Samy Romafia
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Posts posted by Samy Romafia
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Adica trebuie sa pun unu din coduriele alea?
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Am vasut pe samp com o descutie de cum sa faci sa pui objectele noi pe MTA map editor.
Font: http://forum.sa-mp.com/showthread.php?t=196205
Prima data am incercat sa fac cum spune tutorialul, dar nu am reusit.
Am citit mai jos ca se poate descarca sursa direct facuta.
Am puso unde trebuia pusa dar.... tot nu merge.
Cum pot sa rezolv.
(Windows 7)
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hehehhe
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good dar :/ imi mai da un warning la
C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1553) : warning 219: local variable "Index" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Warning.
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Am o problema la comanda asta;
/*CarColour*/ CMD:cc(playerid, params[]) { new C1, C2, tmp, tmp2, Index; tmp = strtok(params, Index); tmp2 = strtok(params, Index); //1553 C1 = strval(tmp); C2 = strval(tmp2); if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, -1, "Usage: /CarColor < Color 1 > < Color 2 >"); ChangeVehicleColor(GetPlayerVehicleID(playerid), C1, C2); return 1; }
C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1553) : warning 219: local variable "Index" shadows a variable at a preceding level C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1553) : error 006: must be assigned to an array C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1553) : error 006: must be assigned to an array C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1554) : error 035: argument type mismatch (argument 1) C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1554) : error 035: argument type mismatch (argument 1) C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1555) : error 035: argument type mismatch (argument 1) C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1553) : warning 204: symbol is assigned a value that is never used: "tmp2" C:\Users\proprietario\Desktop\Drifting Sunting Racing RC6\gamemodes\DSRClan.pwn(1553) : warning 204: symbol is assigned a value that is never used: "tmp" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors.
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November 05, 2009
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Am facut asa:
new string[2][128]; format(string[0], 128,">> \"%d\" seconds till \"%s\" named race starts! Type \"/joinrace\" to join the race.", CountAmount, RaceName); format(string[1], 128,">> Mancano \"%d\" all'inizio della gara \"%s\"! Scrivi \"/joinrace\" per partecipare alla gara.", CountAmount, RaceName); SendClientMessageToAllLang(GREEN, string[0], string[1]);
Acuma incerc
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3868) : error 035: argument type mismatch (argument 6) Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error.
Line:SendClientMessageToAllLang(GREEN, string[0], string[1], "", CountAmount, RaceName);
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Up
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(3978) : warning 202: number of arguments does not match definition
new string[128] ; format(string, sizeof(string),">> \"%d\" seconds till \"%s\" named race starts! Type \"/joinrace\" to join the race.",">> Mancano \"%d\" all'inizio della gara \"%s\"! Scrivi \"/joinrace\" per partecipare alla gara.", CountAmount, RaceName);//,">> Mancano \"%d\" all'inizio della gara \"%s\"! Scrivi \"/joinrace\" per partecipare alla gara." SendClientMessageToAllLang(GREEN, string);//3978
SendClientMessageToAllLang(color, langeng[], langpl[], define1[]="", str=0,str2=0, define2[]="", define3[]="", define4[]="",str3=0) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SendClientMessageLang(i, color,langeng, langpl, define1, str, str2, define2, define3, define4,str3); } } }
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Rulezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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Daca nu sti script lasate frate:
public OnPlayerCommandText(playerid, cmdtext[])//Thx to Samy { if(strcmp(cmd, "/event", true) == 0) { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 4) { new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /event [heal,healall,gethere,giveweapon]"); return 1; } if(strcmp(x_nr,"heal",true) == 0) { for(new i; i < GetMaxPlayers(); i++) { if (ProxDetectorS(5.0, playerid, i)) { if(IsPlayerConnected(i)) { new amount; tmp = strtok(cmdtext, idx); amount = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_SYSTEM,"USAGE: /event heal [hp]"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerHealth(i, amount); format(string, sizeof(string), "[EVENT]: %s has setted everyones near him health at %d.",sendername,amount); SendClientMessageToAll(COLOR_LIGHTRED, string); return 1; } } } } } if(strcmp(x_nr,"healall",true) == 0) { for(new i; i < GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) { new amount; tmp = strtok(cmdtext, idx); amount = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_SYSTEM,"USAGE: /event healall [hp]"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerHealth(i, amount); format(string, sizeof(string), "[EVENT]: %s has setted everyones health at %d.",sendername,amount); SendClientMessageToAll(COLOR_LIGHTRED, string); return 1; } } } if(strcmp(x_nr,"gethere",true) == 0) { for(new i; i < GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X,Y,Z); GetPlayerName(playerid, sendername, sizeof(sendername)); if(GetPlayerState(i) == 2) { SetPlayerPos(i, X,Y+4,Z); } else { SetPlayerPos(i, X,Y+2,Z); } format(string, sizeof(string), "[EVENT]: %s had telported %d players at him.",sendername,PlayersOnline); SendClientMessageToAll(COLOR_LIGHTRED, string); return 1; } } } if(strcmp(x_nr,"givegun",true) == 0) { for(new i; i < GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) { new gun,ammo; tmp = strtok(cmdtext, idx); gun = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "USAGE: /event givegun [gunid] [ammo]"); SendClientMessage(playerid, COLOR_GRAD1, "Melee I: Golf Club (2) | Nitestick (3) | Knife (4) | Baseball Bat (5)"); SendClientMessage(playerid, COLOR_GRAD1, "Melee I: Shovel (6) | Pool Cue (7) | Katana (8) | Chainsaw (9)"); SendClientMessage(playerid, COLOR_GRAD2, "Melee II: Purple Dildo (10) | Small White Vibrator (11) | Large White Vibrator (12)"); SendClientMessage(playerid, COLOR_GRAD2, "Melee II: Silver Vibrator (13) | Flowers (14) | Cane (15)"); SendClientMessage(playerid, COLOR_GRAD3, "Pistol: 9MM (22) | Sillenced 9MM (23) | Deagle (24)"); SendClientMessage(playerid, COLOR_GRAD4, "Shotgun: Shotgun (25)"); SendClientMessage(playerid, COLOR_GRAD5, "SMG: MP5 (29)"); SendClientMessage(playerid, COLOR_GRAD6, "Assault: AK-47 (30) | M4 (31)"); SendClientMessage(playerid, COLOR_WHITE, "Rifle: Country Rifle (33) | Sniper Rifle (34)"); return 1; } if(gun == 1 || gun >= 16 && gun <= 21 || gun == 26 || gun == 27 || gun == 28 || gun == 32 || gun >= 35 && gun <= 46) { SendClientMessage(playerid, COLOR_WHITE, "The WeaponID is wrong !"); return 1; } tmp = strtok(cmdtext, idx); ammo = strval(tmp); if(ammo <1 ||ammo > 999) { SendClientMessage(playerid, COLOR_GRAD1, "dont go below 1 or above 999 bullets!"); return 1; } new ftext[50]; if(gun == 1) { ftext = "Brass Knuckles"; } else if(gun == 2) { ftext = "Golf Club"; } else if(gun == 3) { ftext = "NightStick"; } else if(gun == 4) { ftext = "Knife"; } else if(gun == 5) { ftext = "Baseball Bat"; } else if(gun == 6) { ftext = "Shovel"; } else if(gun == 7) { ftext = "Pool Cue"; } else if(gun == 8) { ftext = "Katana"; } else if(gun == 9) { ftext = "Chainsaw"; } else if(gun == 10) { ftext = "Purple Dildo"; } else if(gun == 11) { ftext = "Small White Vibrator"; } else if(gun == 12) { ftext = "Large White Vibrator"; } else if(gun == 13) { ftext = "Silver Vibrator"; } else if(gun == 14) { ftext = "Flowers"; } else if(gun == 15) { ftext = "Cane"; } else if(gun == 16) { ftext = "Grenade"; } else if(gun == 17) { ftext = "Tear Gas"; } else if(gun == 18) { ftext = "Molotov Cocktail"; } else if(gun == 22) { ftext = "9MM"; } else if(gun == 23) { ftext = "Silenced 9mm"; } else if(gun == 24) { ftext = "Desert Eagle"; } else if(gun == 25) { ftext = "Shotgun"; } else if(gun == 26) { ftext = "Sawn-off Shotgun"; } else if(gun == 27) { ftext = "Combat Shotgun"; } else if(gun == 28) { ftext = "Micro SMG"; } else if(gun == 29) { ftext = "MP5"; } else if(gun == 30) { ftext = "AK-47"; } else if(gun == 31) { ftext = "M4"; } else if(gun == 32) { ftext = "Tec9"; } else if(gun == 33) { ftext = "Country Rifle"; } else if(gun == 34) { ftext = "Sniper Rifle"; } else if(gun == 35) { ftext = "Rocket Launcher"; } else if(gun == 36) { ftext = "HS Rocket Launcher"; } else if(gun == 37) { ftext = "Flamethrower"; } else if(gun == 38) { ftext = "Minigun"; } else if(gun == 41) { ftext = "Spraycan"; } else if(gun == 42) { ftext = "Fire Extinguisher"; } else if(gun == 43) { ftext = "Camera"; } else if(gun == 44) { ftext = "Nightvision Goggle"; } else if(gun == 45) { ftext = "Thermal Goggles"; } else if(gun == 46) { ftext = "Parachutte"; } GetPlayerName(playerid, sendername, sizeof(sendername)); GivePlayerWeapon(i, gun, ammo); format(string, sizeof(string), "[EVENT]: %s has given a %s with %d ammo.",sendername,ftext,ammo); SendClientMessageToAll(COLOR_LIGHTRED, string); return 1; } } } } } return 1; } return 0; }
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stuntman-=!!" post="47402" timestamp="1291475928"]
Asta inseamna ca ai mai definit odata X,Y si Z
fa asa mai bine:
function Camera(playerid, Float:Xxx, Float:Yyy, Float:Zzz, Float:A, Mul)//3531 { SetPlayerCameraLookAt(playerid, Xxx, Yyy, Z); SetPlayerCameraPos(playerid, Xxx+ (Mul * floatsin(-A, degrees)), Yyy + (Mul * floatcos(-A, degrees)), Zzz+6); }
Nu era definit ca am cautat in scrit si nu am mai gasit. Oricum multimesc acuma merge
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function Camera(playerid, Float:X, Float:Y, Float:Z, Float:A, Mul)//3531 { SetPlayerCameraLookAt(playerid, X, Y, Z); SetPlayerCameraPos(playerid, X + (Mul * floatsin(-A, degrees)), Y + (Mul * floatcos(-A, degrees)), Z+6); }
(3531) : warning 219: local variable "X" shadows a variable at a preceding level (3531) : warning 219: local variable "Y" shadows a variable at a preceding level (3531) : warning 219: local variable "Z" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Warnings.
Chiar nu inteleg cum sa rez<olv. Am pus:new Float:X, Float:Y, Float:Z, Float:Angle;
Si tot imi da warning
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Linea asta genereaza eroarea:
SendClientMessageLang(playerid, RED, "<!> You are not in a race!","<!> Non sei in una gara!");
Si aici este eroareaSendClientMessageLang(playerid, color, langeng[], langpl[], define1[]="", str=0,str2=0, define2[]="", define3[]="", define4[]="",str3=0) { new tmpbuf[256]; if(lang[playerid] == 0)format(tmpbuf, sizeof(tmpbuf), langeng, define1, str,str2, define2, define3, define4, str3); if(lang[playerid] == 1)format(tmpbuf, sizeof(tmpbuf), langpl, define1, str,str2, define2, define3, define4, str3); SendClientMessage(playerid, color, tmpbuf); }//1469
(1469) : warning 209: function "SendClientMessageLang" should return a value Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Warning.
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Zh3r0 Super Tare. Nu am cuvinte
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Citeste pe Wiki limit.
Ai o limita la textdrawuri
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NICE 9/10
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iar dezgropati morti din sicrie ma=))))))Novemer 2008:O
2 ani O_O
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La banca crezi ca este jungla ? ???
=))))))))))))))
6/10
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9/10 ;)
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Stiu......
Iam spus poate daca mai face o versiune mai noua o sa puna si rhino sparrow rc etc...
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Era bine daca puneai si la rhino
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Cops_sandu" post="45159" timestamp="1289386925"]
eu am facut register
si am facut login rcon si al two rcon
si cind dau setlevel nu mere: imi zice you must loggeg in to use thin command
si cind dau /login
imi zice you create account[register] eu am facut registrearea demult
Problema probabil la sistem de admin schimbal sau dai un reinstall
SAMP 0.3c Objects
in Arhivă probleme
Posted
cand intru in map editor se blocheaza tot :/