Salut ! Vreau sa adaug si eu un nou spawn pe langa lossantos / sanfiero vreau sa bag si lasventuras . Am facut totul si imi da urmatoarele erori : H:\Frequency Netowrk Test Server\gamemodes\XTreamE.pwn(3404) : warning 217: loose indentation
H:\Frequency Netowrk Test Server\gamemodes\XTreamE.pwn(3404) : error 032: array index out of bounds (variable "gRandomPlayerSpawns")
H:\Frequency Netowrk Test Server\gamemodes\XTreamE.pwn(3409) : warning 217: loose indentation
H:\Frequency Netowrk Test Server\gamemodes\XTreamE.pwn(3411) : warning 209: function "SetPlayerSpawn" should return a value
H:\Frequency Netowrk Test Server\gamemodes\XTreamE.pwn(3412) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
Uita-ti scriptu .
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1)//San Fiero
{
SetPlayerPos(playerid,-1968.8705,111.0802,27.6875);
SetPlayerFacingAngle(playerid, 46.8583);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
if(PlayerInfo[playerid][pOrigin] == 3)//Las Venturas
{
SetPlayerPos(playerid,2631.6428,2346.5029,10.6719);
SetPlayerFacingAngle(playerid, 203.6199);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerInfo[playerid][pOrigin] == 2)//Los Santos
{
SetPlayerPos(playerid,1771.7191,-1656.6982,14.4234);
SetPlayerFacingAngle(playerid, 265.6613);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2], gRandomPlayerSpawns[rand][3]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid, 5);
PlayerInfo[playerid][pInt] = 15;
}
return 1;
}
}
return 1;
}