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laury

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Posts posted by laury

  1. cauta linia asta in gm tau

    new JoinPed
    si mai jos iti adaugi u skinurile ai gija k la ultimul skin nu trebuie sa adaugi " , " uite asa tr sa ramina
    {50},
    {153}
    };
    si la inceput in adaugi numarul skinurilor tale.numeri cite skinuri ai acolo si poi sus nr lor aici tr saa il pui
    new JoinPed[67][1] = {

  2. uite ma aici dak nu sti cum sa il ei [ Inca odata sa vad ca folositi situ ala idiot de uploadat, si veti primi warn! ]

    app... k sa ei de acolo copiezi tot fs acela si il bagi la tn in pc intr-un fs si ii dai compile. este foarte simplu

    Zh3r0:

    Cointine imagini obscene.

    Mr_laury:

    Nu cred k e obscen nimik dar in fine nu mai conteaza

    uite aici linku de download http://www.dump.ro/fisiere/fs-rar/231713/jOFZfJ3eBbn3koGp

  3. uite aici o lista cu coordonate pt interioare

    http://weedarr.wikidot.com/interior

    si k sa adaugi la factiune sa ii spawneze in interior cauti in GM linia

    [color=blue]public[/color] SetPlayerSpawn(playerid)
    si mai jos vei gasi ceva de genu
    	    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)//aici pui id la factiunea respawctiva unde e 11 pus
    		{
                SendClientMessage(playerid, COLOR_LIGHTRED, " Scrie /exit pentru a exi din  ");
    		    SetPlayerToTeamColor(playerid);
    		    SetPlayerInterior(playerid, 1);//aici pui id interiorului pe care lai ales
    		    SetPlayerPos(playerid, -2159.122802,641.517517,1052.381713);//aici pui coordonatele interiorului pe care lai ales u
    		    PlayerInfo[playerid][pInt] = 1;
    		    return 1;

  4. uite comanda

        if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp))
    			{
    				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /(su)spect [playerid/PartOfName] [wantedlevel] [reason]");
    				return 1;
    			}
    			new playa;
    			new money;
    			playa = ReturnUser(tmp);
    			tmp = strtok(cmdtext, idx);
    			money = strval(tmp);
    			if (IsACop(playerid))
    			{
    			    if(IsPlayerConnected(playa))
    			    {
    			        if(playa != INVALID_PLAYER_ID)
    			        {
    			            new length = strlen(cmdtext);
    						while ((idx < length) && (cmdtext[idx] <= ' '))
    						{
    							idx++;
    						}
    						new offset = idx;
    						new result[64];
    						while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    						{
    							result[idx - offset] = cmdtext[idx];
    							idx++;
    						}
    						result[idx - offset] = EOS;
    						if(!strlen(result))
    						{
    							SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /(su)spect [playerid/PartOfName] [wantedlevel] [reason]");
    							return 1;
    						}
    						if (gTeam[playa] == 2 || IsACop(playa))
    						{
    						    SendClientMessage(playerid, COLOR_WHITE, " You can't suspect cops !");
    						    return 1;
    						}
    						new wlevel = WantedLevel[playa];
    				        GetPlayerName(playa, giveplayer, sizeof(giveplayer));
          					GetPlayerName(playerid, sendername, sizeof(sendername));
                            WantedLevel[playa] = money;
    						SetPlayerWantedLevel(playa, money);
    						format(string, sizeof(string), "You've commited a Crime ( %s ). Reporter: %s.", result, sendername);
    						SendClientMessage(playa, COLOR_LIGHTRED, string);
    						format(string, sizeof(string), "Current Wanted Level: %d", wlevel);
    						SendClientMessage(playa, COLOR_YELLOW, string);
    						for(new i = 0; i < MAX_PLAYERS; i++)
    						{
    							if(IsPlayerConnected(i))
    							{
    					    		if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 2 || PlayerInfo[i][pLeader] == 2)
    					    		{
    									format(string, sizeof(string), "HQ: All Units APB: Reporter: %s", sendername);
    									SendClientMessage(i, TEAM_BLUE_COLOR, string);
    									format(string, sizeof(string), "HQ: Crime: %s, Suspect: %s", result, giveplayer);
    									SendClientMessage(i, TEAM_BLUE_COLOR, string);
    								}
    							}
    						}
    					}
    				}
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_WHITE, "You are not a Cop !");
    			}
    		}
    		return 1;
    	}

    vezi k in mta in bara de sus cu instrumente e una la care scrie interiors sau ceva de genu

    acolo alegi un interior si pui obiectele cum vrei u

    dak nu ai inteles spune si iti fac niste poze sa intelgi

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