Jump to content

IcE.

Membru
  • Posts

    1,094
  • Joined

  • Last visited

Posts posted by IcE.

  1. Te pot ajuta cu unele din ele

    C:\0.2x server\filterscripts\v02.pwn(118) : error 017: undefined symbol "PlayerInfo"

    Ai scris ceva gresit la linie.(posteaza linia cu PlayerInfo)

    C:\0.2x server\filterscripts\v02.pwn(118) : error 001: expected token: ";", but found "]"

    Ai uitat sa pui undeva ; si ]

  2. 1.Ca sa schimbi numele la mapa.

      *Intra in fisierul sever.cfg si sris jos de tot mapname (numele la mapa)

    2.Cu numele la gm.

      *Cauta prin GM SetGameModeText("numele GM");

    3.Problema cu tutorialu.

      *Cauta in GM unde scrie turial 1 turial 2 .....

  3. Am creat un stunt park in LS e langa stadionul ala mare pe apa neveti cum sa no veteti .Daca vreti sa va teleportati scrie direct /spk

    Am o problema am adaugat o poarta si nu merge so convertesc FS in .amx.Fisierul .amx se creaza dar e 0KB oare de ce???

    Am sa public FS fara comanda de deschidere a porti si cu poarta care nu se deschide

    DOWNLOAD (fs la care nu mere poarta deschisa daca puteti o faceti voi si imi dati un pm su pe mess aia buna)

    Fsta.jpg

    DOWNLOAD(aia fara comanda de deschidere a porti)

    http://solidfiles.com/d/O0bY

  4. Am creat si eu o mapa cu numele Disco stunt

    IMIAGINI

    mtascreen0029fb3.jpg

    mtascreen0030vq4.jpg

    mtascreen0031px8.jpg

    mtascreen0032gb3.jpg

    mtascreen0033er5.jpg

    mtascreen0034yx1.jpg

    mtascreen0035lj9.jpg

    CreateObject(3461, 2482.344482, -1672.505127, 13.915378, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 2493.006836, -1658.253906, 3.572693, 0.0000, 0.0000, 0.0000);

    CreateObject(3406, 1881.734741, -1620.250610, 20.909031, 0.0000, 305.8555, 358.2811);

    CreateObject(3406, 1877.642578, -1620.048096, 16.592630, 2.5783, 318.7470, 0.0000);

    CreateObject(3406, 1873.072510, -1620.000122, 13.142614, 0.0000, 330.7792, 0.0000);

    CreateObject(3406, 1890.129761, -1621.497314, 28.464546, 0.0000, 4.2972, 168.7500);

    CreateObject(3406, 1884.847290, -1620.577637, 25.080456, 0.0000, 52.4256, 173.9839);

    CreateObject(3406, 1893.501221, -1626.869507, 28.913269, 0.0000, 3.4377, 88.2811);

    CreateObject(973, 1894.485718, -1625.478149, 31.742723, 0.0000, 0.0000, 270.0000);

    CreateObject(973, 1892.147339, -1627.691772, 31.449661, 0.0000, 357.4217, 270.0000);

    CreateObject(973, 1901.081543, -1625.196533, 13.280810, 0.0000, 357.4217, 270.0000);

    CreateObject(974, 1893.992432, -1621.976074, 34.354317, 0.0000, 0.0000, 270.0000);

    CreateObject(974, 1893.992432, -1628.378296, 34.304863, 0.0000, 0.0000, 270.0000);

    CreateObject(974, 1889.927856, -1620.431885, 32.950035, 0.0000, 0.0000, 168.7500);

    CreateObject(974, 1889.206909, -1622.327637, 32.814537, 0.0000, 0.0000, 168.7500);

    CreateObject(3472, 1895.200806, -1631.238403, 31.173847, 0.0000, 0.0000, 0.0000);

    CreateObject(974, 1891.654053, -1627.372681, 34.071526, 0.0000, 0.0000, 90.0000);

    CreateObject(3472, 1891.291260, -1630.896606, 31.173847, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1904.416992, -1633.131714, 37.007225, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1842.152588, -1633.068115, 37.148689, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1904.751099, -1732.050781, 37.082951, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1842.815308, -1732.150757, 37.045479, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1896.036865, -1697.512939, 45.233997, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1896.224243, -1669.150146, 45.195076, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1849.056763, -1668.723267, 45.278057, 0.0000, 0.0000, 0.0000);

    CreateObject(3472, 1848.379517, -1697.405029, 45.251034, 0.0000, 0.0000, 0.0000);

    CreateObject(3461, 1871.705200, -1683.799927, 58.491882, 0.0000, 0.0000, 0.0000);

    CreateObject(16776, 1894.772095, -1728.949219, 32.555531, 0.0000, 0.0000, 180.0000);

    CreateObject(13562, 1872.368042, -1683.881348, 58.019218, 0.0000, 0.0000, 0.0000);

    CreateObject(7073, 1835.910400, -1702.566284, 30.636753, 0.0000, 0.0000, 0.0000);

    CreateObject(7073, 1832.745239, -1677.732544, 33.013065, 0.0000, 0.0000, 191.2500);

    CreateObject(3877, 1867.376831, -1618.021729, 14.212616, 0.0000, 0.0000, 0.0000);

    CreateObject(3877, 1869.100708, -1622.034912, 14.212616, 0.0000, 0.0000, 0.0000);

    CreateObject(3743, 1912.654907, -1662.796875, 28.369488, 0.0000, 0.0000, 270.0000);

    CreateObject(3743, 1921.477661, -1662.686646, 23.655878, 0.0000, 0.0000, 270.0000);

    CreateObject(3743, 1932.454590, -1662.890381, 17.455938, 0.0000, 0.0000, 270.0000);

    CreateObject(3743, 1945.113403, -1662.771606, 11.241896, 0.0000, 0.0000, 270.0000);

    CreateObject(3534, 1905.358276, -1727.096680, 40.381748, 0.0000, 97.9757, 255.1488);

    CreateObject(3528, 1875.339600, -1698.545532, 41.310894, 0.0000, 0.0000, 270.0000);

    CreateObject(3524, 1906.339844, -1663.654907, 35.145412, 0.0000, 0.0000, 101.2500);

    CreateObject(3524, 1906.525513, -1661.283203, 33.696869, 0.0000, 0.0000, 101.2500);

    CreateObject(14409, 1875.897705, -1662.510864, 33.978416, 0.0000, 0.0000, 0.0000);

    CreateObject(14409, 1875.918701, -1670.689453, 39.620308, 0.0000, 0.0000, 0.0000);

    CreateObject(16395, 1840.041626, -1648.484375, 42.769241, 0.0000, 12.8916, 0.0000);

    CreateObject(12990, 1726.949463, -1647.026367, 89.766510, 0.0000, 5.1566, 269.1406);

    CreateObject(12990, 1697.737061, -1646.635010, 90.050652, 0.0000, 5.1566, 269.1406);

    CreateObject(16502, 1676.608276, -1646.172974, 89.854149, 0.0000, 0.0000, 170.7871);

    CreateObject(13592, 1887.856689, -1651.694946, 42.382133, 0.0000, 24.0642, 147.1095);

    CreateObject(1318, 1903.760254, -1709.453613, 31.303164, 0.0000, 0.0000, 0.0000);

    CreateObject(2780, 1894.645874, -1631.234863, 30.804688, 0.0000, 0.0000, 0.0000);

    CreateObject(13592, 1865.308105, -1656.724976, 40.075352, 0.0000, 79.0681, 74.3755);

    CreateObject(1503, 1868.587158, -1707.973999, 31.198805, 0.0000, 0.0000, 270.0000);

    CreateObject(16776, 1895.318237, -1704.226196, 32.555531, 0.0000, 0.0000, 0.0000);

    CreateObject(1894, 1866.172119, -1737.195435, 27.765938, 0.0000, 348.8273, 112.5001);

    CreateObject(3625, 1851.388794, -1719.021973, 33.639862, 0.0000, 0.0000, 315.0000);

    CreateObject(6052, 1879.336060, -1736.401978, 30.864826, 0.0000, 0.0000, 326.2500);

    CreateObject(6052, 1884.273071, -1761.485474, 30.883810, 0.0000, 0.0000, 146.2501);

    CreateObject(6052, 1878.618286, -1774.117065, 27.538696, 0.0000, 0.0000, 78.7500);

    CreateObject(6052, 1877.668213, -1773.402954, 27.538696, 0.0000, 0.0000, 78.7500);

    CreateObject(16401, 1853.613525, -1770.992188, 24.784946, 0.0000, 0.0000, 180.0000);

    CreateObject(13604, 1881.446045, -1724.549805, 32.512707, 0.0000, 0.0000, 0.0000);

    CreateObject(13604, 1901.836670, -1687.553955, 32.512707, 0.0000, 0.0000, 0.0000);

    CreateObject(13604, 1848.065796, -1687.514893, 32.512707, 0.0000, 0.0000, 0.0000);

    CreateObject(13636, 1845.796753, -1775.835205, 27.071449, 0.0000, 0.0000, 0.0000);

    CreateObject(13636, 1861.158325, -1790.879883, 27.071449, 0.0000, 0.0000, 0.0000);

    CreateObject(13639, 1800.759644, -1757.211670, 51.136868, 0.0000, 0.0000, 0.0000);

    CreateObject(1894, 1867.574585, -1756.518555, 12.382813, 0.0000, 37.8152, 358.2037);

    CreateObject(1894, 1841.477295, -1755.709839, 32.657776, 0.0000, 37.8152, 358.2037);

    CreateObject(18262, 1817.900269, -1753.799927, 52.454109, 22.3454, 358.2811, 90.8594);

    CreateObject(13590, 1773.280273, -1777.851563, 52.644520, 0.0000, 0.0000, 0.0000);

    CreateObject(13604, 1791.076294, -1782.072388, 53.176769, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1787.697632, -1767.355469, 52.203506, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1791.466553, -1767.520996, 52.383499, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1787.921021, -1772.822021, 55.301693, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1791.736816, -1772.704956, 55.301693, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1779.002808, -1774.093018, 52.145683, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1799.942993, -1773.857666, 52.117317, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1799.987427, -1777.129761, 52.167618, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1794.389648, -1777.279907, 55.309086, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1788.258789, -1777.338379, 55.309086, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1779.456787, -1778.232788, 52.239857, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1791.856445, -1777.355469, 55.309086, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1788.187012, -1786.354492, 52.014027, 0.0000, 0.0000, 0.0000);

    CreateObject(1225, 1792.140015, -1786.330811, 51.971252, 0.0000, 0.0000, 0.0000);

    CreateObject(2780, 1791.736572, -1787.398071, 51.468750, 0.0000, 0.0000, 0.0000);

    CreateObject(2780, 1779.258057, -1774.509888, 51.804962, 0.0000, 0.0000, 0.0000);

    CreateObject(973, 1758.172485, -1807.867188, 39.660172, 0.0000, 90.2408, 180.0000);

    CreateObject(973, 1761.825806, -1808.529053, 39.151302, 0.0000, 90.2408, 180.0000);

    CreateObject(973, 1769.785645, -1807.867188, 39.560555, 0.0000, 90.2408, 180.0000);

    CreateObject(973, 1762.524048, -1808.349731, 34.993717, 0.0000, 183.9199, 166.5672);

    CreateObject(973, 1762.653442, -1808.570557, 42.995178, 0.0000, 183.9199, 166.5672);

    CreateObject(973, 1770.066895, -1807.867188, 35.283932, 0.0000, 183.9199, 166.5672);

    CreateObject(973, 1770.694702, -1807.867188, 39.524212, 0.0000, 183.9199, 166.5672);

    CreateObject(973, 1770.609619, -1808.173950, 43.779263, 0.0000, 183.9199, 166.5672);

    CreateObject(973, 1781.458130, -1808.529053, 46.234280, 0.0000, 183.9199, 172.5833);

    CreateObject(973, 1779.699341, -1807.867065, 41.865192, 0.0000, 90.2408, 180.0000);

    CreateObject(973, 1779.614624, -1808.173828, 38.592751, 0.0000, 90.2408, 180.0000);

    CreateObject(973, 1781.358521, -1808.529053, 34.711002, 0.0000, 183.9199, 172.5833);

    CreateObject(973, 1785.311035, -1808.151367, 38.699612, 0.0000, 90.2408, 180.0000);

    CreateObject(973, 1787.870605, -1807.029053, 14.785439, 0.0000, 183.9199, 172.5833);

    CreateObject(973, 1780.185547, -1808.529053, 39.699226, 0.0000, 183.9199, 168.2860);

    CreateObject(973, 1785.461548, -1807.867065, 42.527187, 0.0000, 268.8998, 169.6095);

    CreateObject(973, 1793.108276, -1808.420532, 34.830494, 0.0000, 183.9199, 181.1777);

    CreateObject(973, 1793.108276, -1806.716431, 47.119598, 0.0000, 183.9199, 181.1777);

    CreateObject(973, 1791.365112, -1808.492676, 46.490326, 0.0000, 183.9199, 181.1777);

    CreateObject(973, 1788.440430, -1808.529053, 39.509003, 0.0000, 272.4417, 170.8644);

    CreateObject(973, 1788.053345, -1808.777466, 41.689747, 0.0000, 272.4417, 170.8644);

    CreateObject(973, 1797.079346, -1807.867065, 42.951393, 0.0000, 272.4417, 170.8644);

    CreateObject(973, 1797.191895, -1807.867065, 38.531380, 0.0000, 272.4417, 170.8644);

    CreateObject(973, 1803.910767, -1808.529053, 41.340199, 0.0000, 290.4898, 170.0049);

    CreateObject(973, 1802.283691, -1808.553833, 44.948757, 0.0000, 290.4898, 170.0049);

    CreateObject(973, 1804.912354, -1808.954468, 45.284893, 0.0000, 290.4898, 352.1025);

    CreateObject(973, 1801.607910, -1808.792969, 36.693645, 0.0000, 290.4898, 352.1025);

    CreateObject(1894, 1781.412109, -1810.091797, 30.403004, 0.0000, 0.0000, 0.0000);

    CreateObject(1894, 1800.115479, -1809.954712, 30.629110, 0.0000, 0.0000, 0.0000);

    CreateObject(1894, 1784.524292, -1808.591797, 31.260784, 0.0000, 0.0000, 0.0000);

    DOWNLOAD MAP

    HnAw.jpg

    O gasiti la clubu din LS

  5. Aici pute?i vedea cam 2 foarte scurt calitate sc?zut? videoclipuri

    (version 1.2)

    (version 1.2)

    Da, un pic trigo func?ie ?i de zombi se poate intoarce cu faptul disambling ;)

    Here are the dowload link:

    smiley PWN : (v 1.4) http://pastebin.com/f3a349bc1

    PWN : (v 1.3) http://pastebin.com/m7b760fc8

    PWN : (v 1.2) http://pastebin.com/f3385e7bc

    AMX : (v 1.2) http://www.MegaShare.com/388557 (thanks to ALEXALEX303)

    PWN : (v 1.2) http://www.MegaShare.com/388553 (thanks to ALEXALEX303)

    For version 1.4

    commands: ALL ARE RCON ADMIN COMANDS!!!!!

    /zo (creaza un zombi)

    /zstart (face zombies s? vânez tu sau de un alt juc?tor dac? ad?uga?i un ID)

    /zstop (ii opreste)

      /zspeed (schimbi viteza) (normal = 5)

    /ztimerspeed (Temporizator pentru a schimba viteza)

      /vaiven (pentru a schimba unghiul de mers pe jos (pentru a improbe anima?ie))

    /ApocalipsisON (pentru a începe s? APOCALIPSIS MODE! a se vedea notele de mai jos)

    /ApocalipsisOFF (pentru a opri APOCALIPSIS MODE! a se vedea notele de mai jos)

    /zSetWeaponSet (pentru a selecta armele set jucatorul va înmul?i cu timpul apocalipsis)

    /zGetWeapon [weapon id] (pentru a ob?ine o arm? de foc)

    /zGiveWeaponForAll [weapon id] (pentru a da tuturor juc?torilor o arme)

    /zcantZombies (pentru a stabili cantitatea de zombies 1-30 sa nu mai înainte de aceast? APOCALIPSIS!!!!)

    /ambient (Pentru a seta ora ?i vremea)

    /www [weatherid] (pentru a seta weatther)

    /ttt [ora] (pentru a seta ora)

    NOTE: Când introduce?i Apocalipsis Mod de to?i juc?torii vor pierde banii lor ?i de arma, chiar ?i dup? ce respawning sau chiar în cazul în care intr? pe server apocalipsis dup? ce au început, dup? apocalipsis s-au încheiat, ppl va lua arma lor ?i banii înapoi.

    Dac? cineva ucide un zombie Omului echip? va ob?ine un punct. Dac? un zombie ucide someones, zombie echipele vor primi un punct.

    powered by

    ZOMBIES POATE FI ucis de mai multe arme!

    Zombies sunt infinite.

    Zombies ppl va urma peste tot în fapt, pute?i \ "T tulpin? de la ei! (pute?i ascunde în interiorul interioare dar pute?i \ "T tulpin?)

    Zombies p?r?i dac? va pierde shooted cu shootguns katanas sau chainsaws

    Zombies va merge încet dac? au pierdut un picior

    Zombies vor uni for?ele ?i a lovit greu

    Zombies va tine ambuscad?

    Zombies nu va muri dac? laminate cu peste o ma?in?, dar va primi încetinit (ITS la fun!)

    Pentru a schimba WEAPON gam? larg? ?i daunele du-te la linia 36, ve?i în?elege aceasta Wink

    Pentru a cahnge WEAPON SET du-te la linia 95.

    GOT QUESTIONS smiley smiley smiley smiley ask here.

    For version 1.3 & 1.2 read below!

    commands:

    smiley /zo (creaza un zombi)

    smiley /zstart (porneste zombiul dupa tine)

    smiley /zstop (se opreste)

    smiley /zspeed (schimbi viteza) (normal = 5)

    smiley /ztimerspeed (Temporizator pentru a schimba viteza)

    smiley /vaiven (pentru a modifica aleator waving unghi, pentru al face s? arate ca mersul pe jos, încerca / vaiven 30) (numai v1.2)

    NOUA VERSIUNE! (1.3)

    In this version:

    Pute?i avea pân? la 15 zombies alungare tine! (zombies au aleatoare vitez?)

    Dac? utiliza?i \ "/ zstart [playerid] \" de zombies va goni ca juc?tor în loc de tine!

    Zombies va ucide (de fapt, în func?ie de o problem?, ei vor ucide mai mult mai mult decât o dat? pe ora)

    Acum, / zstop va opri zombies în pozi?ia lor

    Zombies poate \ te omor dac? v? ve?i afla în interiorul unei masini.

    By:zeruel_angel

    By:Tradus by ICEBOX

    PS:vam spus nui facut de mine.Lam postat ca foarte misto

  6.                       eXtreme

    Am creat si eu al doilea GM :

    Ce contine acest GM.

    Nu este rp sau rpg

    Are sistemul /s /lp (sa poti salva pozitia dorita)

    E un GM de Stunt~Drift~DM

    SV By ICEBOX

    Si multe altele pe care va las pe voi sa le descoperiti

    DOWNLOAD

    1.DOWNLOAD

    2.fwWE.jpg

    PS:sv este tradus in porportie de 40%

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.