La cateva comenzi chiar daca sunt bune primesc aceasta erroare " Server sais : Server Unknown command " Tip /lock cand iau in rent o masina , unrentcar la fel si givekey pana acum :-?? cum sa rezolv problema :-? comanda lock : if(strcmp(cmd, "/lock", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle.");
return 1;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPhousekey] == 255)
{
if(HireCar[playerid] == 299)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle.");
return 1;
}
}
carid = PlayerInfo[playerid][pPhousekey]+1;
if(HireCar[playerid] != 299 && !SwitchKey[playerid])
{
carid = HireCar[playerid];
}
//new driver = gLastDriver[carid];
new lockstatus = gCarLock[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
}
else if (PlayerInfo[playerid][pPhousekey] == carid-1)
{
GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
return 1;
}
}
case 1:
{
if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
}
if (PlayerInfo[playerid][pPhousekey] == carid-1)
{
GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
return 1;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, " Error");
}
}
if(carid == 256)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle !");
}
}
return 1;
}
unrentcar :
if(strcmp(cmd, "/unrentcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(HireCar[playerid] != 299)
{
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
HireCar[playerid] = 299;
GameTextForPlayer(playerid, "~w~You no longer rent a car", 5000, 3);
}
}
return 1;
}
givekey : if(strcmp(cmd, "/givekey", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
new car;
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /givekey [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD1, " You dont have a key to give");
return 1;
}
else
{
if(HireCar[playerid] != 299 && SwitchKey[playerid] == 0)
{
car = HireCar[playerid];
gCarLock[car] = 0;
UnLockCar(car);
HireCar[playerid] = 299;
}
else
{
car = PlayerInfo[playerid][pPhousekey]+1;
}
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(5.0, playerid, giveplayerid))
{
if(HireCar[giveplayerid] != 299)
{
gCarLock[HireCar[giveplayerid]] = 0;
UnLockCar(HireCar[giveplayerid]);
}
HireCar[giveplayerid] = car;
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " You have given %s the key to your vehicle", giveplayer);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_GRAD1, string);
format(string, sizeof(string), " You have recieved the key to a vehicle from %s", sendername);
SendClientMessage(giveplayerid, COLOR_GRAD1, string);
format(string, sizeof(string), "* %s takes out a set of keys, and tosses them to %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
}
return 1;
}