Schimba public CarSpawnLimiter(){
new i;
for(i=0;i<=MAX_PLAYERS;i++){
if(CarSpawn[i]>0){
CarSpawn[i]--;
}
}
}
in
public CarSpawnLimiter(){
new i;
for(i=0;i<MAX_PLAYERS;i++){ // aici a fost schimbarea, <= in <
if(CarSpawn[i]>0){
CarSpawn[i]--;
}
}
}
si
public houseup(houseid, Float:iconX, Float:iconY, Float:iconZ)
{
new string[1024];
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
for(new i = 0; i <= MAX_HOUSES; i++)
{
format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}%s\n{FFFFFF}Cost: {00C0FF}%i", hInfo[i][Name],hInfo[i][Cost]);
UpdateDynamic3DTextLabelText(housei[i], 0xCCFFDDFF, string);
}
return 1;
}
in
public houseup(houseid, Float:iconX, Float:iconY, Float:iconZ)
{
new string[1024];
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
for(new i = 0; i < MAX_HOUSES; i++) // aici a fost schimbarea, <= in <
{
format(string, sizeof(string), "{FFFFFF}Proprietar: {FFAF00}%s\n{FFFFFF}Cost: {00C0FF}%i", hInfo[i][Name],hInfo[i][Cost]);
UpdateDynamic3DTextLabelText(housei[i], 0xCCFFDDFF, string);
}
return 1;
} Si vezi ce mai zice crashdetect-ul.