Akord
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Posts posted by Akord
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ceva mai naspa nu puteai sa faci ?
asta e o prostie tutorialul acesta "exista" defapt acel tutorial a lui cmg despre moveobject si cu cel a lui Farese de creare dialog = al tau. Deci te-ai bagat si tu in seamna degeaba.
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bai da copii mai sunteti este o simpla parcare ce vroiati sa bage ?
si tu :
mda
ai adauga niste obiecte atata tot :|
2/5
Ce putea ma sa bage alt ceva in afara de obiecte ?
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merge ... dar daca apas F4 tot ma da sa aleg si daca apas pe orice buton de la dilogul acela ma respawneaza ... dc ?
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Nu se poate scoate aceasta functie(OnPlayerRequestClass) ?
Adica sa nu mai apara aia cand te conectezi : << >> Spawn .
Sa te bage direct pe server . Sau cand dau f4 sa nu te mai dea sa alegi sa te spawneze direct.
Am incercat sa sterg tot ce tine de "class" dar nu are nici un efect tot merge ala ... si cand mor ma da sa imi alge skin ...
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stuntman tu de unde ai mai inventat aia cu KEY_ENTER ) ?
este :
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daca folosesti streamer vezi sa setezi interiorul casei la obiecte
sau daca nu ai streamer inseamna ca ai prea multe obiecte si dasta nu ti se mai vad.
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Si nu merge farse cum ai zis tu ... imi apare decat ultimul rand nu toate ...
EDIT: merge farse dar nu te-ai exprimat tu bine ,str trebuie pastrat dar in fata si poti adauga dupa el ... tu ai zis: //sa nu uiti de str la sfarsit.
Edit2:
str la sfarsit,deci se trage concluzia ca ai nevoie de %s la inceput,ca sa iti ia str'u,logic,nuuu?
Da dar eu nu imi dadusem seama si am sters ala si imi aparea decat ultimul str si dupa mi-am dat seama ca aia %s avea legatura cu str ... etc oricum am reusit ms
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Fa si tu un exemplu ca eu am facut si imi da o gramada de erori si warninguri ...
EDIT: Nici nu mere cu format ...
EDIT 2: Laz uite ai zis tu asta intr-un topic pe sa-mp.com:
new string[ ] = "Aici se afla un string foaaaaaaaaaaaaarte lung...", // aici scri regulile string2[ ] = "Si aici se afla un string foarte lung, etc"; // si aici... new DialogString[ 512 ]; format( DialogString, sizeof DialogString, "%s%s", string, string2 ); ShowPlayerDialog( playerid, dialogid, style, DIALOG_STYLE_MSGBOX, "Regulile serverului:", DialogString, "Sunt de acord", "Nu sunt de acord" );
cum fac asta cu format ?
adica sa pot pune si sa zica numele , bani , sau altele ?
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Cum pot sa fac un dialog cu multe randuri , dar sa fie si cu %d , %s etc ...
adica un ex:
format(string,sizeof(string),"Bani: %d$",bani);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_MSGBOX,"Exemplu",string,"Bine","");
asa dar cu mai multe randuri cum pot face ?
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Cum pot sa fac si eu o comanda cu parola ?
ex: scriu comanda /test [password]
Si sa imi dea o arma.
Si parola sa o pot schimba cu o comanda , ex: /test [parola veche] [parola noua]
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mariane ca sa nu faci cum ti-a zis -IcE- de fiecare data cand vrei sa intri in pawn poti sa dai click dreapta pe pawn si dai: propietati->copabilitate si bifezi "Run this program in compatibility mode for" si setezi la Windows XP(Service Pack 2)
asta e tot ... si poti intra in pawn direct(normal)
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Sunt PARAPETI ca nu te tii cu mana de ele.
Mda am modificat ...
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I-am dat eu edit stuntman.
Si in + tu ai si gresit nu ai vazut ce a zis si laz ...
+ daca cineva vrea sa bage sa se vada si ce arma a folosit de ia dat weaponhack ?
In varianta ta cum poate face ?
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LaZ" post="53978" timestamp="1296991148"]
Ai de doua ori 'forward OnPlayerDeath(playerid, killerid, reason);' in script.
Da ms Laz am dat edit :)
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1.Cauta in gamemode if(points > 0) si dupa aia inlocuiesti ce ai tu acolo cu asta
if(points > 0) { new yesno; if(points == 1) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } } else if(points >= 3 && points <= 4) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } } else if(points >= 5 && points <= 6) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } } else if(points >= 7 && points <= 8) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } } else if(points >= 9 && points <= 10) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } } else if(points >= 11 && points <= 12) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } } else if(points >= 13 && points <= 14) { if(WantedLevel[playerid] != 7) { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } } else if(points >= 15 && points <= 16) { if(WantedLevel[playerid] != 8) { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } } else if(points >= 17 && points <= 18) { if(WantedLevel[playerid] != 9) { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } } else if(points >= 19 && points <= 20) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } } if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } } if(yesno) { format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel); SendClientMessage(playerid, COLOR_YELLOW, wantedmes); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1) { format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned); SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore); } } } } }
2. Dute in gm la new Peds apoi intri pe aici gasesti skinurile care vrei sa le scoti dupa aia te duci la new Peds si scoti id skinului care vrei sa il scoti.
3. Uite aici , in loc sa iti dea freeze bagi tu sa iti dea ban ( cred ca te descurci si tu)
4.Poate ai bagat un skin care nu exista mai sunt id lipsa de skinuri , uita-te pe wiki si verifica.
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http://forum.sa-mp.com/forumdisplay.php?f=12
Pe acest forum se posteaza doar in romana.
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Poze:
[img width=500 height=375]http://www.fisiere.com/image-99AE_4D4E396E.jpg
[img width=500 height=375]http://www.fisiere.com/image-2202_4D4E396E.jpg
[img width=500 height=375]http://www.fisiere.com/image-C3C4_4D4E396E.jpg
[img width=500 height=375]http://www.fisiere.com/image-F86D_4D4E396E.jpg
[img width=500 height=375]http://www.fisiere.com/image-4EF8_4D4E39CF.jpg
[img width=500 height=375]http://www.fisiere.com/image-2932_4D4E39CF.jpg
[img width=500 height=375]http://www.fisiere.com/image-C5DF_4D4E39CF.jpg
Download: .pwn & .amx
Code:
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CreateObject(973, -137.395981, -1456.029785, 2.510533, 0.0000, 0.0000, 297.6566); CreateObject(973, -141.237228, -1448.143433, 2.502560, 0.0000, 0.0000, 294.2189); CreateObject(973, -144.888168, -1439.750366, 2.485532, 0.0000, 0.0000, 292.5000); CreateObject(973, -148.280884, -1431.071777, 2.485532, 0.0000, 0.0000, 289.9217); CreateObject(973, -151.178909, -1422.623169, 2.485852, 0.0000, 0.8594, 286.4840); CreateObject(973, -153.433578, -1414.278442, 2.535532, 0.0000, 0.0000, 283.8283); CreateObject(973, -155.408295, -1405.473022, 2.535532, 0.0000, 0.0000, 281.2500); CreateObject(973, -156.877182, -1396.704346, 2.534605, 0.0000, 0.0000, 277.8123); CreateObject(973, -157.829239, -1387.683472, 2.557560, 0.0000, 0.0000, 275.1566); CreateObject(973, -158.450928, -1378.909790, 2.535532, 0.0000, 0.0000, 272.5783); CreateObject(973, -158.749786, -1370.515991, 2.535532, 0.0000, 0.0000, 271.7189); CreateObject(973, -158.817352, -1361.779053, 2.561347, 0.0000, 0.0000, 270.0000); CreateObject(973, -158.534363, -1352.747437, 2.552699, 0.0000, 0.0000, 266.5623); CreateObject(973, -158.017365, -1343.895386, 2.549327, 0.0000, 0.0000, 266.5623); CreateObject(973, -157.418777, -1335.346924, 2.535401, 0.0000, 0.0000, 265.7028); CreateObject(973, -156.651581, -1326.502075, 2.542681, 0.0000, 0.0000, 264.7660); CreateObject(973, -155.654434, -1317.586792, 2.535532, 0.0000, 0.0000, 262.1877); CreateObject(973, -154.504532, -1308.610596, 2.539873, 0.0000, 0.0000, 263.1245); CreateObject(973, -153.461014, -1299.876099, 2.535532, 0.0000, 0.0000, 263.0472); CreateObject(973, -153.103149, -1290.714355, 2.553187, 0.0000, 0.0000, 272.5783); CreateObject(973, -13.222340, -1525.274658, 1.788584, 0.0000, 356.5623, 348.7500); CreateObject(973, -4.387060, -1527.473511, 2.577440, 0.0000, 353.1245, 343.5934); CreateObject(973, 3.988443, -1530.223755, 3.370480, 0.0000, 356.5623, 340.0783); CreateObject(973, 12.207420, -1533.316162, 3.871966, 0.0000, 356.5623, 339.2189); CreateObject(973, 20.734791, -1536.849487, 4.141839, 0.0000, 0.0000, 335.7811); CreateObject(973, 27.743689, -1540.226440, 4.151619, 0.0000, 0.0000, 332.3434); CreateObject(973, -119.529716, -1162.678955, 2.300788, 0.0000, 357.4217, 238.8284); CreateObject(973, -115.293701, -1155.104614, 1.841007, 0.0000, 357.4217, 241.4840); CreateObject(973, -111.014908, -1147.078125, 1.496521, 0.0000, 358.2811, 242.2661); CreateObject(973, -107.328430, -1139.555054, 1.154991, 0.0000, 357.4217, 244.9217); CreateObject(973, -93.583694, -1107.985474, 2.404095, 0.0000, 8.5944, 250.9378); CreateObject(973, -90.716774, -1099.395264, 4.175957, 0.0000, 13.7510, 251.8746); CreateObject(973, -88.673073, -1090.772949, 6.783195, 0.0000, 18.9076, 261.4057); CreateObject(973, -87.611267, -1082.116089, 9.850472, 0.0000, 19.7670, 264.9207); CreateObject(973, -87.025749, -1073.707642, 13.024522, 352.2651, 21.4859, 270.0774); CreateObject(973, -87.266792, -1065.072510, 16.253922, 0.0000, 19.7670, 276.0934); CreateObject(973, -88.580559, -1056.708130, 19.025764, 0.0000, 16.3293, 281.4047); CreateObject(973, -103.662338, -1158.496826, 1.928956, 0.0000, 3.4377, 66.6405); CreateObject(973, -107.375496, -1166.549805, 2.340799, 0.0000, 1.7189, 64.0622); CreateObject(973, -111.123703, -1174.696167, 2.488026, 358.2811, 0.0000, 66.6405); CreateObject(973, -121.558861, -1199.513428, 2.535532, 0.0000, 0.0000, 70.0783); CreateObject(973, -124.641510, -1208.027954, 2.665246, 0.0000, 1.7189, 70.1556); CreateObject(973, -156.845718, -1396.711792, 2.541636, 0.0000, 0.0000, 277.8122); CreateObject(973, -127.619637, -1216.729248, 2.789564, 0.0000, 0.0000, 71.8745); CreateObject(973, -130.032471, -1225.356201, 2.671400, 0.0000, 358.2811, 77.1085); CreateObject(973, -131.846909, -1234.319214, 2.382689, 0.0000, 358.2811, 79.6868); CreateObject(973, -133.424469, -1243.379639, 2.285532, 0.0000, 0.8594, 79.6868); CreateObject(973, -134.963135, -1252.336182, 2.429656, 0.0000, 0.8594, 81.4057); CreateObject(973, -137.243958, -1268.743652, 2.610533, 0.0000, 0.8594, 81.4057); CreateObject(973, -138.546753, -1277.077515, 2.697552, 0.0000, 0.0000, 81.4057); CreateObject(973, -139.905472, -1286.175781, 2.635533, 0.0000, 359.1406, 81.4057); CreateObject(973, -141.110672, -1294.955200, 2.510532, 0.0000, 359.1406, 83.1245); CreateObject(973, -142.176712, -1303.927612, 2.435532, 0.0000, 0.0000, 83.1245); CreateObject(973, -143.274994, -1313.027344, 2.435532, 0.0000, 0.0000, 83.1245); CreateObject(973, -104.640022, -1133.812134, 0.863911, 0.0000, 357.4217, 244.9217); CreateObject(973, -95.441528, -1113.155884, 1.540308, 0.0000, 9.4538, 249.2189); CreateObject(973, -144.295624, -1322.081421, 2.435532, 0.0000, 0.0000, 83.9839); CreateObject(973, -144.386246, -1328.148438, 2.353518, 0.0000, 0.0000, 256.1717); CreateObject(973, -144.922424, -1328.103149, 2.460530, 0.0000, 0.0000, 83.9839); CreateObject(973, -141.909454, -1319.668945, 2.348038, 0.0000, 0.0000, 251.0152); CreateObject(973, -138.558411, -1311.412354, 2.346130, 0.0000, 0.0000, 244.9992); CreateObject(973, -134.626343, -1304.193237, 2.336185, 0.0000, 0.0000, 238.1237); CreateObject(973, -125.876595, -1313.041748, 2.402782, 0.0000, 359.1406, 49.5293); CreateObject(973, -130.519913, -1320.841675, 2.202610, 0.0000, 358.2811, 69.2964); CreateObject(973, -133.386078, -1329.571289, 1.934159, 0.0000, 358.2811, 74.5304); CreateObject(973, -135.640015, -1338.235718, 1.661121, 0.0000, 358.2811, 76.2492); CreateObject(973, -137.682175, -1347.159668, 1.381500, 0.0000, 358.2811, 77.9681); CreateObject(973, -139.529404, -1356.174194, 1.459356, 0.0000, 2.5783, 78.8275); CreateObject(973, -141.180038, -1365.272583, 1.863774, 0.0000, 2.5783, 80.5464); CreateObject(973, -142.729599, -1374.228271, 2.269961, 0.0000, 2.5783, 79.6870); CreateObject(973, -144.482986, -1383.084351, 2.610533, 0.0000, 1.7189, 77.9681); CreateObject(973, -145.197144, -1392.224976, 2.755937, 0.0000, 0.0000, 93.5152); CreateObject(973, -144.165207, -1401.354980, 2.685533, 0.0000, 359.1406, 99.5313); CreateObject(973, -142.363861, -1410.346069, 2.535023, 0.0000, 359.1406, 102.9691); CreateObject(973, -139.926956, -1419.320068, 2.460532, 0.0000, 0.0000, 107.2662); CreateObject(973, -137.078552, -1427.992188, 2.460532, 0.0000, 0.0000, 108.9851); CreateObject(973, -133.785492, -1436.700439, 2.460532, 0.0000, 0.0000, 112.4229); CreateObject(973, -129.912689, -1445.166016, 2.460532, 0.0000, 0.0000, 116.7200); CreateObject(973, -125.564629, -1453.173340, 2.450298, 0.0000, 0.0000, 120.1578); CreateObject(973, -120.658661, -1460.950439, 2.460092, 0.0000, 0.0000, 124.4550); CreateObject(973, -115.381058, -1468.121582, 2.460532, 0.0000, 0.0000, 127.8928); CreateObject(973, -109.464355, -1475.181274, 2.460532, 0.0000, 0.0000, 132.1900); CreateObject(973, -103.078690, -1481.786865, 2.460532, 0.0000, 0.0000, 135.6278); CreateObject(973, -95.321846, -1486.350220, 2.480691, 0.0000, 0.0000, 164.1439); CreateObject(973, -86.266434, -1488.326660, 2.406017, 0.0000, 359.1406, 171.0194); CreateObject(973, -77.614777, -1489.628906, 2.277970, 0.0000, 359.1406, 171.8789); CreateObject(973, -68.451576, -1490.944946, 2.065157, 0.0000, 358.2811, 171.8789); CreateObject(973, -59.378948, -1492.108643, 1.796759, 0.0000, 358.2811, 173.5977); CreateObject(973, -50.128822, -1492.933716, 1.589949, 0.0000, 359.1406, 176.1760); CreateObject(973, -40.808205, -1493.420166, 1.600451, 0.0000, 0.8594, 177.8949); CreateObject(973, -32.009422, -1493.117920, 1.702926, 0.0000, 0.8594, 185.6299); CreateObject(973, -54.517677, -1505.906738, 1.888407, 0.0000, 358.2811, 358.5998); CreateObject(973, -54.628944, -1506.754028, 1.783808, 0.0000, 0.8594, 166.5677); CreateObject(973, -45.425762, -1505.853760, 2.095765, 0.0000, 359.1406, 2.0376); CreateObject(973, -36.135849, -1505.582153, 2.177241, 0.0000, 0.0000, 1.1781); CreateObject(973, -27.084694, -1505.401611, 1.904387, 0.0000, 3.4377, 1.1781); CreateObject(973, -45.658157, -1508.684326, 1.838282, 0.0000, 0.0000, 169.0687); CreateObject(973, -36.868404, -1509.997070, 1.786322, 0.0000, 359.1406, 174.2254); CreateObject(973, -27.792278, -1510.893433, 1.631433, 0.0000, 359.1406, 174.2254); CreateObject(973, -19.160906, -1511.753784, 1.618177, 0.0000, 0.8594, 174.2254); CreateObject(973, -10.083359, -1512.631958, 1.987494, 0.0000, 4.2972, 174.2254); CreateObject(973, -0.870758, -1513.491699, 2.605189, 0.0000, 3.4377, 175.0848); CreateObject(973, 8.338985, -1514.384644, 3.297628, 0.0000, 5.1566, 174.2254); CreateObject(973, 17.515396, -1515.322510, 3.927234, 1.7189, 2.5783, 174.2254); 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Vezi ca mai este definit inca o data "NameTimer".
Ctrl+g = 43450 si sterge new NameTimer;
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Programul este chiar frumusel, bravo. Dar nu cred ca era nevoie sa pui sa te duca pe sa-mp.ro cand dai inchide , pentru ca dejea ai pus acolo butonul "site principal" !
Si ce priveste partea cu scrisul ... !!!
De ceva timp incoace nu se mai scrie la inceputul cuvantului cu â din a se scrie cu Î din i.
Acolo la " culorile care le vrei apesi pe buton si iti apare " ai uitat a-ul ala ! si ai cam uitat sa pui o virgula intre " vrei " si " apesi ".
Si inca un lucru important asta trebuia sa postezi la Filter Scripts and Gamemodes !!!
In rest toate bune
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) heaton cifra 6 din ce ai zis tu nu este timpul la care se schimba numele mapei, cifra 6 insemna cate nume de mape sunt si cum acolo sunt 6 nume dasta este acolo: new rand=random(6); si app mercenar nici tu nu ai facut bine tutorialul , pentru ca nu ai pus timpul pentru a se schimba numele mapei. Trebuia sa adaugi la OnGameModeInit :Si de ce doar la 6 secunde?
new rand=random[b](6)[/b];
Schimbi cifra "6" cu cate secunde vrei.SetTimer("SchimbaNumele",6000, true);
Si cine vrea sa sa mareasca sau sa micsoreze timpul de schimbare a numelui mapei, sa schimbe " 6000 " cu cat vrea 1 sec = 1000
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Objects: 145
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Mapa nu include si copacii !
PS: Pentru a nu aparea probleme utilizati un streamer pentru ca sunt obiectele unu langa altul si aveti posibilitatea sa va dispara unele !
PS2: Mapa e postata si pe sa-mp.com tot de mine (http://forum.sa-mp.com/index.php?topic=179467.0).
Help pls!!!
in Arhivă probleme
Posted
Ce aveti ma cu stuntman ? el este cel mai bun scripter din lume care sa nascut si gata invatat.
Stiti voi cum este cand omul se vede cu sacii in caruta nu-l mai doare de alt cineva.
Asa si in cazul lui.
Si xxSPEEDYxx tu poti face asa:
dar trebuie sa creezi variabilele tu: pEngleza , pRomana etc ...