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[RSD]TheBoss

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Everything posted by [RSD]TheBoss

  1. Ajutor Uitati Imi da niste erori ...la un PicUp am incercat sa le rezolv dar nu imi dau seama ce am gresit.. C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(157) : warning 202: number of arguments does not match definition C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(158) : warning 202: number of arguments does not match definition C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(453) : warning 202: number of arguments does not match definition C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(508) : warning 202: number of arguments does not match definition C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(521) : warning 202: number of arguments does not match definition C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(533) : warning 202: number of arguments does not match definition C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(820) : error 036: empty statement C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(820) : error 029: invalid expression, assumed zero C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(820) : warning 215: expression has no effect Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. Uitati Erorile SI Uitati Linile public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid ==NukeBomb); CreateExplosion(215.8153,1856.1619,13.0248,6,6); SendClientMessage(playerid,0x00FF00FF,"Ai Explodat Area51!"); return 1; } La care imi da eror pls ajutor...
  2. Pai SImplu intri In mta faci o harta noua iti editezi tu harta cum vrei...apoi cauti un convertor pentru obiecte si vehicule http://www.convertffs.com/ Aici va fi cu CreateObject si CreateVehicle sau AddStaticVehicleEx sau AddStaticVehicle si le bagi in GM SAU IN fs daca in gm le bagi in OnGameModeInit si daca e fs le bagi in OnFilterScriptInit Programul Pe care trebuie sa-l folosesti este MTA San Andreeas!
  3. Ori Ai gresit Cordonatele ori ai gresit ceva la if(strcmp....) { function here return 1; }
  4. Chilliad :Cateva Delatlii Vehicule: 2 atuobuze:bus 1 admiral 2 masini LSDP 1 maverick 1FireTurck Obiecte 4 paturi in cabana 1 antena pe cabana si o usa 4 televizoare O sa revin cu o comanda de telleport Mapa este banala orcine o poate face + ca e asa de usoara... Credite:Este facuta de mn 100% este impobisibil sa fie luata de pe net doar noi fi as ade prost sa nu stiu sa fac o mapa:D Cam Atat Suces la edit;) Edit:Puteti Edita harta sa puneti masini noi obiecte etc...Puteti pune o comanda in care sa zica creditu intr-un fs ... Cam asta a fost Tot Aaa si Nu ma luat prea greu e prima mea mapa Comanda de teleport: if(strcmp(cmdtext, "/chilliadH", true) == 0) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, -2798.6553,-1523.6978,139.2594); SendClientMessage(playerid,0x00FF00FF,"You was teleported to Chilliad House"); return 1; } Poze: http://my.imageshack.us/v_images.php FilerScript: Tutorial: Un Mic Tutorial: 1.deschidem modu cu pawn adik nume.pwn 2.Cautam OnGameModeInit 3.Adaugam Codurile (care sunt mai jos)Copy +Paste Uite Codurile CreateVehicle(438,1944.08349609,1340.12878418,9.30937481,0.00000000,-1,-1,15); //Cabbie CreateVehicle(431,-2815.91259766,-1538.72778320,139.59539795,0.00000000,-1,-1,15); //Bus CreateVehicle(431,-2808.72949219,-1538.38696289,139.57675171,0.00000000,-1,-1,15); //Bus CreateVehicle(487,-2833.51708984,-1525.18823242,139.13612366,0.00000000,-1,-1,15); //Maverick CreateVehicle(445,-2814.51684570,-1511.93896484,139.27906799,268.00000000,-1,-1,15); //Admiral CreateVehicle(416,-2817.80493164,-1503.99597168,139.58863831,0.00000000,-1,42,15); //Ambulance CreateVehicle(416,-2812.51196289,-1504.41918945,139.58863831,0.00000000,-1,42,15); //Ambulance CreateVehicle(596,-2802.32104492,-1515.50659180,139.10906982,0.00000000,-1,1,15); //Police Car (LSPD) CreateVehicle(596,-2798.67065430,-1515.45397949,138.93298340,0.00000000,-1,1,15); //Police Car (LSPD) CreateVehicle(407,-2825.54248047,-1518.97058105,139.65905762,0.00000000,-1,-1,15); //Firetruck CreateObject(983,229.71005249,2513.20361328,16.27018356,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1) CreateObject(983,229.71667480,2519.67041016,16.36338043,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2) CreateObject(983,229.75796509,2526.25634766,16.45036697,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3) CreateObject(983,229.51040649,2532.60791016,16.43833542,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4) CreateObject(987,229.56619263,2510.26367188,15.54061317,0.00000000,0.00000000,86.00000000); //object(elecfence_bar) (1) CreateObject(987,229.58947754,2522.42138672,15.71959305,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (2) CreateObject(987,230.74647522,2535.00317383,15.74185371,0.00000000,0.00000000,84.00000000); //object(elecfence_bar) (3) CreateObject(987,229.40223694,2499.63476562,15.48437500,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (4) CreateObject(987,230.89813232,2487.52050781,15.48437500,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (5) CreateObject(987,236.50106812,2475.93627930,15.48437500,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (6) CreateObject(987,241.48342896,2464.17504883,15.48437500,0.00000000,0.00000000,284.00000000); //object(elecfence_bar) (7) CreateObject(987,243.76522827,2455.56396484,16.00303078,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8) CreateObject(987,266.08404541,2452.90576172,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9) CreateObject(987,272.14718628,2451.79345703,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10) CreateObject(987,292.30908203,2449.99194336,17.51827049,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11) CreateObject(987,311.85522461,2446.93359375,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12) CreateObject(987,325.42883301,2445.81079102,15.48690033,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13) CreateObject(987,334.33624268,2446.07128906,16.35896111,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (14) CreateObject(987,318.55392456,2445.61889648,15.48104286,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15) CreateObject(987,301.61715698,2447.11914062,15.89389610,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16) CreateObject(987,282.38104248,2451.07373047,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (17) CreateObject(987,267.44329834,2453.36596680,16.11925125,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18) CreateObject(987,253.69984436,2452.87475586,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19) CreateObject(987,249.87263489,2455.61425781,16.96262360,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20) CreateObject(987,347.06732178,2445.78491211,18.76192856,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21) CreateObject(987,359.60513306,2442.87109375,15.48540115,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22) CreateObject(987,369.20599365,2443.33886719,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23) CreateObject(987,432.04940796,2476.19116211,15.67494297,0.00000000,0.00000000,56.00000000); //object(elecfence_bar) (24) CreateObject(987,439.28176880,2485.90283203,16.24137878,0.00000000,0.00000000,66.00000000); //object(elecfence_bar) (25) CreateObject(987,445.28674316,2496.77954102,17.58149719,0.00000000,0.00000000,62.00000000); //object(elecfence_bar) (26) CreateObject(987,450.56912231,2507.19042969,18.32740021,0.00000000,0.00000000,82.00000000); //object(elecfence_bar) (27) CreateObject(987,455.84259033,2519.49902344,19.18389320,0.00000000,0.00000000,94.00000000); //object(elecfence_bar) (28) CreateObject(987,451.89245605,2534.20312500,17.31221199,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (29) CreateObject(987,443.99810791,2535.13232422,15.89018250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (30) CreateObject(987,439.84368896,2538.58203125,15.26211548,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (31) CreateObject(987,233.44705200,2546.84790039,15.75767517,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (32) CreateObject(987,245.08926392,2546.75805664,15.80467987,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (33) CreateObject(987,257.98910522,2546.33618164,15.81250000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (34) CreateObject(987,269.69216919,2546.27905273,15.81250000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (35) CreateObject(987,302.32864380,2546.67919922,15.81891632,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (36) CreateObject(987,336.80026245,2544.82348633,15.80208206,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (37) CreateObject(987,348.73629761,2544.92871094,15.74595642,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (38) CreateObject(987,361.01248169,2544.73730469,15.59668732,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (39) CreateObject(987,373.61450195,2545.06835938,15.53906250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (40) CreateObject(987,385.79730225,2544.97192383,15.53906250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (41) CreateObject(987,398.77993774,2545.63769531,15.54281998,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (42) CreateObject(987,413.05529785,2545.38159180,15.64021683,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (43) CreateObject(987,424.57055664,2544.81713867,15.35970688,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (44) CreateObject(968,229.53712463,2499.90649414,15.48437500,0.00000000,0.00000000,8.00000000); //object(barrierturn) (1) CreateObject(969,1732.95385742,565.19158936,24.55923462,0.00000000,0.00000000,344.00000000); //object(electricgate) (1) CreateObject(969,1750.94201660,558.82897949,25.76366997,0.00000000,0.00000000,346.00000000); //object(electricgate) (2) CreateObject(969,1741.60314941,562.99481201,24.52774429,0.00000000,0.00000000,346.00000000); //object(electricgate) (3) CreateObject(969,1763.22314453,558.63500977,24.35049438,0.00000000,0.00000000,4.00000000); //object(electricgate) (4) CreateObject(969,1747.83032227,560.67626953,24.54992294,0.00000000,0.00000000,0.00000000); //object(electricgate) (5) CreateObject(987,1708.01892090,1612.52526855,9.07505417,0.00000000,0.00000000,252.00000000); //object(elecfence_bar) (45) CreateObject(991,1712.39721680,1294.73144531,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (1) CreateObject(987,564.90545654,1217.50378418,10.71875000,0.00000000,0.00000000,300.00000000); //object(elecfence_bar) (46) CreateObject(987,570.11358643,1209.14160156,11.13691330,0.00000000,0.00000000,30.00000000); //object(elecfence_bar) (48) CreateObject(987,579.52410889,1214.86022949,10.86466217,0.00000000,0.00000000,26.00000000); //object(elecfence_bar) (49) CreateObject(987,591.01611328,1220.31994629,10.71875000,0.00000000,0.00000000,86.00000000); //object(elecfence_bar) (50) CreateObject(10244,278.79220581,1880.54821777,21.23904610,0.00000000,0.00000000,0.00000000); //object(vicjump_sfe) (1) CreateObject(10244,287.86050415,1884.18762207,21.23904610,0.00000000,0.00000000,176.00000000); //object(vicjump_sfe) (2) CreateObject(11292,2459.72534180,-1665.75451660,13.93723869,0.00000000,0.00000000,178.00000000); //object(gasstatiohut) (1) CreateObject(2323,2455.78198242,-1665.88818359,12.73150635,0.00000000,0.00000000,0.00000000); //object(cj_bedroom1) (1) CreateObject(1745,2459.72851562,-1667.61010742,12.73150635,0.00000000,0.00000000,94.00000000); //object(med_bed_3) (2) CreateObject(3089,2461.11303711,-1664.21386719,13.79769421,0.00000000,0.00000000,0.00000000); //object(ab_casdorlok) (1) CreateObject(1748,2463.28833008,-1666.84301758,12.73150635,0.00000000,0.00000000,282.00000000); //object(low_tv_3) (1) CreateObject(972,2478.13330078,-1719.02465820,12.54605675,0.00000000,0.00000000,266.00000000); //object(tunnelentrance) (1) CreateObject(972,2430.11791992,-1675.35083008,12.67766476,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (2) CreateObject(972,2429.89941406,-1650.50292969,12.54687500,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (3) CreateObject(972,2422.68041992,-1638.23437500,12.45401192,0.00000000,0.00000000,86.00000000); //object(tunnelentrance) (4) CreateObject(972,2435.67773438,-1633.51562500,12.41377831,0.00000000,0.00000000,256.00000000); //object(tunnelentrance) (5) CreateObject(972,2429.79296875,-1711.75292969,13.66733456,0.00000000,0.00000000,272.00000000); //object(tunnelentrance) (6) CreateObject(972,2428.57910156,-1574.31237793,22.82812500,0.00000000,0.00000000,268.00000000); //object(tunnelentrance) (7) CreateObject(1245,2053.96264648,1473.91369629,11.15944767,0.00000000,0.00000000,200.00000000); //object(newramp) (1) CreateObject(993,2011.78161621,1368.66845703,9.87159824,0.00000000,0.00000000,270.00000000); //object(bar_barrier10) (1) CreateObject(993,2016.94482422,1374.03479004,9.87159824,0.00000000,0.00000000,184.00000000); //object(bar_barrier10) (2) CreateObject(993,2015.37207031,1330.83374023,10.01006222,0.00000000,0.00000000,0.00000000); //object(bar_barrier10) (3) CreateObject(16737,-26.15440369,-2532.19018555,42.79084396,0.00000000,0.00000000,0.00000000); //object(des_alphabit01) (1) CreateObject(1596,-2812.67236328,-1528.72314453,146.82179260,0.00000000,0.00000000,0.00000000); //object(satdishsml) (1) CreateObject(1725,-2820.17309570,-1519.13464355,139.84375000,0.00000000,0.00000000,0.00000000); //object(mrk_bed1) (1) CreateObject(1725,-2815.92749023,-1519.18811035,139.84375000,0.00000000,0.00000000,0.00000000); //object(mrk_bed1) (2) CreateObject(1725,-2814.09960938,-1526.32775879,139.84375000,0.00000000,0.00000000,216.00000000); //object(mrk_bed1) (3) CreateObject(1725,-2816.62670898,-1525.62048340,139.84375000,0.00000000,0.00000000,196.00000000); //object(mrk_bed1) (4) CreateObject(2987,-2821.17285156,-1518.71740723,141.04225159,0.00000000,0.00000000,82.00000000); //object(lxr_motel_doorsim) (1) CreateObject(1748,-2815.26416016,-1515.17749023,142.17602539,0.00000000,0.00000000,0.00000000); //object(low_tv_3) (2) CreateObject(1748,-2819.68530273,-1515.17187500,142.17587280,0.00000000,0.00000000,0.00000000); //object(low_tv_3) (3) CreateObject(1748,-2811.43750000,-1530.14501953,142.01167297,0.00000000,0.00000000,234.00000000); //object(low_tv_3) (4) CreateObject(1748,-2816.52441406,-1531.05468750,142.34841919,0.00000000,0.00000000,190.00000000); //object(low_tv_3) (5) [code]
  5. Fericit? ??? Da ajutama deci cum faca sa nu se mai schimbe vremea cand moare cineva:( Uite OnPlayerConnect public OnPlayerConnect(playerid) { new player[MAX_PLAYER_NAME]; GetPlayerName(playerid, player, sizeof(player)); new string[50]; format(string, sizeof(string), "Welcome '%s', enjoy your stay !", player); SendClientMessage(playerid, COLOR_GREEN, string); SendPlayerFormattedText(playerid, "Type /help to get started", 0); SendPlayerFormattedText(playerid, "Don't forgot login n register", 0); SendPlayerFormattedText(playerid, "GameMode,FilerScipt and Maps was made by TheBoss", 0); SendPlayerFormattedText(playerid, "Have Fun!", 0); pRank[playerid] = 0; gPlayerLogged[playerid] = 1; TextDrawShowForPlayer(playerid, NEWS_TEXTDRAW); gActivePlayers[playerid]++; gLastGaveCash[playerid] = GetTickCount(); SetPlayerMapIcon( playerid, 0, 214.194396,1863.726440,13.140625, 58, 0 ); SetPlayerMapIcon( playerid, 1, -228.306442,2729.432861,62.687500, 59, 0 ); SetPlayerMapIcon( playerid, 2, -1309.324707,2494.259033,89.867187, 60, 0 ); SetPlayerMapIcon( playerid, 3, 384.733917,2458.126708,16.500000, 6, 0 ); return 1; } OnPlayerSPawn public OnPlayerSpawn(playerid) { GangZoneShowForPlayer(playerid, Japan, -8388424); GangZoneShowForPlayer(playerid, America, 65477); GangZoneShowForPlayer(playerid, USA, 16711888); GangZoneShowForPlayer(playerid, OldAir, -65332); SetPVarInt(playerid, "WepState", GetPlayerWeaponState(playerid)); new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined on Call Of Duty Blacks Ops. Welcome!",pName); SendClientMessageToAll(0xFFFFFFAA,string); SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); SetPlayerToTeamColor(playerid); SetWeather(32); TextDrawShowForPlayer(playerid, Newbie); TextDrawShowForPlayer(playerid, BabyKilla); TextDrawShowForPlayer(playerid, Soldier); TextDrawShowForPlayer(playerid, Gangsta); TextDrawShowForPlayer(playerid, Underboss); TextDrawShowForPlayer(playerid, Boss); if(gPlayerLogged[playerid] == 0) { // If not logged in TextDrawHideForPlayer(playerid, Newbie); TextDrawHideForPlayer(playerid, BabyKilla); TextDrawHideForPlayer(playerid, Soldier); TextDrawHideForPlayer(playerid, Gangsta); TextDrawHideForPlayer(playerid, Underboss); TextDrawHideForPlayer(playerid, Boss); } if(pRank[playerid] == 0) { // Newbie SetPlayerHealth(playerid, 50.0); GivePlayerWeapon(playerid, 22, 300); GivePlayerWeapon(playerid, 17, 500); TextDrawHideForPlayer(playerid, BabyKilla); TextDrawHideForPlayer(playerid, Soldier); TextDrawHideForPlayer(playerid, Gangsta); TextDrawHideForPlayer(playerid, Underboss); TextDrawHideForPlayer(playerid, Boss); } else if(pRank[playerid] == 1) { // Baby Killa SetPlayerHealth(playerid, 60.0); SetPlayerArmour(playerid, 15.0); GivePlayerWeapon(playerid, 23, 300); GivePlayerWeapon(playerid, 17, 500); GivePlayerWeapon(playerid, 5, 1); TextDrawHideForPlayer(playerid, Newbie); TextDrawHideForPlayer(playerid, Soldier); TextDrawHideForPlayer(playerid, Gangsta); TextDrawHideForPlayer(playerid, Underboss); TextDrawHideForPlayer(playerid, Boss); } else if(pRank[playerid] == 2) { // Soldier SetPlayerHealth(playerid, 70.0); SetPlayerArmour(playerid, 25.0); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 5, 1); TextDrawHideForPlayer(playerid, BabyKilla); TextDrawHideForPlayer(playerid, Newbie); TextDrawHideForPlayer(playerid, Gangsta); TextDrawHideForPlayer(playerid, Underboss); TextDrawHideForPlayer(playerid, Boss); } else if(pRank[playerid] == 3) { // Gangsta SetPlayerHealth(playerid, 80.0); SetPlayerArmour(playerid, 50.0); GivePlayerWeapon(playerid, 29, 200); GivePlayerWeapon(playerid, 24, 150); TextDrawHideForPlayer(playerid, BabyKilla); TextDrawHideForPlayer(playerid, Soldier); TextDrawHideForPlayer(playerid, Newbie); TextDrawHideForPlayer(playerid, Underboss); TextDrawHideForPlayer(playerid, Boss); } else if(pRank[playerid] == 4) { // Underboss SetPlayerHealth(playerid, 90.0); SetPlayerArmour(playerid, 75.0); GivePlayerWeapon(playerid, 34, 100); GivePlayerWeapon(playerid, 24, 300); TextDrawHideForPlayer(playerid, BabyKilla); TextDrawHideForPlayer(playerid, Soldier); TextDrawHideForPlayer(playerid, Gangsta); TextDrawHideForPlayer(playerid, Newbie); TextDrawHideForPlayer(playerid, Boss); } else if(pRank[playerid] == 5) { // Tha' Boss SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 31, 500); TextDrawHideForPlayer(playerid, BabyKilla); TextDrawHideForPlayer(playerid, Soldier); TextDrawHideForPlayer(playerid, Gangsta); TextDrawHideForPlayer(playerid, Underboss); TextDrawHideForPlayer(playerid, Newbie); } return 1; } forward SetPlayerToTeamColor(playerid); public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_USA) { SetPlayerColor(playerid, COLOR_USA); SetPlayerInterior(playerid,0); SetPlayerArmour(playerid,100); } else if (gTeam[playerid] == TEAM_Russia) { SetPlayerColor(playerid, COLOR_Rusia); SetPlayerInterior(playerid,0); SetPlayerArmour(playerid,100); } else if (gTeam[playerid] == TEAM_China) { SetPlayerColor(playerid, COLOR_JAPAN); SetPlayerInterior(playerid,0); SetPlayerArmour(playerid,100); } } Si OnPlayerDeath public OnPlayerDeath(playerid, killerid, reason) { if(PlayerDied[playerid] == true) { PlayerDied[playerid] = false; SendDeathMessage(killerid, playerid, reason); if(KillerID[playerid] != INVALID_PLAYER_ID) SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); ResetPlayerWeapons(playerid); TogglePlayerSpectating(playerid,1); SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); SetPlayerScore(playerid, GetPlayerScore(playerid)-1); GivePlayerMoney(killerid, 1000); GivePlayerMoney(playerid, -1000); PlayerSpectatePlayer(playerid,killerid); SetTimerEx("spawn",10000,1, "i", playerid); } else { TogglePlayerSpectating(playerid, 0); } new string[256]; if(GetPlayerScore(killerid) == 5) // Amount of required kills to get rank 1 *Baby Killa'* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Baby Killa'* by killing %d players", string, GetPlayerScore(killerid) ); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 1; } else if(GetPlayerScore(killerid) == 25) // Amount of required kills to get rank 2 *Soldier* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Soldier* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 2; } else if(GetPlayerScore(killerid) == 50) // Amount of required kills to get rank 3 *Gangsta'* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *Gangsta'* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 3; } else if(GetPlayerScore(killerid) == 150) // Amount of required kills to get rank 4 *Underboss* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *UnderBoss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 4; } else if(GetPlayerScore(killerid) == 300) // Amount of required kills to get rank 5 *Tha' Boss* { GetPlayerName(killerid, string, sizeof(string) ); format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid)); SendClientMessageToAll(COLOR_LIGHTBLUE, string); pRank[playerid] = 5; } return 1; }
  6. Deci In GameMode Meu In LOcul Acelui Text Cand Omori pe CIneva nu este :'( Se schimba vremea cannd moare cineva si se schimba intru-na si e enervant trb sa scriu /blueskies(comanda creata de mn)ca s-o schimb la loc va rog spunetimi cum pot face sa nu se mai schimbe vremea SI SA APRA aCEL tEXT eXP: [COD]TheBoss[imaginea cu arma][OCD]sLn? vA rrOG :'( :'( :'( Trb sa va dau Public OnPlayerDeadh si Public OnPlayerCOnnect?
  7. Am fakut un site si vreau sa fak ceva de genu ca sa site sa nu mearga daka sv nui deschis sv Am fakut script am intrat pe site si nu merge nici dakai deschis si se mai face si bug la sv ce sa fak?
  8. da? Uite scriptu:) #include <a_samp> #include <core> #include <float> #include <string> #include <file> 6#include <time> ( #include <datagram> #include <a_players> #include <a_vehicles> #include <a_objects> #include <a_sampdb> new Menu:Arme; public OnFilterScriptInit() { Arme = CreateMenu("WeaponMenu", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Arme, 0, "ViataArmura"); AddMenuItem(Arme, 0, "Ak47"); AddMenuItem(Arme, 0, "M4"); AddMenuItem(Arme, 0, "DesertDeagle"); return 1; } public OnFilterScriptExit() { DestroyMenu(Arme); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/arme", true) == 0) { ShowMenuForPlayer(Arme, playerid); } return 0; } public OnPlayerExitedMenu(playerid) { new Menu:Current = GetPlayerMenu(playerid); HideMenuForPlayer(Current, playerid); return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if(Current == Arme) { switch(row) { case 0: if(GetPlayerMoney(playerid) >= 3000) { SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid,-3000); SendClientMessage(playerid,0xEC2700FF,"Ai cumparat Viata si armura pentru 3000$ "); } else { SendClientMessage(playerid,0xEC2700FF,"Not enough money! 3000$"); ShowMenuForPlayer(Arme, playerid); } case 1: if(GetPlayerMoney(playerid) >= 4500) { GivePlayerWeapon(playerid,30,999); GivePlayerMoney(playerid,-4500); SendClientMessage(playerid,0xEC2700FF,"Ai cumparat ak47 pentru 4500$ "); } else { SendClientMessage(playerid,0xEC2700FF,"Not enough money! 4500$"); ShowMenuForPlayer(Arme, playerid); } case 2: if(GetPlayerMoney(playerid) >= 7960) { GivePlayerWeapon(playerid,31,999); GivePlayerMoney(playerid,-7960); SendClientMessage(playerid,0xEC2700FF,"Ai cumparat m4 pentru 7960$ "); } else { SendClientMessage(playerid,0xEC2700FF,"Not enough money! 7960$"); ShowMenuForPlayer(Arme, playerid); } case 3: if(GetPlayerMoney(playerid) >= 4500) { GivePlayerWeapon(playerid,24,999); GivePlayerMoney(playerid,-4500); SendClientMessage(playerid,0xEC2700FF,"Ai cumparat deagle pentru 4500$ "); } else { SendClientMessage(playerid,0xEC2700FF,"Not enough money! 4500$"); ShowMenuForPlayer(Arme, playerid); } } } return 0; Nu lipseste nimik la linia 93:
  9. C:\Documents and Settings\Owner\Desktop\Server\filterscripts\WeaponMenu.pwn(93) : error 030: compound statement not closed at the end of file (started at line 47) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. Eror ( Ce sa fak?
  10. Am creat un Meniu pentru arme Arme = CreateMenu("WeaponMenu", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(Arme, 0, "ViataArmura"); AddMenuItem(Arme, 0, "Ak47"); AddMenuItem(Arme, 0, "M4"); AddMenuItem(Arme, 0, "DesertDeagle"); public OnPlayerSelectedMenuRow(playerid, row) { new Menu:current; current = GetPlayerMenu(playerid); if(current == Arme) { switch(row) { case 0:{ SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GetPlayerMoney(playerid,-3000); SendClientMessage(playerid,COLOR_RED,"Ai cumparat Viata si armura pentru 3000$ "); } case 1:{ GivePlayerWeapn(playerid,30,999); GetPlayerMoney(playerid,-4500); SendClientMessage(playerid,COLOR_RED,"Ai cumparat ak47 pentru 4500$ "); } case 2:{ GivePlayerWeapon(playerid,31,999); GetPlayerMoney(playerid,-7960); SendClientMessage(playerid,"Ai cumparat m4 pentru 7960$ "); } case 3:{ GivePlayerWeapn(playerid,24,999); GetPlayerMoney(playerid,-4500); SendClientMessage(playerid,COLOR_RED,"Ai cumparat deagle pentru 4500$ "); } } } return 1; } //You will have to sort the indentation out yourself Problema e ca nu stiu sa fak comanda:'( Si va rog lasati reply la ce am gresit Ca vreau sa bag meiu la sv meu:)
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