Samy Romafia
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Posts posted by Samy Romafia
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Daka le pun in eng. rezolv?
MaxPing=0
ReadPMs=1
ReadCmds=1
MaxAdminLevel=5
AdminOnlySkins=0
AdminSkin=217
AdminSkin2=214
AntiBot=1
AntiSpam=1
AntiSwear=1
NameKick=1
PartNameKick=1
NoCaps=0
Locked=0
???
SaveWeap=1
SaveMoney=1
ConnectMessages=1
AdminCmdMessages=1
AutoLogin=1
MaxMuteWarnings=4
MustLogin=0
MustRegister=0
Citirea comenzilor=0
Anti injuraturi=1
Citirea mesajelor private=0
Mesaje la comenzi admin=0
Mesaje la comenzi admini=1
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Creca asta trebe sallas in elgl.?
MaxPing=0
ReadPMs=1
ReadCmds=1
MaxAdminLevel=5
AdminOnlySkins=0
AdminSkin=217
AdminSkin2=214
AntiBot=1
AntiSpam=1
AntiSwear=1
NameKick=1
PartNameKick=1
NoCaps=0
Locked=0
SaveWeap=1
SaveMoney=1
ConnectMessages=1
AdminCmdMessages=1
AutoLogin=1
MaxMuteWarnings=4
MustLogin=0
MustRegister=0
Citirea comenzilor=0
Anti injuraturi=1
Citirea mesajelor private=0
Mesaje la comenzi admin=0
Mesaje la comenzi admini=1
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Tare Frate.
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Am o problema:
Nu salveaza bani la playeri cand intra pe server.Ama asa la config
MaxPing=0
ReadPMs=1
ReadCmds=1
MaxAdminLevel=5
AdminOnlySkins=0
AdminSkin=217
AdminSkin2=214
AntiBot=1
AntiSpam=1
AntiSwear=1
NameKick=1
PartNameKick=1
NoCaps=0
Locked=0
SaveWeap=1
SaveMoney=1
ConnectMessages=1
AdminCmdMessages=1
AutoLogin=1
MaxMuteWarnings=4
MustLogin=0
MustRegister=0
Citirea comenzilor=0
Anti injuraturi=1
Citirea mesajelor private=0
Mesaje la comenzi admin=0
Mesaje la comenzi admini=1
Si la gm am asa:
public OnPlayerConnect(playerid)
{
F_Streamer_OnPlayerConnect (playerid);
new pName[30], string[128];
GetPlayerName(playerid, pName, 30);
format(string, 256, "%s e entrato nel server.", pName);
SendClientMessageToAll(0x33AA33AA,string);
SendClientMessage(playerid, 0x33AA33AA, "Benvenuti in Clan Drift! Usa /cmd per i comandi. Server in continua elaborazione");
return 1;
}
Si la spawn asa
public OnPlayerSpawn(playerid)
{
{
PlayerPlaySound(playerid,1098,0,0,0);
SetPlayerHealth(playerid,100.0);
SendClientMessage(playerid, 0xCC0000, "Divertiti!");
ClearAnimations(playerid);
}
return 1;
}
Cum rezolv
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Am vista oricum XD
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Cand deskid Pawno sa scriptez imi apare ''Failed to set data for '' '' Cum rezolv? :-[
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Buna mapa........ 8,5/10 ;D
Pot sa mai adaug niste lumini si niste copaci? :P
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Si acum?
C:\Users\HP\Desktop\tutto\programmi\Gta\server\Clan Drift\gamemodes\ClanDrift.pwn(32) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
AddStaticVehicle(562,-2390.1931,-589.1910,132.1579,216.3570,158,158); //
Ajutor pls
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Si acum?
C:\Users\HP\Desktop\tutto\programmi\Gta\server\Clan Drift\gamemodes\ClanDrift.pwn(32) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
AddStaticVehicle(562,-2390.1931,-589.1910,132.1579,216.3570,158,158); //
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C:\Users\HP\Desktop\tutto\programmi\Gta\server\Clan Drift\gamemodes\ClanDrift.pwn(938) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warning.
---------------------------------------------------------------------------------------------------------------------------
if(Vehicle == admincar) [LINIA 938]
---------------------------------------------------------------------------------------------------------------------------
new admincar;
public OnGameModeInit()
{
admincar = AddStaticVehicle(1,1,2,3,233.9429,1,62); // Vehicul
---------------------------------------------------------------------------------------------------------------------------
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(newstate == PLAYER_STATE_DRIVER)
{
new Vehicle = GetPlayerVehicleID(playerid);
if(Vehicle == admincar)
{
if(strcmp(PlayerName,"[CD]Samy_Romafia",true))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0x33AA33AA, "alla");
}
}
}
return 1;
}
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Cum rezolv?
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Unde pot sa gasesc FS animlist? ala cu multe animatii la player
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foarte tare mapa 100/100 :P
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Vroiam sa fac si un gard care sa deskide cu comanda /open da nu am stiut cum sal fac. Puteti sal faceti vuoi si sami dati coordonatrele dak lati facut
Multumesc all.
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Multumesc
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TIMP: 20 MIN
Am facut si eu o alta mapa nu aveam ce sa fac.E dedicata la server de drift
Sper sa va placa
AddStaticVehicle(562,2300.5115,1404.8389,42.4783,270.1968,0,65); //
AddStaticVehicle(562,2300.5181,1408.8477,42.4778,270.1938,0,65); //
AddStaticVehicle(562,2300.5137,1412.3368,42.4774,270.2073,0,65); //
AddStaticVehicle(562,2300.5110,1415.8315,42.4775,270.1800,0,65); //
AddStaticVehicle(562,2300.5115,1419.4910,42.4784,269.8018,0,65); //
AddStaticVehicle(562,2300.5303,1422.9364,42.4780,270.0420,0,65); //
AddStaticVehicle(562,2300.5332,1426.5442,42.4782,269.3898,0,65); //
AddStaticVehicle(482,2300.9028,1430.1787,42.9391,270.0577,3,3); //
AddStaticVehicle(482,2300.9167,1433.7894,42.9483,269.0196,3,3); //
AddStaticVehicle(482,2300.9070,1437.3698,42.9481,270.6408,3,3); //
AddStaticVehicle(482,2300.9182,1440.8934,42.9454,271.5817,3,3); //
AddStaticVehicle(482,2300.9788,1444.4872,42.9411,269.7369,3,3); //
AddStaticVehicle(402,2319.1204,1439.1411,42.6518,270.7551,0,108); //
AddStaticVehicle(402,2318.9634,1436.3499,42.6519,269.1006,0,108); //
AddStaticVehicle(402,2319.0183,1433.5487,42.6518,268.2779,0,108); //
AddStaticVehicle(402,2319.0071,1430.8191,42.6520,271.4108,0,108); //
AddStaticVehicle(402,2319.0764,1428.0579,42.6504,267.9567,0,108); //
AddStaticVehicle(535,2318.6318,1422.9512,42.5823,269.4718,3,122); //
AddStaticVehicle(535,2319.0271,1419.9194,42.5848,272.8845,3,122); //
AddStaticVehicle(535,2319.2024,1416.9231,42.5854,271.4850,3,122); //
AddStaticVehicle(411,2318.6379,1413.5040,42.5398,270.2753,0,41); //
AddStaticVehicle(411,2319.1179,1410.5060,42.5474,267.9755,0,41); //
AddStaticVehicle(411,2318.8555,1407.4656,42.5474,271.6483,0,41); //
AddStaticVehicle(411,2318.7825,1404.3970,42.5474,271.1870,0,41); //
CreateObject(8841, 2313.1335449219, 1423.1166992188, 45.146553039551, 0.000000, 0.000000, 270.25); //
CreateObject(1223, 2315.8273925781, 1403.8159179688, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.6772460938, 1408.6516113281, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.73828125, 1413.1790771484, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.6787109375, 1418.0712890625, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.6274414063, 1422.9366455078, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.8176269531, 1428.1119384766, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.8032226563, 1432.9943847656, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2315.7373046875, 1437.265625, 42.130928039551, 0.000000, 0.000000, 0.000000); //
CreateObject(1223, 2313.0627441406, 1442.6352539063, 42.130928039551, 0.000000, 0.000000, 83.369506835938); //
CreateObject(1223, 2310.4907226563, 1437.1881103516, 42.130928039551, 0.000000, 0.000000, 176.6142578125); //
CreateObject(1223, 2310.5168457031, 1432.5881347656, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
CreateObject(1223, 2310.4223632813, 1428.4761962891, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
CreateObject(1223, 2310.388671875, 1423.4008789063, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
CreateObject(1223, 2310.4736328125, 1418.263671875, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
CreateObject(1223, 2310.5283203125, 1413.4016113281, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
CreateObject(1223, 2310.5415039063, 1409.0887451172, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
CreateObject(1223, 2313.1750488281, 1401.5053710938, 42.130928039551, 0.000000, 0.000000, 267.36071777344); //
CreateObject(1223, 2310.478515625, 1404.4813232422, 42.130928039551, 0.000000, 0.000000, 176.61071777344); //
http://clandrift.forumfree.it/
asta esete 2 map amea
1 mapa: http://forum.sa-mp.ro/salonul-mapelor/%28map%29-big-eye-park/
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Vreiam sa fac si un gard vcare sa deskide cu comanda open da nu am stiut cum sal fac. Puteti sami dati vuoi coordonatrele dak lati facut
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lafel ca tine. mia mia trebuitb mul timp o ziFrumusel ! Bravo ! Eu la inceput mam chinuit sa fac ceva si numa injuraturi si dinalea bla bla ..
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Asta e prima mapa care am facuto eu.
CreateObject(3578, -310.54351806641, 1580.78125, 75.340530395508, 0.000000, 0.000000, 45.65478515625); //CreateObject(3578, -317.849609375, 1565.40625, 75.390533447266, 0.000000, 0.000000, 134.14855957031); //
CreateObject(3578, -298.2060546875, 1583.0595703125, 75.363456726074, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3578, -270.71618652344, 1554.8714599609, 75.290023803711, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3578, -291.92584228516, 1576.6995849609, 75.263107299805, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3578, -284.98373413086, 1569.5809326172, 75.273101806641, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3578, -277.8369140625, 1562.12890625, 75.290390014648, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3578, -263.8603515625, 1547.8291015625, 75.304718017578, 0.000000, 0.000000, 314.3408203125); //
CreateObject(1637, -307.43737792969, 1586.2349853516, 75.848777770996, 0.000000, 0.000000, 313.76501464844); //
CreateObject(3578, -317.689453125, 1573.4326171875, 75.340530395508, 0.000000, 0.000000, 45.653686523438); //
CreateObject(1637, -314.33776855469, 1559.0288085938, 75.846412658691, 0.000000, 0.000000, 43.764038085938); //
CreateObject(1641, -312.69616699219, 1562.3432617188, 74.359375, 0.000000, 0.000000, 135.5); //
CreateObject(16092, -283.06213378906, 1529.8610839844, 74.359375, 0.000000, 0.000000, 45.75); //
CreateObject(3578, -291.58511352539, 1539.8482666016, 75.137405395508, 0.000000, 0.000000, 314.5908203125); //
CreateObject(1637, -293.90240478516, 1545.1983642578, 75.645652770996, 0.000000, 0.000000, 42.258544921875); //
CreateObject(9129, -284.94598388672, 1529.5139160156, 77.66773223877, 0.000000, 0.000000, 0.000000); //
CreateObject(11317, -257.41882324219, 1516.0147705078, 85.666885375977, 0.000000, 0.000000, 312.3603515625); //
CreateObject(3578, -258.67242431641, 1504.9571533203, 81.224891662598, 0.000000, 0.000000, 42.839111328125); //
CreateObject(3578, -278.99429321289, 1496.1439208984, 81.218559265137, 0.000000, 0.000000, 313.51123046875); //
CreateObject(3578, -282.15270996094, 1510.2746582031, 81.218559265137, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -269.83123779297, 1495.9389648438, 81.218559265137, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -274.78939819336, 1517.1059570313, 81.219802856445, 0.000000, 0.000000, 42.835693359375); //
CreateObject(11317, -257.41796875, 1516.0146484375, 85.666885375977, 0.000000, 0.000000, 312.35778808594); //
CreateObject(3578, -266.58084106445, 1524.4150390625, 81.218559265137, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -258.77276611328, 1531.4346923828, 81.218559265137, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -251.23445129395, 1538.4177246094, 81.218559265137, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -254.14556884766, 1544.1740722656, 75.645401000977, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -253.30039978027, 1545.0948486328, 75.645401000977, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -269.71197509766, 1521.2926025391, 81.218559265137, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -265.92895507813, 1499.220703125, 81.218559265137, 0.000000, 0.000000, 38.86572265625); //
CreateObject(3578, -286.76431274414, 1514.3687744141, 75.645401000977, 0.000000, 0.000000, 42.835693359375); //
CreateObject(3578, -280.95370483398, 1520.0700683594, 75.645401000977, 0.000000, 0.000000, 46.8056640625); //
CreateObject(3578, -261.16928100586, 1545.1707763672, 75.304718017578, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3578, -299.91079711914, 1584.9049072266, 75.363456726074, 0.000000, 0.000000, 314.3408203125); //
CreateObject(3472, -286.41540527344, 1536.3232421875, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -320.24194335938, 1569.6446533203, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -300.7529296875, 1549.7705078125, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -311.0810546875, 1560.8291015625, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -303.83953857422, 1588.0673828125, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -292.4931640625, 1579.072265625, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -282.13305664063, 1569.3775634766, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -272.67395019531, 1559.6990966797, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -264.08810424805, 1551.6166992188, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -310.23550415039, 1574.4703369141, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -301.02960205078, 1565.275390625, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -292.83010864258, 1557.5344238281, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -283.62432861328, 1548.33984375, 74.359375, 0.000000, 0.000000, 0.000000); //
CreateObject(3472, -274.95489501953, 1538.9890136719, 74.359375, 0.000000, 0.000000, 0.000000); //
AddStaticVehicle(416,1613.8629,1849.9502,10.9696,1.4426,0,3); //
AddStaticVehicle(416,1612.8490,1840.1926,10.9697,0.0534,0,3); //
AddStaticVehicle(562,-304.3056,1583.0238,75.0186,314.8253,0,0); //
AddStaticVehicle(562,-302.3386,1580.0726,75.0189,313.2442,0,0); //
AddStaticVehicle(562,-299.3185,1577.7913,75.0181,315.3416,0,0); //
AddStaticVehicle(562,-296.7522,1575.2694,75.0188,314.5056,0,0); //
AddStaticVehicle(562,-294.2615,1573.0857,75.0187,311.8659,0,0); //
AddStaticVehicle(402,-292.1482,1570.1594,75.1910,314.8784,3,3); //
AddStaticVehicle(402,-289.6671,1567.7368,75.1909,314.4655,3,3); //
AddStaticVehicle(402,-286.9722,1565.4635,75.1910,313.8120,3,3); //
AddStaticVehicle(402,-284.3576,1563.3647,75.1911,313.7504,3,3); //
AddStaticVehicle(402,-282.2208,1560.5112,75.1910,317.2420,3,3); //
AddStaticVehicle(587,-279.0977,1558.5657,75.0870,315.7062,0,0); //
AddStaticVehicle(587,-277.0402,1555.7494,75.0851,314.5465,0,0); //
AddStaticVehicle(587,-274.0547,1553.5590,75.0866,315.7114,0,0); //
AddStaticVehicle(587,-271.9024,1551.0328,75.0867,311.7310,0,0); //
AddStaticVehicle(587,-269.4713,1548.4624,75.0871,312.7664,0,0); //
AddStaticVehicle(475,-266.8044,1545.9987,75.1642,314.8774,3,116); //
AddStaticVehicle(475,-264.2694,1543.4994,75.1630,312.5207,3,116); //
AddStaticVehicle(475,-262.4326,1541.1431,75.1632,314.6427,3,116); //
AddStaticVehicle(560,-243.6198,1536.4231,75.5715,43.1952,0,91); //
AddStaticVehicle(560,-246.2409,1533.8992,75.5671,43.4911,0,91); //
AddStaticVehicle(560,-248.5669,1531.3961,75.5673,43.6755,0,91); //
AddStaticVehicle(560,-251.1250,1529.1772,75.5668,42.6522,0,91); //
AddStaticVehicle(561,-248.8031,1543.4319,75.6822,187.3714,3,3); //
AddStaticVehicle(561,-252.5815,1541.3539,75.6813,180.4899,3,3); //
AddStaticVehicle(561,-255.2261,1538.9503,75.6799,177.2484,3,3); //
AddStaticVehicle(579,-243.0475,1536.7002,81.3729,93.3397,0,0); //
AddStaticVehicle(579,-248.0448,1532.2683,81.3749,94.6008,0,0); //
AddStaticVehicle(579,-251.6592,1528.9033,81.3712,94.8024,0,0); //
AddStaticVehicle(489,-282.2556,1506.1724,81.5877,269.4097,0,3); //
AddStaticVehicle(489,-278.7299,1501.2744,81.5882,276.0992,0,3); //
AddStaticVehicle(489,-275.6359,1497.3013,81.5846,274.0118,0,3); //
AddStaticVehicle(522,-256.5460,1509.0066,81.0100,75.7542,0,3); //
AddStaticVehicle(522,-258.8022,1507.2358,81.0096,84.8086,0,3); //
AddStaticVehicle(522,-260.2807,1505.6783,81.0116,87.2353,0,3); //
AddStaticVehicle(522,-262.1016,1504.5073,81.0098,83.7068,0,3); //
AddStaticVehicle(522,-263.6837,1503.0054,81.0134,95.9833,0,3); //
AddStaticVehicle(444,-260.4575,1509.7253,76.2471,44.6080,3,3); //
AddStaticVehicle(444,-264.3800,1506.1403,76.2386,39.6579,3,3); //
AddStaticVehicle(444,-268.4870,1502.3662,76.2359,43.8788,3,3); //
AddStaticVehicle(444,-272.3848,1498.7933,76.2336,41.8467,3,3); //
AddStaticVehicle(411,-286.5528,1510.0673,75.5949,255.1581,0,63); //
AddStaticVehicle(411,-283.1398,1513.6899,75.5941,262.5433,0,63); //
AddStaticVehicle(411,-280.2017,1516.5410,75.5937,267.2223,0,63); //
AddStaticVehicle(451,-259.0569,1522.5112,75.5471,44.3787,3,3); //
AddStaticVehicle(451,-260.7741,1520.5751,75.5696,43.2100,3,3); //
AddStaticVehicle(451,-262.8443,1518.6364,75.5704,43.1122,3,3); //
AddStaticVehicle(541,-305.0037,1556.3336,74.9843,133.3705,3,0); //
AddStaticVehicle(541,-307.0215,1558.2095,74.9843,128.8085,3,0); //
AddStaticVehicle(541,-309.0061,1560.5391,74.9843,137.9192,3,0); //
AddStaticVehicle(405,-291.9714,1544.6455,75.2499,134.3698,3,60); //
AddStaticVehicle(507,-289.1642,1542.9778,75.1843,136.9982,0,117); //
AddStaticVehicle(411,-317.4357,1570.1993,75.0864,316.6842,0,51); //
AddStaticVehicle(411,-315.7377,1567.6949,75.0912,311.4793,0,51); //
AddStaticVehicle(411,-313.9827,1565.8870,75.0787,314.4488,0,51); //
Vreiam sa fac si un gard vare sa deskide da nu am stiut cum sal fac. Puteti sami dati vuoi coordonatrele dak lati facut. papa
http://clandrift.forumfree.it/
[Map] Tunel LS
in Hărţi
Posted
Buna mapala rp. Simpla ;D