Jump to content

ahmesito

Membru
  • Posts

    142
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by ahmesito

  1. ahmesito

    Skin

    arata-mi linia 18801
  2. ahmesito

    Skin

    incearca YCMD:id(playerid, params[], help) { new names[64], giveplayer[25], x, sstring[180]; if(sscanf(params, "s[64]", names)) return SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/id <playerid/name>"); if(strlen(names) > 24) return SCM(playerid, COLOR_GREY, "Player not connected."); if(IsNumeric(names)) { if(strval(names) >= 1000) return SCM(playerid, COLOR_GREY, "Player not connected."); } if(IsNumeric(names)) { if(x < 10) { if(strval(names) < 0 || strval(names) > 999) return SCM(playerid, COLOR_GREY, "Player not connected."); new i = strval(names); new skin = GetPlayerSkin(i); if(!IsPlayerConnected(i)) return SCM(playerid, COLOR_GREY, "Player not connected."); if(IsPlayerLogged[i] == 0) return SCM(playerid, COLOR_GREY, "Player not connected."); GetPlayerName( , giveplayer, sizeof(giveplayer)); new szRankk[180]; if(PlayerInfo[i][pMember] != 0) format(szRankk, sizeof(szRankk), " (rank %d)", PlayerInfo[i][pRank]); if(GetPVarInt(i, "Cover") == 1) { format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,giveplayer,GetPlayerScore(i), GetSkinType(skin), FPS2[i]); SCM(playerid, COLOR_WHITE, sstring); return true; } new name[180]; format(name, sizeof(name), "%s", GetName(i)); new clan = PlayerInfo[i][pClan]; if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{FFFFFF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i)); else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{FFFFFF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]); if(PlayerInfo[playerid][pAdmin] > 0) { if(PlayerInfo[i][pSleeping] == 1 || AFKSeconds[i] >= 5) format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | Skin: %d {781111}(%s){ffffff} | FPS: %d {FFADAD}- [AFK: %d]",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, GetSkinType(skin), FPS2[i], AFKSeconds[i]); else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, GetSkinType(skin), FPS2[i]); } else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, GetSkinType(skin), FPS2[i]); SCM(playerid, COLOR_WHITE, sstring); x++; return true; } } foreach(Player, i) { if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) { if(strfind(GetNameEx(i), names, true) != -1) { if(x < 10) { if(i == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Player not connected."); GetPlayerName(i, giveplayer, sizeof(giveplayer)); new szRankk[180]; if(PlayerInfo[i][pMember] != 0) format(szRankk, sizeof(szRankk), " (Rank %d)", PlayerInfo[i][pRank]); if(GetPVarInt(i, "Cover") == 1) { format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | FPS: %d",i,giveplayer,GetPlayerScore(i), FPS2[i]); SCM(playerid, COLOR_WHITE, sstring); return true; } new name[180]; format(name, sizeof(name), "%s", GetName(i)); new clan = PlayerInfo[i][pClan]; if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{FFFFFF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i)); else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{FFFFFF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]); if(PlayerInfo[playerid][pAdmin] > 0) { if(PlayerInfo[i][pSleeping] == 1 || AFKSeconds[i] >= 5) format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | FPS: %d {FFADAD}- [AFK: %d]",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, FPS2[i], AFKSeconds[i]); else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, FPS2[i]); } else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, FPS2[i]); SCM(playerid, COLOR_WHITE, sstring); x++; } } } } if(x == 0) return SCM(playerid, COLOR_GREY, "Player not connected."); if(x == 10) SCM(playerid, COLOR_WHITE, "Au fost afisate doar primele 10 rezultate."); return true; } IsNumeric(const string[]) { for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return false; } return true; }
  3. salut, ai la gamemode-uri pe net cu aceasta comanda garla.
  4. vezi daca PlayerTD[playerid][15] este selectabil PlayerTextDrawSetSelectable(playerid,PlayerTD[playerid][15], 1); << - asa ar trebui sa fie
  5. salut l-am gasit prin stick, nu stiam ca este pe net, se poate inchide topic-ul.
  6. bump
  7. nu mai e de actualitate
  8. arata bine, dar poate fi gasit usor pe internet un sistem asemanator, mai ales in gamemode-urile b-hood. in rest e ok
  9. sparg ruleta daram planeta
  10. daca se mai mananca mult cacat si acest dennis12 este ridicat in slavi va fi postat si panel si tema forum, va sarut
  11. il dau eu drop la 1 react
  12. un prtn l a cumparat, nu e complet, nu e nici macar jumatate terminat, un gamemode de tot rasul, a zis ca e complet, panel nu a primit desi a dat banii toti, japca la drumul mare
  13. https://easy-code.ro/topic/888-gamemode-experion/
  14. conectezi db, urci amx si plugins si dai start
  15. pleaca de aici amarule
  16. sau eventual trimite ne server_log pentru a putea vedea despre ce e vorba
  17. up! recomand
  18. bine hpq lasa ca stii tu cat pentru tot forumul
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.