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AkA.RTxX

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  1. Nu am modem. Firewallu din PC e pe on... acum.
  2. Nu se poate ma... Trebui sa fie ceva... La mine la PC. Inainte mi-a mers, multora le merge fara Hamachi... Si nu stiu de ce nu imi mai merge si mie..
  3. Chiar nu m-ar putea ajuta nimeni?
  4. Da cam da, ca sa majoc singur, dar am nevoie de inca 1-2 persoane care sa testeze daca merge ceea ce am facut pt ca nu pot sa incerc o comanda pe mine. Nu am de gand sa cumpar host/ sa frec la menta pe un prieten sa faca asta, aia si cealalta.
  5. Pentru ce sami ieu host cand serverul il folosesc doar pentru amuzament. Mai ales ca a mi-a mers si in trecut. Am incercat si fara router, adica am conectat direct in cutiuta de la RDS si a mers. Aseara am dat reset la router si l-am reconfigurat, la fel. Ma bucur ca-mi merge pe hamachi (<3 LosTSouL), dar nu vreau sa ramana asa chestiune asta, so please help me.
  6. Da, m-ai ajutat, mersi. Dar as vrea o metoda si fara hamachi... Va rog.
  7. Am un router EDIMAX BR-6104k. Net de la RDS. Da, m-am uitat dar nu am vazut. Ce sa scriu in CMD?
  8. Nea?a, de ceva vreme ma strofoc sa deschid un server de SA-MP al meu. Nu pentru playeri, pentru rank sau alte bazaconii ci pentru propria mea buna-stare ca sa mai incerc cate ceva nou in materie de script, sa invat... Downloadez samp03csvr_R2-2_win32 de pe sa-mp.com, intru in server.cfg, fac modificarile necesare si dau sa pornesc serverul. Nici o eroare, nimic. Intru pe ip-adress.com, iau ip-ul meu il bag in sa-mp si adaug portul (:7777) dar nu merge. HostName: (Retrieving info...) 79.112.40.251:7777 Address: 79.112.40.251:7777 Players: 0 / 0 Ping: 9999 Mode: Map: Sunt pe router, am facut portforward, am dezinstalat anti-virusul pentru acel Firewall, am pus Windows Firewall pe OFF. Ce alt ceva as putea face sa imi mearga serverul? Nu e prima oara cand incerc sa pornesc un server samp, dar e prima oara cand nu imi reuseste dupa atatea incercari. Gamemode-ul e curat, fara freun warning.(am editat GFul lui Fear) Acest gm a mai mers fara probleme la mine... Deci nu vad care ar fi cauza 'decesului'. Va rog, ajutati-ma! GM Download http://www.2shared.com/file/hclRmr3s/gf_online.html
  9. Nu imi merge nici ultimul link de upload. Se doanloadeaza textdraw , dar are 0bytes , la deschidere imi da eroare.
  10. cred ca ai uitat sa pui la #define RECORDING_TYPE 1/2 (depinde cum ai inregistrat) Bine explicat tutorialul. Prima si a doua oara e cel mai greu, apoi floare la ureche.
  11. Nu stiu ce sa zic, tot nu imi merge, iar acum cu incognito deloc. Am facut toate sertarile: server.cfg: filterscripts xStreamer Xstreamo ArmsPos plugins xStreamer streamer FS-ul xstreamo (unde pun obiectele): #include <a_samp> #include <xStreamer> #define STREAMER_TYPE_OBJECT (0) #define STREAMER_TYPE_PICKUP (1) #define STREAMER_TYPE_CP (2) #define STREAMER_TYPE_RACE_CP (3) #define STREAMER_TYPE_MAP_ICON (4) #define STREAMER_TYPE_3D_TEXT_LABEL (5) #define STREAMER_TYPE_AREA (6) #define NUMVALUES 4 forward MoneyGrubScoreUpdate(); forward OtherTimer(); forward Givecashdelaytimer(playerid); forward SetPlayerRandomSpawn(playerid); forward SetupPlayerForClassSelection(playerid); forward GameModeExitFunc(); forward SendPlayerFormattedText(playerid, const str[], define); forward public SendAllFormattedText(playerid, const str[], define); forward OnDynamicObjectMoved(objectid); forward OnPlayerPickUpDynamicPickup(playerid, pickupid); forward OnPlayerEnterDynamicCP(playerid, checkpointid); forward OnPlayerLeaveDynamicCP(playerid, checkpointid); forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid); forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid); forward OnPlayerEnterDynamicArea(playerid, areaid); forward OnPlayerLeaveDynamicArea(playerid, areaid); native Streamer_TickRate(rate); native Streamer_MaxItems(type, items); native Streamer_VisibleItems(type, items); native Streamer_CellDistance(Float:distance); native Streamer_CellSize(Float:size); native Streamer_Update(playerid); native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z); native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result); native Streamer_GetIntData(type, {Text3D,_}:id, data); native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value); native Streamer_SetIntData(type, {Text3D,_}:id, data, value); native Streamer_GetUpperBound(type); native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id); native Streamer_DestroyAllVisibleItems(playerid, type); native Streamer_CountVisibleItems(playerid, type); native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 200.0); native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z); native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z); native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed); native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicPickup(pickupid); native IsValidDynamicPickup(pickupid); native DestroyAllDynamicPickups(); native CountDynamicPickups(); native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicCP(checkpointid); native IsValidDynamicCP(checkpointid); native TogglePlayerDynamicCP(playerid, checkpointid, toggle); native TogglePlayerAllDynamicCPs(playerid, toggle); native IsPlayerInDynamicCP(playerid, checkpointid); native DestroyAllDynamicCPs(); native CountDynamicCPs(); native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicRaceCP(checkpointid); native IsValidDynamicRaceCP(checkpointid); native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle); native TogglePlayerAllDynamicRaceCPs(playerid, toggle); native IsPlayerInDynamicRaceCP(playerid, checkpointid); native DestroyAllDynamicRaceCPs(); native CountDynamicRaceCPs(); native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamicMapIcon(iconid); native IsValidDynamicMapIcon(iconid); native DestroyAllDynamicMapIcons(); native CountDynamicMapIcons(); native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0); native DestroyDynamic3DTextLabel(Text3D:id); native IsValidDynamic3DTextLabel(Text3D:id); native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]); native DestroyAllDynamic3DTextLabels(); native CountDynamic3DTextLabels(); native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1); native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1); native DestroyDynamicArea(areaid); native IsValidDynamicArea(areaid); native TogglePlayerDynamicArea(playerid, areaid, toggle); native TogglePlayerAllDynamicAreas(playerid, toggle); native IsPlayerInDynamicArea(playerid, areaid); native DestroyAllDynamicAreas(); native CountDynamicAreas(); enum { E_STREAMER_ATTACHED_PLAYER, E_STREAMER_ATTACHED_VEHICLE, E_STREAMER_COLOR, E_STREAMER_DISTANCE, E_STREAMER_DRAW_DISTANCE, E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID, E_STREAMER_MAX_X, E_STREAMER_MAX_Y, E_STREAMER_MAX_Z, E_STREAMER_MIN_X, E_STREAMER_MIN_Y, E_STREAMER_MIN_Z, E_STREAMER_MODEL_ID, E_STREAMER_MOVE_SPEED, E_STREAMER_MOVE_X, E_STREAMER_MOVE_Y, E_STREAMER_MOVE_Z, E_STREAMER_NEXT_X, E_STREAMER_NEXT_Y, E_STREAMER_NEXT_Z, E_STREAMER_PLAYER_ID, E_STREAMER_R_X, E_STREAMER_R_Y, E_STREAMER_R_Z, E_STREAMER_SIZE, E_STREAMER_TEST_LOS, E_STREAMER_TYPE, E_STREAMER_WORLD_ID, E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z } public OnFilterScriptInit() { print("\n----------------------------------"); print(" FS xStreamer "); print(" By ICEBOX "); print("----------------------------------\n"); //=========================[Obiecte]================// CreateDynamicObject(2954,2522.23242188,-1302.14160156,1047.28906250,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2954,2522.17675781,-1300.60839844,1047.28906250,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2930,2522.10937500,-1301.08886719,1049.92590332,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2954,2522.20703125,-1286.19921875,1053.64062500,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2954,2522.21972656,-1284.71875000,1053.64062500,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(2930,2522.15258789,-1285.08239746,1056.27746582,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1215,2523.01464844,-1225.50000000,38.57994843,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1422,2511.74707031,-1266.74121094,34.25093079,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1422,2515.40820312,-1266.70703125,34.25164795,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1422,2508.12597656,-1266.81835938,34.24931335,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1423,2513.94824219,-1265.89062500,34.56227112,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1423,2509.39746094,-1265.93554688,34.55860519,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1459,2513.54296875,-1267.55822754,34.43519211,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1459,2509.88769531,-1267.50195312,34.43636322,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1424,2505.65332031,-1267.13085938,34.54362106,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(1424,2518.12207031,-1266.97753906,34.48997879,0.00000000,0.00000000,0.00000000); // return 1; } public OnFilterScriptExit()return 1; Is puse toate cele din 2.5 in folderul meu cu serverul 0.3b, sunt pe windows. Am ratat ceva?!
  12. Am facut absolut toti pasii si tot nu e bine. Am pus .map in delux converter ala si i-am dat convert to xStreamer(xObject 2) , am pus CreateStreamedObject in xStreamer.pwn , am dat compile iar in joc nu apar decat o parte din obiecte. SA:MP ruleaza pe 0.3b R2 , mi-ar trebui Streamer Plugin 2.5 ?!
  13. Problema rezolvata. Multumesc.
  14. Nu ai inteles ce vreau. Eu trebuie sa gasesc coordonatele camerei(view) pentru a le pune in script si nu stiu cum sa fac asta. Altcineva?
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