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leon

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Posts posted by leon

  1. Nu stiu ce inseamna alea de mai jos ca inainte imi aparea si acuma numi mai apare asta

    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    Header size:          13132 bytes
    Code size:          2081920 bytes
    Data size:          5739136 bytes
    Stack/heap size:      16384 bytes; estimated max. usage=5125 cells (20500 bytes)
    Total requirements: 7850572 bytes
    imi aparea doar asta
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

    ???

  2. Am incercat sa fac tot systemu de la register/login cu <Dini> si cand ma loghiez se blochiaza servaru .. Nu mai merge nimic :(

    Ce trebuie sai mai fac ?

    public OnPlayerRegister(playerid, password[])
    {
    	if(IsPlayerConnected(playerid))
    	{
    		    new string3[64];
    			new playername3[MAX_PLAYER_NAME];
    			GetPlayerName(playerid, playername3, sizeof(playername3));
    			format(string3, sizeof(string3), "%s.ini", playername3);
    			dini_Create(string3);
    
    			new password2 = num_hash(password);
    			PlayerInfo[playerid][pKey] = password2;
    			dini_IntSet(string3, "Key", password2);
    			PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    			dini_IntSet(string3, "Level",PlayerInfo[playerid][pLevel]);
    			dini_IntSet(string3, "AdminLevel",PlayerInfo[playerid][pAdmin]);
    			dini_IntSet(string3, "HelperLevel",PlayerInfo[playerid][pHelper]);
    			dini_IntSet(string3, "DonateRank",PlayerInfo[playerid][pDonateRank]);
    			dini_IntSet(string3, "UpgradePoints",PlayerInfo[playerid][gPupgrade]);
    			dini_IntSet(string3, "ConnectedTime",PlayerInfo[playerid][pConnectTime]);
    			dini_IntSet(string3, "Registered",PlayerInfo[playerid][pReg]);
    			dini_IntSet(string3, "Sex",PlayerInfo[playerid][pSex]);
    			dini_IntSet(string3, "Age",PlayerInfo[playerid][pAge]);
    			dini_IntSet(string3, "Origin",PlayerInfo[playerid][pOrigin]);
    			dini_IntSet(string3, "CK",PlayerInfo[playerid][pCK]);
    			dini_IntSet(string3, "Muted",PlayerInfo[playerid][pMuted]);
    			dini_IntSet(string3, "Respect",PlayerInfo[playerid][pExp]);
    			dini_IntSet(string3, "Money",PlayerInfo[playerid][pCash]);
    			dini_IntSet(string3, "Bank",PlayerInfo[playerid][pAccount]);
    			dini_IntSet(string3, "Crimes",PlayerInfo[playerid][pCrimes]);
    			dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);
    			dini_IntSet(string3, "Deaths",PlayerInfo[playerid][pDeaths]);
    			dini_IntSet(string3, "Arrested",PlayerInfo[playerid][pArrested]);
    			dini_IntSet(string3, "WantedDeaths",PlayerInfo[playerid][pWantedDeaths]);
    			dini_IntSet(string3, "Phonebook",PlayerInfo[playerid][pPhoneBook]);
    			dini_IntSet(string3, "LottoNr",PlayerInfo[playerid][pLottoNr]);
    			dini_IntSet(string3, "Fishes",PlayerInfo[playerid][pFishes]);
    			dini_IntSet(string3, "BiggestFish",PlayerInfo[playerid][pBiggestFish]);
    			dini_IntSet(string3, "Job",PlayerInfo[playerid][pJob]);
    			dini_IntSet(string3, "Paycheck",PlayerInfo[playerid][pPayCheck]);
    			dini_IntSet(string3, "HeadValue",PlayerInfo[playerid][pHeadValue]);
    			dini_IntSet(string3, "Jailed",PlayerInfo[playerid][pJailed]);
    			dini_IntSet(string3, "JailTime",PlayerInfo[playerid][pJailTime]);
    			dini_IntSet(string3, "MuteTime",PlayerInfo[playerid][pMuteTime]);
    			dini_IntSet(string3, "Materials",PlayerInfo[playerid][pMats]);
    			dini_IntSet(string3, "MaterialsBox",PlayerInfo[playerid][pBoxMats]);
    			dini_IntSet(string3, "Drugs",PlayerInfo[playerid][pDrugs]);
    			dini_IntSet(string3, "Leader",PlayerInfo[playerid][pLeader]);
    			dini_IntSet(string3, "Member",PlayerInfo[playerid][pMember]);
    			dini_IntSet(string3, "FMember",PlayerInfo[playerid][pFMember]);
    			dini_IntSet(string3, "Rank",PlayerInfo[playerid][pRank]);
    			dini_IntSet(string3, "Char",PlayerInfo[playerid][pChar]);
    			dini_IntSet(string3, "ContractTime",PlayerInfo[playerid][pContractTime]);
    			dini_IntSet(string3, "DetSkill",PlayerInfo[playerid][pDetSkill]);
    			dini_IntSet(string3, "SexSkill",PlayerInfo[playerid][pSexSkill]);
    			dini_IntSet(string3, "BoxSkill",PlayerInfo[playerid][pBoxSkill]);
    			dini_IntSet(string3, "LawSkill",PlayerInfo[playerid][pLawSkill]);
    			dini_IntSet(string3, "MechSkill",PlayerInfo[playerid][pMechSkill]);
    			dini_IntSet(string3, "JackSkill",PlayerInfo[playerid][pJackSkill]);
    			dini_IntSet(string3, "CarSkill",PlayerInfo[playerid][pCarSkill]);
    			dini_IntSet(string3, "NewsSkill",PlayerInfo[playerid][pNewsSkill]);
    			dini_IntSet(string3, "DrugsSkill",PlayerInfo[playerid][pDrugsSkill]);
    			dini_IntSet(string3, "CookSkill",PlayerInfo[playerid][pCookSkill]);
    			dini_IntSet(string3, "FishSkill",PlayerInfo[playerid][pFishSkill]);
    			dini_FloatSet(string3, "pSHealth",PlayerInfo[playerid][pSHealth]);
       			GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    			dini_FloatSet(string3, "pHealth",PlayerInfo[playerid][pHealth]);
    			dini_IntSet(string3, "Int",PlayerInfo[playerid][pInt]);
    			dini_IntSet(string3, "Local",PlayerInfo[playerid][pLocal]);
    			dini_IntSet(string3, "Team",PlayerInfo[playerid][pTeam]);
    			dini_IntSet(string3, "Model",PlayerInfo[playerid][pModel]);
    			dini_IntSet(string3, "PhoneNr",PlayerInfo[playerid][pPnumber]);
    			dini_IntSet(string3, "House",PlayerInfo[playerid][pPhousekey]);
    			dini_IntSet(string3, "Bizz",PlayerInfo[playerid][pPbiskey]);
    			if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    			{
    				PlayerInfo[playerid][pPos_x] = 1684.9;
    				PlayerInfo[playerid][pPos_y] = -2244.5;
    				PlayerInfo[playerid][pPos_z] = 13.5;
    			}
    			if(Spectate[playerid] != 255)
    			{
    				PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    				PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    				PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    				PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    				PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    			}
    			dini_FloatSet(string3, "Pos_x",PlayerInfo[playerid][pPos_x]);
    			dini_FloatSet(string3, "Pos_y",PlayerInfo[playerid][pPos_y]);
    			dini_FloatSet(string3, "Pos_z",PlayerInfo[playerid][pPos_z]);
    			dini_IntSet(string3, "CarLic",PlayerInfo[playerid][pCarLic]);
    			dini_IntSet(string3, "MotLic",PlayerInfo[playerid][pMotLic]);
    			dini_IntSet(string3, "FlyLic",PlayerInfo[playerid][pFlyLic]);
    			dini_IntSet(string3, "BoatLic",PlayerInfo[playerid][pBoatLic]);
    			dini_IntSet(string3, "FishLic",PlayerInfo[playerid][pFishLic]);
    			dini_IntSet(string3, "GunLic",PlayerInfo[playerid][pGunLic]);
    			dini_IntSet(string3, "Gun1",PlayerInfo[playerid][pGun1]);
    			dini_IntSet(string3, "Gun2",PlayerInfo[playerid][pGun2]);
    			dini_IntSet(string3, "Gun3",PlayerInfo[playerid][pGun3]);
    			dini_IntSet(string3, "Gun4",PlayerInfo[playerid][pGun4]);
    			dini_IntSet(string3, "Ammo1",PlayerInfo[playerid][pAmmo1]);
    			dini_IntSet(string3, "Ammo2",PlayerInfo[playerid][pAmmo2]);
    			dini_IntSet(string3, "Ammo3",PlayerInfo[playerid][pAmmo3]);
    			dini_IntSet(string3, "Ammo4",PlayerInfo[playerid][pAmmo4]);
    			dini_IntSet(string3, "CarTime",PlayerInfo[playerid][pCarTime]);
    			dini_IntSet(string3, "PayDay",PlayerInfo[playerid][pPayDay]);
    			dini_IntSet(string3, "PayDayHad",PlayerInfo[playerid][pPayDayHad]);
    			dini_IntSet(string3, "CDPlayer",PlayerInfo[playerid][pCDPlayer]);
    			dini_IntSet(string3, "Wins",PlayerInfo[playerid][pWins]);
    			dini_IntSet(string3, "Loses",PlayerInfo[playerid][pLoses]);
    			dini_IntSet(string3, "AlcoholPerk",PlayerInfo[playerid][pAlcoholPerk]);
    			dini_IntSet(string3, "DrugPerk",PlayerInfo[playerid][pDrugPerk]);
    			dini_IntSet(string3, "MiserPerk",PlayerInfo[playerid][pMiserPerk]);
    			dini_IntSet(string3, "PainPerk",PlayerInfo[playerid][pPainPerk]);
    			dini_IntSet(string3, "TraderPerk",PlayerInfo[playerid][pTraderPerk]);
    			dini_IntSet(string3, "Tutorial",PlayerInfo[playerid][pTut]);
    			dini_IntSet(string3, "Mission",PlayerInfo[playerid][pMissionNr]);
    			dini_IntSet(string3, "Warnings",PlayerInfo[playerid][pWarns]);
    			dini_IntSet(string3, "Adjustable",PlayerInfo[playerid][pAdjustable]);
    			dini_IntSet(string3, "Fuel",PlayerInfo[playerid][pFuel]);
    			dini_IntSet(string3, "Married",PlayerInfo[playerid][pMarried]);
    			dini_Set(string3, "MarriedTo",PlayerInfo[playerid][pMarriedTo]);
    			dini_IntSet(string3, "Passport",PlayerInfo[playerid][pPassport]);
    			dini_IntSet(string3, "Crack",PlayerInfo[playerid][pCrack]);
    			dini_IntSet(string3, "CabinetTime",PlayerInfo[playerid][pCabinetTime]);
    			dini_IntSet(string3, "WantedSave",WantedLevel[playerid]);
    			getdate(PlRegDataInfo[playerid][pRegDateA],PlRegDataInfo[playerid][pRegDateL],PlRegDataInfo[playerid][pRegDateZ]);
    			dini_IntSet(string3, "RegDateZ",PlRegDataInfo[playerid][pRegDateZ]);
    			dini_IntSet(string3, "RegDateL",PlRegDataInfo[playerid][pRegDateL]);
    			dini_IntSet(string3, "RegDateA",PlRegDataInfo[playerid][pRegDateA]);
    			dini_IntSet(string3, "Banned",PlayerInfo[playerid][pBanned]);
                           //
    	}
    	return 1;
    }
    
    public OnPlayerUpdate(playerid)
    {
    	if(IsPlayerConnected(playerid))
    	{
    		if(gPlayerLogged[playerid] == 1)
    		{
    			new string3[32];
    			new playername3[MAX_PLAYER_NAME];
    			GetPlayerName(playerid, playername3, sizeof(playername3));
    			format(string3, sizeof(string3), "%s.ini", playername3);
    
    			dini_IntSet(string3, "Key",PlayerInfo[playerid][pKey]);
    			PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    			dini_IntSet(string3, "Level",PlayerInfo[playerid][pLevel]);
    			dini_IntSet(string3, "AdminLevel",PlayerInfo[playerid][pAdmin]);
    			dini_IntSet(string3, "HelperLevel",PlayerInfo[playerid][pHelper]);
    			dini_IntSet(string3, "DonateRank",PlayerInfo[playerid][pDonateRank]);
    			dini_IntSet(string3, "UpgradePoints",PlayerInfo[playerid][gPupgrade]);
    			dini_IntSet(string3, "ConnectedTime",PlayerInfo[playerid][pConnectTime]);
    			dini_IntSet(string3, "Registered",PlayerInfo[playerid][pReg]);
    			dini_IntSet(string3, "Sex",PlayerInfo[playerid][pSex]);
    			dini_IntSet(string3, "Age",PlayerInfo[playerid][pAge]);
    			dini_IntSet(string3, "Origin",PlayerInfo[playerid][pOrigin]);
    			dini_IntSet(string3, "CK",PlayerInfo[playerid][pCK]);
    			dini_IntSet(string3, "Muted",PlayerInfo[playerid][pMuted]);
    			dini_IntSet(string3, "Respect",PlayerInfo[playerid][pExp]);
    			dini_IntSet(string3, "Money",PlayerInfo[playerid][pCash]);
    			dini_IntSet(string3, "Bank",PlayerInfo[playerid][pAccount]);
    			dini_IntSet(string3, "Crimes",PlayerInfo[playerid][pCrimes]);
    			dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);
    			dini_IntSet(string3, "Deaths",PlayerInfo[playerid][pDeaths]);
    			dini_IntSet(string3, "Arrested",PlayerInfo[playerid][pArrested]);
    			dini_IntSet(string3, "WantedDeaths",PlayerInfo[playerid][pWantedDeaths]);
    			dini_IntSet(string3, "Phonebook",PlayerInfo[playerid][pPhoneBook]);
    			dini_IntSet(string3, "LottoNr",PlayerInfo[playerid][pLottoNr]);
    			dini_IntSet(string3, "Fishes",PlayerInfo[playerid][pFishes]);
    			dini_IntSet(string3, "BiggestFish",PlayerInfo[playerid][pBiggestFish]);
    			dini_IntSet(string3, "Job",PlayerInfo[playerid][pJob]);
    			dini_IntSet(string3, "Paycheck",PlayerInfo[playerid][pPayCheck]);
    			dini_IntSet(string3, "HeadValue",PlayerInfo[playerid][pHeadValue]);
    			dini_IntSet(string3, "Jailed",PlayerInfo[playerid][pJailed]);
    			dini_IntSet(string3, "JailTime",PlayerInfo[playerid][pJailTime]);
    			dini_IntSet(string3, "MuteTime",PlayerInfo[playerid][pMuteTime]);
    			dini_IntSet(string3, "Materials",PlayerInfo[playerid][pMats]);
    			dini_IntSet(string3, "MaterialsBox",PlayerInfo[playerid][pBoxMats]);
    			dini_IntSet(string3, "Drugs",PlayerInfo[playerid][pDrugs]);
    			dini_IntSet(string3, "Leader",PlayerInfo[playerid][pLeader]);
    			dini_IntSet(string3, "Member",PlayerInfo[playerid][pMember]);
    			dini_IntSet(string3, "FMember",PlayerInfo[playerid][pFMember]);
    			dini_IntSet(string3, "Rank",PlayerInfo[playerid][pRank]);
    			dini_IntSet(string3, "Char",PlayerInfo[playerid][pChar]);
    			dini_IntSet(string3, "ContractTime",PlayerInfo[playerid][pContractTime]);
    			dini_IntSet(string3, "DetSkill",PlayerInfo[playerid][pDetSkill]);
    			dini_IntSet(string3, "SexSkill",PlayerInfo[playerid][pSexSkill]);
    			dini_IntSet(string3, "BoxSkill",PlayerInfo[playerid][pBoxSkill]);
    			dini_IntSet(string3, "LawSkill",PlayerInfo[playerid][pLawSkill]);
    			dini_IntSet(string3, "MechSkill",PlayerInfo[playerid][pMechSkill]);
    			dini_IntSet(string3, "JackSkill",PlayerInfo[playerid][pJackSkill]);
    			dini_IntSet(string3, "CarSkill",PlayerInfo[playerid][pCarSkill]);
    			dini_IntSet(string3, "NewsSkill",PlayerInfo[playerid][pNewsSkill]);
    			dini_IntSet(string3, "DrugsSkill",PlayerInfo[playerid][pDrugsSkill]);
    			dini_IntSet(string3, "CookSkill",PlayerInfo[playerid][pCookSkill]);
    			dini_IntSet(string3, "FishSkill",PlayerInfo[playerid][pFishSkill]);
    			dini_FloatSet(string3, "pSHealth",PlayerInfo[playerid][pSHealth]);
       			GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    			dini_FloatSet(string3, "pHealth",PlayerInfo[playerid][pHealth]);
    			dini_IntSet(string3, "Int",PlayerInfo[playerid][pInt]);
    			dini_IntSet(string3, "Local",PlayerInfo[playerid][pLocal]);
    			dini_IntSet(string3, "Team",PlayerInfo[playerid][pTeam]);
    			dini_IntSet(string3, "Model",PlayerInfo[playerid][pModel]);
    			dini_IntSet(string3, "PhoneNr",PlayerInfo[playerid][pPnumber]);
    			dini_IntSet(string3, "House",PlayerInfo[playerid][pPhousekey]);
    			dini_IntSet(string3, "Bizz",PlayerInfo[playerid][pPbiskey]);
    			if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    			{
    				PlayerInfo[playerid][pPos_x] = 1684.9;
    				PlayerInfo[playerid][pPos_y] = -2244.5;
    				PlayerInfo[playerid][pPos_z] = 13.5;
    			}
    			if(Spectate[playerid] != 255)
    			{
    				PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    				PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    				PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    				PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    				PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    			}
    			dini_FloatSet(string3, "Pos_x",PlayerInfo[playerid][pPos_x]);
    			dini_FloatSet(string3, "Pos_y",PlayerInfo[playerid][pPos_y]);
    			dini_FloatSet(string3, "Pos_z",PlayerInfo[playerid][pPos_z]);
    			dini_IntSet(string3, "CarLic",PlayerInfo[playerid][pCarLic]);
    			dini_IntSet(string3, "MotLic",PlayerInfo[playerid][pMotLic]);
    			dini_IntSet(string3, "FlyLic",PlayerInfo[playerid][pFlyLic]);
    			dini_IntSet(string3, "BoatLic",PlayerInfo[playerid][pBoatLic]);
    			dini_IntSet(string3, "FishLic",PlayerInfo[playerid][pFishLic]);
    			dini_IntSet(string3, "GunLic",PlayerInfo[playerid][pGunLic]);
    			dini_IntSet(string3, "Gun1",PlayerInfo[playerid][pGun1]);
    			dini_IntSet(string3, "Gun2",PlayerInfo[playerid][pGun2]);
    			dini_IntSet(string3, "Gun3",PlayerInfo[playerid][pGun3]);
    			dini_IntSet(string3, "Gun4",PlayerInfo[playerid][pGun4]);
    			dini_IntSet(string3, "Ammo1",PlayerInfo[playerid][pAmmo1]);
    			dini_IntSet(string3, "Ammo2",PlayerInfo[playerid][pAmmo2]);
    			dini_IntSet(string3, "Ammo3",PlayerInfo[playerid][pAmmo3]);
    			dini_IntSet(string3, "Ammo4",PlayerInfo[playerid][pAmmo4]);
    			dini_IntSet(string3, "CarTime",PlayerInfo[playerid][pCarTime]);
    			dini_IntSet(string3, "PayDay",PlayerInfo[playerid][pPayDay]);
    			dini_IntSet(string3, "PayDayHad",PlayerInfo[playerid][pPayDayHad]);
    			dini_IntSet(string3, "CDPlayer",PlayerInfo[playerid][pCDPlayer]);
    			dini_IntSet(string3, "Wins",PlayerInfo[playerid][pWins]);
    			dini_IntSet(string3, "Loses",PlayerInfo[playerid][pLoses]);
    			dini_IntSet(string3, "AlcoholPerk",PlayerInfo[playerid][pAlcoholPerk]);
    			dini_IntSet(string3, "DrugPerk",PlayerInfo[playerid][pDrugPerk]);
    			dini_IntSet(string3, "MiserPerk",PlayerInfo[playerid][pMiserPerk]);
    			dini_IntSet(string3, "PainPerk",PlayerInfo[playerid][pPainPerk]);
    			dini_IntSet(string3, "TraderPerk",PlayerInfo[playerid][pTraderPerk]);
    			dini_IntSet(string3, "Tutorial",PlayerInfo[playerid][pTut]);
    			dini_IntSet(string3, "Mission",PlayerInfo[playerid][pMissionNr]);
    			dini_IntSet(string3, "Warnings",PlayerInfo[playerid][pWarns]);
    			dini_IntSet(string3, "Adjustable",PlayerInfo[playerid][pAdjustable]);
    			if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }
    			dini_IntSet(string3, "Fuel",PlayerInfo[playerid][pFuel]);
    			dini_IntSet(string3, "Married",PlayerInfo[playerid][pMarried]);
    			dini_Set(string3, "MarriedTo",PlayerInfo[playerid][pMarriedTo]);
    			dini_IntSet(string3, "Crack",PlayerInfo[playerid][pCrack]);
    			dini_IntSet(string3, "Passport",PlayerInfo[playerid][pPassport]);
    			dini_IntSet(string3, "CabinetTime",PlayerInfo[playerid][pCabinetTime]);
    		}
    	}
    	return 1;
    }
    
    public OnPlayerLogin(playerid,password[])
    {
    	new tmp2[256];
        new string2[64];
    	new playername2[MAX_PLAYER_NAME];
    	new playernamesplit[3][MAX_PLAYER_NAME];
        GetPlayerName(playerid, playername2, sizeof(playername2));
    	split(playername2, playernamesplit, '_');
    	format(string2, sizeof(string2), "%s.ini", playername2);
    	if (dini_Exists(string2))
    	{
    		new password2 = num_hash(password);
     		if(dini_Int(string2,"Key") == password2)
    		{
    					PlayerInfo[playerid][pKey] = dini_Int(string2,"Key");
    					PlayerInfo[playerid][pLevel] = dini_Int(string2,"Level");
    					PlayerInfo[playerid][pAdmin] = dini_Int(string2,"AdminLevel");
    					PlayerInfo[playerid][pHelper] = dini_Int(string2,"HelperLevel");
    			    	PlayerInfo[playerid][pDonateRank] = dini_Int(string2,"DonateRank");
    			        PlayerInfo[playerid][gPupgrade] = dini_Int(string2,"UpgradePoints");
    			        PlayerInfo[playerid][pConnectTime] = dini_Int(string2,"ConnectedTime");
    			        PlayerInfo[playerid][pReg] = dini_Int(string2,"Registered");
    			        PlayerInfo[playerid][pSex] = dini_Int(string2,"Sex");
    			        PlayerInfo[playerid][pAge] = dini_Int(string2,"Age");
    			        PlayerInfo[playerid][pOrigin] = dini_Int(string2,"Origin");
    			        PlayerInfo[playerid][pCK] = dini_Int(string2,"CK");
    			        PlayerInfo[playerid][pMuted] = dini_Int(string2,"Muted");
    			        PlayerInfo[playerid][pExp] = dini_Int(string2,"Respect");
    			        PlayerInfo[playerid][pCash] = dini_Int(string2,"Money");
    			        PlayerInfo[playerid][pAccount] = dini_Int(string2,"Bank");
    			        PlayerInfo[playerid][pCrimes] = dini_Int(string2,"Crimes");
    			        PlayerInfo[playerid][pKills] = dini_Int(string2,"Kills");
    			        PlayerInfo[playerid][pDeaths] = dini_Int(string2,"Deaths");
    			        PlayerInfo[playerid][pArrested] = dini_Int(string2,"Arrested");
    			        PlayerInfo[playerid][pWantedDeaths] = dini_Int(string2,"WantedDeaths");
    			        PlayerInfo[playerid][pPhoneBook] = dini_Int(string2,"Phonebook");
    			        PlayerInfo[playerid][pLottoNr] = dini_Int(string2,"LottoNr");
    			        PlayerInfo[playerid][pFishes] =  dini_Int(string2,"Fishes");
    				 	PlayerInfo[playerid][pBiggestFish] = dini_Int(string2,"BiggestFish");
    					PlayerInfo[playerid][pJob] = dini_Int(string2,"Job");
    					PlayerInfo[playerid][pPayCheck] = dini_Int(string2,"Paycheck");
    			        PlayerInfo[playerid][pHeadValue] = dini_Int(string2,"HeadValue");
    			        PlayerInfo[playerid][pJailed] = dini_Int(string2,"Jailed");
    			        PlayerInfo[playerid][pJailTime] = dini_Int(string2,"JailTime");
    			        PlayerInfo[playerid][pMuteTime] = dini_Int(string2,"MuteTime");
    					PlayerInfo[playerid][pMats] = dini_Int(string2,"Materials");
    					PlayerInfo[playerid][pBoxMats] = dini_Int(string2,"MaterialsBox");
    					PlayerInfo[playerid][pDrugs] = dini_Int(string2,"Drugs");
    			        PlayerInfo[playerid][pLeader] = dini_Int(string2,"Leader");
    			        PlayerInfo[playerid][pMember] = dini_Int(string2,"Member");
    			        PlayerInfo[playerid][pFMember] = dini_Int(string2,"FMember");
    			        PlayerInfo[playerid][pRank] = dini_Int(string2,"Rank");
    			        PlayerInfo[playerid][pChar] = dini_Int(string2,"Char");
    			        PlayerInfo[playerid][pContractTime] = dini_Int(string2,"ContractTime");
    			        PlayerInfo[playerid][pDetSkill] = dini_Int(string2,"DetSkill");
    			        PlayerInfo[playerid][pSexSkill] = dini_Int(string2,"SexSkill");
    			        PlayerInfo[playerid][pBoxSkill] = dini_Int(string2,"BoxSkill");
    			        PlayerInfo[playerid][pLawSkill] = dini_Int(string2,"LawSkill");
    			        PlayerInfo[playerid][pMechSkill] = dini_Int(string2,"MechSkill");
    			        PlayerInfo[playerid][pJackSkill] = dini_Int(string2,"JackSkill");
    			        PlayerInfo[playerid][pCarSkill] = dini_Int(string2,"CarSkill");
    			        PlayerInfo[playerid][pNewsSkill] = dini_Int(string2,"NewsSkill");
    			        PlayerInfo[playerid][pDrugsSkill] = dini_Int(string2,"DrugsSkill");
    			        PlayerInfo[playerid][pCookSkill] = dini_Int(string2,"CookSkill");
    			        PlayerInfo[playerid][pFishSkill] = dini_Int(string2,"FishSkill");
    			        PlayerInfo[playerid][pSHealth] = dini_Float(string2,"pSHealth");
    			        PlayerInfo[playerid][pHealth] = dini_Float(string2,"pHealth");
    			        PlayerInfo[playerid][pInt] = dini_Int(string2,"Int");
    			        PlayerInfo[playerid][pLocal] = dini_Int(string2,"Local");
    			        PlayerInfo[playerid][pTeam] = dini_Int(string2,"Team");
    			        PlayerInfo[playerid][pModel] = dini_Int(string2,"Model");
    			        PlayerInfo[playerid][pPnumber] = dini_Int(string2,"PhoneNr");
    			        PlayerInfo[playerid][pPhousekey] = dini_Int(string2,"House");
    				 	PlayerInfo[playerid][pPbiskey] = dini_Int(string2,"Bizz");
    					PlayerInfo[playerid][pPos_x] = dini_Float(string2,"Pos_x");
    			        PlayerInfo[playerid][pPos_y] = dini_Float(string2,"Pos_y");
    			        PlayerInfo[playerid][pPos_z] = dini_Float(string2,"Pos_y");
    			        PlayerInfo[playerid][pCarLic] = dini_Int(string2,"CarLic");
    			        PlayerInfo[playerid][pMotLic] = dini_Int(string2,"MotLic");
    			        PlayerInfo[playerid][pFlyLic] = dini_Int(string2,"FlyLic");
                        PlayerInfo[playerid][pBoatLic] = dini_Int(string2,"BoatLic");
    					PlayerInfo[playerid][pFishLic] = dini_Int(string2,"FishLic");
    			        PlayerInfo[playerid][pGunLic] = dini_Int(string2,"GunLic");
    			        PlayerInfo[playerid][pGun1] = dini_Int(string2,"Gun1");
    			        PlayerInfo[playerid][pGun2] = dini_Int(string2,"Gun2");
    			        PlayerInfo[playerid][pGun3] = dini_Int(string2,"Gun3");
    			        PlayerInfo[playerid][pGun4] = dini_Int(string2,"Gun4");
    			        PlayerInfo[playerid][pAmmo1] = dini_Int(string2,"Ammo1");
    			        PlayerInfo[playerid][pAmmo2] = dini_Int(string2,"Ammo2");
    			        PlayerInfo[playerid][pAmmo3] = dini_Int(string2,"Ammo3");
    					PlayerInfo[playerid][pAmmo4] = dini_Int(string2,"Ammo4");
    			        PlayerInfo[playerid][pCarTime] = dini_Int(string2,"CarTime");
    			        PlayerInfo[playerid][pPayDay] = dini_Int(string2,"PayDay");
    			        PlayerInfo[playerid][pPayDayHad] = dini_Int(string2,"PayDayHad");
    			        PlayerInfo[playerid][pCDPlayer] = dini_Int(string2,"CDPlayer");
    				 	PlayerInfo[playerid][pWins] = dini_Int(string2,"Wins");
    			        PlayerInfo[playerid][pLoses] = dini_Int(string2,"Loses");
    			        PlayerInfo[playerid][pAlcoholPerk] = dini_Int(string2,"AlcoholPerk");
    			        PlayerInfo[playerid][pDrugPerk] = dini_Int(string2,"DrugPerk");
    			        PlayerInfo[playerid][pMiserPerk] = dini_Int(string2,"MiserPerk");
    			        PlayerInfo[playerid][pPainPerk] = dini_Int(string2,"PainPerk");
    			        PlayerInfo[playerid][pTraderPerk] = dini_Int(string2,"TraderPerk");
    			        PlayerInfo[playerid][pWarns] = dini_Int(string2,"Warnings");
    			        PlayerInfo[playerid][pTut] = dini_Int(string2,"Tutorial");
    			        PlayerInfo[playerid][pMissionNr] = dini_Int(string2,"Mission");
    			        PlayerInfo[playerid][pWarns] = dini_Int(string2,"Warnings");
    			        PlayerInfo[playerid][pAdjustable] = dini_Int(string2,"Adjustable");
    			        PlayerInfo[playerid][pFuel] = dini_Int(string2,"Fuel");
    			        PlayerInfo[playerid][pMarried] = dini_Int(string2,"Married");
    			        strmid(PlayerInfo[playerid][pMarriedTo],dini_Get(string2,"MarriedTo"),0,strlen(dini_Get(string2,"MarriedTo")),255);
    			        PlayerInfo[playerid][pCrack] =  dini_Int(string2,"Crack");
    			        PlayerInfo[playerid][pPassport] = dini_Int(string2,"Passport");
    			        PlayerInfo[playerid][pCabinetTime] = dini_Int(string2,"CabinetTime");
    		}
    		else
    		{
                     //
    	        return 1;
    		}
    		PlayerInfo[playerid][pAdjustable] = 0;
    		ResetPlayerMoney(playerid);
    		ConsumingMoney[playerid] = 1;
    		GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    		CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
    		if(PlayerInfo[playerid][pReg] == 0)
    		{
    			PlayerInfo[playerid][pLevel] = 1;
    			PlayerInfo[playerid][pSHealth] = 0.0;
    			PlayerInfo[playerid][pHealth] = 50.0;
    			PlayerInfo[playerid][pPos_x] = 2246.6;
    			PlayerInfo[playerid][pPos_y] = -1161.9;
    			PlayerInfo[playerid][pPos_z] = 1029.7;
    			PlayerInfo[playerid][pInt] = 15;
    			PlayerInfo[playerid][pLocal] = 255;
    			PlayerInfo[playerid][pTeam] = 3;
    			PlayerInfo[playerid][pModel] = 60;
    			new randphone = 1000 + random(89999);//minimum 1000  max 9999 //giving one at the start
    			PlayerInfo[playerid][pPnumber] = 07*randphone;
    			PlayerInfo[playerid][pPhousekey] = 255;
    			PlayerInfo[playerid][pPbiskey] = 255;
    			PlayerInfo[playerid][pAccount] = 50000;
    			PlayerInfo[playerid][pReg] = 1;
    			GivePlayerMoney(playerid, 5000);
    		}
    		if(PlayerInfo[playerid][pCK] > 0)
    		{
    		    Kick(playerid);
    		}
    		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
    		if(gTeam[playerid] == 0)
    		{
    			gTeam[playerid] = 3;
    		}
    		else
    		{
    			gTeam[playerid] = PlayerInfo[playerid][pTeam];
    		}
    		gPlayerLogged[playerid] = 1;
    		SpawnPlayer(playerid);
    		format(tmp2, sizeof(tmp2), "~w~Bun venit ~n~~r~~h~ %s", playername2);
    		DateProp(playerid);
    		GameTextForPlayer(playerid, tmp2, 20, 1);
    		if(PlayerInfo[playerid][pFMember] < 255)
    		{
    		    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
    		    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
    		}
    	}
    	return 1;
    }
    

  3. 1. Pui la if(PlayerToPoint(25.0,playerid,653.7766,-496.4872,16.3359))

    if(PlayerToPoint(25.0,playerid,653.7766,-496.4872,16.3359) || PlayerToPoint(25.0,playerid,x,y,z) || PlayerToPoint(25.0,playerid,x,y,z))
    2. Adaugi linia asta
    if(PlayerInfo[playerid][pMember] == X || PlayerInfo[playerid][pLearer] == X || PlayerInfo[playerid][pMember] == X || PlayerInfo[playerid][pLearer] == X)

  4. Cum pot rezolva aceste Warnings ?  ???

    1. pawno\include\JunkBuster.inc(3155) : warning 201: redefinition of constant/macro (symbol "OnPlayerCommandText")
    2. (96) : warning 201: redefinition of constant/macro (symbol "dcmd(%1,%2,%3)")
    3. (21271) : warning 219: local variable "i" shadows a variable at a preceding level

  5. Am facut 2 vame in doua locuri diferite pe pod .

    Command: /barriera

    Poze: <a href="http://img573.imageshack.us/slideshow/webplayer.php?id=samp000dv.png">Aici</a>

    Download: <a href="http://www.mediafire.com/?r38jqzxq2d6ewa6">Aici</a>

  6. Imi da acest Chast prin lv ...

    SA-MP 0.3c
    Exception At Address: 0x006FF35B
    
    Registers:
    EAX: 0x085DFD8C	EBX: 0x00000000	ECX: 0x00B6F9CC	EDX: 0x085DFD88
    ESI: 0x00000000	EDI: 0x0235FF20	EBP: 0x00000003	ESP: 0x0022FD80
    EFLAGS: 0x00210206
    
    Stack:
    +0000: 0x00000000   0x005342FE   0x00000000   0x00B6F9CC
    +0010: 0x00000000   0x04CC0004   0x7E42DEB2   0x005343B7
    +0020: 0x04CC0004   0x00000000   0x00553308   0x04CC0004
    +0030: 0x00553C57   0x04CC0000   0x0000001A   0x00000001
    +0040: 0x00001E26   0x0053DFE2   0x00000000   0x0053EAA6
    +0050: 0x0025E9E4   0x0053EAC4   0x44000000   0x43C00000
    +0060: 0x0053ECC2   0x00000001   0x00619B71   0x0000001A
    +0070: 0x00000001   0x00000001   0x0000000A   0x00748DA0
    +0080: 0x0000001A   0x00000001   0x7C80B731   0x00000000
    +0090: 0x0022FFC0   0x7FFDC000   0x01250000   0x421426A0
    +00A0: 0x02B90048   0x00000008   0x00000100   0x00000008
    +00B0: 0x00000102   0x44000000   0x43C00000   0x00000000
    +00C0: 0x00000000   0x00000400   0x00000300   0x00000000
    +00D0: 0x00000DFB   0x003A017E   0x00000102   0x00000064
    +00E0: 0x40200001   0x003158EF   0x00000200   0x00000180
    +00F0: 0x0000002C   0x00000000   0x7FFDC000   0x0022FFB0
    +0100: 0x00825EA4   0x00887E20   0xFFFFFFFF   0x0022FE70
    +0110: 0x00835342   0x00000065   0x0022FFC0   0x008246F1
    +0120: 0x00400000   0x00000000   0x01582397   0x0000000A
    +0130: 0x00000094   0x00000005   0x00000001   0x00000A28
    +0140: 0x00000002   0x76726553   0x20656369   0x6B636150
    +0150: 0xFF003320   0x80535E40   0x7FFA7000   0xFFFFFFFF
    +0160: 0x805A8AD2   0x8053D638   0xFFFFFFFF   0xF442CCA4
    +0170: 0xF442CC8C   0x00008000   0xFFFFFFFF   0x00000246
    +0180: 0x80541812   0xF442CC24   0x81C55020   0xFFDFF120
    +0190: 0x81C551BC   0x80500CF8   0x81C55090   0x81C55020
    +01A0: 0x804F9D62   0x81C5518C   0x81C55020   0x81C55054
    +01B0: 0x00000000   0x8063A348   0x81C679A8   0x81C55020
    +01C0: 0x00824588   0x00000000   0x0012E40C   0x7FFDC000
    +01D0: 0xC0000005   0x00000000   0x01582397   0x00000044
    +01E0: 0x01584270   0x01584280   0x01584298   0x00000000
    +01F0: 0x00000000   0x00000000   0x00000000   0x00000000
    +0200: 0x00000000   0x00000000   0x00000000   0x00000000
    +0210: 0x00000000   0xFFFFFFFF   0xFFFFFFFF   0xFFFFFFFF
    +0220: 0x00000000   0x00000000   0x0022FEB0   0x0022F9A4
    +0230: 0x0022FFE0   0x00825EA4   0x00888078   0x00000000
    +0240: 0x0022FFF0   0x7C817067   0x00000000   0x0012E40C
    +0250: 0x7FFDC000   0x80544BFD   0x0022FFC8   0x81C55020
    +0260: 0xFFFFFFFF   0x7C839AC0   0x7C817070   0x00000000
    +0270: 0x00000000   0x00000000   0x00824570   0x00000000
    
    SCM Op: 0x470, lDbg: 0
    
    Game Version: US 1.0
    
    State Information: Ped Context: 0
    

  7. Vreau sa fac si eu un GM de stunt si vreau sa bag in el systemu de inregistrare cum e la rp cu dialog , da nu reusesc sal fac :(

    Cand intru fara cont merge sa dau register/login si cand ies de pe sv si intru iar , imi apare aia cu register :(

    Ce pot face ?

  8. Adauga in gm new AfkTag[MAX_PLAYERS];

    Apoi dute la comanda /afk si adauga asta

    new name[MAX_PLAYER_NAME];
    				GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    				new setname[16];
    				format(setname, sizeof(setname), "%s[AFK]",name);
    				if(!strlen(name[11]))
    				{
    					AfkTag[playerid] = 1;
    					SetPlayerName(playerid,setname);
    				}
    Iar la /back
    new pname[16];
    				GetPlayerName(playerid,pname,16);
    				strdel(pname, strlen(pname)-5, strlen(pname));
    				if(AfkTag[playerid] == 1)
    				{
    					AfkTag[playerid] = 0;
    					SetPlayerName(playerid,pname);
    				}

  9. Vezi daca merge ... ca nam probat ||

                                                          V

    new Menu:Arme;
    public OnFilterScriptInit()
    {
    	Arme = CreateMenu("WeaponMenu", 1, 50.0, 180.0, 200.0, 200.0);
    	AddMenuItem(Arme, 0, "ViataArmura");
    	AddMenuItem(Arme, 0, "Ak47");
    	AddMenuItem(Arme, 0, "M4");
    	AddMenuItem(Arme, 0, "DesertDeagle");
    	return 1;
    }
    public OnFilterScriptExit()
    {
    	DestroyMenu(Arme);
    	return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    	if(strcmp(cmdtext, "/arme", true) == 0)
    	{
    		ShowMenuForPlayer(Arme, playerid);
    	}
    	return 0;
    }
    public OnPlayerExitedMenu(playerid)
    {
    	new Menu:Current = GetPlayerMenu(playerid);
    	HideMenuForPlayer(Current, playerid);
    	return 1;
    }
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    	new Menu:Current = GetPlayerMenu(playerid);
    	if(Current == Arme)
    	{
    		switch(row)
    		{
    		    case 0:
    	         if(GetPlayerMoney(playerid) >= 3000)
    		        {
    		            SetPlayerHealth(playerid,100);
    					SetPlayerArmour(playerid,100);
    					GivePlayerMoney(playerid,-3000);
    					SendClientMessage(playerid,COLOR_RED,"Ai cumparat Viata si armura pentru 3000$ ");
    
    				}
    				else
    				{
    				    SendClientMessage(playerid,0xEC2700FF,"Not enough money! 3000$");
    				    ShowMenuForPlayer(Arme, playerid);
    				}
    			case 1:
    	         if(GetPlayerMoney(playerid) >= 4500)
    		        {
    		            GivePlayerWeapon(playerid,30,999);
    					GivePlayerMoney(playerid,-4500);
    					SendClientMessage(playerid,COLOR_RED,"Ai cumparat ak47 pentru 4500$ ");
    				}
    				else
    				{
    				    SendClientMessage(playerid,0xEC2700FF,"Not enough money! 4500$");
    				    ShowMenuForPlayer(Arme, playerid);
    				}
    			case 2:
    	         if(GetPlayerMoney(playerid) >= 7960)
    		        {
    		            GivePlayerWeapon(playerid,31,999);
    					GivePlayerMoney(playerid,-7960);
    					SendClientMessage(playerid,COLOR_RED,"Ai cumparat m4 pentru 7960$ ");
    				}
    				else
    				{
    				    SendClientMessage(playerid,0xEC2700FF,"Not enough money! 7960$");
    				    ShowMenuForPlayer(Arme, playerid);
    				}
    			case 3:
    	         if(GetPlayerMoney(playerid) >= 4500)
    		        {
    					GivePlayerWeapon(playerid,24,999);
    					GivePlayerMoney(playerid,-4500);
    					SendClientMessage(playerid,COLOR_RED,"Ai cumparat deagle pentru 4500$ ");
    				}
    				else
    				{
    				    SendClientMessage(playerid,0xEC2700FF,"Not enough money! 4500$");
    				    ShowMenuForPlayer(Arme, playerid);
    				}
    		}
    	}
    	return 0;
    }

  10.     if(strcmp(cmd, "/disarm", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	    	tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp))
    			{
    				SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /disarm [playerid/PartOfName]");
    				return 1;
    			}
    			giveplayerid = ReturnUser(tmp);
    			if (PlayerInfo[playerid][pAdmin] >= 0)
    			{
    				if(IsPlayerConnected(giveplayerid))
    				{
    				    if(giveplayerid != INVALID_PLAYER_ID)
    				    {
    						format(string, sizeof(string), "Iai resetat armele lui [ %s ]", giveplayer);
                            SendClientMessage(playerid, COLOR_GRAD2, string);
                            ResetPlayerWeapons(giveplayerid);
    						return 1;
    					}
    				}
    			}
    		}
    		return 1;
    	}

  11. if(newcar == 53 || newcar == 54 || newcar == 55 || newcar == 52 || newcar == 58 || newcar == 57 || newcar == 56)

    {

        if(PlayerInfo[playerid][pJob] != 16)

    {

            SendClientMessage(playerid, COLOR_GREY, " NU esti angajat Trucker !");

            RemovePlayerFromVehicle(playerid);

        }

    }

  12. if(strcmp(cmd, "/changeskin", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /changeskin [skin id]");
    return 1;
    }
    new health;
    health = strval(tmp);
    if(health > 299 || health < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 299 !"); return 1; }
    format(string, sizeof(string), "* You have given skin id %d.", health);
    SendClientMessage(playerid, COLOR_WHITE, string);
    SetPlayerSkin(playerid,  health);
    }
    }
    }
    return 1;
    }
    

  13. Vezi acuma ...

    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT
    
    #include <a_samp>
    #include <streamer>
    new poarta1;
    
    #if defined FILTERSCRIPT
    #define COLOR_GRAD5 0xE3E3E3FF
    
    
    #endif
    
    public OnGameModeInit()
    {
    CreateDynamicObject(3749, 1103.1945800781, -1740.529296875, 18.356485366821, 0, 0, 92, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1096.0686035156, -1731.8031005859, 14.479863166809, 0, 0, 320, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1082.6395263672, -1731.7521972656, 14.479863166809, 0, 0, 319.99877929688, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1070.1453857422, -1731.6722412109, 14.479863166809, 0, 0, 319.99877929688, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1064.3099365234, -1731.6430664063, 14.471730232239, 0, 0, 319.99877929688, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1054.2427978516, -1738.3286132813, 14.465851783752, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1054.2413330078, -1750.8422851563, 14.42609500885, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1054.2650146484, -1764.0162353516, 14.384781837463, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1054.2375488281, -1774.5889892578, 14.35062789917, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1076.2530517578, -1782.0650634766, 14.341751098633, 0, 0, 139.99829101563, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1062.8278808594, -1782.0552978516, 14.341729164124, 0, 0, 139.99328613281, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1060.7159423828, -1782.0657958984, 14.341752052307, 0, 0, 139.99328613281, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1089.0339355469, -1782.1203613281, 14.341872215271, 0, 0, 139.99328613281, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1099.8380126953, -1782.0897216797, 14.341805458069, 0, 0, 139.99328613281, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1061.767578125, -1731.6215820313, 14.465435028076, 0, 0, 319.99877929688, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1106.9235839844, -1774.9493408203, 14.278335571289, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1107.0069580078, -1762.6704101563, 14.275288581848, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(4100, 1107.0046386719, -1756.9481201172, 14.275277137756, 0, 0, 49.998779296875, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1098.5925292969, -1779.6478271484, 12.601581573486, 0, 0, 92, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1084.0377197266, -1779.970703125, 12.609625816345, 0, 0, 89.99951171875, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1066.6037597656, -1779.8248291016, 12.6059923172, 0, 0, 89.994506835938, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1056.2058105469, -1769.2518310547, 12.635885238647, 0, 0, 181.99450683594, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1056.7009277344, -1748.6185302734, 12.696884155273, 0, 0, 181.99401855469, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1068.0341796875, -1733.8179931641, 12.747820854187, 0, 0, 269.98901367188, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1087.8745117188, -1733.8216552734, 12.800135612488, 0, 0, 269.98901367188, 300,-1,-1, 200);
    CreateDynamicObject(2898, 1104.4332275391, -1758.474609375, 12.569931030273, 0, 0, 358, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1103.9462890625, -1757.9089355469, 12.599858283997, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1098.330078125, -1779.3435058594, 12.631508827209, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1083.9027099609, -1778.9176025391, 12.639553070068, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1066.5261230469, -1779.1669921875, 12.635919570923, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1055.8801269531, -1768.8386230469, 12.665812492371, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1056.8226318359, -1748.5909423828, 12.726811408997, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1068.1783447266, -1733.5631103516, 12.77774810791, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3505, 1087.4029541016, -1733.9813232422, 12.830062866211, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3515, 1083.4187011719, -1750.0895996094, 14.834215164185, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3515, 1077.6658935547, -1750.3392333984, 14.851503372192, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3524, 1105.9073486328, -1749.4938964844, 15.454591751099, 0, 0, 90, 300,-1,-1, 200);
    CreateDynamicObject(3524, 1105.5104980469, -1733.7570800781, 15.663534164429, 0, 0, 90, 300,-1,-1, 200);
    CreateDynamicObject(3528, 1106.3110351563, -1745.7113037109, 21.043222427368, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3528, 1106.3110351563, -1737.0964355469, 21.045021057129, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3525, 1103.5992431641, -1735.7071533203, 15.860425949097, 0, 0, 0, 300,-1,-1, 200);
    CreateDynamicObject(3525, 1103.8795166016, -1747.3580322266, 15.887420654297, 0, 0, 146, 300,-1,-1, 200);
    poarta1 =CreateDynamicObject(980, 1103.322265625, -1740.64453125, 15.266855239868, 0, 0, 270, 300,-1,-1, 200);
    CreateDynamicObject(1413, 1104.3233642578, -1750.3560791016, 13.90207195282, 0, 0, 182, 300,-1,-1, 200);
    CreateVehicle(565, 1080.0339355469, -1772.0682373047, 13.044127464294, 270, -1, -1, 1000);
    CreateVehicle(565, 1080.3006591797, -1769.6671142578, 13.049404144287, 270, -1, -1, 1000);
    CreateVehicle(565, 1080.3432617188, -1767.0004882813, 13.055265426636, 270, -1, -1, 1000);
    CreateVehicle(565, 1080.4641113281, -1763.9263916016, 13.062022209167, 270, -1, -1, 1000);
    CreateVehicle(565, 1080.7615966797, -1760.9963378906, 13.068460464478, 270, -1, -1, 1000);
    CreateVehicle(565, 1080.7348632813, -1758.2436523438, 13.074511528015, 270, -1, -1, 1000);
    CreateVehicle(565, 1080.3837890625, -1755.2973632813, 13.080986022949, 270, -1, -1, 1000);
    return 1;
    }
    
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(!strcmp(cmdtext, "/poartainchisa", true))
    {
    MoveDynamicObject(poarta1, -1103.322265625, -1740.64453125, 15.266855239868, 10);
    return 1;
    }
    if(!strcmp(cmdtext, "/movedeschisa", true))
    {
    MoveDynamicObject(poarta1, -1103.322265625, -1740.64453125, 5.266855239868, 10);
    SendClientMessage(playerid, 0xE3E3E3FF, " Pentru a inchide poarta scrie /poartainchisa daca nu vei inchide poarta vei primi warn 3 ");
    
    return 1;
    }
    return 0;
    }

  14. Ce program imi trebuie casa numi mai apara problema asta ?

    ----------
    Loaded log file: "server_log.txt".
    ----------
    
    SA-MP Dedicated Server
    ----------------------
    v0.3b R2, (C)2005-2010 SA-MP Team
    
    [20:23:05] filterscripts = ""  (string)
    [20:23:05] 
    [20:23:05] Server Plugins
    [20:23:05] --------------
    [20:23:05]  Loaded 0 plugins.
    
    [20:23:05] 
    [20:23:05] Ban list
    [20:23:05] --------
    [20:23:05]  Loaded: samp.ban
    [20:23:05] 
    [20:23:05] 
    [20:23:05] Filter Scripts
    [20:23:05] ---------------
    [20:23:05]   Loaded 0 filter scripts.
    
    [20:23:05] Script[gamemodes/LS.amx]: Run time error 19: "File or function is not found"
    [20:23:05] Number of vehicle models: 0
    [20:23:08] --- Server Shutting Down.
    

  15. =-" post="43228" timestamp="1287161543"]

    public OnVehicleStreamIn(vehicleid,forplayerid)
    {
        if(gCarLock[vehicleid] == 1)
        {
            LockCar(vehicleid);
        }
        else if(gCarLock[vehicleid] == 0)
        {
            UnLockCar(vehicleid);
        }
        return 1;
    }
    forward LockCar(vehicleid)
    public LockCar(vehicleid)
    {
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                SetVehicleParamsForPlayer(vehicleid,i,0,1);
                gCarLock[vehicleid] = 1;
            }
        }
    }
    forward UnLockCar(vehicleid)
    public UnLockCar(vehicleid)
    {
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                 SetVehicleParamsForPlayer(vehicleid,i,0,0);
                gCarLock[vehicleid] = 0;
            }
        }
    }
    Nu stiu sigur daca e bine, dar incearca!
    Da erori :(
    error 025: function heading differs from prototype
    error 025: function heading differs from prototype
    error 021: symbol already defined: "LockCar"
    error 025: function heading differs from prototype
    error 025: function heading differs from prototype
    error 021: symbol already defined: "UnLockCar"

    Cine stie de la ce o fi  ???

  16. =-" post="43226" timestamp="1287160524"]

    Incearca

    public OnVehicleStreamIn(vehicleid,forplayerid)
    {
        if(gCarLock[vehicleid] == 1)
        {
            LockCar(vehicleid);
        }
        else if(gCarLock[vehicleid] == 0)
        {
            UnLockCar(vehicleid);
        }
        return 1;
    }

    Nu am avut de a face cu callback-ul asta...

    Nu merge nici asa :(

    Nush de la ce o fi :((

  17. Am bagat

    [color=blue]public[/color] OnVehicleStreamIn(vehicleid, forplayerid)
    {
        if(gCarLock[vehicleid] == 1)
        {
            LockCar(vehicleid);
        }
        return 1;
    }

    si cand intru intr-un vehicul si dupaia ma dau jos din ea si ma duc departe , cand ma intorc e inchisa :(

    Ce pot face sa nu se inchida ?

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