if(newstate == PLAYER_STATE_SPAWNED) { new Float: lwx, Float:lwy, Float:lwz; GetPlayerPos(playerid, lwx, lwy, lwz); if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || PlayerToPoint(1000.0, playerid, -1041.9,-1868.4,79.1)) //the highest land point in sa = 526.8 { SetPlayerSpawn(playerid); } if(WantedPoints[playerid] > 0) { new dstring[128]; new wanted = WantedPoints[playerid]; new diecash = 0; while(WantedPoints[playerid] > 0) { diecash += 100; WantedPoints[playerid] --; } format(dstring, sizeof(dstring), "You lost $%d for dieing with %d Wanted Points.", diecash, wanted); SendClientMessage(playerid, COLOR_YELLOW, dstring); GivePlayerMoney(playerid, - diecash); PlayerInfo[playerid][pWantedDeaths] += 1; }