Jump to content

ToX1c

Membru
  • Posts

    245
  • Joined

  • Last visited

    Never

Posts posted by ToX1c

  1. ice asa este sitemul meu de masinii

    /*
    This is a Simple Vehicle Owner Ship, that Save all Vehicles in dini and Load it again
    BlackFox vehicle ownership edit by vandam20
    
    ---------------[COMMANDS]----------------
    
    /newbuycar [carid] [color1] [color2] [Price] you need to be a logged in as a rcon admin
    /sellveh [Price] - you need to be logged in as a rcon admin, adn in a personal car - will make the vehicle for sale
    /buyveh - to Buy the Specific Vehicle - you need to be in a buyable car
    /removeveh - Delete Vehicle (You must sit in the Specific Vehicle) and you need to be logged in as a rcon admin
    /v locate - use this command to find your car
    /v lock - lock your car
    /v unlock - unlock's your car
    /v park - to park your car
    */
    #include <a_samp>
    #include <dini>
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD3 0xCBCCCEFF
    #define ORANGE 0xF67900F6
    #define WHITE 0xF6F6F6F6
    #define GREEN 0x00D400F6
    #define YELLOW 0xECD400F6
    #define COLOR_GREY 0x777979FF
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define MAX_BUY_V 50
    #pragma tabsize 0
    forward ini_GetKey( line[] );
    
    enum Auto
    {
    	model,owned,cLock,
    	Float:x,Float:y,Float:z,
    	Farbe1,Farbe2,Float:a,owner[128],preis,paintjob,mod1,mod2,mod3,mod4,mod5,mod6,mod7,mod8,mod9,mod10,
    	mod11,mod12,mod13,mod14,mod15,mod16,mod17,
    }
    new VehicleSystem[MAX_BUY_V][Auto];
    new IDIS[MAX_VEHICLES];
    new created;
    new file[256];
    new Text3D:TextUpCar[MAX_VEHICLES];
    new TextCar[256];
    /* WICHTIG FUERS SAVEN */
    forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
    forward SaveTool();
    forward Carlabel(playerid);
    /* TUNING PARTS */
    new spoiler[20][0] = {
    	{1000},
    	{1001},
    	{1002},
    	{1003},
    	{1014},
    	{1015},
    	{1016},
    	{1023},
    	{1058},
    	{1060},
    	{1049},
    	{1050},
    	{1138},
    	{1139},
    	{1146},
    	{1147},
    	{1158},
    	{1162},
    	{1163},
    	{1164}
    };
    
    new nitro[3][0] = {
        {1008},
        {1009},
        {1010}
    };
    
    new fbumper[23][0] = {
        {1117},
        {1152},
        {1153},
        {1155},
        {1157},
        {1160},
        {1165},
        {1167},
        {1169},
        {1170},
        {1171},
        {1172},
        {1173},
        {1174},
        {1175},
        {1179},
        {1181},
        {1182},
        {1185},
        {1188},
        {1189},
        {1192},
        {1193}
    };
    
    new rbumper[22][0] = {
        {1140},
        {1141},
        {1148},
        {1149},
        {1150},
        {1151},
        {1154},
        {1156},
        {1159},
        {1161},
        {1166},
        {1168},
        {1176},
        {1177},
        {1178},
        {1180},
        {1183},
        {1184},
        {1186},
        {1187},
        {1190},
        {1191}
    };
    
    new exhaust[28][0] = {
        {1018},
        {1019},
        {1020},
        {1021},
        {1022},
        {1028},
        {1029},
        {1037},
        {1043},
        {1044},
        {1045},
        {1046},
        {1059},
        {1064},
        {1065},
        {1066},
        {1089},
        {1092},
        {1104},
        {1105},
        {1113},
        {1114},
        {1126},
        {1127},
        {1129},
        {1132},
        {1135},
        {1136}
    };
    
    new bventr[2][0] = {
        {1042},
        {1044}
    };
    
    new bventl[2][0] = {
        {1043},
        {1045}
    };
    
    new bscoop[4][0] = {
    	{1004},
    	{1005},
    	{1011},
    	{1012}
    };
    
    new rscoop[13][0] = {
        {1006},
        {1032},
        {1033},
        {1035},
        {1038},
        {1053},
        {1054},
        {1055},
        {1061},
        {1067},
        {1068},
        {1088},
        {1091}
    };
    
    new lskirt[21][0] = {
        {1007},
        {1026},
        {1031},
        {1036},
        {1039},
        {1042},
        {1047},
        {1048},
        {1056},
        {1057},
        {1069},
        {1070},
        {1090},
        {1093},
        {1106},
        {1108},
        {1118},
        {1119},
        {1133},
        {1122},
        {1134}
    };
    
    new rskirt[21][0] = {
        {1017},
        {1027},
        {1030},
        {1040},
        {1041},
        {1051},
        {1052},
        {1062},
        {1063},
        {1071},
        {1072},
        {1094},
        {1095},
        {1099},
        {1101},
        {1102},
        {1107},
        {1120},
        {1121},
        {1124},
        {1137}
    };
    
    new hydraulics[1][0] = {
        {1087}
    };
    
    new base[1][0] = {
        {1086}
    };
    
    new rbbars[2][0] = {
        {1109},
        {1110}
    };
    
    new fbbars[2][0] = {
        {1115},
        {1116}
    };
    
    new wheels[17][0] = {
        {1025},
        {1073},
        {1074},
        {1075},
        {1076},
        {1077},
        {1078},
        {1079},
        {1080},
        {1081},
        {1082},
        {1083},
        {1084},
        {1085},
        {1096},
        {1097},
        {1098}
    };
    
    new lights[2][0] = {
    	{1013},
    	{1024}
    };
    forward Tunen(vehicleid);
    /**/
    #define FILTERSCRIPT
    
    #if defined FILTERSCRIPT
    public OnFilterScriptInit()
    {
    	if(!dini_Exists("PersonalCars/cars.cfg")){
    	dini_Create("PersonalCars/cars.cfg");}
    	new loader[128];
    	for(new i = 0;i<MAX_BUY_V;i++)
    	{
    	format(loader,sizeof(loader),"veh_model_%d",i);
    	VehicleSystem[i][model] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_owned_%d",i);
    	VehicleSystem[i][owned] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_cLock_%d",i);
    	VehicleSystem[i][cLock] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_owner_%d",i);
     	strmid(VehicleSystem[i][owner],dini_Get("PersonalCars/cars.cfg",loader),0,128,128);
    	format(loader,sizeof(loader),"veh_x_%d",i);
    	VehicleSystem[i][x] = dini_Float("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_y_%d",i);
    	VehicleSystem[i][y] = dini_Float("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_z_%d",i);
    	VehicleSystem[i][z] = dini_Float("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_Farbe1_%d",i);
    	VehicleSystem[i][Farbe1] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_Farbe2_%d",i);
    	VehicleSystem[i][Farbe2] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_a_%d",i);
    	VehicleSystem[i][a] = dini_Float("PersonalCars/cars.cfg",loader);
     	format(loader,sizeof(loader),"veh_owner_%d",i);
     	strmid(VehicleSystem[i][owner],dini_Get("PersonalCars/cars.cfg",loader),0,128,128);
    	format(loader,sizeof(loader),"veh_preis_%d",i);
    	VehicleSystem[i][preis] = dini_Int("PersonalCars/cars.cfg",loader);
    	//
    	format(loader,sizeof(loader),"veh_mod1_%d",i);
    	VehicleSystem[i][mod1] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod2_%d",i);
    	VehicleSystem[i][mod2] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod3_%d",i);
    	VehicleSystem[i][mod3] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod4_%d",i);
    	VehicleSystem[i][mod4] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod5_%d",i);
    	VehicleSystem[i][mod5] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod6_%d",i);
    	VehicleSystem[i][mod6] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod7_%d",i);
    	VehicleSystem[i][mod7] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod8_%d",i);
    	VehicleSystem[i][mod8] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod9_%d",i);
    	VehicleSystem[i][mod9] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod10_%d",i);
    	VehicleSystem[i][mod10] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod11_%d",i);
    	VehicleSystem[i][mod11] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod12_%d",i);
    	VehicleSystem[i][mod12] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod13_%d",i);
    	VehicleSystem[i][mod13] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod14_%d",i);
    	VehicleSystem[i][mod14] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod15_%d",i);
    	VehicleSystem[i][mod15] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod16_%d",i);
    	VehicleSystem[i][mod16] = dini_Int("PersonalCars/cars.cfg",loader);
    	format(loader,sizeof(loader),"veh_mod17_%d",i);
    	VehicleSystem[i][mod17] = dini_Int("PersonalCars/cars.cfg",loader);
    	//
    	format(loader,sizeof(loader),"veh_paint_%d",i);
    	VehicleSystem[i][paintjob] = dini_Int("PersonalCars/cars.cfg",loader);
    
    	new car = CreateVehicle(VehicleSystem[i][model],VehicleSystem[i][x],VehicleSystem[i][y],VehicleSystem[i][z],VehicleSystem[i][a],VehicleSystem[i][Farbe1],VehicleSystem[i][Farbe2],600000);
    	//
     	if(VehicleSystem[i][model]!=0){
     	created++;
     	Tunen(car);
     	IDIS[car] = created;
     	}
    	}
    	for(new c = 0; c < MAX_VEHICLES; c++)
    	{
    	if (VehicleSystem[c][owned]==1)
    	{
    	format(TextCar,sizeof(TextCar),"{00FFEE}%s{FFFFFF}'s vehicle",VehicleSystem[GetCreatorID(c)][owner]);
     	TextUpCar[c] = Create3DTextLabel(TextCar, 0xFFFFFFAA ,0,0,0,20.0,0);
    	Attach3DTextLabelToVehicle(TextUpCar[c],c,0.0,0.0,0.0);
    	SetVehicleNumberPlate(c, VehicleSystem[GetCreatorID(c)][owner]);
    	}
    	}
    	return 1;
    }
    
    public OnFilterScriptExit()
    {
    	return 1;
    }
    
    #else
    
    main()
    {
    }
    
    #endif
    
    public OnGameModeInit()
    {
    	return 1;
    }
    
    public OnGameModeExit()
    {
    	return 1;
    }
    
    public OnPlayerRequestClass(playerid, classid)
    {
    	return 1;
    }
    
    public OnPlayerRequestSpawn(playerid)
    {
    	return 1;
    }
    
    public OnPlayerConnect(playerid)
    {   if(!dini_Exists(PFile(playerid)))
    	{
    	    dini_Create(PFile(playerid));
    	    dini_IntSet(PFile(playerid),"HaveCar",0);
    	}
    	return 1;
    }
    
    public OnPlayerDisconnect(playerid, reason)
    {
    	return 1;
    }
    
    public OnPlayerSpawn(playerid)
    {
        AntiDeAMX();
    	return 1;
    }
    
    public OnPlayerDeath(playerid, killerid, reason)
    {
    	return 1;
    }
    
    public OnVehicleSpawn(vehicleid)
    {
    	return 1;
    }
    
    public OnVehicleDeath(vehicleid, killerid)
    {
    	if(GetCreatorID(vehicleid)!=0)
    	{
    	new create = GetCreatorID(vehicleid);
    	DestroyVehicle(vehicleid);
    	new CAR = CreateVehicle(VehicleSystem[create][model],VehicleSystem[create][x],VehicleSystem[create][y],VehicleSystem[create][z],VehicleSystem[create][a],VehicleSystem[create][Farbe1],VehicleSystem[create][Farbe2],600000);
    	SetVehicleNumberPlate(vehicleid, VehicleSystem[GetCreatorID(vehicleid)][owner]);
    	Tunen(CAR);
    	}
    	return 1;
    }
    
    public OnPlayerText(playerid, text[])
    {
    	return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    	new cmd[128],tmp[128],idx;
    	cmd = strtok(cmdtext,idx);
    	new string[256];
    	new vehicleid = GetPlayerVehicleID(playerid);
    	new giveplayer[MAX_PLAYER_NAME];
    	new sendername[MAX_PLAYER_NAME];
    	new giveplayerid;
    	if(strcmp(cmd, "/v", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        new x_nr[64];
    	        x_nr = strtok(cmdtext, idx);
    	        if(!strlen(x_nr))
    	        {
    	            SendClientMessage(playerid, COLOR_GREY, "HINT: (/v)ehicle [name]");
    	            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock, unlock, locate");
    	            return 1;
    	        }
    	        if(strcmp(x_nr,"lock",true) == 0)
     			{
     			new keycar = (dini_Int(PFile(playerid),"HaveCar"));
     			new personalcar = (dini_Int(PFile(playerid),"CarID"));
        		if(keycar == 1)
         		{
          		new locked[256];
    	       	locked = strtok(cmdtext, idx);
    	       	if (VehicleSystem[GetCreatorID(personalcar)][cLock]==1)
            	{
    	       	for(new i = 0; i < MAX_PLAYERS; i++)
    			{
    			if (IsPlayerConnected(i))
    			{
    			SetVehicleParamsForPlayer(personalcar,i,0,1);
    			}
    			}
    			format(string, sizeof(string), "~w~Vehicle~n~~g~Locked");
    			GameTextForPlayer(playerid, string, 4000, 3);
    			VehicleSystem[GetCreatorID(personalcar)][cLock]=0;
    			GetPlayerName(playerid, sendername, sizeof(sendername));
    			format(string,sizeof(string), "* %s has locked his personal vehicle, using his car key!", sendername);
    			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			SaveTool();
    			return 1;
    			}
    			}
    			}
    			else if(strcmp(x_nr,"unlock",true) == 0)
     			{
    	  		new keycar = (dini_Int(PFile(playerid),"HaveCar"));
    	  		new personalcar = (dini_Int(PFile(playerid),"CarID"));
        		if(keycar == 1)
         		{
          		new locked[256];
    	       	locked = strtok(cmdtext, idx);
        	    if (VehicleSystem[GetCreatorID(vehicleid)][cLock]==0)
            	{
    	       	for(new i = 0; i < MAX_PLAYERS; i++)
    			{
    			if (IsPlayerConnected(i))
    			{
    			SetVehicleParamsForPlayer(personalcar,i,0,0);
    			}
    			}
    			format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
    			GameTextForPlayer(playerid, string, 4000, 3);
    			GetPlayerName(playerid, sendername, sizeof(sendername));
    			format(string,sizeof(string), "* %s has unlocked his personal vehicle, using his car key!", sendername);
    			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    			VehicleSystem[GetCreatorID(personalcar)][cLock]=1;
    			SaveTool();
    			return 1;
    			}
    			}
    			}
    			else if(strcmp(x_nr,"park",true) == 0)
    			{
    			if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    			if(GetCreatorID(vehicleid)!=0)
    			{
    			if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid)))
    			{
    			new Float:vx,Float:vy,Float:vz,Float:va;
    			GetVehiclePos(GetPlayerVehicleID(playerid),vx,vy,vz);
    			GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
    			VehicleSystem[GetCreatorID(vehicleid)][x]=vx;
    			VehicleSystem[GetCreatorID(vehicleid)][y]=vy;
    			VehicleSystem[GetCreatorID(vehicleid)][z]=vz;
    			VehicleSystem[GetCreatorID(vehicleid)][a]=va;
    			SetVehicleHealth(GetPlayerVehicleID(playerid),100.0);
    			SendClientMessage(playerid,WHITE,"You have parked your vehicle here!");
    			SendClientMessage(playerid,YELLOW,"Your vehicle will now respawn here!");
    			SaveTool();
    			}
    			}
    			return 1;
    			}
             	else if(strcmp(x_nr,"locate",true) == 0)
    	        {
    	 		    if(!IsPlayerConnected(playerid)) { return 1; }
    			    new Float:xxx,Float:yyy,Float:zzz;
           			new keycar = (dini_Int(PFile(playerid),"HaveCar"));
    	  			new personalcar = (dini_Int(PFile(playerid),"CarID"));
    			    if(keycar == 0) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
    				SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
    				GetVehiclePos(personalcar, xxx, yyy, zzz);
    			    SetPlayerCheckpoint(playerid, xxx, yyy, zzz, 6);
    			    return 1;
    	        }
    	        }
    	        return 1;
           }
    
    	if (strcmp(cmd, "/removeveh", true) ==0 )
    	{
    	if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    	if(!IsPlayerAdmin(playerid)){return 1;}
    	VehicleSystem[GetCreatorID(vehicleid)][model]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][owned]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][x]=(0.0);
    	VehicleSystem[GetCreatorID(vehicleid)][y]=(0.0);
    	VehicleSystem[GetCreatorID(vehicleid)][z]=(0.0);
    	VehicleSystem[GetCreatorID(vehicleid)][Farbe1]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][Farbe2]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][preis]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod1]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod2]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod3]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod4]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod5]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod6]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod7]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod8]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod9]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod10]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod11]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod12]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod13]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod14]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod15]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod16]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][mod17]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][paintjob]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][cLock]=1;
    	strmid(VehicleSystem[GetCreatorID(vehicleid)][owner],"",0,128,128);
    	IDIS[vehicleid]=0;
    	DestroyVehicle(vehicleid);
    	SaveTool();
    	return 1;
    	}
    	if (strcmp(cmd, "/newbuycar", true) ==0 )
    	{
    	if(!IsPlayerAdmin(playerid)){return 1;}
    	tmp = strtok(cmdtext,idx);
    	if(!strlen(tmp)){return 1;}
    	new vehiclemodel = strval(tmp);
    	tmp = strtok(cmdtext,idx);
    	if(!strlen(tmp)){return 1;}
    	new color1 = strval(tmp);
    	tmp = strtok(cmdtext,idx);
    	if(!strlen(tmp)){return 1;}
    	new color2 = strval(tmp);
    	tmp = strtok(cmdtext,idx);
    	if(!strlen(tmp)){return 1;}
    	new price = strval(tmp);
    	new Float:px,Float:py,Float:pz,Float:pa;
    	GetPlayerPos(playerid,px,py,pz);
    	GetPlayerFacingAngle(playerid,pa);
    	created++;
    	VehicleSystem[created][model]=vehiclemodel;
    	VehicleSystem[created][x]=px;
    	VehicleSystem[created][y]=py;
    	VehicleSystem[created][z]=pz;
    	VehicleSystem[created][a]=pa;
    	VehicleSystem[created][Farbe1]=color1;
    	VehicleSystem[created][Farbe2]=color2;
    	VehicleSystem[created][preis]=price;
    	VehicleSystem[created][owned]=0;
    	VehicleSystem[created][cLock]=1;
    	strmid(VehicleSystem[created][owner],"dealercar",0,128,128);
    	new ccar = CreateVehicle(VehicleSystem[created][model],VehicleSystem[created][x],VehicleSystem[created][y],VehicleSystem[created][z],VehicleSystem[created][a],VehicleSystem[created][Farbe1],VehicleSystem[created][Farbe2],600000);
    	IDIS[ccar]=created;
    	SaveTool();
    	return 1;
    	}
    	if (strcmp(cmd, "/buyveh", true) ==0 )
    	{
    	/*if(dini_Int(PFile(playerid),"HaveCar")== 1) return SendClientMessage(playerid,ORANGE,"[ERROR]You already have a Car");*/
    	/*if(dini_Int(PFile(playerid),"HaveCar")== 1) { }
    	else { SendClientMessage(playerid, ORANGE,"[ERROR]You already have a Car"); return 1; }*/
    	new HaveCar = (dini_Int(PFile(playerid),"HaveCar"));
    	if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    	if(GetCreatorID(vehicleid)!=0)
    	{
    	if(HaveCar == 0)
    	{
    	if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid))){SendClientMessage(playerid,WHITE," Aceasta masina este deja cumparata!");return 1;}
    	if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],"dealercar"))
    	{
    	if(VehicleSystem[GetCreatorID(vehicleid)][preis] < GetPlayerMoney(playerid))
    	{
    	strmid(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid),0,128,128);
    	VehicleSystem[GetCreatorID(vehicleid)][owned]=1;
    	SetVehicleNumberPlate(vehicleid, VehicleSystem[GetCreatorID(vehicleid)][owner]);
    	GivePlayerMoney(playerid,-VehicleSystem[GetCreatorID(vehicleid)][preis]);
    	SendClientMessage(playerid,YELLOW," Congratulations with your new purchase!");
    	TogglePlayerControllable(playerid,1);
    	Delete3DTextLabel(TextUpCar[vehicleid]);
    	SaveTool();
    	}
    	else
    	{
    	SendClientMessage(playerid,WHITE,"Nu aveti suficienti bani pentru a cumpara masina !");
    	}
    	}
    	else
    	{
    	SendClientMessage(playerid,WHITE,"Aceasta masina nu este de vanzare !");
    	}
    	}
    	else
    	{
    	SendClientMessage(playerid, ORANGE,"Aveti deja o masina !");
    	}
    	}
    	else
    	{
    	SendClientMessage(playerid,WHITE,"It's not for sale!");
    	}
    	if(!dini_Exists(PFile(playerid)))
    	{
    	    dini_Create(PFile(playerid));
    	    dini_IntSet(PFile(playerid),"HaveCar",1);
    	    dini_IntSet(PFile(playerid),"CarID",vehicleid);
    	}
    	else if(dini_Exists(PFile(playerid)))
    	{
    	    dini_IntSet(PFile(playerid),"HaveCar",1);
    	    dini_IntSet(PFile(playerid),"CarID",vehicleid);
    	}
    	return 1;
    	}
    
    	if (strcmp(cmd, "/sellveh", true) ==0)
    	{
    	if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    	if(GetCreatorID(vehicleid)!=0)
    	{
    	if (IsPlayerAdmin(playerid))
    	{
    	tmp = strtok(cmdtext,idx);
    	if(!strlen(tmp)){SendClientMessage(playerid,WHITE,"INFO: /sellveh [pret]");return 1;}
    	new Float:vx,Float:vy,Float:vz,Float:va;
    	GetVehiclePos(GetPlayerVehicleID(playerid),vx,vy,vz);
    	GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
    	VehicleSystem[GetCreatorID(vehicleid)][x]=vx;
    	VehicleSystem[GetCreatorID(vehicleid)][y]=vy;
    	VehicleSystem[GetCreatorID(vehicleid)][z]=vz;
    	VehicleSystem[GetCreatorID(vehicleid)][a]=va;
    	VehicleSystem[GetCreatorID(vehicleid)][preis]=strval(tmp);
    	VehicleSystem[GetCreatorID(vehicleid)][owned]=0;
    	VehicleSystem[GetCreatorID(vehicleid)][cLock]=1;
    	strmid(VehicleSystem[GetCreatorID(vehicleid)][owner],"dealercar",0,128,128);
    	SendClientMessage(playerid,WHITE,"Aceasta masina e acum de vanzare!");
    	SaveTool();
    	}
    	else
    	{
    	SendClientMessage(playerid,WHITE,"Nu ai level-ul de admin suficient pentru a folosi aceasta comanda.");
    	}
    	}
    	return 1;
    	}
    	if (strcmp(cmd, "/apark", true) ==0 )
    	{
    	if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    	if(!IsPlayerAdmin(playerid)){return 1;}
    	if(GetCreatorID(vehicleid)!=0)
    	{
    	new Float:vx,Float:vy,Float:vz,Float:va;
    	GetVehiclePos(GetPlayerVehicleID(playerid),vx,vy,vz);
    	GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
    	VehicleSystem[GetCreatorID(vehicleid)][x]=vx;
    	VehicleSystem[GetCreatorID(vehicleid)][y]=vy;
    	VehicleSystem[GetCreatorID(vehicleid)][z]=vz;
    	VehicleSystem[GetCreatorID(vehicleid)][a]=va;
    	SendClientMessage(playerid,WHITE,"Admin Park!");
    	SaveTool();
    	}
    	else
    	{
    	SendClientMessage(playerid,WHITE,"Nu ai level-ul de admin suficient pentru a folosi aceasta comanda.");
    	}
    	return 1;
    	}
    	if (strcmp(cmd, "/exitcar", true) ==0 )
    	{
    	if(!IsPlayerInAnyVehicle(playerid)){return 1;}
    	if(GetCreatorID(vehicleid)!=0)
    	{
    	TogglePlayerControllable(playerid, 1);
    	RemovePlayerFromVehicle(playerid);
    	}
    	return 1;
    	}
    	if (strcmp(cmd, "/deleteowner", true)==0)
    	{
    		if ((IsPlayerAdmin(playerid)))
    		{
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp))
    			{
    				SendClientMessage(playerid, WHITE, "USAGE: /deleteowner [PlayerName]");
    				return 1;
    			}
       			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    			GetPlayerName(playerid, sendername, sizeof(sendername));
    
    			format(string,sizeof(string),"Users/%s.ini",tmp);
    			dini_Remove(string);
    			SendClientMessage(playerid, ORANGE, "Masina a fost stearsa cu scces.");
    		}
    		return 1;
    	}
    	return 0;
    }
    stock Spielername(playerid)
    {
    new spname[128];
    GetPlayerName(playerid,spname,sizeof(spname));
    return spname;
    }
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
        new personalcar = (dini_Int(PFile(playerid),"CarID"));
        for(new i=0; i < MAX_PLAYERS; i++)
     	{
    	if(GetCreatorID(vehicleid)!=0)
    	{
     	if (personalcar == vehicleid)
     	{
     	SetVehicleParamsForPlayer(vehicleid,i,0,0);
     	}
     	else
     	{
    	if (VehicleSystem[vehicleid][cLock]==0)
    	{
    	SetVehicleParamsForPlayer(vehicleid,i,0,1);
    	}
    	else if (VehicleSystem[vehicleid][cLock]==1)
    	{
    	SetVehicleParamsForPlayer(vehicleid,i,0,0);
    	}
    	}
    	}
    	}
    	return 1;
    }
    
    public OnPlayerExitVehicle(playerid, vehicleid)
    {   for(new c = 0; c < MAX_VEHICLES; c++)
    	{
    	if(GetCreatorID(vehicleid)!=0)
    	{
        if (VehicleSystem[c][owned]==1)
    	{
    	format(TextCar,sizeof(TextCar),"{00FFEE}%s{FFFFFF}'s vehicle",VehicleSystem[GetCreatorID(vehicleid)][owner]);
     	TextUpCar[vehicleid] = Create3DTextLabel(TextCar, 0xFFFFFFAA ,0,0,0,20.0,0);
    	Attach3DTextLabelToVehicle(TextUpCar[vehicleid],vehicleid,0.0,0.0,0.0);
    	SetVehicleNumberPlate(vehicleid, VehicleSystem[GetCreatorID(vehicleid)][owner]);
    	}
    	}
    	}
    	return 1;
    }
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    	if(newstate == 2)
    	{
    	new vehicleid = GetPlayerVehicleID(playerid);
    	if(GetCreatorID(vehicleid)!=0)
    	{
    	Tunen(vehicleid);
        if ((strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid))))
        {
       	SendClientMessage(playerid,WHITE,"Bine ai revenit in masina ta !");
       	for(new c = 0; c < MAX_VEHICLES; c++)
    	{
    	Delete3DTextLabel(TextUpCar[c]);
        }
        }
        else if(strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],"dealercar"))
        {
        if(!IsPlayerAdmin(playerid)){
        TogglePlayerControllable(playerid,0);}
        new fffx[128];
        format(fffx,sizeof(fffx),"Aceasta masina este de vanzare. Pretul %d$",VehicleSystem[GetCreatorID(vehicleid)][preis]);
        SendClientMessage(playerid,WHITE,fffx);
        SendClientMessage(playerid,YELLOW,"INFO: Use /buyveh to Buy it or you exited the car use '/exitcar'.");
        }
        else
        {
        TogglePlayerControllable(playerid,0);
        TogglePlayerControllable(playerid,1);
        new ex[128];
        format(ex,sizeof(ex),"Aceasta e masina lui: %s ai grija sa nu te prinda",VehicleSystem[GetCreatorID(vehicleid)][owner]);
        SendClientMessage(playerid,YELLOW,ex);
       	for(new c = 0; c < MAX_VEHICLES; c++)
    	{
        Delete3DTextLabel(TextUpCar[c]);
        }
        }
     	}
     	}
    	return 1;
    }
    
    public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
    {
    	if(IsPlayerConnected(playerid))
    	{
    		new Float:posx, Float:posy, Float:posz;
    		new Float:oldposx, Float:oldposy, Float:oldposz;
    		new Float:tempposx, Float:tempposy, Float:tempposz;
    		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    		//radi = 2.0; //Trigger Radius
    		for(new i = 0; i < MAX_PLAYERS; i++)
    		{
    			if(IsPlayerConnected(i))
    			{
    
    					GetPlayerPos(i, posx, posy, posz);
    					tempposx = (oldposx -posx);
    					tempposy = (oldposy -posy);
    					tempposz = (oldposz -posz);
    					//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
    					if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
    					{
    						SendClientMessage(i, col1, string);
    					}
    					else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
    					{
    						SendClientMessage(i, col2, string);
    					}
    					else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
    					{
    						SendClientMessage(i, col3, string);
    					}
    					else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
    					{
    						SendClientMessage(i, col4, string);
    					}
    					else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    					{
    						SendClientMessage(i, col5, string);
    					}
    				}
    				else
    				{
    					SendClientMessage(i, col1, string);
    				}
    			}
    	}//not connected
    	return 1;
    }
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerLeaveCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    	return 1;
    }
    
    public OnRconCommand(cmd[])
    {
    	return 1;
    }
    
    public OnObjectMoved(objectid)
    {
    	return 1;
    }
    
    public OnPlayerObjectMoved(playerid, objectid)
    {
    	return 1;
    }
    
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    	return 1;
    }
    
    public OnPlayerSelectedMenuRow(playerid, row)
    {
    	return 1;
    }
    
    public OnPlayerExitedMenu(playerid)
    {
    	return 1;
    }
    stock GetCreatorID(vehicleid)
    {
    return IDIS[vehicleid];
    }
    stock strmatch(const String1[], const String2[])
    {
    	if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1)))
    	{
    	return true;
    	}
    	else
    	{
    	return false;
    	}
    }
    /* TUNING */
    InitComponents(componentid)
    {
    	new i;
    	for(i=0; i<20; i++)
    	{
    	    if(spoiler[i][0]==componentid) { return 1; }
    	}
    	for(i=0; i<3; i++)
    	{
    	    if(nitro[i][0]==componentid) { return 2; }
    	}
    	for(i=0; i<23; i++)
    	{
    	    if(fbumper[i][0]==componentid) { return 3; }
    	}
    	for(i=0; i<22; i++)
    	{
    	    if(rbumper[i][0]==componentid) { return 4; }
    	}
    	for(i=0; i<28; i++)
    	{
    	    if(exhaust[i][0]==componentid) { return 5; }
    	}
    	for(i=0; i<2; i++)
    	{
    	    if(bventr[i][0]==componentid) { return 6; }
    	}
    	for(i=0; i<2; i++)
    	{
    	    if(bventl[i][0]==componentid) { return 7; }
    	}
    	for(i=0; i<4; i++)
    	{
    	    if(bscoop[i][0]==componentid) { return 8; }
    	}
    	for(i=0; i<13; i++)
    	{
    	    if(rscoop[i][0]==componentid) { return 9; }
    	}
    	for(i=0; i<21; i++)
    	{
    	    if(lskirt[i][0]==componentid) { return 10; }
    	}
    	for(i=0; i<21; i++)
    	{
    	    if(rskirt[i][0]==componentid) { return 11; }
    	}
    	if(hydraulics[0][0]==componentid) { return 12; }
    	if(base[0][0]==componentid) { return 13; }
    	for(i=0; i<2; i++)
    	{
    	    if(rbbars[i][0]==componentid) { return 14; }
    	}
    	for(i=0; i<2; i++)
    	{
    	    if(fbbars[i][0]==componentid) { return 15; }
    	}
    	for(i=0; i<17; i++)
    	{
    	    if(wheels[i][0]==componentid) { return 16; }
    	}
    	for(i=0; i<2; i++)
    	{
    	    if(lights[i][0]==componentid) { return 17; }
    	}
    	return 0;
    }
    public OnVehiclePaintjob(playerid,vehicleid, paintjobid)
    {
    if(GetCreatorID(vehicleid)!=0)
    {
    VehicleSystem[GetCreatorID(vehicleid)][paintjob] =paintjobid;
    }
    return 1;
    }
    public OnVehicleRespray(playerid,vehicleid, color1, color2)
    {
    if(GetCreatorID(vehicleid)!=0)
    {
    VehicleSystem[GetCreatorID(vehicleid)][Farbe1] =color1;
    VehicleSystem[GetCreatorID(vehicleid)][Farbe2] =color2;
    }
    return 1;
    }
    public OnVehicleMod(playerid,vehicleid,componentid)
    {
    if(GetCreatorID(vehicleid)!=0)
    {
    new Varz=InitComponents(componentid);
    switch (Varz)
    {
    case 1: { VehicleSystem[GetCreatorID(vehicleid)][mod1] = componentid;}
    case 2: { VehicleSystem[GetCreatorID(vehicleid)][mod2] = componentid; }
    case 3: { VehicleSystem[GetCreatorID(vehicleid)][mod3] = componentid; }
    case 4: { VehicleSystem[GetCreatorID(vehicleid)][mod4] = componentid; }
    case 5: { VehicleSystem[GetCreatorID(vehicleid)][mod5] = componentid; }
    case 6: { VehicleSystem[GetCreatorID(vehicleid)][mod6] = componentid; }
    case 7: { VehicleSystem[GetCreatorID(vehicleid)][mod7] = componentid; }
    case 8: { VehicleSystem[GetCreatorID(vehicleid)][mod8] = componentid;}
    case 9: { VehicleSystem[GetCreatorID(vehicleid)][mod9] = componentid; }
    case 10: { VehicleSystem[GetCreatorID(vehicleid)][mod10] = componentid; }
    case 11: { VehicleSystem[GetCreatorID(vehicleid)][mod11] = componentid; }
    case 12: { VehicleSystem[GetCreatorID(vehicleid)][mod12] = componentid; }
    case 13: { VehicleSystem[GetCreatorID(vehicleid)][mod13] = componentid; }
    case 14: { VehicleSystem[GetCreatorID(vehicleid)][mod14] = componentid; }
    case 15: { VehicleSystem[GetCreatorID(vehicleid)][mod15] = componentid; }
    case 16: { VehicleSystem[GetCreatorID(vehicleid)][mod16] = componentid; }
    case 17: { VehicleSystem[GetCreatorID(vehicleid)][mod17] = componentid; }
    }
    }
    printf("componentid Added: %d",componentid);
    return 1;
    }
    public Tunen(vehicleid)
    {
    if(GetCreatorID(vehicleid)!=0)
    {
            new tempmod;
            tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod1];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod2];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod3];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod4];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod5];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod6];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod7];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod8];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod9];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod10];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod11];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod12];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod13];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod14];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod15];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod16];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][mod17];
    		if(tempmod!=0) { AddVehicleComponent(vehicleid,tempmod); }
    		tempmod = VehicleSystem[GetCreatorID(vehicleid)][paintjob];
    		if(tempmod!=0) { ChangeVehiclePaintjob(vehicleid,tempmod); }
    }
    return 1;
    }
    //STRTOK
    
    strtok(const string[], &index)
    {
    	new length = strlen(string);
    	while ((index < length) && (string[index] <= ' '))
    	{
    		index++;
    	}
    
    	new offset = index;
    	new result[20];
    	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    	{
    		result[index - offset] = string[index];
    		index++;
    	}
    	result[index - offset] = EOS;
    	return result;
    }
    
    public SaveTool()
    {
    	new count;
    	new saver[128];
    	fremove("PersonalCars/cars.cfg");
    	dini_Create("PersonalCars/cars.cfg");
    	for(new i = 0;i<MAX_BUY_V;i++)
    	{
    	if(VehicleSystem[i][model]!=0)
    	{
    	count++;
        format(saver,sizeof(saver),"veh_model_%d",count);
        dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][model]);
        format(saver,sizeof(saver),"veh_owned_%d",count);
        dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][owned]);
        format(saver,sizeof(saver),"veh_cLock_%d",count);
        dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][cLock]);
        format(saver,sizeof(saver),"veh_x_%d",count);
        dini_FloatSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][x]);
        format(saver,sizeof(saver),"veh_y_%d",count);
        dini_FloatSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][y]);
        format(saver,sizeof(saver),"veh_z_%d",count);
        dini_FloatSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][z]);
        format(saver,sizeof(saver),"veh_a_%d",count);
        dini_FloatSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][a]);
        format(saver,sizeof(saver),"veh_Farbe1_%d",count);
        dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][Farbe1]);
        format(saver,sizeof(saver),"veh_Farbe2_%d",count);
        dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][Farbe2]);
        format(saver,sizeof(saver),"veh_owner_%d",count);
        dini_Set("PersonalCars/cars.cfg",saver,VehicleSystem[i][owner]);
        format(saver,sizeof(saver),"veh_preis_%d",count);
        dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][preis]);
        //
    	format(saver,sizeof(saver),"veh_mod1_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod1]);
    	format(saver,sizeof(saver),"veh_mod2_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod2]);
    	format(saver,sizeof(saver),"veh_mod3_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod3]);
    	format(saver,sizeof(saver),"veh_mod4_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod4]);
    	format(saver,sizeof(saver),"veh_mod5_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod5]);
    	format(saver,sizeof(saver),"veh_mod6_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod6]);
    	format(saver,sizeof(saver),"veh_mod7_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod7]);
    	format(saver,sizeof(saver),"veh_mod8_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod8]);
    	format(saver,sizeof(saver),"veh_mod9_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod9]);
    	format(saver,sizeof(saver),"veh_mod10_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod10]);
    	format(saver,sizeof(saver),"veh_mod11_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod11]);
    	format(saver,sizeof(saver),"veh_mod12_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod12]);
    	format(saver,sizeof(saver),"veh_mod13_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod13]);
    	format(saver,sizeof(saver),"veh_mod14_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod14]);
    	format(saver,sizeof(saver),"veh_mod15_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod15]);
    	format(saver,sizeof(saver),"veh_mod16_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod16]);
    	format(saver,sizeof(saver),"veh_mod17_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][mod17]);
    	//
    	format(saver,sizeof(saver),"veh_paint_%d",count);
    	dini_IntSet("PersonalCars/cars.cfg",saver,VehicleSystem[i][paintjob]);
    	}
    	}
    	return 1;
    }
    
    stock Gn(playerid)
    {
    	new pname[24];
    	GetPlayerName(playerid,pname,MAX_PLAYER_NAME);
    	return pname;
    }
    
    stock PFile(playerid)
    {
    	format(file,64,"PersonalCars/Users/%s.ini",Gn(playerid));
    	return file;
    }
    
    stock Pc(playerid) return dini_Int(PFile(playerid),"CarId");
    
    public Carlabel(playerid)
    {
    	new carid = GetPlayerVehicleID(playerid);
    	if (VehicleSystem[carid][owned]==1)
    	{
    	Delete3DTextLabel(TextUpCar[carid]);
    	format(TextCar,sizeof(TextCar),"{00FFEE}%s{FFFFFF}'s vehicle",VehicleSystem[GetCreatorID(carid)][owner]);
     	TextUpCar[carid] = Create3DTextLabel(TextCar, 0xFFFFFFAA ,0,0,0,20.0,0);
    	Attach3DTextLabelToVehicle(TextUpCar[carid],carid,0.0,0.0,0.0);
    	}
    	return 1;
    }
    
    stock ini_GetKey( line[] )
    {
    	new keyRes[256];
    	keyRes[0] = 0;
        if ( strfind( line , "=" , true ) == -1 ) return keyRes;
        strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
        return keyRes;
    }
    
    stock ini_GetValue( line[] )
    {
    	new valRes[256];
    	valRes[0]=0;
    	if ( strfind( line , "=" , true ) == -1 ) return valRes;
    	strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
    	return valRes;
    }
    
    AntiDeAMX()
    {
            new antideamx[][] =
            {
                    "Unarmed (Fist)",
                    "Brass K"
            };
            #pragma unused antideamx
    }

    Eu nu am carinfo in sistem..

  2. Salut am si eu o problema la sistemul de mas pers cand dau lock sa blochez masina si intru iar pe sv nu se salveaza ramane deschisa..in loc sa fie inchisa.

    if(strcmp(x_nr,"lock",true) == 0) 
                            { 
                            new keycar = (dini_Int(PFile(playerid),"HaveCar")); 
                            new personalcar = (dini_Int(PFile(playerid),"CarID")); 
                    if(keycar == 1) 
                    { 
                    new locked[256]; 
                    locked = strtok(cmdtext, idx); 
                    if (VehicleSystem[GetCreatorID(personalcar)][cLock]==1) 
                    { 
                    for(new i = 0; i < MAX_PLAYERS; i++) 
                            { 
                            if (IsPlayerConnected(i)) 
                            { 
                            SetVehicleParamsForPlayer(personalcar,i,0,1); 
                            } 
                            } 
                            format(string, sizeof(string), "~w~Vehicle~n~~g~Locked"); 
                            GameTextForPlayer(playerid, string, 4000, 3); 
                            VehicleSystem[GetCreatorID(personalcar)][cLock]=0; 
                            GetPlayerName(playerid, sendername, sizeof(sendername)); 
                            format(string,sizeof(string), "* %s has locked his personal vehicle, using his car key!", sendername); 
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 
                            SaveTool(); 
                            return 1; 
                            } 
                            } 
                            } 
                            else if(strcmp(x_nr,"unlock",true) == 0) 
                            { 
                            new keycar = (dini_Int(PFile(playerid),"HaveCar")); 
                            new personalcar = (dini_Int(PFile(playerid),"CarID")); 
                    if(keycar == 1) 
                    { 
                    new locked[256]; 
                    locked = strtok(cmdtext, idx); 
                if (VehicleSystem[GetCreatorID(vehicleid)][cLock]==0) 
                    { 
                    for(new i = 0; i < MAX_PLAYERS; i++) 
                            { 
                            if (IsPlayerConnected(i)) 
                            { 
                            SetVehicleParamsForPlayer(personalcar,i,0,0); 
                            } 
                            } 
                            format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); 
                            GameTextForPlayer(playerid, string, 4000, 3); 
                            GetPlayerName(playerid, sendername, sizeof(sendername)); 
                            format(string,sizeof(string), "* %s has unlocked his personal vehicle, using his car key!", sendername); 
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); 
                            VehicleSystem[GetCreatorID(personalcar)][cLock]=1; 
                            SaveTool(); 
                            return 1; 
                            } 
                            } 
                            }
    
    

  3. Nu intelegi eu vreau sa fac asa ca vreau sa bag un sistem de masini personale si sa nu se schimbe id-urile intre ele..

    if(strcmp(cmd, "/buyprods", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    		{
    			new tmpcar = GetPlayerVehicleID(playerid);
    			new compcost = 50;
    			if(PlayerToPoint(60.0, playerid, 2787.8,-2436.3,13.7))
    			{
    				if(IsATruck(tmpcar))
    				{
    					if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
    					{
    					    new amount;
    					    tmp = strtok(cmdtext, idx);
    						if(!strlen(tmp))
    						{
    							SendClientMessage(playerid, COLOR_WHITE, "UTILIZARE: /buyprods [amount]");
    							return 1;
    						}
    						amount = strval(tmp);
    						if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "   Can't buy less then 1 Product or more then 500 !"); return 1; }
    						new check= PlayerHaul[tmpcar][pLoad] + amount;
    						if(check > PlayerHaul[tmpcar][pCapasity])
    						{
    						    format(string, sizeof(string), "   You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
    						    SendClientMessage(playerid, COLOR_GREY, string);
    						    return 1;
    						}
    						new cost = amount*compcost;
    						if(GetPlayerMoney(playerid) >= cost)
    						{
    							PlayerHaul[tmpcar][pLoad] += amount;
    							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
    							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
    							format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);
    							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
    							GivePlayerMoney(playerid,-cost);
    							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    							return 1;
    						}
    						else
    						{
    							format(string, sizeof(string), "You cant afford %d Products at $%d !", amount,cost);
    							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
    							return 1;
    						}
    					}
    					else
    					{
    							format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
    							SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
    							return 1;
    					}
    				}
    				else
    				{
    					SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");
    					return 1;
    				}
    			}
    		}
    		return 1;
    	}

  4. Tot Nu merge..am incercat si /buyprods 100/50

    Am facut asa ca nu mergea 2 masinii cand ma urcam in ele nu zicea nimic puteam sa merg cu ele..

    public IsATruck(carid)
    {
        if((carid >= truckcar1) && (carid <= truckcar4)|| carid == truckcar2 || carid == truckcar3)
    	{
    		return 1;
    	}
    	return 0;
    }

    si tot nu merge prods

  5. Salut am schimbat la masini am facut ceva de genu ...

    //-----------Masinii Trucker-------------
    new truckcar1;
    new truckcar2;
    new truckcar3;
    new truckcar4;
    public IsATruck(carid)
    {
    	if(carid >= truckcar1 && carid <= truckcar3)
    	{
    		return 1;
    	}
    	return 0;
    }
    	PlayerHaul[truckcar2][pCapasity] = 100;
    	PlayerHaul[truckcar1][pCapasity] = 100;
    	PlayerHaul[truckcar4][pCapasity] = 50;
    	PlayerHaul[truckcar3][pCapasity] = 50;
    truckcar2 =	AddStaticVehicleEx(456,2795.2,-2417.8,13.4,90.8,-1,-1,60000);//Component Truck/*Yankee*/
    truckcar1 =	AddStaticVehicleEx(456,2783.9,-2417.9,13.4,90.8,-1,-1,60000);//Component Truck/*Yankee*/
    truckcar4 =	AddStaticVehicleEx(440,2794.1,-2455.9,13.4,90.8,-1,-1,60000);//Component Truck/*Rumpo*/
    truckcar3 =	AddStaticVehicleEx(440,2782.9,-2455.6,13.4,90.8,-1,-1,60000);//Component Truck/*Rumpo*/
    	if(strcmp(cmd, "/load", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    		{
    			new tmpcar = GetPlayerVehicleID(playerid);
    			if(tmpcar < truckcar2 || tmpcar > truckcar4)
    			{
    				GameTextForPlayer(playerid, "~r~Nu esti intr-un camion de livrare", 5000, 1);
    				return 1;
    			}
    			format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
    			SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
    		}
    		return 1;
    	}

    Si cand ma urc in masina de trucker imi apare products 0/0

  6. Salut care ma poate ajuta si pe mine sa rezolv problema asta?

    C:\Documents and Settings\gamemodes\gxb.pwn(3703) : error 017: undefined symbol "FormatMoney"
    C:\Documents and Settings\gamemodes\gxb.pwn(3707) : error 017: undefined symbol "FormatMoney"
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    2 Errors.
    
    Linii 3703
    format(string, sizeof(string), "La Cosa Nostra member %s pwned Yakuza member %s for %s !", killer, name, FormatMoney(moneys));
    linia 3707
    format(string, sizeof(string), "Yakuza member %s was pwned by La Cosa Nostra member %s for %s !", name, killer, FormatMoney(moneys));

  7. Salut am si eu o problema la masina personala cand cineva da enter in masina ta personala nu merge zice ca e a lui x , cum fac cand cineva da g in masina ta personala sa poata sa nu zica ca e masina lui x.?

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    	if(vehicleid == x)
    	{
    		new sendername[MAX_PLAYER_NAME];
    		GetPlayerName(playerid, sendername, sizeof(sendername));
    		if(strcmp(sendername,"x",true))
    		{
    			SendClientMessage(playerid, COLOR_GREY,"Vehicul privat al jucatorului {FFFFFF} x!");
    			new Float:x, Float:y, Float:z;
    			GetPlayerPos(playerid, x, y, z);
    			SetPlayerPos(playerid, x, y, z);
    		 }
      	}

  8. Silvian am o problema ..

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    	if(GetPlayerVehicleID(playerid) == y)
    	{
    		new sendername[MAX_PLAYER_NAME];
    		GetPlayerName(playerid, sendername, sizeof(sendername));
    		if(strcmp(sendername,"y",true))
    		{
    			SendClientMessage(playerid, COLOR_GREY,"Vehicul privat al jucatorului {FFFFFF} y!");
    			new Float:x, Float:y, Float:z;
    			GetPlayerPos(playerid, x, y, z);
    			SetPlayerPos(playerid, x, y, z);
    		    }
         }
         if(GetPlayerVehicleID(playerid) == x)
         {
    		new sendername[MAX_PLAYER_NAME];
    		GetPlayerName(playerid, sendername, sizeof(sendername));
    		if(strcmp(sendername,"x",true))
    		{
    			SendClientMessage(playerid, COLOR_GREY,"Vehicul privat al jucatorului {FFFFFF} x!");
    			new Float:x, Float:y, Float:z;
    			GetPlayerPos(playerid, x, y, z);
    			SetPlayerPos(playerid, x, y, z);
    		 }
    	}
    	if(GetPlayerVehicleID(playerid) == z)
    	{
    		new sendername[MAX_PLAYER_NAME];
    		GetPlayerName(playerid, sendername, sizeof(sendername));
    		if(strcmp(sendername,"z",true))
    		{
    			SendClientMessage(playerid, COLOR_GREY,"Vehicul privat al jucatorului {FFFFFF} z!");
    			new Float:x, Float:y, Float:z;
    			GetPlayerPos(playerid, x, y, z);
    			SetPlayerPos(playerid, x, y, z);
    		}
    	}
    	return 1;
    }
    C:\Documents and Settings(36730) : warning 217: loose indentation
    C:\Documents and Settings(36742) : warning 217: loose indentation
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    Header size:          11236 bytes
    Code size:          1651356 bytes
    Data size:          5562292 bytes
    Stack/heap size:      16384 bytes; estimated max. usage=4123 cells (16492 bytes)
    Total requirements: 7241268 bytes
    
    2 Warnings.
    
    Linii -
    if(GetPlayerVehicleID(playerid) == x)
           
    if(GetPlayerVehicleID(playerid) == z)

  9. if(strcmp(cmd, "/factionspawn", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    	        if(gPlayerLogged[playerid] == 1)
                {
    				x_nr = strtok(cmdtext, idx);
    				if(!strlen(x_nr)) {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /factionspawn [SF/LS]");
    					return 1;
    				}
    				if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    				{
    			    	if(strcmp(x_nr,"SF",true) == 0)
    					{
    				    	PlayerInfo[playerid][pSpawn] = 0;
    			        	SendClientMessage(playerid, COLOR_WHITE, "Spawn-ul tau a fost setat in SF");
    					}
    	            	else if(strcmp(x_nr,"LS",true) == 0)
    					{
    				    	PlayerInfo[playerid][pSpawn] = 1;
    			        	SendClientMessage(playerid, COLOR_WHITE, "Spawn-ul tau a fost setat in LS");
    					}
    				}
     				if (PlayerInfo[playerid][pMember] == 50 || PlayerInfo[playerid][pLeader] == 50)
    				{
    			    	if(strcmp(x_nr,"SF",true) == 0)
    					{
    				    	PlayerInfo[playerid][pSpawn] = 0;
    			        	SendClientMessage(playerid, COLOR_WHITE, "Spawn-ul tau a fost setat in SF");
    					}
    	            	else if(strcmp(x_nr,"LS",true) == 0)
    					{
    				    	PlayerInfo[playerid][pSpawn] = 1;
    			       		SendClientMessage(playerid, COLOR_WHITE, "Spawn-ul tau a fost setat in LS");
    					}
    				}
    			}
    			else
    			{
    			    SendClientMessage(playerid, COLOR_GREY, "Need to be logged in to use this command");
    			    return 1;
    			}
    	    }
    	    return 1;
    	}
    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)  // School Instructor Spawn
    		{
    			if(PlayerInfo[playerid][pSpawn] == 0) // Spawn SF
    			{
    				SetPlayerToTeamColor(playerid);
    				SetPlayerPos(playerid, -2032.6810,-117.4816,1035.1719);
    				SetPlayerFacingAngle(playerid, 270.0);
    				SetPlayerInterior(playerid,3);
    				PlayerInfo[playerid][pInt] = 3;
    				return 1;
    			}
    			if(PlayerInfo[playerid][pSpawn] == 1) // Spawn LS
    			{
    				SetPlayerToTeamColor(playerid);
    				SetPlayerPos(playerid, 2050.9392,-1901.1844,13.9121);
                    SetPlayerFacingAngle(playerid, 270.0);
    				SetPlayerInterior(playerid,0);
    				PlayerInfo[playerid][pInt] = 0;
    				return 1;
    			}
    		}

  10. Eu nu am sistem de masini am bagate in gm..

    asa ceva

    if(GetPlayerVehicleID(playerid) == x)
    		{
                new sendername[MAX_PLAYER_NAME];
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if(strcmp(sendername,"x",true))
                {
                    SendClientMessage(playerid,0x9CE258FF,"Imi pare rau , Aceasta masina este a lui x");
                    RemovePlayerFromVehicle(playerid);
    			}
    		 }
    x= AddStaticVehicle(411,1515.9490,-1652.7214,13.0670,271.6112,3,3);

  11. Pai si acest cod unde il pun ca eu vreau sa pun la masini personale..

    x = AddStaticVehicle(411,1515.9490,-1652.7214,13.0670,271.6112,3,3);
    if(GetPlayerVehicleID(playerid) == x)
    		{
                new sendername[MAX_PLAYER_NAME];
                GetPlayerName(playerid, sendername, sizeof(sendername));
                if(strcmp(sendername,"x",true))
                {
                    SendClientMessage(playerid,0x9CE258FF,"Imi pare rau , Aceasta masina este a lui x");
                    RemovePlayerFromVehicle(playerid);
    			}
    		 }

    Cred ca nu ati inteles bine ce am vrut sa zic . eu vreau sa fac de ex daca cineva da enter in masina mea personala sa nu mearga sa intre in ea..  sa ii dea un mesa de ex Imi pare rau , Aceasta masina este a lui x da sa nu poata sa urce in masina cand da enter sa il dea inapoi de unde a dat enter..

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.