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ToX1c

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Everything posted by ToX1c

  1. ToX1c

    Parole

    Ma ajuta careva?
  2. ToX1c

    Parole

    ini Nu mai stiu exact ce trebuia sa sterg din gm..
  3. ToX1c

    Parole

    Salut cum fac si eu sa fac sa vad parola la toti playerii dupa server ? cand intri in contul lui sa scrie la key parola.
  4. Pai si cum fac sa mearga sa adauge si peste?
  5. Salut am incercat sa fac la comanda /aod sa nu mai scada viata si armura da nu reusesc , am facut ceva de genu Am pus asta la Setplayerunjail for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new playerid; new Float: Health, Float:Armour; AdminDuty[playerid] = 0; if(GetPlayerHealth(i, Health) <= 9999 || GetPlayerArmour(i, Armour) <= 9999) SetPlayerArmour(i, 999999); SetPlayerHealth(i, 999999); } } Comanda /aod if(strcmp(cmd, "/aod", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 1) { if(AdminDuty[playerid] == 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Administratorul %s este acum indisponibil , tastati /admins pentru a sti care admin e disponibil.", sendername,playerid); SendClientMessageToAll(0x856699C8,string); AdminDuty[playerid] = 0; SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,0); SetPlayerToTeamColor(playerid); ResetPlayerWeapons(playerid); } else { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Administratorul %s este acum disponibil sa va ajute.Puteti sa-i trimiteti PM pentru informatii.",sendername,playerid); SendClientMessageToAll(0xAA6655C8,string); AdminDuty[playerid] = 1; SetPlayerArmour(playerid, 9999999); SetPlayerHealth(playerid, 9999999); SetPlayerColor(playerid,0xFAAFBEFF); for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SetPlayerMarkerForPlayer( i,playerid,0xFAAFBEFF ); } } if(PlayerInfo[playerid][pAdmin] >= 1337) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 42, 10000); GivePlayerWeapon(playerid, 39, 10000); GivePlayerWeapon(playerid, 38, 10000); GivePlayerWeapon(playerid, 34, 10000); GivePlayerWeapon(playerid, 31, 10000); GivePlayerWeapon(playerid, 29, 10000); GivePlayerWeapon(playerid, 27, 10000); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 40, 1); GivePlayerWeapon(playerid, 10, 1); GivePlayerWeapon(playerid, 9, 1); } } } else { SendClientMessage(playerid,COLOR_GREY,"Your not an admin !"); } return 1; } Problema este ca da la tot serverul armura si viata..cum fac sa numai dea la toti doar la adminii care dau /aod
  6. Problema e ca daca am 100k la mine in mana si dau /givemoney numele meu si 50k ma seteaza cu 50k nu cu 150k.. if(strcmp(cmd, "/givemoney", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "UTILIZARE: /givemoney [playerid/PartOfName] [money]"); return 1; } new playa; new money; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); money = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 4) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { ConsumingMoney[playa] = 1; SetPlayerCash(playa, money); GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 128, "AdmWarning: %s has admin given %d to %s.", sendername,money,giveplayer); ABroadCast(COLOR_YELLOW,string,1); AdminLog(string); } } } else { SendClientMessage(playerid, COLOR_GRAD1, "Nu ai level-ul de admin suficient pentru a folosi aceasta comanda."); } } return 1; }
  7. Si trebuie sa pun peste tot SetPlayerCash in loc de giveplayermoney ?
  8. Salut am facut si eu acest anti hack de aici http://forum.sa-mp.com/showthread.php?t=71136 da problema este cand dau /givemoney la cineva ii ia banii care ii i-am dat. cum pot sa fac sa nu le mai ia banii?
  9. ToX1c

    Problema /exit

    else if ((strcmp("Undercover", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Undercover"))) { tmp = strtok(text, idx); if ((strcmp("On", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("On"))) { SendClientMessage(playerid, COLOR_WHITE, "Undercover On."); for(new i = 0; i < MAX_PLAYERS; i++) { SetPlayerColor(playerid,0xFFFFFF00); } } else if ((strcmp("Off", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Off"))) { SendClientMessage(playerid, COLOR_WHITE, "Undercover Off."); for(new i = 0; i < MAX_PLAYERS; i++) { SetPlayerColor(playerid,0xA63232FF); } } else { SendClientMessage(playerid, COLOR_WHITE, "Undercover [On/Off]"); return 0; } } Rock eu vrea sa numai apara deloc pe harta..hitmanii
  10. ToX1c

    Problema /exit

    Ms frumos pentru ajutor , poate cineva sa-mi zica cum rezolv si problema 2?
  11. ToX1c

    Problema /exit

    if(strcmp(cmd, "/buyhouse", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new h = 0; h < sizeof(HouseInfo); h++) { if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0) { if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel]) { format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo[h][hLevel]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !"); return 1; } if(GetPlayerMoney(playerid) > HouseInfo[h][hValue]) { PlayerInfo[playerid][pPhousekey] = h; HouseInfo[h][hOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoney(playerid,-HouseInfo[h][hValue]); PlayerPlayMusic(playerid); SetPlayerInterior(playerid,HouseInfo[h][hInt]); SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]); GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3); PlayerInfo[playerid][pInt] = HouseInfo[h][hInt]; PlayerInfo[playerid][pLocal] = h; SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !"); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !"); SendClientMessage(playerid, COLOR_LIGHTRED, "ATENTIE: Daca vinzi casa nu o sa primesti banii de la buy !"); DateProp(playerid); OnPropUpdate(1); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !"); return 1; } } } } return 1; }
  12. Salut am si eu o problema la comanda /exit cand cumpar o casa si vreau sa ies din casa nu merge sa dau /exit , daca imi dau respawn intru in casa si dau /exit merge ce trebuie sa fac ca sa mearga cand cumpar casa fara sa mai dau /restart? 2.Cum fac la hitman sa nu apara pe harta..?fara comanda /undercover.
  13. Salut am si eu o problema la /carupgrade la comanda care pui masina la casa pun masina in joc si cand dau restart la server tot nu o baga .. http://pastebin.com/45Vb4wJv
  14. Tot nu merge ... Poate nu ai inteles tu cum e Cand dau /depune materiale -9123123 imi baga in mana materiale 9123123 Nu in seif ..
  15. Salut am si eu comanda /depune la mafii si ganguri si am un bug daca bag -100123123materiale merge si imi apare la stats ca am 100123123 materiale cum fac sa nu pot sa adaug.? //------------------------------Depune Retrage -----------------------------------------------// if(strcmp(cmd,"/depune",true)==0) { if(IsPlayerConnected(playerid)) { new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; if(member==1 || member==2 || member==3 || member==4 || member==7 || member==8 || member==9 || member==10 || member==11) { SendClientMessage(playerid, COLOR_GREEN, "You are not a gang member !"); return 1; } else if(leader==1 || leader==2 || leader==3 || leader==4 || leader==7 || leader==8 || leader==9 || leader==10 || leader==11) { SendClientMessage(playerid, COLOR_GREEN, "You are not a gang member !"); return 1; } else if(PlayerInfo[playerid][pTeam] == 3 || PlayerInfo[playerid][pTeam] == 4) { SendClientMessage(playerid, COLOR_GREEN, "You are not a gang member !"); return 1; } if(PlayerToPoint(25.0,playerid,2027.5966,1008.9321,10.8203) || PlayerToPoint(3.0,playerid,868.6223,-1526.4441,13.5547) || PlayerToPoint(3.0,playerid,2782.7209,-1957.9377,13.5469) || PlayerToPoint(3.0,playerid,679.4280,-1276.8392,13.5956) || PlayerToPoint(3.0,playerid,2156.3076,-1455.8517,25.5391) || PlayerToPoint(3.0,playerid,2494.8640,-1668.1879,13.3438)) { new x_nr[128];//era 256 x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "|__________________ Depune __________________|"); SendClientMessage(playerid, COLOR_WHITE, "MESAJ: /depune [nume]"); SendClientMessage(playerid, COLOR_GREY, "Nume Valabile: Materiale, Droguri"); SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|"); return 1; } if(strcmp(x_nr,"Materiale",true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "MESAJ: Materiale [numar]"); format(string, sizeof(string), "ai %d materiale.", PlayerInfo[playerid][pMats]); SendClientMessage(playerid, COLOR_GRAD3, string); return 1; } new matss; matss = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "MESAJ: Materiale [numar]"); format(string, sizeof(string), "ai %d materiale.", PlayerInfo[playerid][pMats]); SendClientMessage(playerid, COLOR_GRAD3, string); return 1; } if(matss > PlayerInfo[playerid][pMats]) { SendClientMessage(playerid, COLOR_GRAD2, "Nu ai destul!"); return 1; } PlayerInfo[playerid][pMats] -= matss; PlayerInfo[playerid][pBoxMats] += matss; format(string, sizeof(string), "ai depus %d materiale!", matss); SendClientMessage(playerid, COLOR_GRAD4, string); return 1; } else if(strcmp(x_nr,"Droguri",true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "MESAJ: Droguri [numar]"); format(string, sizeof(string), "ai %d Grame.", PlayerInfo[playerid][pDrugs]); SendClientMessage(playerid, COLOR_GRAD3, string); return 1; } new drugss; drugss = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "MESAJ: Droguri [numar]"); format(string, sizeof(string), "ai %d Grame.", PlayerInfo[playerid][pDrugs]); SendClientMessage(playerid, COLOR_GRAD3, string); return 1; } if(drugss > PlayerInfo[playerid][pDrugs]) { SendClientMessage(playerid, COLOR_GRAD2, "Nu ai atat!"); return 1; } PlayerInfo[playerid][pDrugs] -= drugss; PlayerInfo[playerid][pBoxDrugs] += drugss; format(string, sizeof(string), "ai depus %d grame droguri!", drugss); SendClientMessage(playerid, COLOR_GRAD4, string); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti in locul potrivit !"); return 1; } }//not connected return 1; }
  16. ToX1c

    Money Hack

    Salut care ma poate ajuta si pe mine cu un anti money hack sa nu poti sa bagi bani cu codul ca am bagat junkbuster si nu merge am bagat junkbuster 11 in log apare ca functionea-za junkbuster da poti sa bagi bani cu codul , trebuie sa bagi ceva in gm ? inafara de include -junkbuster?
  17. Salut am si eu o problema in legatura cu connectarea la server , cand intru pe sv imi are scrisul ala cu connected to nume server si de acolo trebuie sa astept vro 10 15 secunde pana imi apare dialogul. 2.Cum pot sa rezolv si eu problema asta sa numai scrie asa in log la server [03:02:43] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap() [03:02:43] Pickups Max = 100, Current Pickups = 221 [03:02:43] Script[gamemodes/fds.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
  18. ToX1c

    Restart Server

    Bubu nu merge faza aia cu {ffffff} si am bagat crashdetect si nu imi apare nimic in gm..
  19. Salut am si eu o problema am o comanda ascuns intr-un gm si nu stiu cum sa dau de ea ca sa nu mai se restar
  20. public PayDay() { SaveTool(); new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; SetTimerEx("Checkjail", 3000, 0, "d", i); SetTimerEx("Checkjail1", 3000, 0, "d", i); SetTimerEx("Checkjail2", 3000, 0, "d", i); ResetPlayerWeapons(i); SetTimerEx("jailtime", 3000, 0, "d", i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > PlayerInfo[i][pCash]) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 2; } else { tmpintrate = 2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 2; } else { tmpintrate = 2; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); ConsumingMoney[i] = 1; PlayerInfo[i][pCash] = PlayerInfo[i][pCash] + checks; if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; BizzInfo[4][bTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|____ PAY DAY ____|"); format(string, sizeof(string), " Paycheck: %s Tax Money: -%s", FormatMoney(checks), FormatMoney(TaxValue)); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Electricity Bill: -%s", FormatMoney(ebill)); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Balance: %s", FormatMoney(account)); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained %s", FormatMoney(interest)); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: %s", FormatMoney(PlayerInfo[i][pAccount])); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Rent: -%s", FormatMoney(rent)); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; PlayerInfo[i][pContractTime] += 1; if(PlayerInfo[i][pBlackListTime] > 0) { PlayerInfo[i][pBlackListTime] -= 1; if(PlayerInfo[i][pBlackListTime] <= 0) { PlayerInfo[i][pBlackListTime] = 0; PlayerInfo[i][pBlackList] = 0; SendClientMessage(i, COLOR_GREY, "Black-listul tau a expirat, acum poti intra intr-o factiune"); } } if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay."); } } } } //Checkprop(); return 1; }
  21. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new str[80]; format(str, sizeof(str), "~g~%s",vehName[GetVehicleModel(vehicleid)-400]); GameTextForPlayer(playerid, str, 300, 1); if (IsAPdCar(vehicleid) && !ispassenger) { Doar asta e la onplayerentervehicle
  22. Salut cand dau /stats imi scrie ca am Power User da cand am respecte 24/8 de exp nu mai imi da ce a mai ramas din respecte inapoi?cum fac sa-mi dea inapoi respectele care raman ?
  23. Mai am o problema cand dau /lockmycar la masina personala nu se incuie .. if (strcmp("/lockmycar", cmdtext, true, 10) == 0) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You must be in your car for this action"); if(GetCreatorID(vehicleid)!=0) { if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid))) { if(Locked[vehicleid] == 0) { Locked[vehicleid] = 1; VehicleSystem[vehicleid][Lock] = 1; for(new i=0; i < MAX_PLAYERS; i++) { if(i == playerid) continue; SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,0,1); } SendClientMessage(playerid, COLOR_GREY, "You have locked your car!"); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s is locking his personal vehicle and puts the key in his pocket.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(playerid, "~w~Personal Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); } else if(Locked[vehicleid] == 1) { SendClientMessage(playerid, COLOR_GREY, "Your car is already locked!"); } } else { SendClientMessage(playerid, COLOR_GREY, "This is not you're car"); } } return 1; } if (strcmp("/unlockmycar", cmdtext, true, 10) == 0) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You must be in your car for this action"); if(GetCreatorID(vehicleid)!=0) { if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid))) { if(Locked[vehicleid] == 1) { Locked[vehicleid] = 0; VehicleSystem[vehicleid][Lock] = 0; for(new i=0; i < MAX_PLAYERS; i++) { if(i == playerid) continue; SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,0,0); } SendClientMessage(playerid, COLOR_GREY, "You have Unlocked you're car!"); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s looks in his pocket for his car key. He finds the key and unlocks his personal vehicle.", sendername); ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(playerid, "~w~Personal Vehicle ~g~UnLocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); } else if(Locked[vehicleid] == 0) { SendClientMessage(playerid, COLOR_GREY, "You're car is already unlocked!"); } } } return 1; }
  24. Am gasit o solutie de cate ori dau /parkmycar trebuie sa dau /savealldata if(strcmp(cmd, "/savealldata", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 3) { SaveAccounts(); OnPropUpdate(); SaveTool(); SendClientMessage(playerid, COLOR_YELLOW, "All player accounts saved successfully."); } else { SendClientMessage(playerid, COLOR_ORANGE, "DENIED: {FFFFFF}You are not authorized to use that command."); } return 1; } Eu as vrea sa fac fara sa dau /savealldata de fiecare data cand dau parkmycar
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