZombieKill[playerid] = killer; } } //=======================================[ Functions ]=========================================// stock Automatic(weaponid){ switch(weaponid){ case 9,22,23,24,27,28,29,30,31,32,37,38: return true; } return false; } stock IsDying(playerid){ // Verify if a zombie is killing the player foreach(Bot,{ if(Zombies[ZombieKilling] == playerid) return true; } return false; } stock SetupZombie(playerid){ // Activate the zombie. new Float:px,Float:py,Float:pz; Zombies[playerid][HPtimer] = SetTimerEx("CheckHP",100,1,"i",playerid); Zombies[playerid][Ztimers] = SetTimerEx("CheckCloserPlayers",1000,1,"i",playerid); GetPlayerPos(Caller,px,py,pz); SetPlayerPos(playerid,px,py,pz); Zombies[playerid][ZombieRunning] = false; SendClientMessageToAll(COLOR_RED,"A Zombie Connected!"); new Zskin=1; if(Zombie_Skin == -1){ new rd = random(sizeof(ZombieSkins)); if(IsValidSkin(ZombieSkins[rd])){ Zskin = ZombieSkins[rd]; } }else if(Zombie_Skin == -2){ new rd = random(299); if(IsValidSkin(rd)){ Zskin = rd; } }else if(IsValidSkin(Zombie_Skin)){ Zskin = Zombie_Skin; } SetPlayerSkin(playerid,Zskin); Zombies[playerid][ZombieKilling] = -1; Zombies[playerid][ZombieSpawned] = true; Zombies[playerid][LastZombieHealth] = 100.0; } stock FinishHim(playerid,target){ // Do i need to explain that? Zombies[playerid][ZombieKilling] = target; TogglePlayerControllable(target,false); SetPlayerToFacePlayer(playerid,target); SetPlayerToFacePlayer(target,playerid); ApplyAnimation(target,"Knife","KILL_Knife_Ped_Damage",1,0,1,0,0,0); ApplyAnimation(playerid,"Knife","KILL_Knife_Player",1,0,1,0,0,0); SetTimerEx("KilledBy",1500,0,"ii",target,playerid); } stock Parar(playerid){ // Makes the zombie stop walking. if(Zombies[playerid][ZombieRunning]){ if(Zombies[playerid][NPTIMER]){ KillTimer(Zombies[playerid][NPTIMER]); Zombies[playerid][NPTIMER] = false; } Zombies[playerid][ZombieRunning] = false; ClearAnimations(playerid); } } stock IrParaPlayer(modo,playerid,paraid){ //Make the zombie chase the targeted player. Mode: 1- Run | 2- Sprint SetPlayerToFacePlayer(playerid,paraid); if(modo == 0 && Zombies[playerid][ZombieRunning] != 1) Caminhar(playerid); else if(modo == 1 && Zombies[playerid][ZombieRunning] != 2) Correr(playerid); } stock Caminhar(playerid){ //Run forward. Zombies[playerid][ZombieRunning] = 1; Zombies[playerid][NPTIMER] = SetTimerEx("NewPos",400,1,"i",playerid); } stock Correr(playerid){ //Sprint forward. Zombies[playerid][ZombieRunning] = 2; Zombies[playerid][NPTIMER] = SetTimerEx("NewPos",300,1,"i",playerid); } stock AlvoDeAlguem(alvoid){ // Check if the player is target from any zombie. foreach(Bot,{ if(Zombies[ZombieTarget] == alvoid) return b; } return false; } stock KickZombies(){ //Kick All Zombies. foreach(Bot,{ if(!strfind(PlayerName(,ZOMBIE_NAME,true)){ SetTimerEx("KickZombie",1,0,"i",; } } } stock SetPlayerToFacePlayer(playerid, targetid) // From a_angles.inc ( Tannz0rz ) { new Float:pX, Float:pY, Float:pZ, Float:X, Float:Y, Float:Z, Float:ang; if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0; GetPlayerPos(targetid, X, Y, Z); GetPlayerPos(playerid, pX, pY, pZ); if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0); else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0); else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0); if(X > pX) ang = (floatabs(floatabs(ang) + 180.0)); else ang = (floatabs(ang) - 180.0); SetPlayerFacingAngle(playerid, ang); return 0; } stock PlayerName(playerid){ new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid,pname,MAX_PLAYER_NAME); return pname; } stock Float:GetDistanceToPlayer(playerid,playerid2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; if (!IsPlayerConnected(playerid) || !IsPlayerConnected(playerid2)) { return -1.00; } GetPlayerPos(playerid,x1,y1,z1); GetPlayerPos(playerid2,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); } stock GetClosestPlayer(p1){ new Float:dis,Float:dis2,playerid; playerid = -1; dis = 99999.99; foreach(Player,x){ dis2 = GetDistanceToPlayer(p1,x); if (dis2 < dis && dis2 != -1.00) { dis = dis2; playerid = x; } } //printf("[%d]%s",playerid,PlayerName(playerid)); return playerid; } stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a); else GetPlayerFacingAngle(playerid, a); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); return a; } stock IsValidSkin(skinid) // Not mine. Do not remmeber who did it. { #define MAX_BAD_SKINS 22 new badSkins[MAX_BAD_SKINS] = { 3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 268, 273, 289 }; if (skinid < 0 || skinid > 299) return false; for (new i = 0; i < MAX_BAD_SKINS; i++) { if (skinid == badSkins) return false; } #undef MAX_BAD_SKINS return 1; } stock Float:GetPlayerSpeed(playerid) // Not mine. Do not remmember who did it. (It dosn't return the right speed, but works for what I need.) { new Float:vX, Float:vY, Float:vZ; if (!IsPlayerInAnyVehicle(playerid)) { GetPlayerVelocity(playerid, vX, vY, vZ); } else { GetVehicleVelocity(GetPlayerVehicleID(playerid), vX, vY, vZ); } return floatsqroot(vX*vX + vY*vY + vZ*vZ)*100; } stock Float:GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance) { new Float:a; GetVehiclePos(vehicleid, x, y, a); GetVehicleZAngle(vehicleid, a); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); return a; } stock IsPlayerFacingPlayer(playerid, playerid2, Float:dOffset) // From a_angles.inc ( Tannz0rz ) { new Float:X, Float:Y, Float:Z, Float:pX, Float:pY, Float:pZ, Float:pA, Float:ang; if(!IsPlayerConnected(playerid)) return 0; GetPlayerPos(playerid2, pX, pY, pZ); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, pA); if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0); else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0); else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0); if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true; return false; } stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range) // From a_angles.inc ( Tannz0rz ) { a1 -= a2; if((a1 < range) && (a1 > -range)) return true; return false; } //=======================================[ Callbacks ]=========================================// public OnFilterScriptExit() { KickZombies(); return 1; } public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)){ SpawnPlayer(playerid); } else{ FiringTimer[playerid] = SetTimerEx("Firing",250,1,"i",playerid); } return 1; } public OnPlayerDisconnect(playerid, reason) { if(!IsPlayerNPC(playerid)){ KillTimer(FiringTimer[playerid]); } return 1; } public OnPlayerSpawn(playerid) { if(IsPlayerNPC(playerid)){ if(!strfind(PlayerName(playerid),ZOMBIE_NAME,true)){ SetupZombie(playerid); } } if(ZombieKill[playerid] != -1){ Zombies[ZombieKill[playerid]][ZombieKilling] = -1; ZombieKill[playerid] = -1; return 1; } return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(ZombieKill[playerid] != -1){ SendDeathMessage(ZombieKill[playerid],playerid,reason); return 1; } return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/zombie", true) == 0) { if(!IsPlayerAdmin(playerid)) return false; Caller = playerid; new newname[64]; format(newname,sizeof(newname),"%s_%d",ZOMBIE_NAME,LastAdded); ConnectNPC(newname,"zombie"); LastAdded++; return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } //=======================================[ End of the File ]=========================================//
  15. mura

    NPC Smart

    Vreau sa pun niste npc in area51 sa traga dupa playeri daca se apropie.E posibil?
  16. mura

    Problema NPC

    Vreau sa pun un npc sa conduca un vehicul si nu mere.Am verificat toate functiile, are vreo legatura ca e role play serveru?.Deci npc-ul mere sa-l pun pe ofrecord si daca il pun pe vrecord apare ca sta si nu apare vehiculul respectiv.Am verificat tot ce e posibil.Care ar fi problema?
  17. mura

    NPC Urmare

    Multumesc pentru nimic, am si asteptat toata ziua un raspuns
  18. mura

    NPC Urmare

    chear nimeni?
  19. mura

    NPC Urmare

    Imi puteti da va rog frumos un script in pawno pentru ca npc-ul sa te urmeze?Am gasit ceva dar nu cred ca e bun: public OnPlayerText(playerid, text[]) { new JackID = GetPlayerID("Jack"); new Float:x,Float:y,Float:z; GetPlayerPos(JackID,x,y,z); if(IsPlayerFacingPlayer(playerid,JackID,10.0)) { if(strfind(text, "Follow me") != -1 && IsPlayerInRangeOfPoint(playerid,5.0,x,y,z)) { SetPlayerChatBubble(JackID,"Ok!",white, 100.0, 5000); SetTimerEx("GetJackToFolow",100,1,"i",playerid); ApplyAnimation(JackID,"PED","WALK_PLAYER",4.1,1,1,1,1,0); return 1; } } return 1; } forward GetJackToFolow(playerid); public GetJackToFolow(playerid) { new JackID = GetPlayerID("Jack"); SetPlayerFacingPlayer(JackID, playerid); }
  20. mersi pentru nimic...din pacate am facut chestia asta dinainte...si apar 2 npc-uri care stau pe loc.Eu vroiam spre ex unu sa conduca avion unu tren....ciuciu k nu mere..aman2 apar ca stau unu langu altu
  21. Va rog imi spuneti si mie kum sa adaug mai multi npc pe server:-sk 1 am reusit sa adaug dar mai multi..
  22. Deci am urmatorul cod pt pwn unde adaug skin-ul la npc ...si care e codul?
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