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Posts posted by XpLoD
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3/5 .. ciudat
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ce e asta frate? )) 3/5 mult prea simplu
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fs-uri simple.. asta alt fs simplu.. 4/5 ( "~Ok~", "BAN" ) LOL :|
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3/5 ... pt demo 5/5 pentru viitoarea versiune :>
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bunicel 4/5
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hmm,ciudata 4/5
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4/5 good xD
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Secret" post="82304" timestamp="1309705816"]
[glow=orange,2,300]Daca folositi aceasta mapa, va rog sa pune'ti numele meu '[RsM]XpLoD' la [Maps] pe serverul dvs. '/credits,/creatori', va multumesc.
Sper sa va fie de folos ![/glow]
Suntem in romania /:) )
bv
5/5
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Deci am facut un lift la PD care sa urce sus si vreau ca doar can ajunge liftul jos sau sus sa se deschida usa nu inainte!Help
http://paste2.org/p/1499397(pastebin nu merge)
n-am inteles nimic :|
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folositor ) 5/5
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foarte simplu 2.5/5
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foarte tare [GM]-ul, azi s-ar putea sa'l folosesc xD
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foarte folositor pentru cei care au nevoie e asa ceva,si uite unii nu stiau despre asta, foarte bine. 5/5
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destul de bine 4/5
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foarte tare xD
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[glow=orange,2,300]Car Sumo[/glow]
[glow=red,2,300]Timp de lucru :[/glow] 30 de minute
[glow=red,2,300]Adaugati la inceput de server :[/glow]
forward SetPlayerRandomSpawnCarSumo(playerid);
[glow=red,2,300]si tot sus in script pe la News adaugati aceste teleporturi Random[/glow] -->new Float:gRandomPlayerSpawnsCarSumo[4][0] = { {-3740.9761,-2203.2773,56.3900}, {-3631.9656,-2203.1504,56.3900}, {-3631.6462,-2314.3279,56.3900}, {-3741.8821,-2311.2261,56.3900} };
[glow=red,2,300]In teleportul dvs. pune'ti [/glow]SetPlayerRandomSpawnCarSumo(playerid);
[glow=red,2,300]Iar undeva prin script pune'ti[/glow]public SetPlayerRandomSpawnCarSumo(playerid) { if (iSpawnSet[playerid] == 0) { new rand = random(sizeof(gRandomPlayerSpawnsCarSumo)); SetPlayerPos(playerid, gRandomPlayerSpawnsCarSumo[rand][0], gRandomPlayerSpawnsCarSumo[rand][1], gRandomPlayerSpawnsCarSumo[rand][2]); // Car Sumo Others } return 1; }
[glow=red,2,300]Poze :[/glow] 1. 2. 3. [glow=red,2,300]Obiecte :[/glow]CreateStreamedObject(18882,-3685.21000000,-2259.87000000,30.39000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(18809,-3685.09000000,-2359.74000000,48.77000000,0.00000000,90.00000000,90.25000000); // CreateStreamedObject(18818,-3685.00000000,-2409.32000000,41.01000000,0.00000000,0.00000000,90.00000000); // CreateStreamedObject(974,-3683.13000000,-2433.56000000,46.55000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3687.66000000,-2433.55000000,46.55000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3687.66000000,-2433.55000000,51.55000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3683.15000000,-2433.41000000,51.55000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3682.82000000,-2411.84000000,24.42000000,90.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3682.63000000,-2407.08000000,24.42000000,90.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3687.32000000,-2411.90000000,24.42000000,90.00000000,0.00000000,0.00000000); // CreateStreamedObject(974,-3687.39000000,-2406.90000000,24.42000000,90.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3681.96000000,-2411.80000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3681.99000000,-2409.80000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3682.02000000,-2407.55000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3683.54000000,-2406.07000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3685.54000000,-2406.09000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3688.03000000,-2406.63000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3688.86000000,-2408.52000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3688.39000000,-2410.77000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3687.21000000,-2412.94000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3684.66000000,-2412.95000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3686.40000000,-2411.14000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3687.07000000,-2409.01000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3685.10000000,-2407.81000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3683.93000000,-2411.54000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3683.57000000,-2409.32000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3685.17000000,-2409.82000000,24.83000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3682.04000000,-2433.41000000,46.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3682.04000000,-2433.41000000,51.31000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3681.29000000,-2433.40000000,49.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3683.79000000,-2433.42000000,49.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3685.79000000,-2433.43000000,49.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3688.29000000,-2433.45000000,49.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3684.83000000,-2433.23000000,51.31000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3687.32000000,-2433.45000000,51.31000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3685.04000000,-2433.41000000,46.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(1225,-3687.04000000,-2433.42000000,46.01000000,0.00000000,0.00000000,0.00000000); // CreateStreamedObject(18823,-3697.13000000,-2165.12000000,48.78000000,90.00000000,0.00000000,224.75000000); // CreateStreamedObject(18823,-3779.98000000,-2248.07000000,48.78000000,90.00000000,0.00000000,45.74000000); // CreateStreamedObject(18808,-3794.99000000,-2206.39000000,48.78000000,0.00000000,90.00000000,96.75000000); // CreateStreamedObject(18808,-3741.45000000,-2151.94000000,48.78000000,0.00000000,90.00000000,357.50000000); // CreateStreamedObject(18823,-3785.62000000,-2162.85000000,48.78000000,90.00000000,0.00000000,314.74000000); // CreateStreamedObject(18815,-3585.39000000,-2259.87000000,48.75000000,0.00000000,90.00000000,0.00000000); //
[glow=red,2,300]Vehicule:[/glow]AddStaticVehicle(444,-3750.2808,-2193.9771,56.7613,227.3072,13,119); // AddStaticVehicle(444,-3617.0674,-2190.9004,56.7613,130.7316,51,78); // AddStaticVehicle(444,-3618.0354,-2327.6096,56.7613,42.8281,90,55); // AddStaticVehicle(444,-3752.9324,-2326.0000,56.7613,312.5764,91,28); //
[glow=red,2,300]Daca doriti sa le convertati folositi acest site[/glow] --> http://www.convertffs.com/
[glow=orange,2,300]Daca folositi aceasta mapa, va rog sa pune'ti numele meu '[RsM]XpLoD' la [Maps] pe serverul dvs. '/credits,/creatori', va multumesc.
Sper sa va fie de folos ![/glow]
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lol.foarte tare xd
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foarte tare :> o mapa veche de a mea :> aceasi idee
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good job
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bunicel tutorial culorile alea.. te cam dor ochii de la ele 4.5/5
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bun tutorial pentru cei care au nevoie de asa ceva
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foarte usor
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folositor xD multi nu stiau.
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2/5
[MAP]Grov
in Hărţi
Posted
4/5 xD destul de tare pentru inceput xD