D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 217: loose indentation
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : error 012: invalid function call, not a valid address
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 215: expression has no effect
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 215: expression has no effect
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : warning 215: expression has no effect
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : error 001: expected token: ";", but found ")"
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : error 029: invalid expression, assumed zero
D:\Grand.Theft.Auto.San.Andreas - SKIDROW\Gamemode AngelZone Edit By Razvan\gamemodes\B4P.pwn(1145) : fatal error 107: too many error messages on one line
Imi da erorile acestea, linia 1145 este:
playerVariables[ playerid ][ pQuest1 ] = questnumberone; playerVariables[ playerid ][ pQuestCompleted1 ] = getDailyQuestProgress( questnumberone ); playerVariables[ playerid ][ pQuestProgress1 ] = 0;
playerVariables[ playerid ][ pQuest2 ] = questnumbertwo; playerVariables[ playerid ][ pQuestCompleted2 ] = getDailyQuestProgress( questnumbertwo ); playerVariables[ playerid ][ pQuestProgress2 ] = 0;
playerVariables[ playerid ][ pQuest3 ] = questnumberthree; playerVariables[ playerid ][ pQuestCompleted3 ] = getDailyQuestProgress( questnumberthree ); playerVariables[ playerid ][ pQuestProgress3 ] = 0;
UpdateVar(playerid, "Quest1", questnumberone); UpdateVar(playerid, "QuestCompleted1", playerVariables[ playerid ][ pQuestCompleted1 ]); UpdateVar(playerid, "QuestProgress1", 0;
UpdateVar(playerid, "Quest2", questnumbertwo); UpdateVar(playerid, "QuestCompleted2", playerVariables[ playerid ][ pQuestCompleted2 ]); UpdateVar(playerid, "QuestProgress2", 0;
UpdateVar(playerid, "Quest3", questnumberthree); UpdateVar(playerid, "QuestCompleted3", playerVariables[ playerid ][ pQuestCompleted3 ]); UpdateVar(playerid, "QuestProgress3", 0;