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matrixismyname

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Everything posted by matrixismyname

  1. daca m-ai invata sa fac si sistem de VW adica sa pun mai multe case cu aceasi interior insa cu alta VW as ramane dator, oricum am deja o idee formata insa nu stiu daca e bine:P
  2. nu neaparat ip static;) merge dns.
  3. #include <a_samp> forward GateClose(playerid); new Pd; #if defined FILTERscript #define COLOR_GRAD1 0xB4B5B7FF public OnFilterscriptInit() { return 1; } public OnFilterscriptExit() { return 1; } #else main() { } #endif public OnGameModeInit() { Pd = CreateObject(971, 1588.636963, -1637.876099, 14.681921, 0.0000, 0.0000, 0.0000); //Pd Gate Closed } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/openpdgate", true)) { MoveObject(Pd,1588.498291, -1637.914307, 8.021242, 359.1406); SetTimer("GateClose", 10000, 0); SendClientMessage(playerid, 0x00D9D9FF,"AA."); return 1; } return 0; } public GateClose(playerid) { MoveObject(Pd, 1588.636963, -1637.876099, 14.681921, 3); //Pd gate closed } Ti-am reparat codul, tu la GateClose in loc sa muti obiectul, il recreai.
  4. matrixismyname

    case

    http://forum.sa-mp.com/index.php?topic=106872.0 http://forum.sa-mp.com/index.php?topic=119214.0
  5. Cum e mai rapid, o functie intr-un include, sau toate functiile din include integrate in gamemode/filterscript? Vreau sa-mi fac modul mai ...resource-friendly si nu stiu cum e mai ...fast. Adica sa folosesc 10 include-uri sau 1000 de functii (adica sa zicem ca 1 include= 100 de functii) si sa iau toate functiile din include sa le bag in mod.
  6. matrixismyname

    Pwn eror

    . C:\Documents and Settings\Ionut\Desktop\Games-Play\filterscripts\Xstreamo.pwn(2) : fatal error 100: cannot read from file: "xStreamer" Tu ai inclus poate Xstreamo.pwn, xStreamer.inc clar nu l-ai inclus.
  7. da nu pot sa scriu direct in loc de vehid niste cifre? apropo de ce e vehid+40 ?
  8. Pentru inceput ne ducem in headerul modului (partea de sus a modului/filterscriptului) si scriem: new vehicle1; (daca avem doar 1 singura masina de tunat) sau new vehicle[x]; (daca avem mai multe masini, x reprezentand numarul de masini care le avem) Apoi ne ducem la: public OnGameModeInit( ) si imediat dupa { adaugam masinile (exemplu:) vehicle1 = AddStaticVehicle(420,-2482.4937,2242.3936,4.6225,179.3656,6,1); // Taxi (daca avem doar 1 masina de tunat) sau vehicle[0] = AddStaticVehicle(420,-2482.4937,2242.3936,4.6225,179.3656,6,1); // Taxi (daca avem mai multe, urmatoarea masina fiind vehicle[1], vehicle[2] etc...pana la valoarea x-ului de mai sus) apoi sub masini adaugam: AddVehicleComponent(vehicle1, 1010); // Nitro (pentru nos la o masina) sau AddVehicleComponent(vehicle[0], 1010); // Nitro AddVehicleComponent(vehicle[1], 1010); // Nitro etc... (pentru nos la mai multe masini [vezi mai sus cum sa adaugi mai multe masini]) sau for(new t=0;t<=x;t++) { AddVehicleComponent(vehicle[t], 1010); // Nitro } (unde x [t<=x] reprezinta numarul total de masini de mai sus) Si cand veti intra pe server veti vedea masina1 cu nos, sau daca aveti mai multe, le veti vedea pe toate cu nos. (nos 10x) Pentru o lista cu mai multe "componente" pentru masini intrati aici In caz ca nu stiti unde sa scrieti id-ul componentei: AddVehicleComponent(numelevehiculului, componenta); Tutorial facut de catre matrixismyname in exclusivitate pentru comunitatea sa-mp.ro la cererea unuia dintre utilizatori acestei comunitati. Credite: matrixismyname (tutorial) farse (modu de tunat mai multe masini cu 1 singura componenta mai rapid) (for...)
  9. ar fi frumos o comanda /360 si cand o tastezi sa faca masina un 360 pe loc da nu asa rapid, usor usor cate 2-3 grade / 300ms
  10. lasa ma baiatu ca stie ce e aia a/d dar d-aia nu specifica. Modul este frumos, dar not my type.
  11. Ai inteles bine doar ca eu nu vreau sa stau sa scriu la fiecare addstaticvehicle sa stau sa scriu in fata lui vehicle[0] , 1, .... ceva mai rapid exista?
  12. new Float:HouseCarSpawns[67][4] = { {2452.7283,-1049.5295,59.2484,175.7684},//1 {2064.4,-1694.4,13.1,271.1561},//2 {2137.6025,-1369.6079,24.3998,0.2954},//3 {1109.8,-968.0,42.7,0.0},//4 {2497.6274,-2025.6306,13.2521,355.4281}, //5 {2645.0,-1990.8,13.1,180.0},//6 {2379.0803,-1352.7295,23.8044,359.2548},//7 {1910.5149,-1120.5304,25.4493,177.8350},//8 {828.8,-887.0,68.5,230.7095},//9 {2149.6,-1610.9,14.0,90.7904},//10 {760.1,-1687.8,4.3,180.6},//11 {645.5,-1616.1,14.9,0.0},//12 {2135.6790,-1328.4812,25.3132,359.4437},//13 {1971.9521,-1674.3673,15.6250,267.4205},//14 {959.5864,-901.0845,45.8584,177.3087},//15 {2445.8,-1326.8,23.6,18.4},//16 {2845.9,-1286.8,18.9,90.0},//17 {2510.2065,-1686.6537,13.3436,40.9452}, //18 {2770.9866,-1319.6285,39.5358,269.3118},//19 {2812.3079,-1249.8522,46.6584,121.1268},//20 {1514.0,-694.6,94.5,90.0},//21 {1246.7,-1107.6,25.5,266.4},//22 {831.7,-857.5,69.9,180.0},//23 {1007.9,-659.4,121.1,130.6194},//24 {1110.0,-726.4,100.1,90.0},//25 {259.7,-1221.0,74.7,202.0011},//26 {1463.7,-901.7,55.8,359.0},//27 {1440.1,-890.6,51.2,0.0},//28 {2188.9983,-1808.7736,13.1800,359.5364},//29 {283.6283,-1160.9851,80.6183,225.7260}, //30 {931.5033,-852.6615,93.1273,22.2322},//31 {686.2572,-1072.3381,49.5535,62.7273},//32 {1372.7396,-1771.3641,13.3809,271.2759}, //33 {217.2901,-1279.3134,62.9142,163.8978},//34 {2064.4,-1694.4,13.1,271.1561},//36 {-2712.7625,870.3005,70.5348,89.1608},//37 {1109.8,-968.0,42.7,0.0},//38 {2497.6274,-2025.6306,13.2521,355.4281}, //39 {2645.0,-1990.8,13.1,180.0},//40 {-2724.8965,914.8384,67.4253,110.1072},//41 {1910.5149,-1120.5304,25.4493,177.8350},//42 {828.8,-887.0,68.5,230.7095},//43 {2149.6,-1610.9,14.0,90.7904},//44 {760.1,-1687.8,4.3,180.6},//45 {645.5,-1616.1,14.9,0.0},//46 {-2635.2371,931.1931,71.5643,215.3709},//47 {-2665.9224,989.9724,64.6955,1.7814},//48 {959.5864,-901.0845,45.8584,177.3087},//49 {2445.8,-1326.8,23.6,18.4},//50 {2845.9,-1286.8,18.9,90.0},//51 {2159.8,-1803.9,13.3,271.4}, //52 {-2693.7847,132.3186,4.1676,89.5330},//53 {-2723.0105,977.7357,54.2926,359.9068},//54 {1514.0,-694.6,94.5,90.0},//55 {1246.7,-1107.6,25.5,266.4},//56 {831.7,-857.5,69.9,180.0},//57 {1007.9,-659.4,121.1,130.6194},//58 {1110.0,-726.4,100.1,90.0},//59 {259.7,-1221.0,74.7,202.0011},//60 {1463.7,-901.7,55.8,359.0},//61 {1440.1,-890.6,51.2,0.0},//62 {-2528.8298,2250.2998,4.8112,334.9590},//63 {-2554.7874,2270.5356,4.9064,333.9774}, //64 {-2371.1323,2438.4104,9.0698,159.2582},//65 {-2237.9492,893.7390,66.4872,89.7571},//66 {-2529.4817,-142.6608,19.7107,4.2929}, //67 {-2616.1897,-108.4479,4.1693,269.8246}//68 }; Asta pt ca tu ai scris new Float:HouseCarSpawns[68][4] ceea ce inseamna ca housecarspawns are 68 de valori, insa la tine are doar 67. deci inlocuind 68 cu 67 ar trebui sa mearga. (am inlocuit eu mai sus)
  13. CAT DE GREU E MA FS-U ASTA? eu mi-am facut ceva identic ca asta anu trecut, doamne !
  14. urate sunt puse portile si gardu in general, pana si prima mea harta arata mai bine. parerea mea: urata.
  15. http://img223.imageshack.us/img223/8357/gtasanandreasmapcarte.jpg x marcheaza locul.
  16. new vehicle; public OnGameModeInit( ) { vehicle = AddStaticVehicle(420,-2482.4937,2242.3936,4.6225,179.3656,6,1); // Taxi return 1; } public OnPlayerEnterVehicle (playerid, vehicleid) { if (vehicleid == vehicle) { AddVehicleComponent(vehicle, 1010); // Nitro SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi."); } return 1; } Am si eu o intrebare legata de acest cod, pot face in asa fel incat de exemplu daca am 4 factiuni, cu 10 masini fiecare (total 40 de masini) Pot face cumva sa le...tunez pe toate 40 cu o singura functie sau cum se numeste AddVehicleComponent adica sa nu stau sa scriu la fiecare (am 40 de sultane) AddVehicleComponent(vehicle1, 1010); // Nitro AddVehicleComponent(vehicle2, 1010); // Nitro AddVehicleComponent(vehicle3, 1010); // Nitro .............................................................. AddVehicleComponent(vehicle40, 1010); // Nitro Pot face cumva sa ...adauge componenta asta la anumite id-uri ? De exemplu sa fie ceva de genu AddVehicleComponent(>=9 && <=30, 1010); // Nitro (adica sa adauge nos la toate masinile de la masina 9 pana la masina 30 (inclusiv) (ce am scris eu mai sus nu merge, insa verau sa stiu daca este vre-o metoda care sa mearga sa nu stau sa scriu 40 de addvehiclecomponent..) Multumesc :D
  17. matrixismyname

    pawn

    cum imparti un fisier text in doua... cum sa nu sti asta fratE? Cum imparti o propozitie in doua ? iei jumate din ea si o pui in alt fisier !!! Tutorial: Fisierul 1 are urmatoarele propozitii: Ana are mere. Mada are herpes. Andrei are sida. Ionut are pere. Vrem sa impartim fisiserul 1 in doua , deci facem inca un fisier numit Fisierul 2 care sa contina urmatorele: Andrei are sida. Ionut are pere. (jumate din fisierul 1 ) Deci la sfarsit o sa avem 2 fisiere: Fisierul 1: Ana are mere. Mada are herpes. si Fisierul 2: Andrei are sida. Ionut are pere. WAS HARD LIKE SHIT !
  18. new Float:HouseCarSpawns[68][4] = { {2452.7283,-1049.5295,59.2484,175.7684},//1 {2064.4,-1694.4,13.1,271.1561},//2 {2137.6025,-1369.6079,24.3998,0.2954},//3 {1109.8,-968.0,42.7,0.0},//4 {2497.6274,-2025.6306,13.2521,355.4281}, //5 {2645.0,-1990.8,13.1,180.0},//6 {2379.0803,-1352.7295,23.8044,359.2548},//7 {1910.5149,-1120.5304,25.4493,177.8350},//8 {828.8,-887.0,68.5,230.7095},//9 {2149.6,-1610.9,14.0,90.7904},//10 {760.1,-1687.8,4.3,180.6},//11 {645.5,-1616.1,14.9,0.0},//12 {2135.6790,-1328.4812,25.3132,359.4437},//13 {1971.9521,-1674.3673,15.6250,267.4205},//14 {959.5864,-901.0845,45.8584,177.3087},//15 {2445.8,-1326.8,23.6,18.4},//16 {2845.9,-1286.8,18.9,90.0},//17 {2510.2065,-1686.6537,13.3436,40.9452}, //18 {2770.9866,-1319.6285,39.5358,269.3118},//19 {2812.3079,-1249.8522,46.6584,121.1268},//20 {1514.0,-694.6,94.5,90.0},//21 {1246.7,-1107.6,25.5,266.4},//22 {831.7,-857.5,69.9,180.0},//23 {1007.9,-659.4,121.1,130.6194},//24 {1110.0,-726.4,100.1,90.0},//25 {259.7,-1221.0,74.7,202.0011},//26 {1463.7,-901.7,55.8,359.0},//27 {1440.1,-890.6,51.2,0.0},//28 {2188.9983,-1808.7736,13.1800,359.5364},//29 {283.6283,-1160.9851,80.6183,225.7260}, //30 {931.5033,-852.6615,93.1273,22.2322},//31 {686.2572,-1072.3381,49.5535,62.7273},//32 {1372.7396,-1771.3641,13.3809,271.2759}, //33 {217.2901,-1279.3134,62.9142,163.8978},//34 {2064.4,-1694.4,13.1,271.1561},//36 {-2712.7625,870.3005,70.5348,89.1608},//37 {1109.8,-968.0,42.7,0.0},//38 {2497.6274,-2025.6306,13.2521,355.4281}, //39 {2645.0,-1990.8,13.1,180.0},//40 {-2724.8965,914.8384,67.4253,110.1072},//41 {1910.5149,-1120.5304,25.4493,177.8350},//42 {828.8,-887.0,68.5,230.7095},//43 {2149.6,-1610.9,14.0,90.7904},//44 {760.1,-1687.8,4.3,180.6},//45 {645.5,-1616.1,14.9,0.0},//46 {-2635.2371,931.1931,71.5643,215.3709},//47 {-2665.9224,989.9724,64.6955,1.7814},//48 {959.5864,-901.0845,45.8584,177.3087},//49 {2445.8,-1326.8,23.6,18.4},//50 {2845.9,-1286.8,18.9,90.0},//51 {2159.8,-1803.9,13.3,271.4}, //52 {-2693.7847,132.3186,4.1676,89.5330},//53 {-2723.0105,977.7357,54.2926,359.9068},//54 {1514.0,-694.6,94.5,90.0},//55 {1246.7,-1107.6,25.5,266.4},//56 {831.7,-857.5,69.9,180.0},//57 {1007.9,-659.4,121.1,130.6194},//58 {1110.0,-726.4,100.1,90.0},//59 {259.7,-1221.0,74.7,202.0011},//60 {1463.7,-901.7,55.8,359.0},//61 {1440.1,-890.6,51.2,0.0},//62 {-2528.8298,2250.2998,4.8112,334.9590},//63 {-2554.7874,2270.5356,4.9064,333.9774}, //64 {-2371.1323,2438.4104,9.0698,159.2582},//65 {-2237.9492,893.7390,66.4872,89.7571},//66 {-2529.4817,-142.6608,19.7107,4.2929}, //67 {-2616.1897,-108.4479,4.1693,269.8246}//68 } la linia //34 ai uitat o virgula , ti-am pus-o eu, copiaza codul de mai sus.
  19. daca e mic modul (sub 5k de linii) posteaza-l aici si ti-l traduc eu.
  20. matrixismyname

    pawn

    imparte fisiserul in 2 parti (ca sa fie mai putine obiecte/fisier) ca iti zice clar "maxim 150 de obiecte / fisier" (ma rog nu zice asta, dar iti zic pe intelesul tau)
  21. A mers dar nu din prima, ii lipsea ceva la onplayerdeath (sa scada 1cop pt ca automat scadea si duty sau ceva de genul) Mersi mult, si eu vroiam s-o fac tot la fel asemanatoare insa nu stiam cum sa folosec ++ / --.
  22. Ai uitat sa-i spui ca trebuie mai intai sa integreze filterscript-ul IN GAMEMODE !
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