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Everything posted by IstuntmanI
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Am facut-o eu fara buguri:http://solidfiles.com/d/47fa/ D3zaster, uploadeaz-o pe asta si in postul tau principal, trebuia s-o testezi inainte sa postezi. Nu stiu daca-i facuta de tine... http://solidfiles.com/d/47fa/
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Cu placere, dar ... s-a scos sistemul respect ) De la Farse stiu faza cu IsPlayerNPC ;D
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Nu se poate.
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pui: La OnPlayerConnect: if(IsPlayerNPC(playerid)) return 0; La OnPlayerSpawn: if(IsPlayerNPC(playerid)) return 0; si ar trebui sa-ti mearga
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Multora n-o sa le mearga pentru ca id-ul checkpointurilor este 50, si unii au sub 50/peste 50...si or mai fi greseli pe care nu le-am vazut ... daca tot vrei sa faci tutorial, explica cum sa faca si ce sa adauge ... nu doar: adauga blablabla, adauga asta ...explica si ce fac 'chestiile' alea Copy + Paste din GM
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prea simpla ... 3.50/5, scz ;D Sfat: Pentru obiecte foloseste [ code] OBIECTE [ /code] ... fara spatiu intre [ si ] CreateObject(14537, 190.79425048828, -1835.7939453125, 4.5604152679443, 0, 0, 0); CreateObject(14537, 278.5202331543, -1837.6647949219, 4.4104146957397, 0, 0, 0); CreateObject(1598, 258.18194580078, -1778.0941162109, 2.2362582683563, 0, 0, 0); CreateObject(1598, 265.75622558594, -1823.6853027344, 2.2362582683563, 0, 0, 0); CreateObject(1598, 192.23986816406, -1814.7216796875, 2.2362582683563, 0, 0, 0); CreateObject(1598, 244.0691986084, -1784.8629150391, 2.2362582683563, 0, 0, 0); CreateObject(1598, 222.71089172363, -1792.0227050781, 2.2362582683563, 0, 0, 0); CreateObject(1598, 275.06848144531, -1810.8022460938, 2.2362582683563, 0, 0, 0); CreateObject(1598, 225.45002746582, -1813.9503173828, 2.2362582683563, 0, 0, 0); CreateObject(1598, 175.09985351563, -1835.6123046875, 2.2362582683563, 0, 0, 0); CreateObject(1598, 184.94467163086, -1856.3116455078, 2.4862592220306, 0, 0, 0); CreateObject(1598, 223.45733642578, -1814.9437255859, 2.2362582683563, 0, 0, 0); CreateObject(1598, 225.18823242188, -1814.5855712891, 2.2362582683563, 0, 0, 0); CreateObject(2885, 398.11117553711, -1888.2469482422, 6.3610582351685, 0, 0, 88); CreateObject(2885, 398.20050048828, -1884.8708496094, 6.3610582351685, 0, 0, 87.994995117188); CreateObject(2729, 381.09146118164, -1892.9553222656, 4.2224507331848, 0, 0, 0); CreateObject(2729, 365.99078369141, -1892.9334716797, 4.2224507331848, 0, 0, 0); CreateObject(2394, 362.56695556641, -1892.6936035156, 3.3191542625427, 0, 0, 0); CreateObject(2705, 367.34362792969, -1892.9057617188, 3.3947296142578, 0, 0, 0); CreateObject(2705, 367.97006225586, -1892.7668457031, 3.4197297096252, 356, 0, 184); CreateObject(18092, 376.70452880859, -1892.0850830078, 1.0715123414993, 0, 0, 2); CreateObject(912, 370.49166870117, -1892.5532226563, 1.2238795757294, 0, 0, 178); CreateObject(912, 369.0774230957, -1892.431640625, 1.2488795518875, 0, 0, 177.99499511719); CreateObject(912, 367.68008422852, -1892.3410644531, 1.2738795280457, 0, 0, 177.99499511719); CreateObject(1645, 268.56463623047, -1864.2481689453, 2.2017560005188, 0, 0, 2); CreateObject(1645, 265.94577026367, -1864.0875244141, 2.2017560005188, 0, 0, 0); CreateObject(1645, 264.17059326172, -1864.1174316406, 2.2017560005188, 0, 0, 0); CreateObject(1645, 261.48498535156, -1864.271484375, 2.2017560005188, 0, 0, 0); CreateObject(1645, 257.70642089844, -1864.04296875, 2.2017560005188, 0, 0, 0); CreateObject(1645, 254.23989868164, -1863.8734130859, 2.2017560005188, 0, 0, 0); CreateObject(1645, 250.42132568359, -1863.8062744141, 2.2017560005188, 0, 0, 0); CreateObject(1645, 246.78060913086, -1863.7718505859, 2.2017560005188, 0, 0, 0); CreateObject(1645, 242.76788330078, -1863.7587890625, 2.2017560005188, 0, 0, 0); CreateObject(1645, 239.09553527832, -1863.9301757813, 2.2017560005188, 0, 0, 0); CreateObject(1645, 235.03340148926, -1863.6695556641, 2.2017560005188, 0, 0, 0); CreateObject(1645, 232.52735900879, -1863.6007080078, 2.2017560005188, 0, 0, 0); CreateObject(1645, 229.70225524902, -1863.4714355469, 2.2017560005188, 0, 0, 0); CreateObject(1645, 226.16714477539, -1863.412109375, 2.2017560005188, 0, 0, 0); CreateObject(1645, 221.98368835449, -1863.1616210938, 2.2017560005188, 0, 0, 0); CreateObject(1645, 217.73699951172, -1862.91796875, 2.2017560005188, 0, 0, 0); CreateObject(1645, 212.98951721191, -1862.6123046875, 2.2017560005188, 0, 0, 0); CreateObject(1645, 207.49017333984, -1862.4978027344, 2.3017563819885, 0, 0, 0); CreateObject(1645, 201.73960876465, -1862.4296875, 2.3767566680908, 0, 0, 0); CreateObject(1645, 196.49580383301, -1862.2185058594, 2.4017567634583, 0, 0, 0); CreateObject(1645, 193.40127563477, -1862.3087158203, 2.3517565727234, 0, 0, 2); CreateObject(1645, 272.46942138672, -1864.2280273438, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 276.21463012695, -1864.400390625, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 279.95974731445, -1864.5732421875, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 283.86395263672, -1864.5532226563, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 287.14807128906, -1864.7020263672, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 294.20391845703, -1864.8199462891, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 296.10653686523, -1864.8602294922, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 298.33520507813, -1865.0385742188, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 300.23837280273, -1865.0789794922, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(1645, 300.23828125, -1865.078125, 2.2017560005188, 0, 0, 1.99951171875); CreateObject(10396, 233.9976348877, -1798.8305664063, 5.2011089324951, 0, 0, 0); CreateObject(1255, 254.2621307373, -1875.1668701172, 1.8385952711105, 2, 0, 284); CreateObject(1255, 257.89562988281, -1874.9528808594, 1.8385952711105, 1.99951171875, 0, 283.99658203125); CreateObject(1255, 268.54968261719, -1873.6048583984, 1.8385952711105, 1.99951171875, 0, 283.99658203125); CreateObject(1255, 273.37463378906, -1873.7686767578, 1.8385952711105, 1.99951171875, 0, 283.99658203125); CreateObject(1255, 280.01684570313, -1873.826171875, 1.8385952711105, 1.99951171875, 0, 283.99658203125); CreateObject(1255, 280.0166015625, -1873.826171875, 1.8385952711105, 1.99951171875, 0, 283.99658203125); CreateObject(1646, 207.00262451172, -1872.1568603516, 1.9028179645538, 0, 0, 0); CreateObject(1646, 210.12161254883, -1872.5621337891, 1.8355712890625, 0, 0, 0); CreateObject(1646, 212.9825592041, -1872.3353271484, 1.8224236965179, 0, 0, 0); CreateObject(1646, 215.71453857422, -1872.4709472656, 1.781308889389, 0, 0, 0); CreateObject(1646, 218.85137939453, -1872.4344482422, 1.74968791008, 0, 0, 0); CreateObject(1646, 222.44708251953, -1872.7822265625, 1.6818482875824, 0, 0, 0); CreateObject(1646, 224.43841552734, -1872.6762695313, 1.6684877872467, 0, 0, 0); CreateObject(1640, 258.7861328125, -1846.8076171875, 2.300986289978, 0, 0, 0); CreateObject(10182, 379.4635925293, -1881.6789550781, 2.4245352745056, 0, 0, 0); CreateObject(10182, 379.462890625, -1881.6787109375, 4.9495449066162, 0, 0, 0); CreateObject(10182, 379.54028320313, -1888.09765625, 2.274534702301, 0, 0, 0); CreateObject(10182, 379.5400390625, -1888.09765625, 5.2495460510254, 0, 0, 0); CreateObject(10182, 379.5478515625, -1890.40625, 5.2495460510254, 0, 0, 0); CreateObject(10182, 379.62243652344, -1890.3977050781, 1.9995337724686, 0, 0, 0); CreateObject(2942, 372.29565429688, -1892.5944824219, 1.2561012506485, 0, 0, 182); CreateObject(2404, 369.27386474609, -1879.234375, 2.9272541999817, 0, 0, 0); CreateObject(2404, 365.50109863281, -1879.234375, 2.9789991378784, 0, 0, 0); CreateObject(2406, 366.31423950195, -1879.234375, 2.9678463935852, 0, 0, 0); CreateObject(2406, 368.29943847656, -1879.234375, 2.9406187534332, 0, 0, 0); CreateObject(2405, 367.32885742188, -1879.234375, 2.9539308547974, 0, 0, 0); CreateObject(1642, 371.00936889648, -1879.2836914063, 2.6836500167847, 0.2586669921875, 273.99160766602, 89.990844726563); CreateObject(902, 363.10116577148, -1879.2036132813, 3.4930601119995, 0, 86, 274); CreateObject(2384, 369.10202026367, -1892.0792236328, 1.6041659116745, 0, 0, 0); CreateObject(2386, 367.9807434082, -1891.9984130859, 1.2845637798309, 0, 0, 0); CreateObject(1775, 360.51330566406, -1878.5317382813, 2.9323403835297, 0, 2, 268); CreateObject(1281, 354.16952514648, -1862.7568359375, 3.248880147934, 0, 0, 0); CreateObject(1281, 354.28271484375, -1858.6815185547, 3.2579753398895, 0, 0, 0); CreateObject(1281, 354.25830078125, -1854.4052734375, 3.2673435211182, 0, 0, 0); CreateObject(1281, 354.7926940918, -1847.0017089844, 3.284432888031, 0, 0, 0); CreateObject(1281, 354.5830078125, -1850.580078125, 3.2761468887329, 0, 0, 0); CreateObject(1281, 349.70788574219, -1846.5653076172, 3.2789299488068, 0, 0, 0); CreateObject(1281, 349.5817565918, -1850.0406494141, 3.2710201740265, 0, 0, 0); CreateObject(1281, 349.53439331055, -1853.8552246094, 3.2625846862793, 0, 0, 358); CreateObject(1281, 349.50408935547, -1858.3771972656, 3.2528092861176, 0, 0, 0); CreateObject(1281, 349.26947021484, -1862.4217529297, 3.19500207901, 0, 0, 0); CreateObject(1281, 345.31915283203, -1846.4637451172, 3.2738828659058, 0, 0, 0); CreateObject(1281, 345.3108215332, -1850.1195068359, 3.2658381462097, 0, 0, 0); CreateObject(1281, 345.02661132813, -1853.6147460938, 3.2578091621399, 0, 0, 0); CreateObject(1281, 345.23791503906, -1857.8654785156, 3.2100479602814, 0, 0, 0); CreateObject(1281, 345.62255859375, -1862.2540283203, 3.1100804805756, 0, 0, 0); CreateObject(16151, 359.95645141602, -1834.6854248047, 3.1216435432434, 0, 0, 0); CreateObject(2190, 376.28948974609, -1891.517578125, 1.5720330476761, 0, 0, 0); CreateObject(2232, 189.26277160645, -1840.9512939453, 3.2891373634338, 0, 0, 0); CreateObject(2232, 280.13269042969, -1842.8525390625, 3.0720660686493, 0, 0, 0); CreateObject(2232, 276.9521484375, -1842.796875, 3.0720660686493, 0, 0, 0); CreateObject(2232, 192.5185546875, -1840.9306640625, 3.2804465293884, 0, 0, 0);
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Frumos, dar cam simpla, 4/5
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[MAP]..::Big Ear DriftMap by Samy_Romafia::.. [RELEASED]
IstuntmanI replied to Samy Romafia's topic in Hărţi
Sistemul respect a fost scos datorita unora, pentru ca dadeau - (minus) fara motiv, sa terminam cu OFF-TOPICUL ... Samy, ce e cu [RELASED] de la sfarsitul titlului ? poate vroiai sa scrii [RELEASED] ... -
Creezi un FS nou http://solidfiles.com/d/a218/ ... am scapat si de erori, nu stiam ca da ;D
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http://forum.sa-mp.com/showthread.php?t=80210&highlight=anti+flood #include <a_samp> // * Settings for the anti-flood // I recommend using these settings if you want to protect the server from flood attacks. // If you want to deal with annoying spammers, lower the thresold a bit and set the mode to 2 (kick). #define RATE_INC (500) // The sensitivity per message, no need to modify. #define RATE_MAX (2500) // When the flood rate reaches this value the action below will be taken // * Action to take when the flood rate reached the thresold // 1 - Ban // 2 - Kick // 3 - Give a warning (not recommended) #define THRESOLD_ACTION 1 enum LIST_ANTIFLOOD { lastCheck, floodRate } new AntiFlood_Data[MAX_PLAYERS][LIST_ANTIFLOOD]; public OnFilterScriptInit() { for ( new playerid; playerid < MAX_PLAYERS; playerid++ ) { if ( IsPlayerConnected( playerid ) ) AntiFlood_InitPlayer( playerid ); } return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerConnect( playerid ) { AntiFlood_InitPlayer( playerid ); return 1; } public OnPlayerDisconnect( playerid ) { return 1; } public OnPlayerText( playerid, text[] ) { assert( AntiFlood_Check( playerid ) ); return 1; } public OnPlayerCommandText( playerid, cmdtext[] ) { assert( AntiFlood_Check( playerid ) ); return 0; } public OnPlayerPrivmsg( playerid, recieverid, text[] ) { assert( AntiFlood_Check( playerid ) ); return 1; } forward OnPlayerTeamPrivmsg( playerid, text[] ); public OnPlayerTeamPrivmsg( playerid, text[] ) { assert( AntiFlood_Check( playerid ) ); return 1; } public OnPlayerDeath( playerid, killerid, reason ) { assert( AntiFlood_Check( playerid ) ); return 1; } AntiFlood_Check( playerid, bool:inc=true ) { AntiFlood_Data[playerid][floodRate] += inc ? RATE_INC : 0; AntiFlood_Data[playerid][floodRate] = AntiFlood_Data[playerid][floodRate] - ( GetTickCount() - AntiFlood_Data[playerid][lastCheck] ); AntiFlood_Data[playerid][lastCheck] = GetTickCount(); AntiFlood_Data[playerid][floodRate] = AntiFlood_Data[playerid][floodRate] < 0 ? 0 : AntiFlood_Data[playerid][floodRate]; if ( AntiFlood_Data[playerid][floodRate] >= RATE_MAX ) { #if THRESOLD_ACTION == 1 new msg[64], name[MAX_PLAYER_NAME]; GetPlayerName( playerid, name, sizeof( name ) ); format( msg, sizeof( msg ), ">> %s has been banned for flooding.", name ); SendClientMessageToAll( 0xEE9911FF, msg ); Ban( playerid ); #elseif THRESOLD_ACTION == 2 new msg[64], name[MAX_PLAYER_NAME]; GetPlayerName( playerid, name, sizeof( name ) ); format( msg, sizeof( msg ), ">> %s has been kicked for flooding.", name ); SendClientMessageToAll( 0xEE9911FF, msg ); Kick( playerid ); #else SendClientMessage( playerid, 0xC00000FF, "Stop flooding." ); #endif return false; } return true; } AntiFlood_InitPlayer( playerid ) { AntiFlood_Data[playerid][lastCheck] = GetTickCount(); AntiFlood_Data[playerid][floodRate] = 0; } Data viitoare cauta.
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Aici: ai uitat sa pui ; la sfarsit -->
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Sus in script: new PlayerColors[100] = { 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF, 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF, 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF, 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF, 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF, 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF, 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF, 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF, 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF, 0x3FE65CFF }; Sub OnPlayerSpawn(playerid): new rand = random(sizeof(PlayerColors)); SetPlayerColor(playerid, PlayerColors[rand]); Sper sa-ti mearga EDIT: Credeam ca vrei culori random ;D Pune SetPlayerColor(playerid,COLOR_WHITE); inainte de return 1; de la OnPlayerSpawn
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nop new newcar = GetPlayerVehicleID(playerid); if(newcar == 532 || newcar == alt_id || alt_id) { RemovePlayerFromVehicle(playerid); new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz+5); PlayerPlaySound(playerid, 1130, cx, cy, cz+5); SendClientMessage(playerid, COLOR_GRAD2,"* Nu poti conduce aceasta masina !!!."); }
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if(IsPlayerInRangeOfPoint(playerid,5,300.5705,-134.0464,1004.0625)) { if(PlayerInfo[playerid][pAmmuTrainTime] == 0) { new weapon[] = "Desert Deagle\nSMG MP5\nAK-47\nM4"; ShowPlayerDialog(playerid,0,2,"What U Need Train",weapon,"Train","Cancel"); return 1; } else { format(string, sizeof(string), "ERROR: You must wait %d Seconds before you can get a training",PlayerInfo[playerid][pAmmuTrainTime]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } }
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[TUT] NUME PE SRV SA APARA PE ECRAN IN JOS STANGA
IstuntmanI replied to BoBiTzaa's topic in Filterscript-uri
http://forum.sa-mp.ro/index.php/topic,5238.0.html -
lol, laz cu cap de televizor =))
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poti sa pui de la ce distanta se vad obiectele (pana la 300)
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YUPIIIII :X :X ... de cand l-am asteptat :X aia cu codatii sper ca-i real :X, o sa-l testez azi, multumesc ca mi-ai spus, mie si tuturor :D
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1.Posteaza comanda /ad. 2.Nu e bug. Scoti ResetPlayerWeapons(playerid); din fiecare teleport.
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Cum aplici o animatie Tutorial creat de [sRC]stuntman (eu) ApplyAnimation Utilizarea: ApplyAnimation( playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync ); Explicatie termeni: playerid - Jucatorul care o sa execute animatia. animlib[] - Numele grupei animatiei. (GRUPE) animname[] - Numele animatiei. (NUME) Float:fDelta - Viteza cu care este executata animatia. loop - Loop 0/1, 0 daca sa se execute doar odata, sau 1 daca se sa execute mereu. lockx - 0/1, 0 sa nu se poata misca jucatorul cand executa animatia, 1 sa se poata misca jucatorul cand executa animatia. locky - 0/1, 0 sa nu se poata misca jucatorul cand executa animatia, 1 sa se poata misca jucatorul cand executa animatia. freeze - 0 sa nu se poata misca jucatorul cand termina animatia, 1 sa se poata misca jucatorul cand termina animatia. time - In milisecunde, 0 se pune cand nu se executa doar odata animatia, iar ... vreo 600 cand se executa doar odata. forcesync - Ca sa forteze sincronizarea, adica sa o vada si alti jucatori cand scrii prima data comanda, 1 ca sa forteze, 0 ca sa nu forteze Exemplu animatie, o puneti sub OnPlayerCommandText(playerid, cmdtext[]): if( strcmp( cmdtext, "/lay", true ) == 0 ) return ApplyAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0, 1 ); // Lay down Daca ati facut cum am explicat ar trebui sa arate cam asa: public OnPlayerCommandText( playerid, cmdtext[ ] ) { if( strcmp( cmdtext, "/lay", true ) == 0 ) return ApplyAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0, 1 ); // Lay down return 0; } Daca doriti un FS cu animatii, vi-l recomand pe acesta: VyoAnims, daca vreti puteti adauga alte animatii urmand tutorialul.
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Daca tot ai postat nu mai bine explicai ? LoopingAnim e folosit doar de Seifanimations. ApplyAnimation ApplyAnimation(playerid, animlib[], animname[], Float:fS, opt1, opt2, opt3, opt4, opt5); playerid - Jucatorul care o sa execute animatia. animlib[] - Numele grupei animatiei. (GRUPE) animname[] - Numele animatiei. (NUME) Float:fS - Viteza cu care este executata animatia. opt1 - Loop 0/1, 0 daca sa se execute doar odata, sau 1 daca se sa execute mereu. opt2 - 0/1, 0 sa nu se poata misca jucatorul cand executa animatia, 1 sa se poata misca jucatorul cand executa animatia. opt3 - 0/1, 0 sa nu se poata misca jucatorul cand executa animatia, 1 sa se poata misca jucatorul cand executa animatia. opt4 - 0 sa nu se poata misca jucatorul cand termina animatia, 1 sa se poata misca jucatorul cand termina animatia. opt5 - In milisecunde, 0 pui cand nu se executa doar odata animatia, si vreo 600 cand se executa doar odata. Exemplu animatie: if (strcmp("/lay", cmdtext, true) == 0) { ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down return 1; } Daca vrei un FS cu animatii, ti-l recomand pe acesta: VyoAnims, daca vrei mai poti adauga animatii dupa tutorialul de mai sus.
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Ti-l dau eu:http://solidfiles.com/d/1681/
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Stergi din comanda goto AdmCMD("GOTO"); sau asa ceva sau daca nu vrei sa mai apara la nici o comanda ce-au folosit adminii scrii in chat /disable admincmdmsgs
