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XpLoD

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Posts posted by XpLoD

  1. deci tu ziceai ca vrei un loc pentru Spawn. Da? ok deci in joc te duci unde doresti tu si scri "/save" fara " ;) dupa te duci in savepozition unde ai GTA SAN Andreas. asta vad ca stiai si tu.

    Dupa vad ca in ea ti'a aparut

    AddPlayerClass(113,2597.9829,1897.6522,11.0234,176.8873,0,0,0,0,0,0); // 

    Perfect. tu cand vrei sa-l pui la spawn le iei pe primele 3 coordonate adik .

    AddPlayerClass(113,2597.9829,1897.6522,11.0234,176.8873,0,0,0,0,0,0); //

    cred ca sti unde trebuie puse :)

    bafta

  2. ce aveti ma cu el? asta a vrut sa faca ,asta a facut ...

    sincer putine obiecte puteai sa mai pui si tu cateva... sa fie mapa pt [DM] :>

    2/10

    cred ca postu asta l'ai facut pt "numarul mesajelor" :)) probabil esti intr'un concurs si trb sa faci post-uri :))

  3. daca nu ma insel... daca e [FS] inseamna ca trb sa il pui in filterscripts cele 2 fisiere " .amx / .pwn"

    dupa te duci in server.cfg si la linia "filterscripts" la sfarsit adaugi numele fisierului fara .amx/.pwn  simplu  

    de exemplu : ti'ai pus "carcmds.pwn si carcmds.amx" in folderul filescripts , in server.cfg la linia "filterscripts" adaugi la sfarsit "carcmds" atat.

  4.  if(strcmp(cmd,"/animatii",true)==0)
            {             
                SendClientMessage(playerid,CULOARE,"/animatii , /animatie , /animatie etc.");
     SendClientMessage(playerid,CULOARE,"/animatii , /animatie , /animatie etc.");
     SendClientMessage(playerid,CULOARE,"/animatii , /animatie , /animatie etc.");
     SendClientMessage(playerid,CULOARE,"/animatii , /animatie , /animatie etc.");
            return true;
            }

    daca vrei iti dau eu un [FS] daca ai nevoie ;d

  5. Comanda pentru FLIP imbunatatita

    http://pastebin.com/htYWAfZj

    Mai sus la al lui heatON are un mic bug. adica daca nu esti in masina si scri /flip iti zice "Vehicle Fliped!" e aiurea.

    Iar acu iti spune ca nu esti in masina.

  6. Ma chinui de nuj cat timp si nu ii dau de cap :|

    sa dau un exemplu cum e aici.

    deci

    Ma duc in scriptfiles -> Houses -> houseid461 ->

    si avem astea.

    X=235.508987

    Y=1189.169921

    Z=1080.339965

    dar inca ceva... ce e principal

    Cost=5

    Sell=0

    Interior=3

    in ladmin avem total diferit.

           AddHouse(461, 2056.5132,2663.5364,10.8203, 235.508994,1189.169897,1080.339966, 5, 0, 3, 0);

          Daca stau bine sa ma gandesc  

    AddHouse (461 e id casei ,   x , y , z nj de unde sunt luate , x1 cred ca e X de sus dar e complet diferit la sfarsit la y1 lafel , z1 lafel , 5 e Cost ,0 sell , 3 interior , 0 inca ceva...);

    iar eu incerc sa fac o casa noua

    Scriptfile copy - paste la 461 - fac 462 schimb x y z

    AddPlayerClass(47,-2640.9863,934.8196,71.9531,359.9153,0,0,0,0,0,0); //

    X=-2640.9863

    Y=934.8196

    Z=71.9531

    si de ex:

    AddHouse(462, abar nu am la x , y ,zIar acu x1,y1,z1 -> -2640.9863,934.8196,71.9531, 5, 0, 3, 0);

    Please Help... Chiar am nevoie de inca cateva case:|

  7. 1. GiveAllScore -- Cum pot pune in Ladmin comanda asta  ca , cand vreau sa dau score nu pot sa trb sa fac cu setallscore si eu vreau sa le dau in + nu sa le "PUN" la toti score... si cand sa primeasca score sa zica ca un fel de announce pe mijlocul ecranului  Ai primit atata score... cva de genu:|

    2. Cps Errors

    C:\Users\XpLoD\Desktop\new.pwn(2427) : error 017: undefined symbol "CPS_AddCheckpoint"
    C:\Users\XpLoD\Desktop\new.pwn(2428) : error 017: undefined symbol "CPS_AddCheckpoint"
    C:\Users\XpLoD\Desktop\new.pwn(2492) : error 017: undefined symbol "CPS_GetPlayerCheckpoint"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    3 Errors.
    

    la inceput e

    public OnPlayerEnterCheckpoint(playerid)

    {

        new cpid = CPS_GetPlayerCheckpoint(playerid);

        if(cpid == 1)//

    {

        SetPlayerPos(playerid,pozitie);

    }

        if (cpid == 2)//

    {

        SetPlayerPos(playerid,pozitie );

    }

    return 1;

    }

    si am mai pus in OnGameIn ala...

    //CP

        CPS_AddCheckpoint(Pozitie); //

        CPS_AddCheckpoint(Pozitie); //

  8. e5t4sugj5feyx31oxq3c.png

    yhwy00obtm9i94mblx3.png

    gqabmkhmkwggfs7ynudd.png

    k0glphtvxwc23vf3aych.png

    iar in oras sunt cateva becuri si palmieri ..:P

    CreateStreamedObject(3472, -2102.7265625, -2040.9150390625, 62.90234375, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2114.7883300781, -2076.6223144531, 62.185989379883, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2135.9741210938, -2106.5922851563, 58.03551864624, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2166.6950683594, -2134.1311035156, 51.806102752686, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2193.0004882813, -2119.0629882813, 49.936965942383, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2252.0454101563, -2160.8137207031, 37.195583343506, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2308.1716308594, -2222.0812988281, 23.647048950195, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2390.6433105469, -2261.9494628906, 14.117679595947, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2415.2954101563, -2291.4438476563, 13.634944915771, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2333.8022460938, -2253.7341308594, 17.973747253418, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2245.5673828125, -2232.2292480469, 30.079139709473, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2224.1796875, -2267.4104003906, 29.636196136475, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2156.5043945313, -2232.6276855469, 29.617206573486, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2140.6872558594, -2290.0153808594, 29.617210388184, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2073.1535644531, -2291.8764648438, 29.625, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2101.0732421875, -2359.2653808594, 29.625, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2168.1079101563, -2429.3312988281, 29.625, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2172.6982421875, -2382.0930175781, 29.625, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2170.1264648438, -2345.8449707031, 29.625, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2203.1157226563, -2395.5864257813, 29.617078781128, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2236.6967773438, -2465.5690917969, 29.626125335693, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2170.9399414063, -2513.2329101563, 29.615690231323, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2123.7678222656, -2518.1987304688, 29.624996185303, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2090.5974121094, -2462.2116699219, 29.625, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2055.8806152344, -2475.490234375, 29.487609863281, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2073.75, -2480.9006347656, 29.975486755371, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(7073, -2275.494140625, -2254.654296875, 44.638977050781, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(16061, -2222.8491210938, -2139.3154296875, 43.99356842041, 10, 0.000000, 308.39038085938); //
    CreateStreamedObject(3509, -2208.9084472656, -2377.9108886719, 30.225448608398, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2230.9809570313, -2411.0463867188, 31.13702583313, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2215.6645507813, -2253.2583007813, 29.793865203857, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2233.2238769531, -2240.4829101563, 30.122123718262, 0.000000, 0.000000, 3.969970703125); //
    CreateStreamedObject(3509, -2269.6525878906, -2235.5812988281, 28.563125610352, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2255.5031738281, -2250.4755859375, 29.962158203125, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2238.6254882813, -2264.1435546875, 29.926481246948, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2251.3381347656, -2222.6713867188, 30.559543609619, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2230.44140625, -2533.2983398438, 29.930131912231, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2219.8041992188, -2519.4729003906, 29.731506347656, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3509, -2241.2954101563, -2514.6748046875, 30.529428482056, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(982, -2221.4365234375, -2254.0263671875, 30.108291625977, 0.000000, 0.000000, 51.609741210938); //
    CreateStreamedObject(982, -2240.4885253906, -2238.6977539063, 30.021087646484, 0.000000, 0.000000, 51.609741210938); //
    CreateStreamedObject(982, -2229.4716796875, -2262.5290527344, 29.992931365967, 0.000000, 0.000000, 51.609710693359); //
    CreateStreamedObject(982, -2249.1376953125, -2247.0080566406, 30.030681610107, 0.000000, 0.000000, 51.609741210938); //
    CreateStreamedObject(3472, -2109.8266601563, -2103.34375, 60.347236633301, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2138.8725585938, -2134.6218261719, 54.968502044678, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3472, -2214.24609375, -2190.7385253906, 39.934036254883, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(9833, -2253.4233398438, -2236.0258789063, 25.212097167969, 0.000000, 0.000000, 0.000000); //
    CreateStreamedObject(3521, -2100.2868652344, -2027.6496582031, 63.782566070557, 0.000000, 0.000000, 336.18017578125); //
    CreateStreamedObject(3521, -2385.7326660156, -2280.8049316406, 15.680486679077, 0.000000, 0.000000, 298.46545410156); //
    CreateStreamedObject(3715, -2253.283203125, -2236.0969238281, 38.19974899292, 0.000000, 0.000000, 49.624816894531); //
    CreateStreamedObject(3855, -2258.0649414063, -2221.9609375, 30.524696350098, 0.000000, 0.000000, 45.654724121094); //
    

  9. mersi

    P.S nu il aveam  am pus

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(newstate==PLAYER_STATE_DRIVER)
    {
    new string[256];
    format(string,256,"~p~~h~%s",VehicleName[GetVehicleModel(vehicleid)-400]);
    GameTextForPlayer(playerid,string,3000,1);
       }
    return 1;
    }
    
    eroare. vehicleid am facut
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(newstate==PLAYER_STATE_DRIVER)
    {
    new string[256];
    new vehicleid = GetPlayerVehicleID(playerid);
    format(string,256,"~p~~h~%s",VehicleName[GetVehicleModel(vehicleid)-400]);
    GameTextForPlayer(playerid,string,3000,1);
       }
    return 1;
    }
    acu fara nicio eroare  thx

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