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[RO]Stunt-Paradise Lover

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Everything posted by [RO]Stunt-Paradise Lover

  1. Am sa modific numele topicului. Respect reciproc +1 ;)
  2. De acord ???. Cate erori tia dat in compile?
  3. Imi place cum ai pozitionat rampile ;)
  4. Cu sincere scuze nu-s de acord cu tine :-\ . Dar restul haritii e perfect. Bravo! Creca mio pun la server ;)
  5. E chiar mai bine de cat vechiul. Bravo!
  6. Nu prea merge locatia obiectelor/sunt prea aproape
  7. Puteai folosi din nou BBcode: CreateObject(18449, 829.960632, -2102.786377, 10.679243, 0.0000, 0.0000, 91.1002); CreateObject(18449, 845.010864, -2102.396729, 11.293221, 0.0000, 0.0000, 91.1002); CreateObject(18449, 831.356323, -2176.487305, 10.635020, 0.0000, 0.0000, 91.1002); CreateObject(18449, 844.722046, -2191.470703, 10.255787, 0.0000, 0.0000, 91.1002); CreateObject(18450, 819.708374, -2224.921875, 9.871668, 0.0000, 0.8594, 0.0000); CreateObject(18449, 753.717346, -2224.322021, 10.840208, 0.0000, 1.7189, 0.0000); CreateObject(18449, 644.858276, -2221.896240, 14.768368, 0.0000, 3.4377, 0.0000); CreateObject(18449, 714.606201, -2223.454346, 11.951035, 0.0000, 1.7189, 0.0000); CreateObject(18449, 607.784973, -2223.150391, 17.233038, 0.0000, 5.1566, 0.0000); CreateObject(18449, 573.701965, -2223.147705, 21.297186, 0.0000, 6.8755, 0.0000); CreateObject(3578, 535.457336, -2225.666260, 27.032970, 0.0000, 0.0000, 86.8030); CreateObject(3578, 536.141052, -2217.880371, 26.962601, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.848389, -2218.023926, 28.325245, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.490479, -2226.422119, 28.592255, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.770325, -2218.006592, 29.884529, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.331116, -2226.209473, 30.151539, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.510071, -2217.855713, 31.376568, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.063904, -2225.908691, 31.514393, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.682739, -2217.061768, 32.935852, 0.0000, 0.0000, 86.8030); CreateObject(3578, 535.061707, -2224.375000, 33.073677, 0.0000, 0.0000, 86.8030); CreateObject(3578, 848.945251, -2232.423340, 11.084652, 0.0000, 0.0000, 0.0000); CreateObject(3578, 838.471252, -2231.247314, 11.579570, 0.0000, 0.0000, 0.0000); CreateObject(3578, 829.668030, -2232.205078, 11.046106, 0.0000, 0.0000, 0.0000); CreateObject(3578, 818.904907, -2232.161133, 11.207565, 0.0000, 0.0000, 0.0000); CreateObject(978, 808.526978, -2231.540527, 11.425432, 0.0000, 0.0000, 0.0000); CreateObject(978, 800.473450, -2230.923340, 11.738972, 0.0000, 0.0000, 0.0000); CreateObject(978, 790.204956, -2230.923340, 11.720667, 0.0000, 0.0000, 0.0000); CreateObject(978, 777.626343, -2230.322021, 11.852918, 0.0000, 0.0000, 0.0000); CreateObject(978, 748.475281, -2229.454346, 12.749876, 0.0000, 0.0000, 0.0000); CreateObject(978, 815.660461, -2217.119385, 11.318423, 0.0000, 0.0000, 0.0000); CreateObject(978, 802.208252, -2216.658447, 11.520221, 0.0000, 0.0000, 0.0000); CreateObject(978, 789.088440, -2216.257324, 11.717032, 0.0000, 0.0000, 0.0000); CreateObject(978, 774.892639, -2216.530029, 11.590974, 0.0000, 0.0000, 0.0000); CreateObject(978, 745.457031, -2215.322021, 13.023324, 0.0000, 0.0000, 0.0000); CreateObject(7073, 821.877930, -2085.685547, 18.216183, 0.0000, 0.0000, 0.0000); CreateObject(7073, 820.894653, -2116.140137, 18.229380, 0.0000, 0.0000, 0.0000); CreateObject(7073, 865.847168, -2051.822998, 18.268335, 0.0000, 0.0000, 0.0000); CreateObject(7073, 869.540588, -2094.888428, 18.175858, 0.0000, 0.0000, 0.0000); CreateObject(7073, 869.022034, -2207.544189, 18.320698, 0.0000, 0.0000, 0.0000); CreateObject(7073, 788.069397, -2205.872314, 18.372656, 0.0000, 0.0000, 0.0000); CreateObject(7073, 796.005859, -2151.760986, 18.208725, 0.0000, 0.0000, 0.0000); CreateObject(14467, 823.054871, -2062.851563, 14.600981, 0.0000, 0.0000, 0.0000); CreateObject(14467, 850.542908, -2062.148438, 14.600979, 0.0000, 0.0000, 0.0000); CreateObject(14467, 836.623962, -2061.723633, 14.600981, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.738525, -2114.180664, 12.534657, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.035645, -2075.252686, 12.588364, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.238220, -2086.629395, 12.018831, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.549561, -2102.840332, 12.283932, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.761658, -2126.427490, 11.988364, 0.0000, 0.0000, 0.0000); CreateObject(619, 851.592407, -2157.114014, 11.023512, 0.0000, 0.0000, 0.0000); CreateObject(619, 851.956177, -2176.055420, 11.096967, 0.0000, 0.0000, 0.0000); CreateObject(619, 851.775085, -2166.625488, 11.522842, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.127014, -2184.949219, 11.300014, 0.0000, 0.0000, 0.0000); CreateObject(619, 852.301331, -2194.027832, 11.140245, 0.0000, 0.0000, 0.0000); CreateObject(619, 851.772217, -2204.154541, 10.950930, 0.0000, 0.0000, 0.0000); CreateObject(619, 851.681152, -2215.067383, 10.950930, 0.0000, 0.0000, 0.0000); CreateObject(619, 841.952209, -2227.677490, 10.748930, 0.0000, 0.0000, 0.0000); CreateObject(619, 832.555847, -2230.432617, 11.840065, 0.0000, 0.0000, 0.0000); CreateObject(619, 825.895020, -2229.275146, 10.272043, 0.0000, 0.0000, 0.0000); CreateObject(619, 817.324890, -2228.086670, 10.400604, 0.0000, 0.0000, 0.0000); CreateObject(619, 810.786804, -2229.527100, 10.700706, 0.0000, 0.0000, 0.0000); CreateObject(619, 800.920837, -2229.098877, 12.108910, 0.0000, 0.0000, 0.0000); CreateObject(619, 794.597778, -2229.098877, 11.585588, 0.0000, 0.0000, 0.0000); CreateObject(619, 783.896301, -2230.923340, 11.282588, 0.0000, 0.0000, 0.0000); CreateObject(619, 775.911255, -2228.497559, 12.270022, 0.0000, 0.0000, 0.0000); CreateObject(619, 765.359375, -2230.464844, 11.786500, 0.0000, 0.0000, 0.0000); CreateObject(619, 755.332825, -2230.322021, 11.689105, 0.0000, 0.0000, 0.0000); CreateObject(619, 739.284302, -2229.454346, 12.430270, 0.0000, 0.0000, 0.0000); CreateObject(619, 723.874695, -2229.454346, 12.674546, 0.0000, 0.0000, 0.0000); CreateObject(619, 711.748230, -2228.418945, 12.732188, 0.0000, 0.0000, 0.0000); CreateObject(619, 693.805786, -2229.454346, 13.646912, 0.0000, 0.0000, 0.0000); CreateObject(619, 660.563904, -2227.896240, 15.100495, 0.0000, 0.0000, 0.0000); CreateObject(619, 623.077393, -2229.396240, 17.117466, 0.0000, 0.0000, 0.0000); CreateObject(619, 587.021729, -2228.939941, 20.390196, 0.0000, 0.0000, 0.0000); CreateObject(619, 565.713318, -2228.656982, 22.959547, 0.0000, 0.0000, 0.0000); CreateObject(619, 554.920715, -2214.521484, 24.260908, 0.0000, 0.0000, 0.0000); CreateObject(619, 570.585938, -2214.344482, 22.372013, 0.0000, 0.0000, 0.0000); CreateObject(619, 584.814575, -2214.147705, 20.828434, 0.0000, 0.0000, 0.0000); CreateObject(619, 596.780640, -2214.147705, 19.734903, 0.0000, 0.0000, 0.0000); CreateObject(619, 607.336487, -2214.150391, 18.074526, 0.0000, 0.0000, 0.0000); CreateObject(619, 623.147949, -2214.396240, 16.624916, 0.0000, 0.0000, 0.0000); CreateObject(619, 640.799927, -2212.966553, 15.708287, 0.0000, 0.0000, 0.0000); CreateObject(619, 659.491882, -2214.396240, 14.408757, 0.0000, 0.0000, 0.0000); CreateObject(619, 673.419373, -2214.147217, 13.748770, 0.0000, 0.0000, 0.0000); CreateObject(619, 690.572937, -2214.760254, 13.367638, 0.0000, 0.0000, 0.0000); CreateObject(619, 720.726379, -2214.515381, 12.462763, 0.0000, 0.0000, 0.0000); CreateObject(619, 743.305237, -2215.819580, 11.848054, 0.0000, 0.0000, 0.0000); CreateObject(619, 758.331665, -2215.218262, 11.997394, 0.0000, 0.0000, 0.0000); CreateObject(619, 783.079529, -2215.757080, 11.716413, 0.0000, 0.0000, 0.0000); CreateObject(619, 807.575195, -2215.563721, 11.348949, 0.0000, 0.0000, 0.0000); CreateObject(619, 816.262146, -2215.328857, 11.934959, 0.0000, 0.0000, 0.0000); CreateObject(619, 824.057556, -2211.574463, 11.800426, 0.0000, 0.0000, 0.0000); CreateObject(619, 824.348389, -2203.799805, 11.930162, 0.0000, 0.0000, 0.0000); CreateObject(619, 825.035217, -2189.880127, 11.330163, 0.0000, 0.0000, 0.0000); CreateObject(619, 825.379089, -2165.322021, 11.128163, 0.0000, 0.0000, 0.0000); CreateObject(619, 824.223938, -2176.796875, 11.330163, 0.0000, 0.0000, 0.0000); CreateObject(619, 823.503113, -2153.630127, 11.330163, 0.0000, 0.0000, 0.0000); CreateObject(619, 823.251709, -2143.573975, 11.513391, 0.0000, 0.0000, 0.0000); CreateObject(619, 823.027649, -2132.059814, 11.974385, 0.0000, 0.0000, 0.0000); CreateObject(619, 822.667175, -2112.110840, 11.650640, 0.0000, 0.0000, 0.0000); CreateObject(619, 824.144348, -2158.281006, 11.330163, 0.0000, 0.0000, 0.0000); CreateObject(619, 822.918457, -2125.194824, 11.842831, 0.0000, 0.0000, 0.0000); CreateObject(619, 821.861938, -2091.565186, 11.974385, 0.0000, 0.0000, 0.0000); CreateObject(619, 822.475708, -2102.138428, 11.946011, 0.0000, 0.0000, 0.0000); CreateObject(619, 822.047058, -2073.762207, 11.374386, 0.0000, 0.0000, 0.0000); Poti so pui pt ''/drift1'' sau ''/drfit2'' cu, conditia sa fie mai lunga. +1 respect de la mine ;)
  8. Putei folosi BB-codul CreateObject(8650, -1630.045044, -159.421738, 14.063776, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1608.805054, -138.138809, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1590.242432, -119.020988, 14.138775, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1570.314575, -99.066940, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1549.390015, -77.985275, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1530.039185, -58.563522, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1508.752441, -36.881653, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1488.598389, -16.571350, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1467.441528, 4.958206, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1446.954346, 25.841705, 14.256224, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1655.339844, -141.131165, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1639.347534, -124.548935, 14.259300, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1622.054077, -106.955353, 14.259300, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1602.761475, -87.483971, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1583.093140, -67.241112, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1562.041992, -45.885033, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1540.969971, -24.574661, 14.263773, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1522.142090, -5.581882, 14.381224, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1501.648193, 15.128414, 14.406221, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1479.854370, 37.614601, 14.256224, 0.0000, 0.0000, 315.3093); CreateObject(8650, -1454.904053, 53.980232, 14.263773, 0.0000, 0.0000, 291.2451); CreateObject(8650, -1422.836426, 41.536610, 14.428055, 0.0000, 0.0000, 291.2451); CreateObject(8650, -1427.439697, 64.466232, 14.263773, 0.0000, 0.0000, 291.2451); CreateObject(8650, -1404.719360, 81.024666, 14.256224, 0.0000, 0.0000, 321.3253); CreateObject(8650, -1401.307983, 58.069466, 14.662210, 0.0000, 0.0000, 321.3253); CreateObject(1632, -1399.093140, 85.018051, 14.391001, 0.0000, 0.0000, 320.4659); CreateObject(1632, -1395.835938, 82.348129, 14.493240, 0.0000, 0.0000, 320.4659); CreateObject(1632, -1392.744019, 79.857101, 14.448549, 0.0000, 0.0000, 320.4659); CreateObject(1632, -1389.946899, 77.510506, 14.448549, 0.0000, 0.0000, 320.4659); CreateObject(3359, -1384.651611, 96.162888, 13.149971, 0.0000, 0.0000, 53.2850); CreateObject(3375, -1373.081665, 103.187309, 17.754276, 0.0000, 0.0000, 46.4095); CreateObject(3375, -1345.879517, 132.039871, 17.724903, 0.0000, 0.0000, 46.4095); CreateObject(3375, -1318.297363, 160.675385, 17.732452, 0.0000, 0.0000, 46.4095); CreateObject(7073, -1298.868530, 162.521698, 31.786888, 0.0000, 0.0000, 322.1848); CreateObject(7073, -1315.408447, 177.785797, 31.415188, 0.0000, 0.0000, 322.1848); CreateObject(7073, -1346.981567, 144.978241, 31.415188, 0.0000, 0.0000, 322.1848); CreateObject(7073, -1326.752441, 128.110764, 31.813625, 0.0000, 0.0000, 322.1848); CreateObject(7073, -1370.500488, 121.884476, 31.407639, 0.0000, 0.0000, 322.1848); CreateObject(7073, -1352.359985, 96.437050, 31.415188, 0.0000, 0.0000, 322.1848); CreateObject(1632, -1279.812500, 205.660156, 14.448549, 0.0000, 0.0000, 316.1687); CreateObject(1632, -1277.024170, 209.007721, 18.092077, 27.5020, 359.1406, 319.6065); CreateObject(1632, -1274.744995, 212.024292, 23.052757, 35.2369, 359.1406, 319.6065); CreateObject(1632, -1273.775879, 213.323547, 26.204271, 42.9718, 359.1406, 319.6065); CreateObject(1632, -1273.444702, 213.548981, 31.161699, 67.0360, 359.1406, 319.6065); CreateObject(1632, -1273.622192, 213.032806, 34.897499, 91.1002, 0.0000, 318.7470); CreateObject(1632, -1275.012573, 211.080627, 40.845722, 92.8191, 359.1406, 318.7470); CreateObject(1632, -1276.390015, 209.471252, 44.304375, 102.2729, 359.1406, 318.7470); CreateObject(1632, -1278.821167, 206.410950, 48.337311, 118.6022, 359.1406, 318.7470); CreateObject(1632, -1282.023682, 202.450638, 50.967720, 136.6505, 359.1406, 318.7470); CreateObject(1632, -1286.181030, 197.415451, 52.825558, 145.2449, 359.1406, 318.7470); CreateObject(7073, -1285.840820, 194.293396, 45.265987, 0.0000, 342.8113, 0.0000); CreateObject(1632, -1277.869873, 194.840652, 30.020288, 0.0000, 0.0000, 280.9319); CreateObject(1633, -1273.170776, 195.472824, 32.519077, 10.3132, 0.0000, 279.2130); CreateObject(18449, -1225.181519, 217.455521, 37.615448, 0.8594, 350.5462, 26.6425); CreateObject(18449, -1191.412598, 233.736450, 44.439438, 0.8594, 349.6868, 26.6425); CreateObject(1634, -1164.741577, 250.849091, 51.186085, 0.0000, 0.0000, 301.5584); CreateObject(1634, -1162.306763, 252.114563, 55.006557, 30.9397, 0.0000, 300.6989); CreateObject(1634, -1161.453003, 252.445297, 60.038647, 64.4577, 358.2811, 302.4178); CreateObject(1634, -1164.808350, 250.692245, 70.334122, 97.9757, 0.8594, 298.9801); CreateObject(1634, -1162.207031, 251.967361, 64.248756, 80.7870, 0.0000, 300.6989); CreateObject(1634, -1163.708862, 251.109665, 68.231560, 91.9597, 0.0000, 300.6989); CreateObject(1634, -1162.680542, 246.361008, 50.716137, 0.0000, 359.1406, 294.6829); CreateObject(1634, -1159.896606, 247.655563, 54.608768, 31.7992, 359.1406, 294.6829); CreateObject(1634, -1158.956177, 248.128616, 59.275295, 57.5822, 359.1406, 294.6829); CreateObject(1634, -1159.461182, 247.994247, 64.733337, 76.4898, 359.1406, 294.6829); CreateObject(1634, -1160.997192, 247.287643, 68.768280, 91.1002, 359.1406, 294.6829); CreateObject(18450, -1197.511353, 228.780228, 63.493649, 0.0000, 358.2811, 29.2208); CreateObject(18450, -1226.394897, 213.787033, 62.410675, 0.0000, 358.2811, 29.2208); CreateObject(18450, -1260.835693, 193.859009, 61.778679, 0.0000, 358.2811, 29.2208); CreateObject(18450, -1308.392334, 166.291626, 60.095818, 0.0000, 358.2811, 29.2208); CreateObject(18450, -1331.885986, 153.102661, 59.950722, 333.3575, 4.2972, 30.9397); CreateObject(18450, -1345.022949, 135.157639, 70.004280, 0.0000, 17.1887, 48.1284); Ai 4/5 de la mine ca parca nu-s puse bine acoperisurile alea, sunt prea ascutite. Ai si +1 la respect de la mine.
  9. Is de acord cu tine doar din doua puncte de vedere: 1. pancarda uriasa cu femeia aceea trebuia pus pe marginea podului pe o parte si de alta; 2. Acele lumanari in stil chinzic trebuia parca puse mai sus Dar votul meu ramane. (+1 respect din partea mea)
  10. Mie imi merge oricum. Bravo ( +1 de la mine pt Respect)
  11. Pawno este un code editor asemanator cu c++,in care puteti creea propriul mod sau plugin.Tot ce aveti nevoie este sa stiti cateva coduri care sa va ajute sa faceti exact ce va trebuie.De exemplu sa zicem ca vreti sa faceti o masina pentru un gang de ex pt politisti,folositi acest cod: public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(gTeam[playerid] >= 3) { if (IsACopCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2) {} else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing a police vehicle"); } si mai jos puneti public IsACopCar(carid) { if(carid >= 1 && carid <32>= 103 && carid <= 111) { return 1; } //175, 173, 176, 174 return 0; Pentru a defini un politist folositi codul } public IsACop(playerid) { if(IsPlayerConnected(playerid)) { new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; if(member==1 || member==2) { return 1; } else if(leader==1 || leader==2) { return 1; } } return 0; Pentru a creea modul sau pluginul apasati f5 si in folder se va crea un fisier .pwn si unul .amx pe care le puneti in gamemodes sau plugin sau scriptfiles adica ce anume ati facut. Aceasta informatie este pt incepatori
  12. Atentie acest tutorial este pt incepatori! Va rog sa va uitati mai bine aici inainte de a va pune srv in functiune. Asa, Am sa va spun cum se face un server de SA-MP 0.3a 1.Intrati pe www.sa-mp.com , Downloads si downloadati SA-MP Windows server. 2.Intrati in arhiva si extrageti fisierele pe desktop. 3.Intrati in server.cfg si va vor aparea urmatoarele lucruri : echo Executing Server Config... lanmode 0 rcon_password changeme maxplayers 32 port 7777 hostname Unnamed 0.3 Server gamemode0 lvdm 1 filterscripts adminspec vactions announce 1 query 1 weburl www.stunt-paradise.ueuo.com anticheat 0 4. rcon_password changeme Schimbati din ''changeme'' in alta parola 5. maxplayers 32 Puteti pune nr maxim de jucatori 2-500(500 este nr maxim!) 6. hostname Unnamed 0.3 Server In loc de''Unnamed 0.3 Server'' ve-ti pune numele srv dorit 7.Dupa ce ati facut aceste modificari iesiti si salvati din Server.cfg . 8.Acum intrati in samp-server.exe P.S: Informatie oferita de [RO]h4x0r
  13. Errorile care le primiti de obicei sunt urmatoarele : 1)Error: Your password must be changed from the default password, please change it. 2)MYSQL: Could not reconnect to server, terminating server... 3)I couldn't load any gamemode scripts. Please verify your server.cfg needs a gamemode0 line at the very least Cum le rezolvati 1)Intrati in server.cfg si in loc de changeme la rcon password puneti orice parola vreti voi 2)Verificati database/user/pass de la mysql si din filterscriptul respectiv 3)verificati daca in server.cfg aveti scris intre gamemode0 si 1/code] un gamemod care se afla si in [code]gamemodes deci ar trebui sa arate cam asa echo Executing Server Config... lanmode 0 rcon_password orice parola(dar nu changeme) maxplayers 250(nr maxim de playeri) port 7777 hostname [RO]Stunt-Paradis v4.0 gamemode0 StuntParadis filterscripts adminspec vactions actions animlistbywoozie carCMD join job announce 1 query 1 weburl sa-mp.ro anticheat 0 plugins sampmysql Sper ca va vor fi de folos pe parcursul noilor creatori de servare . Sursa oferita de [RO]h4x0r
  14. Acest filterscript este foarte bun daca ai un server de stunt sau de racing si anume iti da nitro infinit (NOS). Pentru a crea acest plugin trebuie sa intrati in pawno,sa deschideti un nou proiect si sa puneti codul urmator: #include <a_samp> /*------------------------------[ Infinitife Nitro ]----------------------------------- This filterscript is made by SaSuKe aka BreaKer Vehicle with nos check made by BreaKer How does it work: simply press and hold the left mousebutton (or any other key you defined for start nos and keep the fun going ---------------------------------------------------------------------------------------*/ public OnFilterscriptInit() { print("\n-----------------------------------"); print("Infinite nitro by SaSuKe aka BreaKer"); //me! print("-----------------------------------\n"); SetTimer("NitroReset", 3000, 1); return 1; } forward NitroReset(); public NitroReset() { for(new i = 0; i<MAX_PLAYERS; i++) { if(!IsPlayerInInvalidNosVehicle(i,GetPlayerVehicleID(i))) //ty @ [fackin'] luke //notice the "!" { new vehicle = GetPlayerVehicleID(i); AddVehicleComponent(vehicle, 1010); } } } //-------------------------[ IsPlayerInValidNosVehicle ]------------------------------- IsPlayerInInvalidNosVehicle(playerid,vehicleid) { #define MAX_INVALID_NOS_VEHICLES 29 new InvalidNosVehicles[MAX_INVALID_NOS_VEHICLES] = { 581,523,462,521,463,522,461,448,468,586, 509,481,510,472,473,493,595,484,430,453, 452,446,454,590,569,537,538,570,449 }; vehicleid = GetPlayerVehicleID(playerid); if(IsPlayerInVehicle(playerid,vehicleid)) { for(new i = 0; i < MAX_INVALID_NOS_VEHICLES; i++) { if(GetVehicleModel(vehicleid) == InvalidNosVehicles[i]) { return true; } } } return false; } // end of it! Apoi apasati F5.In folderul respectiv (Cel cu pawno) se vor crea 2 fisiere unul .amx si unul .pwn , pe care le redenumiti..de ex NOS.amx si NOS.pwn.Mai departe...Puneti aceste 2 fisiere in folderul filterscripts din sa-mp , apoi deschideti server.cfg si scrieti in dreptul la filterscripts numele fisierului de exmplu: filterscripts admin warn NOS Bucurati-va! ;)
  15. Am facut acest topic pt admini. De ce? Ca sa nu se mai oboseasca sa le scrie/aminteasca numele armelor respective. : Arme ID : 1 = Fists (inele) ID : 2 = Golf Club ( daia de golf ) ID : 3 = Night Stick ( politist ) ID : 4 = Knife ( cutit ) ID : 5 = Bata ID : 6 = Lopata ID : 7 = Pool Cue ( nu am stiut ce inseamna ) ID : 8 = Katana ( sabie NinJa ) ID : 9 = Fierastrau ( ChainSaw ) Idurile de la 10 la 13 sunt vibratoare: ID : 14 = Flowers ID : 15 = Baston ID : 16 = Grenazi ID : 17 = Smoke Grenade ID : 18 = Molotov ID : 19 = Vehicle Missile ID : 20 = Hydra Flare ID : 21 = Jetpack ID : 22 = 9mM ID : 23 = Silenced 9mm ID : 24 = Desert Eagle ID : 25 = Shotgun ID : 26 = Sawnoff Shotgun ID : 27 = Combat Shotgun ID : 28 = Micro SMG (Mac 10) ID : 29 = SMG (MP5) ID : 30 = AK47 (Kalashnikov) ID : 31 = M4 ID : 32 = Tec9 ID : 33 = Country Rifle ID : 34 = Sniper Rifle ID : 35 = Rocket Launcher ID : 36 = HS Rocket Launcher ID : 37 = Flame Thrower ID : 38 = Mini Gun ID : 39 = Satchel Charge ID : 40 = Detonator ID : 41 = Spray can ID : 42 = Fire Extinguisher ID : 43 = Camera ID : 44 = Nightvision Goggles ID : 45 = Infrared Vision ID : 46 = Parachute Sper sa va fie de folos voua adminilor!
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