[pawn]public PayDay() { new string[128]; new account,interest; new rent = 0; new randf = random(sizeof(JailRandomSpawn)); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pLevel] > 0) { if(MoneyMessage==1) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, JailRandomSpawn[randf][0], JailRandomSpawn[randf][1],JailRandomSpawn[randf][2]); SetPlayerFacingAngle(i, JailRandomSpawn[randf][3]); PlayerInfo[pJailed] = 1; ResetPlayerWeapons(i); WantedPoints = 0; PlayerInfo[pJailTime] = 240; TextDrawShowForPlayer(i, JailTimeText); format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[pAccount]; new key = PlayerInfo[pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[pDonateRank] >= 8) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[pDonateRank] > 6) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[pAccount] -= TaxValue; if(PlayerInfo[pDonateRank] >= 4) { new bonus = PlayerInfo[pPayCheck] / 2; PlayerInfo[pPayCheck] += bonus; } new checks = PlayerInfo[pPayCheck]; new ebill = (PlayerInfo[pAccount]/100000)*(PlayerInfo[pLevel]); ConsumingMoney = 1; GivePlayerMoney(i, checks); if(PlayerInfo[pAccount] > 0) { PlayerInfo[pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } new gbill = (PlayerInfo[pAccount]/100000)*(PlayerInfo[pLevel]); ConsumingMoney = 1; GivePlayerMoney(i, checks); if(PlayerInfo[pAccount] > 0) { PlayerInfo[pAccount] -= gbill; SBizzInfo[14][sbTill] += gbill; } else { gbill = 0; } new wbill = (PlayerInfo[pAccount]/100000)*(PlayerInfo[pLevel]); ConsumingMoney = 1; GivePlayerMoney(i, checks); if(PlayerInfo[pAccount] > 0) { PlayerInfo[pAccount] -= wbill; SBizzInfo[18][sbTill] += wbill; } else { wbill = 0; } interest = (PlayerInfo[pAccount]/1000)*(tmpintrate); PlayerInfo[pExp]++; PlayerPlayMusic(i); PlayerInfo[pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255) { format(string, sizeof(string), " Electricity Bill: -$%d || Gas Bill: -$%d || Weather Bill: -$%d",ebill,gbill,wbill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Balance: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[pPayDay] = 0; PlayerInfo[pPayCheck] = 0; PlayerInfo[pConnectTime] += 1; PlayerInfo[pRob] += 1; if(PlayerInfo[pDonateRank] > 6) { PlayerInfo[pPayDayHad] += 1; if(PlayerInfo[pPayDayHad] >= 5) { PlayerInfo[pExp]++; PlayerInfo[pPayDayHad] = 0; } } if(PlayerInfo[pMember] == 14 || PlayerInfo[pLeader] == 14) { PlayerInfo[pTow] += 5; } Checkprop(); } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } return 1; } [/pawn] Comanda e asta, si asta sa dai payday: [pawn] if(strcmp(cmd, "/payday", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 1338) { PayDay(); } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } } return 1; } [/pawn] Numai ca problema sta in urmatoru fel, totul merge ok. Nu da nicio eroare la compilare, numai cand dai comanda nu apare nimic (nici Unknown command). Care ar fi problema (PS. Nu tine de modu Godfather)