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ixnel1337

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  1. pana la urma este bun ceea ce mi a dat @iSkull sau ?
  2. primesc o eroare cand deschid un tip de crate, acesta fiind vehicle crate. [Error] SetTimer(Ex): There was a problem in calling crate_openning: Array index out of bounds ( in consola ) cand deschid alt tip de crate merge perfect ptask crate_openning[1000](playerid) { new randomVehicles_td1, randomVehicles_td2, randomVehicles_td3, randomVehicles_td4, randomVehicles_td5, randomSkins_td1, randomSkins_td2, randomSkins_td3, randomSkins_td4, randomSkins_td5, vehicle_reward, skins_reward; if(playerVariables[playerid][pCrate10xVehiclesSkill] == 1) randomVehicles_td1 = random(10); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 2) randomVehicles_td1 = random(12); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 3) randomVehicles_td1 = random(15); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 4) randomVehicles_td1 = random(18); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 5) randomVehicles_td1 = random(20); if(playerVariables[playerid][pCrate10xVehiclesSkill] == 1) randomVehicles_td2 = random(10); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 2) randomVehicles_td2 = random(12); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 3) randomVehicles_td2 = random(15); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 4) randomVehicles_td2 = random(18); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 5) randomVehicles_td2 = random(20); if(playerVariables[playerid][pCrate10xVehiclesSkill] == 1) randomVehicles_td3 = random(10); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 2) randomVehicles_td3 = random(12); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 3) randomVehicles_td3 = random(15); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 4) randomVehicles_td3 = random(18); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 5) randomVehicles_td3 = random(20); if(playerVariables[playerid][pCrate10xVehiclesSkill] == 1) randomVehicles_td4 = random(10); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 2) randomVehicles_td4 = random(12); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 3) randomVehicles_td4 = random(15); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 4) randomVehicles_td4 = random(18); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 5) randomVehicles_td4 = random(20); if(playerVariables[playerid][pCrate10xVehiclesSkill] == 1) randomVehicles_td5 = random(10); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 2) randomVehicles_td5 = random(12); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 3) randomVehicles_td5 = random(15); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 4) randomVehicles_td5 = random(18); else if(playerVariables[playerid][pCrate10xVehiclesSkill] == 5) randomVehicles_td5 = random(20); if(playerVariables[playerid][pCrate10xSkinsSkill] == 1) randomSkins_td1 = random(10); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 2) randomSkins_td1 = random(12); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 3) randomSkins_td1 = random(15); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 4) randomSkins_td1 = random(18); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 5) randomSkins_td1 = random(20); if(playerVariables[playerid][pCrate10xSkinsSkill] == 1) randomSkins_td2 = random(10); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 2) randomSkins_td2 = random(12); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 3) randomSkins_td2 = random(15); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 4) randomSkins_td2 = random(18); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 5) randomSkins_td2 = random(20); if(playerVariables[playerid][pCrate10xSkinsSkill] == 1) randomSkins_td3 = random(10); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 2) randomSkins_td3 = random(12); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 3) randomSkins_td3 = random(15); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 4) randomSkins_td3 = random(18); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 5) randomSkins_td3 = random(20); if(playerVariables[playerid][pCrate10xSkinsSkill] == 1) randomSkins_td4 = random(10); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 2) randomSkins_td4 = random(12); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 3) randomSkins_td4 = random(15); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 4) randomSkins_td4 = random(18); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 5) randomSkins_td4 = random(20); if(playerVariables[playerid][pCrate10xSkinsSkill] == 1) randomSkins_td5 = random(10); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 2) randomSkins_td5 = random(12); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 3) randomSkins_td5 = random(15); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 4) randomSkins_td5 = random(18); else if(playerVariables[playerid][pCrate10xSkinsSkill] == 5) randomSkins_td5 = random(20); switch(player_selected_crate[playerid]) { case 1: { if(crate_timer[playerid] > 0) { crate_timer[playerid] --; gString[0] = EOS; format(gString, sizeof gString, "Crate openning time: ~y~%d~w~ seconds", crate_timer[playerid]); PlayerTextDrawSetString(playerid, ptd_crates[11], gString); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[3], getCrateVehiclesModel(playerid, randomVehicles_td1)), vehicle_reward = getCrateVehiclesModel(playerid, randomVehicles_td1); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[6], getCrateVehiclesModel(playerid, randomVehicles_td2)); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[7], getCrateVehiclesModel(playerid, randomVehicles_td3)); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[8], getCrateVehiclesModel(playerid, randomVehicles_td4)); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[9], getCrateVehiclesModel(playerid, randomVehicles_td5)); PlayerTextDrawShow(playerid, ptd_crates[3]); PlayerTextDrawShow(playerid, ptd_crates[6]); PlayerTextDrawShow(playerid, ptd_crates[7]); PlayerTextDrawShow(playerid, ptd_crates[8]); PlayerTextDrawShow(playerid, ptd_crates[9]); gString[0] = EOS; format(gString, sizeof gString, "%s", vehNames[vehicle_reward-400]); PlayerTextDrawSetString(playerid, ptd_crates[4], gString); if(crate_timer[playerid] <= 0) { if(GetPlayerVehicles(playerid) >= playerVariables[playerid][pMaxVehicles]) { SCM(playerid, COLOR_GREY, "Nu ai primit vehiculul deoarece nu ai un slot liber."); return true; } gString[0] = (EOS); format(gString, sizeof gString, "* You openned 'Crate 10x Vehicles' and won vehicle %s. Congrulations!", vehNames[vehicle_reward-400]); SendClientMessage(playerid, COLOR_YELLOW, gString); gString[0] = (EOS); format(gString, sizeof gString, "(( %s openned Crate 10x Vehicles and won vehicle %s. Congrulations! ))", GetName(playerid), vehNames[vehicle_reward-400]); SendClientMessageToAll(COLOR_ANNOUNCE, gString); new ds = random(sizeof(ds_pos)); GivePlayerVehicle(playerid, vehicle_reward, ds_pos[ds][0], ds_pos[ds][1], ds_pos[ds][2], 90.0, 1); playerVariables[playerid][pCrate10xVehicles] --; playerVariables[playerid][pCrate10xVehiclesOpen] ++; if(playerVariables[playerid][pCrate10xVehiclesOpen] >= playerVariables[playerid][pCrate10xVehiclesSkill] * 10) { playerVariables[playerid][pCrate10xVehiclesSkill] ++; SCM(playerid, COLOR_YELLOW, "Ai avansat la Skill %d pentru acest crate. Ti-au fost adaugate vehicule noi!", playerVariables[playerid][pCrate10xVehiclesSkill]); } gQuery[0] = EOS; mysql_format(SQL, gQuery, sizeof(gQuery), "update `server_accounts` set `Crate10xVehicles` = %d, `Crate10xVehiclesOpen` = %d, `Crate10xVehiclesSkill` = %d where `playerID` = '%d'", playerVariables[playerid][pCrate10xVehicles], playerVariables[playerid][pCrate10xVehiclesOpen], playerVariables[playerid][pCrate10xVehiclesSkill], playerVariables[playerid][pSQLID]); mysql_tquery(SQL, gQuery, "", ""); return true; } } } case 2: { if(crate_timer[playerid] > 0) { crate_timer[playerid] --; gString[0] = EOS; format(gString, sizeof gString, "Crate openning time: ~y~%d~w~ seconds", crate_timer[playerid]); PlayerTextDrawSetString(playerid, ptd_crates[11], gString); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[3], getCrateSkinsModel(playerid, randomSkins_td1)), skins_reward = getCrateSkinsModel(playerid, randomSkins_td1); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[6], getCrateSkinsModel(playerid, randomSkins_td2)); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[7], getCrateSkinsModel(playerid, randomSkins_td3)); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[8], getCrateSkinsModel(playerid, randomSkins_td4)); PlayerTextDrawSetPreviewModel(playerid, ptd_crates[9], getCrateSkinsModel(playerid, randomSkins_td5)); PlayerTextDrawShow(playerid, ptd_crates[3]); PlayerTextDrawShow(playerid, ptd_crates[6]); PlayerTextDrawShow(playerid, ptd_crates[7]); PlayerTextDrawShow(playerid, ptd_crates[8]); PlayerTextDrawShow(playerid, ptd_crates[9]); gString[0] = EOS; format(gString, sizeof gString, "Skin %d (%s%s~w~)", skins_reward, skin_td_colors[GetSkinRarity(skins_reward)], skin_rarity[GetSkinRarity(skins_reward)]); PlayerTextDrawSetString(playerid, ptd_crates[4], gString); if(crate_timer[playerid] <= 0) { if(GetPlayerSkins(playerid) >= MAX_SKINS_OWNED) return SCM(playerid, COLOR_GREY, "Error: "EMBED_WHITE"Ai deja maxim-ul de skin-uri."); if(have_this_skin(playerid, skins_reward)) { SCM(playerid, COLOR_LGREEN, "* Nu ai primit skin-ul #%d deoarece il ai deja!", skins_reward); return true; } gString[0] = (EOS); format(gString, sizeof gString, "* You openned 'Crate 10x Skins' and won Skin %d ({%s}%s{FFFF00}). Congrulations!", skins_reward, skin_colors[GetSkinRarity(skins_reward)], skin_rarity[GetSkinRarity(skins_reward)]); SendClientMessage(playerid, COLOR_YELLOW, gString); gString[0] = (EOS); format(gString, sizeof gString, "(( %s openned Crate 10x Skins and won Skin %d ({%s}%s"EMBED_ANNOUNCE"). Congrulations! ))", GetName(playerid), skins_reward, skin_colors[GetSkinRarity(skins_reward)], skin_rarity[GetSkinRarity(skins_reward)]); SendClientMessageToAll(COLOR_ANNOUNCE, gString); GivePlayerSkin(playerid, skins_reward); playerVariables[playerid][pCrate10xSkins] --; playerVariables[playerid][pCrate10xSkinsOpen] ++; if(playerVariables[playerid][pCrate10xSkinsOpen] >= playerVariables[playerid][pCrate10xSkinsSkill] * 10) { playerVariables[playerid][pCrate10xSkinsSkill] ++; SCM(playerid, COLOR_YELLOW, "Ai avansat la Skill %d pentru acest crate. Ti-au fost adaugate skin-uri noi!", playerVariables[playerid][pCrate10xSkinsSkill]); } gQuery[0] = EOS; mysql_format(SQL, gQuery, sizeof(gQuery), "update `server_accounts` set `Crate10xSkins` = %d, `Crate10xSkinsOpen` = %d, `Crate10xSkinsSkill` = %d where `playerID` = '%d'", playerVariables[playerid][pCrate10xSkins], playerVariables[playerid][pCrate10xSkinsOpen], playerVariables[playerid][pCrate10xSkinsSkill], playerVariables[playerid][pSQLID]); mysql_tquery(SQL, gQuery, "", ""); return true; } } } } return true; } daca ma poate ajuta cnv ms
  3. am inceput sa folosesc samp-bcrypt pe gamemode ul meu, pe localhost toate bune, cum l-am urcat pe host, am host de la gj, nu ma pot inregistra / loga. Daca de ex vr sa fac un cont nou, introduc parola, imi apare dialog-ul de login, introduc parola apoi dispare dialogul, dar nu apare nimic, serverul nu pica, nu am erori in consola, nu nimic. Iar daca imi inregistrez cont pe localhost, urc users pe host si incerc sa ma loghez, introduc parola in dialog, dialogul dispare, si nimimc, serverul nu pica si nu am nici erori pe nicaieri. Folosesc aceasta versiune de bcrypt https://github.com/lassir/bcrypt-samp/releases/tag/v2.2.3, vreo idee cineva ?
  4. salutare, am luat in considerarea sfatul lui @Sancky si am pus samp_bcrypt pe gamemode pentru hashurarea parolelor, acum intrebarea mea la voi este cum pot reusi sa fac login ul pe panel cu bcrypt ul asta. Cam asa arata codul care pune login ul in functiune. Unde si ce trebuie sa adaug sau sa sterg.
  5. am incercat dar tot nu am reusit, o sa mai caut si alte alternative, multumesc oricum
  6. gen nu mi citeste parola criptata din baza
  7. salut, am vrut sa pun wp_hash la register si login la register am reusit sa pun si se introduc parolele criptate in baza dar la login habar n am cum sa fac am incercat aici la login dar nu reusesc sa mi dau seama unde sa pun wphash u
  8. tin sa mentionez ca nu merge sa ma loghez
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