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Everything posted by Shad0wdpbgd
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Salut, am aceasta eroare. Poate sa ma ajute cineva? D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(2381) : error 001: expected token: "]", but found "[" COD: if(PersonalVehicle[playerInfo[playerid][pSelectVehicle][listitem][pvSpawnedID] == INVALID_VEHICLE_ID)
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Salut, am aceste doua warning-uri si nu stiu cum sa le rezolv. Daca poate sa ma ajute cineva, multumesc! Warnings: D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE_DESPAWNED" COD: DIALOG:MY_GARAGE(playerid, response, listitem) { if(!response) return true; SetPVarInt(playerid, "VehSelect", playerInfo[playerid][pSelectVehicle][listitem]); if(PersonalVehicle[playerid][pSelectVehicle][listitem][pvSpawnedID] == INVALID_VEHICLE_ID) return Dialog_Show(playerid, MY_GARAGE_DESPAWNED, DIALOG_STYLE_LIST, "Server: My Vehicles", "Informations\nSpawn", "Select", "Close"); return Dialog_Show(playerid, MY_GARAGE_SPAWNED, DIALOG_STYLE_LIST, "SERVER: My Vehicles", "Informations\nFind\nSpawn\nDespawn\nUnlock", "Select", "Close"); } DIALOG:MY_GARAGE_DESPAWNED(playerid, response, listitem) { if(!response) return true; new id = GetPVarInt(playerid, "VehSelect"); if(!listitem) { new string[256]; format(string, 256, "Model: %s (%d)\nPrimary color: %d\nSecondary color: %d\nKilometers: %.02f\nAge: %d days\nInsurance: %d points\nInsurance price: $%s", getVehicleName(PersonalVehicle[id][pvModelID]), PersonalVehicle[id][pvModelID], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], PersonalVehicle[id][pvOdometer], getVehDays(id), PersonalVehicle[id][pvInsurancePoints], getInsurancePrice(floaround(PersonalVehicle[id][pvOdometer]), getVehDays(id))); return Dialog_Show(playerid, 0, DIALOG_STYLE_MSGBOX, "SERVER: Informations", string, "Close"); } PersonalVehicle[id][pvSpawnedID] = CreateVehicle(PersonalVehicle[id][pvX], PersonalVehicle[id][Y], PersonalVehicle[id][pvZ], PersonalVehicle[id][pvAngle], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], -1); SetVehicleInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvVirtualWorld]); LinkVehicleToInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvInterior]); SetVehicleNumberPlate(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvCarPlate]); vehicle_fuel[PersonalVehicle[id][pvSpawnedID]] = PersonalVehicle[id][pvFuel]; PersonalVehicle[id][pvDespawnTime] = (gettime() * 900); SCMF(playerid, -1, "Vehiculul tau %s, a fost spawnat la locul sau de parcare.", getVehicleName(PersonalVehicle[id][pvModelID])); return true; } YCMD:vehicles(playerid, params[], help) { if(!Iter_Count(PlayerVehicles[playerid])) return sendPlayerError(playerid, "You don't own any cars!"); new string[2048] = "Slot\tVehicle\tStatus\tDespawn Time\n", count = 0; foreach(new i : PlayerVehicles[playerid]) { if(PersonalVehicle[i][pvSpawnedID] == INVALID_VEHICLE_ID) { format(string, 2048, "%s{ffffff}%d\t%s\t{ff0000}Despawned\t{ffffff}-\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID])); } else { format(string, 2048, "%s{ffffff}%d\t%s\t%s\t%d min\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID]), (IsVehicleOccupied(PersonalVehicle[i][pvSpawnedID])) ? ("{E5913E}Occupied{FFFFFF}") : ("{4DFF00}Spawned{FFFFFF}"), ((PersonalVehicle[i][pvDespawnTime] - gettime()) / 60)); } playerInfo[playerid][pSelectVehicle][count] = i; count ++; } new title[64]; format(title, 64, "%s's vehicles (%d slots)", getName(playerid), playerInfo[playerid][pVehicleSlots]); Dialog_Show(playerid, MY_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Select", "Close"); return true; }
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mersi, dar la D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE_DESPAWNED" cum fac?
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Salut, am aceste warning-uri si chiar nu stiu cum sa le rezolv, multumesc tutoror Warnings: D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(634) : warning 215: expression has no effect D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(655) : warning 215: expression has no effect D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE_DESPAWNED" // linia 634 vehicle_fuel[vehicleid] == 100.0; // linia 635 vehicle_personal[vehicleid] = -1; // Chestia cu dialog-ul DIALOG:MY_GARAGE(playerid, response, listitem) { if(!response) return true; SetPVarInt(playerid, "VehSelect", playerInfo[playerid][pSelectVehicle][listitem]); if(PersonalVehicle[playerid][pSelectVehicle][listitem][pvSpawnedID] == INVALID_VEHICLE_ID) return Dialog_Show(playerid, MY_GARAGE_DESPAWNED, DIALOG_STYLE_LIST, "Server: My Vehicles", "Informations\nSpawn", "Select", "Close"); return Dialog_Show(playerid, MY_GARAGE_SPAWNED, DIALOG_STYLE_LIST, "SERVER: My Vehicles", "Informations\nFind\nSpawn\nDespawn\nUnlock", "Select", "Close"); } DIALOG:MY_GARAGE_DESPAWNED(playerid, response, listitem) { if(!response) return true; new id = GetPVarInt(playerid, "VehSelect"); if(!listitem) { new string[256]; format(string, 256, "Model: %s (%d)\nPrimary color: %d\nSecondary color: %d\nKilometers: %.02f\nAge: %d days\nInsurance: %d points\nInsurance price: $%s", getVehicleName(PersonalVehicle[id][pvModelID]), PersonalVehicle[id][pvModelID], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], PersonalVehicle[id][pvOdometer], getVehDays(id), PersonalVehicle[id][pvInsurancePoints], getInsurancePrice(floaround(PersonalVehicle[id][pvOdometer]), getVehDays(id))); return Dialog_Show(playerid, 0, DIALOG_STYLE_MSGBOX, "SERVER: Informations", string, "Close"); } PersonalVehicle[id][pvSpawnedID] = CreateVehicle(PersonalVehicle[id][pvX], PersonalVehicle[id][Y], PersonalVehicle[id][pvZ], PersonalVehicle[id][pvAngle], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], -1); SetVehicleInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvVirtualWorld]); LinkVehicleToInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvInterior]); SetVehicleNumberPlate(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvCarPlate]); vehicle_fuel[PersonalVehicle[id][pvSpawnedID]] = PersonalVehicle[id][pvFuel]; PersonalVehicle[id][pvDespawnTime] = (gettime() * 900); SCMF(playerid, -1, "Vehiculul tau %s, a fost spawnat la locul sau de parcare.", getVehicleName(PersonalVehicle[id][pvModelID])); return true; } YCMD:vehicles(playerid, params[], help) { if(!Iter_Count(PlayerVehicles[playerid])) return sendPlayerError(playerid, "You don't own any cars!"); new string[2048] = "Slot\tVehicle\tStatus\tDespawn Time\n", count = 0; foreach(new i : PlayerVehicles[playerid]) { if(PersonalVehicle[i][pvSpawnedID] == INVALID_VEHICLE_ID) { format(string, 2048, "%s{ffffff}%d\t%s\t{ff0000}Despawned\t{ffffff}-\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID])); } else { format(string, 2048, "%s{ffffff}%d\t%s\t%s\t%d min\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID]), (IsVehicleOccupied(PersonalVehicle[i][pvSpawnedID])) ? ("{E5913E}Occupied{FFFFFF}") : ("{4DFF00}Spawned{FFFFFF}"), ((PersonalVehicle[i][pvDespawnTime] - gettime()) / 60)); } playerInfo[playerid][pSelectVehicle][count] = i; count ++; } new title[64]; format(title, 64, "%s's vehicles (%d slots)", getName(playerid), playerInfo[playerid][pVehicleSlots]); Dialog_Show(playerid, MY_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Select", "Close"); return true; }
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Mersi frumos.
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Salut, am aceste doua erori si nu stiu cum sa le rezolv. Poate sa ma ajute cineva? C:\Gamemode\Gamemode\gamemodes\BigZoneGM.pwn(34883) : error 029: invalid expression, assumed zero C:\Gamemode\Gamemode\gamemodes\BigZoneGM.pwn(34895) : warning 225: unreachable code COD: CMD:rob(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(PlayerInfo[playerid][pLevel] < 3) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need level 3 to do this."); if(PlayerInfo[playerid][pWantedLevel] > 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You can't rob a business when you have wanted."); { if(IsACop(playerid)) return SCM(playerid,COLOR_WHITE,"{FFB870}You're a cop."); for(new i = 1; i < sizeof(HouseInfo); i++) { if(PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { SetTimerEx("SpargeUsa", 5000, 0, "i", playerid); GameTextForPlayer(playerid, "~r~Asteapta sa spargi usa...", 5000, 4); TogglePlayerControllable(playerid, 0); BusinessRob[playerid] = 3; if(PlayerInfo[playerid][pPremiumAccount] == 0) { PlayerInfo[playerid][pRob] -= 10; } else if(PlayerInfo[playerid][pPremiumAccount] == 1) { PlayerInfo[playerid][pRob] -= 8; } Update(playerid,pRobx); total_objects[playerid] = 0; rob_time[playerid] = 180; PlayerTextDrawSetString(playerid, RobPTD, "Loading..."); PlayerTextDrawShow(playerid, RobPTD); } } } // 34883 else { if(PlayerInfo[playerid][pPremiumAccount] == 0) { SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You don't have 10 rob points."); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) { SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You don't have 8 rob points."); } return 1; } // 34895 return 1; }
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Salut, am o problema la acest sistem de quest-uri zilnice. Nu am erori, dar cand intru pe joc si scriu /myquest imi arata asa: Daily quest: (progres: 0/0). Tin sa precizez ca nu la toate, doar la un quest (1 din 5) si chiar nu stiu ce are, daca poate sa ma ajute cineva, multumesc. COD: stock questName(id) { new szName[128]; switch(id) { case 1: szName = "Mergi pe muntele Chilliad."; case 2: szName = "Vinde 2 pesti."; case 3: szName = "Mergi pe stadionul de baseball din Las Venturas."; case 4: szName = "Livreaza 3 cutii cu pizza."; case 5: szName = "Mergi la piramida din orasul Las Venturas."; } return szName; } function checkQuest(playerid) { new result, quest = PlayerInfo[playerid][pQuest]; if(quest == 1 || quest == 3 || quest == 5) result = 1; else if(quest == 2) result = 2; else if(quest == 4) result = 3; if(PlayerInfo[playerid][pQuestProgress] >= result) return 1; PlayerInfo[playerid][pQuestProgress] ++; Update(playerid, pQuestProgressx); new string[128]; if(PlayerInfo[playerid][pQuestProgress] == result) { new money = 10000*PlayerInfo[playerid][pLevel] + random(5000); format(string, sizeof(string), "Misiunea [%s] a fost terminata!", questName(PlayerInfo[playerid][pQuest])); SCM(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "Ai primit $%s si un respect point!", FormatNumber(money)); SCM(playerid, COLOR_YELLOW, string); GivePlayerCash(playerid, money); PlayerInfo[playerid][pExp] ++; Update(playerid, pRP); UpdateProgressBar(playerid); } else { format(string, sizeof(string), "Progress pentru misiunea (%s), %d/%d.", questName(PlayerInfo[playerid][pQuest]), PlayerInfo[playerid][pQuestProgress], result); SCM(playerid, COLOR_YELLOW, string); } return 1; } function GiveQuest(playerid) { PlayerInfo[playerid][pQuest] = random(5); Update(playerid, pQuestx); PlayerInfo[playerid][pQuestProgress] = 0; Update(playerid, pQuestProgressx); SCM(playerid, COLOR_YELLOW, "Pentru a vedea ce misiune ai primit astazi, foloseste comanda /myquest."); return 1; } CMD:myquest(playerid, params[]) { new string[128], result, quest = PlayerInfo[playerid][pQuest]; if(quest == 1 || quest == 3 || quest == 5) result = 1; else if(quest == 2) result = 2; else if(quest == 4) result = 3; format(string, sizeof(string), "Daily Quest: %s (progres: %d/%d)", questName(PlayerInfo[playerid][pQuest]), PlayerInfo[playerid][pQuestProgress], result); SCM(playerid, COLOR_YELLOW, string); return 1; } // problema cred ca este la checkquest, si tin sa precizez ca in baza de date am pus acolo as defined -1
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esti un jeg, il pui pe edison in cur pe la episoade si zici ca e cel mai tare,
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Cum fac sa scrie un text cand player-ul scrie o comanda gresita?
Shad0wdpbgd replied to Shad0wdpbgd's question in Ajutor Scripting
Am rezolvat, t/c -
Cum fac sa scrie un text cand player-ul scrie o comanda gresita?
Shad0wdpbgd replied to Shad0wdpbgd's question in Ajutor Scripting
poate sa ma ajute cineva? chiar nu stiu sa fac asta pe ycmd -
Cum fac sa scrie un text cand player-ul scrie o comanda gresita?
Shad0wdpbgd replied to Shad0wdpbgd's question in Ajutor Scripting
.. eram sigur ca o sa vina unu ca tine sa zica asta, dar mna infine. Eu stiu sa fac asta, si merge, doar ca atunci cand scriu o comanda corect, tot scrie acel mesaj -
Cum fac sa scrie un text cand player-ul scrie o comanda gresita?
Shad0wdpbgd posted a question in Ajutor Scripting
Salut, stiu ca este ceva simplu, dar cum fac sa scrie un text pus de mine cand player-ul scrie o comanda gresita? (ex: comanda nu exista bla bla) Nu stiu daca am voie sa cer asa ceva, dar as fii recunoscator. (folosesc ycmd) -
Problema engine, lights, boot, bonnet.
Shad0wdpbgd replied to Shad0wdpbgd's question in Ajutor Scripting
Am rezolvat pana la urma t/c -
Problema engine, lights, boot, bonnet.
Shad0wdpbgd replied to Shad0wdpbgd's question in Ajutor Scripting
Ma poate ajuta cineva pana maine? va rog frumos -
Problema engine, lights, boot, bonnet.
Shad0wdpbgd replied to Shad0wdpbgd's question in Ajutor Scripting
e clar, am uitat de asta D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(153) : error 017: undefined symbol "MAX_VEHILES" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(615) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(628) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1834) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1833) : warning 203: symbol is never used: "lights" la public OnVehicleSpawn(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, objective); vehicle_engine[vehicleid] = false; vehicle_lights[vehicleid] = false; vehicle_bonnet[vehicleid] = false; vehicle_boot[vehicleid] = false; return 1; } si la public OnVehicleDeath(vehicleid, killerid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, objective); vehicle_engine[vehicleid] = false; vehicle_lights[vehicleid] = false; vehicle_bonnet[vehicleid] = false; vehicle_boot[vehicleid] = false; return 1; } -
Salut, stie cineva de ce primesc erorile astea? // Erori C:\Tuts GM\Tuts GM\pawno\include\callbacks.inc(865) : warning 219: local variable "doors" shadows a variable at a preceding level C:\Tuts GM\Tuts GM\pawno\include\callbacks.inc(866) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(153) : error 017: undefined symbol "MAX_VEHILES" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(615) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(628) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(867) : error 029: invalid expression, assumed zero D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(868) : error 001: expected token: ")", but found "if" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(872) : warning 209: function "CB_OnPlayerKeyStateChange" should return a value D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(874) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(876) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(878) : error 021: symbol already defined: "Command_ReProcess" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(882) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(884) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(887) : error 021: symbol already defined: "GetVehicleParamsEx" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(889) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(893) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(896) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(901) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(903) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(905) : error 021: symbol already defined: "engine" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(905) : error 021: symbol already defined: "objective" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(908) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(912) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(915) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(919) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1892) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 203: symbol is never used: "lights" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "alarm" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "bonnet" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "boot" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "doors" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "engine" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "lights" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "objective" Pawn compiler 3.10.8 Copyright (c) 1997-2006, ITB CompuPhase // Cod public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_LOOK_BEHIND)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || GetPVarInt(playerid, "engineDeelay") != gettime()) { Command_ReProcess(playerid, "engine", false); } } if(PRESSED(KEY_ACTION)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))) { Command_ReProcess(playerid, "lights", false); } } if(PRESSED(KEY_ANALOG_DOWN)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(vehicle_boot[GetPlayerVehicleID(playerid)] == true) { vehicle_boot[GetPlayerVehicleID(playerid)] = false; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective); return true; } vehicle_boot[GetPlayerVehicleID(playerid)] = true; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective); } } if(PRESSED(KEY_ANALOG_UP)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(vehicle_bonnet[GetPlayerVehicleID(playerid)] == true) { vehicle_bonnet[GetPlayerVehicleID(playerid)] = false; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_OFF, boot, objective); return true; } vehicle_bonnet[GetPlayerVehicleID(playerid)] = true; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_ON, boot, objective); } } return 1; } Ofer +1
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Am rezolvat. Multumesc.
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Ce are?
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"merge" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Usage: pawncc <filename> [filename...] [options] Options: -A<num> alignment in bytes of the data segment and the stack -a output assembler code -C[+/-] compact encoding for output file (default=+) -c<name> codepage name or number; e.g. 1252 for Windows Latin-1 -Dpath active directory path -d<num> debugging level (default=-d3) 0 no symbolic information, no run-time checks 1 run-time checks, no symbolic information 2 full debug information and dynamic checking 3 same as -d2, but implies -O0 -e<name> set name of error file (quiet compile) -H<hwnd> window handle to send a notification message on finish -i<name> path for include files -l create list file (preprocess only) -o<name> set base name of (P-code) output file -O<num> optimization level (default=-O0) 0 no optimization 1 JIT-compatible optimizations only 2 full optimizations -p<name> set name of "prefix" file -r[name] write cross reference report to console or to specified file -S<num> stack/heap size in cells (default=4096) -s<num> skip lines from the input file -t<num> TAB indent size (in character positions, default=8) -v<num> verbosity level; 0=quiet, 1=normal, 2=verbose (default=2) -w<num> disable a specific warning by its number -X<num> abstract machine size limit in bytes -XD<num> abstract machine data/stack size limit in bytes -\ use '\' for escape characters -^ use '^' for escape characters -;[+/-] require a semicolon to end each statement (default=+) -([+/-] require parantheses for function invocation (default=-) sym=val define constant "sym" with value "val" sym= define constant "sym" with value 0 Options may start with a dash or a slash; the options "-d0" and "/d0" are equivalent. Options with a value may optionally separate the value from the option letter with a colon (":") or an equal sign ("="). That is, the options "-d0", "-d=0" and "-d:0" are all equivalent. Header size: 0 bytes Code size: 0 bytes Data size: 0 bytes Stack/heap size: 16384 bytes; estimated max. usage=2 cells (8 bytes) Total requirements: 16384 bytes [Finished in 0.1s with exit code 3] [cmd: ['pawncc.exe', 'D:\\Downloads\\Tuts GM\\gamemodes\\Tuts.pwn', '-oD:\\Downloads\\Tuts GM\\gamemodes/Tuts', '-;+', '-v2', '-d3', '-Z+', '-\\)+']] [dir: D:\Downloads\Tuts GM\gamemodes] [path: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\]
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..
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Mersi, eu am descarcat doar 64. Sa vad daca merge
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Nu prea cred, tot aia spune
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Acum imi zice ca missing vcruntime140.dll dar daca il bag imi zice "The application was unable to start correctly (0xc000007b). Click OK to close the application". Stii cumva ce are?
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Multumesc, o sa incerc.
