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Everything posted by Smokey20_official
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Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
@Sanckye bine? -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
function LoadPlayerCars(playerid) { for(new i = 0; i < 10; i++) if(PlayerInfo[playerid][pCarKey][i] > 0) LoadCar(PlayerInfo[playerid][pCarKey][i]); return 1; } function LoadCar(id) { if(CarInfo[id][cModel] != 0) return 1; new query[256]; mysql_format(SQL, query, 128, "SELECT * FROM `cars` WHERE `ID`='%d'", id); new Cache: db = mysql_query(SQL, query); new i = 0; CarInfo[id][cID] = id; CarInfo[id][cModel] = cache_get_field_content_int(i, "Model"); CarInfo[id][cLocationx] = cache_get_field_content_float(i, "Locationx"); CarInfo[id][cLocationy] = cache_get_field_content_float(i, "Locationy"); CarInfo[id][cLocationz] = cache_get_field_content_float(i, "Locationz"); CarInfo[id][cAngle] = cache_get_field_content_float(i, "Angle"); CarInfo[id][cColorOne] = cache_get_field_content_int(i, "ColorOne"); CarInfo[id][cColorTwo] = cache_get_field_content_int(i, "ColorTwo"); cache_get_field_content(i, "Owner", CarInfo[id][cOwner], SQL, 129); cache_get_field_content(i, "Text", CarInfo[id][cText], SQL, 129); CarInfo[id][cTextColor] = cache_get_field_content_int(i, "ColorText"); CarInfo[id][cValue] = cache_get_field_content_int(i, "Value"); cache_get_field_content(i, "License", CarInfo[id][cLicense], SQL, 129); CarInfo[id][cAlarm] = cache_get_field_content_int(i, "Alarm"); CarInfo[id][cLock] = cache_get_field_content_int(i, "Lockk"); CarInfo[id][mod0] = cache_get_field_content_int(i, "mod0"); CarInfo[id][mod1] = cache_get_field_content_int(i, "mod1"); CarInfo[id][mod2] = cache_get_field_content_int(i, "mod2"); CarInfo[id][mod3] = cache_get_field_content_int(i, "mod3"); CarInfo[id][mod4] = cache_get_field_content_int(i, "mod4"); CarInfo[id][mod5] = cache_get_field_content_int(i, "mod5"); CarInfo[id][mod6] = cache_get_field_content_int(i, "mod6"); CarInfo[id][mod7] = cache_get_field_content_int(i, "mod7"); CarInfo[id][mod8] = cache_get_field_content_int(i, "mod8"); CarInfo[id][mod9] = cache_get_field_content_int(i, "mod9"); CarInfo[id][mod10] = cache_get_field_content_int(i, "mod10"); CarInfo[id][mod11] = cache_get_field_content_int(i, "mod11"); CarInfo[id][mod12] = cache_get_field_content_int(i, "mod12"); CarInfo[id][mod13] = cache_get_field_content_int(i, "mod13"); CarInfo[id][paintjob] = cache_get_field_content_int(i, "paintjob"); CarInfo[id][KM] = cache_get_field_content_float(i, "KM"); CarInfo[id][Userid] = cache_get_field_content_int(i, "Userid"); CarInfo[id][Confiscated] = cache_get_field_content_int(i, "Confiscated"); CarInfo[id][Spawned] = 0; CarInfo[id][cSpecial] = cache_get_field_content_int(i, "Special"); CarInfo[id][cTax] = cache_get_field_content_int(i, "Tax"); CarInfo[id][cPoints] = cache_get_field_content_int(i, "Points"); CarInfo[id][cFuel] = cache_get_field_content_int(i, "Fuel"); CarInfo[id][cNeon] = cache_get_field_content_int(i, "Neon"); CarInfo[id][cStage] = cache_get_field_content_int(i, "Stage"); CarInfo[id][cMaxSpeed] = cache_get_field_content_int(i, "MaxSpeed"); CarInfo[id][cVIP] = cache_get_field_content_int(i, "VIP"); CarInfo[id][cTimeGoto] = cache_get_field_content_int(i, "TimeGoto"); CarInfo[id][cRainBow] = cache_get_field_content_int(i, "RainBow"); cache_delete(db); return 1; } -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
nu merge -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
o incerc acum -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
tot nu merge -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
CMD:v(playerid, params[]) return ShowPlayerVehicle(playerid); stock TotalUp(carid) { new up, stage[20], neon[20]; gString[0] = EOS; if(CarInfo[carid][cText] > 3) up ++; if(CarInfo[carid][cStage] > 0) up ++; if(CarInfo[carid][cRainBow]) up ++; format(stage, sizeof(stage), "{509AE4}[S: %d/2] ", CarInfo[carid][cStage]); format(gString, 100, "%s%s", strlen(CarInfo[carid][cText]) > 3 ? ("{E3DE31}[V] ") : (""), CarInfo[carid][cRainBow] ? ("{791DD5}[R] ") : (""), CarInfo[carid][cStage] ? stage : ("")); return up != 0 ? gString : ("none"); } stock ShowPlayerVehicle(playerid) { new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024]; if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid)); for(new i = 0; i < 10; i++) { if(i < 5) { if(i < 3) { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0; } else { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0; } } else { if(PlayerInfo[playerid][pCarKey][i] != 0) { new car = PlayerInfo[playerid][pCarKey][i]; if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]); format(szDialog, sizeof(szDialog), "%s\n", vstatus); strcat(szDialog2, szDialog); } else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0; } } ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit"); return 1; } -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
@ASGOOD m-am uitat, nu am gasit nimic neinregula, sau este undeva si nu vad eu -
Problema /v GameMode Burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
[18:11:35] [debug] Run time error 4: "Array index out of bounds" [18:11:35] [debug] Accessing element at negative index -400 [18:11:35] [debug] AMX backtrace: [18:11:35] [debug] #0 00153450 in ?? (0) from wa-rpg.amx [18:11:35] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx [18:11:35] [debug] #2 native CallLocalFunction () from samp03svr [18:11:35] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx [18:11:37] [debug] Run time error 4: "Array index out of bounds" [18:11:37] [debug] Accessing element at negative index -400 [18:11:37] [debug] AMX backtrace: [18:11:37] [debug] #0 00153450 in ?? (0) from wa-rpg.amx [18:11:37] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx [18:11:37] [debug] #2 native CallLocalFunction () from samp03svr [18:11:37] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx -
Deci, ieri cand am adaugat stock ul de TotalUp la vehicule a mers gamemode-ul, acum azi a picat sv u, i-am dat restart si acum zice ca /v nu exista. [18:11:35] [debug] Run time error 4: "Array index out of bounds" [18:11:35] [debug] Accessing element at negative index -400 [18:11:35] [debug] AMX backtrace: [18:11:35] [debug] #0 00153450 in ?? (0) from wa-rpg.amx [18:11:35] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx [18:11:35] [debug] #2 native CallLocalFunction () from samp03svr [18:11:35] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx [18:11:37] [debug] Run time error 4: "Array index out of bounds" [18:11:37] [debug] Accessing element at negative index -400 [18:11:37] [debug] AMX backtrace: [18:11:37] [debug] #0 00153450 in ?? (0) from wa-rpg.amx [18:11:37] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx [18:11:37] [debug] #2 native CallLocalFunction () from samp03svr [18:11:37] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx
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Ajutor system stage pe gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
nu, am setat acum timer-ul e bine? SetTimer("OneTimer", 350, true); -
Ajutor system stage pe gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
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Ajutor system stage pe gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
function OneTimer() { foreach(new i : IsSpeed) GiveVehicleSpeed(i); return 1; } l-am trecut sub functie deoarece sub forma de task dadea erori -
Ajutor system stage pe gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
Adica un infernus fara stage prinde maxim 209, dar cu stage prinde tot 209 -
Salut, am copiat toate scripturile legate de stage din gamemodeul bhood in gamemodeul burned si viteza vehiculului nu se actualizeaza. Va rog sa ma ajutati
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ms
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da, la acelea ma refer
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Cand o masina este spawnata, te plimbi putin cu ea si se despawneaza automat, cum rezolv?
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nu apare login/register
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
Da, sv inainte a mers si la un restart a luat freeze -
nu apare login/register
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
Cum pot rezolva? -
nu apare login/register
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
gamemode burned, cand ma conectez nu imi apare cel de login. Doar zice connected, Joining The Game -
[connection] 127.0.0.1:64854 requests connection cookie. [connection] 127.0.0.1:64854 requests connection cookie. [connection] 127.0.0.1:64854 requests connection cookie. [connection] 127.0.0.1:64854 requests connection cookie.
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Ajutor problema /v gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
ti-am dat -
Ajutor problema /v gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
Iar nu merge, clar -
Ajutor problema /v gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
T/A -
Ajutor problema /v gamemode burned
Smokey20_official replied to Smokey20_official's topic in Discuţii scripting
am rezolvat, aparent am uitat eu sa trec la functia LoadCars, anumite incarcari din baza de date
