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Shad0wdpbgd

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Everything posted by Shad0wdpbgd

  1. T/C am rezolvat
  2. Salut, am aceasta eroare. Poate sa ma ajute cineva? D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(2381) : error 001: expected token: "]", but found "[" COD: if(PersonalVehicle[playerInfo[playerid][pSelectVehicle][listitem][pvSpawnedID] == INVALID_VEHICLE_ID)
  3. Salut, am aceste doua warning-uri si nu stiu cum sa le rezolv. Daca poate sa ma ajute cineva, multumesc! Warnings: D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE_DESPAWNED" COD: DIALOG:MY_GARAGE(playerid, response, listitem) { if(!response) return true; SetPVarInt(playerid, "VehSelect", playerInfo[playerid][pSelectVehicle][listitem]); if(PersonalVehicle[playerid][pSelectVehicle][listitem][pvSpawnedID] == INVALID_VEHICLE_ID) return Dialog_Show(playerid, MY_GARAGE_DESPAWNED, DIALOG_STYLE_LIST, "Server: My Vehicles", "Informations\nSpawn", "Select", "Close"); return Dialog_Show(playerid, MY_GARAGE_SPAWNED, DIALOG_STYLE_LIST, "SERVER: My Vehicles", "Informations\nFind\nSpawn\nDespawn\nUnlock", "Select", "Close"); } DIALOG:MY_GARAGE_DESPAWNED(playerid, response, listitem) { if(!response) return true; new id = GetPVarInt(playerid, "VehSelect"); if(!listitem) { new string[256]; format(string, 256, "Model: %s (%d)\nPrimary color: %d\nSecondary color: %d\nKilometers: %.02f\nAge: %d days\nInsurance: %d points\nInsurance price: $%s", getVehicleName(PersonalVehicle[id][pvModelID]), PersonalVehicle[id][pvModelID], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], PersonalVehicle[id][pvOdometer], getVehDays(id), PersonalVehicle[id][pvInsurancePoints], getInsurancePrice(floaround(PersonalVehicle[id][pvOdometer]), getVehDays(id))); return Dialog_Show(playerid, 0, DIALOG_STYLE_MSGBOX, "SERVER: Informations", string, "Close"); } PersonalVehicle[id][pvSpawnedID] = CreateVehicle(PersonalVehicle[id][pvX], PersonalVehicle[id][Y], PersonalVehicle[id][pvZ], PersonalVehicle[id][pvAngle], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], -1); SetVehicleInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvVirtualWorld]); LinkVehicleToInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvInterior]); SetVehicleNumberPlate(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvCarPlate]); vehicle_fuel[PersonalVehicle[id][pvSpawnedID]] = PersonalVehicle[id][pvFuel]; PersonalVehicle[id][pvDespawnTime] = (gettime() * 900); SCMF(playerid, -1, "Vehiculul tau %s, a fost spawnat la locul sau de parcare.", getVehicleName(PersonalVehicle[id][pvModelID])); return true; } YCMD:vehicles(playerid, params[], help) { if(!Iter_Count(PlayerVehicles[playerid])) return sendPlayerError(playerid, "You don't own any cars!"); new string[2048] = "Slot\tVehicle\tStatus\tDespawn Time\n", count = 0; foreach(new i : PlayerVehicles[playerid]) { if(PersonalVehicle[i][pvSpawnedID] == INVALID_VEHICLE_ID) { format(string, 2048, "%s{ffffff}%d\t%s\t{ff0000}Despawned\t{ffffff}-\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID])); } else { format(string, 2048, "%s{ffffff}%d\t%s\t%s\t%d min\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID]), (IsVehicleOccupied(PersonalVehicle[i][pvSpawnedID])) ? ("{E5913E}Occupied{FFFFFF}") : ("{4DFF00}Spawned{FFFFFF}"), ((PersonalVehicle[i][pvDespawnTime] - gettime()) / 60)); } playerInfo[playerid][pSelectVehicle][count] = i; count ++; } new title[64]; format(title, 64, "%s's vehicles (%d slots)", getName(playerid), playerInfo[playerid][pVehicleSlots]); Dialog_Show(playerid, MY_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Select", "Close"); return true; }
  4. mersi, dar la D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE_DESPAWNED" cum fac?
  5. Salut, am aceste warning-uri si chiar nu stiu cum sa le rezolv, multumesc tutoror Warnings: D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(634) : warning 215: expression has no effect D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(655) : warning 215: expression has no effect D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(4434) : warning 203: symbol is never used: "MY_GARAGE_DESPAWNED" // linia 634 vehicle_fuel[vehicleid] == 100.0; // linia 635 vehicle_personal[vehicleid] = -1; // Chestia cu dialog-ul DIALOG:MY_GARAGE(playerid, response, listitem) { if(!response) return true; SetPVarInt(playerid, "VehSelect", playerInfo[playerid][pSelectVehicle][listitem]); if(PersonalVehicle[playerid][pSelectVehicle][listitem][pvSpawnedID] == INVALID_VEHICLE_ID) return Dialog_Show(playerid, MY_GARAGE_DESPAWNED, DIALOG_STYLE_LIST, "Server: My Vehicles", "Informations\nSpawn", "Select", "Close"); return Dialog_Show(playerid, MY_GARAGE_SPAWNED, DIALOG_STYLE_LIST, "SERVER: My Vehicles", "Informations\nFind\nSpawn\nDespawn\nUnlock", "Select", "Close"); } DIALOG:MY_GARAGE_DESPAWNED(playerid, response, listitem) { if(!response) return true; new id = GetPVarInt(playerid, "VehSelect"); if(!listitem) { new string[256]; format(string, 256, "Model: %s (%d)\nPrimary color: %d\nSecondary color: %d\nKilometers: %.02f\nAge: %d days\nInsurance: %d points\nInsurance price: $%s", getVehicleName(PersonalVehicle[id][pvModelID]), PersonalVehicle[id][pvModelID], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], PersonalVehicle[id][pvOdometer], getVehDays(id), PersonalVehicle[id][pvInsurancePoints], getInsurancePrice(floaround(PersonalVehicle[id][pvOdometer]), getVehDays(id))); return Dialog_Show(playerid, 0, DIALOG_STYLE_MSGBOX, "SERVER: Informations", string, "Close"); } PersonalVehicle[id][pvSpawnedID] = CreateVehicle(PersonalVehicle[id][pvX], PersonalVehicle[id][Y], PersonalVehicle[id][pvZ], PersonalVehicle[id][pvAngle], PersonalVehicle[id][pvColorOne], PersonalVehicle[id][pvColorTwo], -1); SetVehicleInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvVirtualWorld]); LinkVehicleToInterior(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvInterior]); SetVehicleNumberPlate(PersonalVehicle[id][pvSpawnedID], PersonalVehicle[id][pvCarPlate]); vehicle_fuel[PersonalVehicle[id][pvSpawnedID]] = PersonalVehicle[id][pvFuel]; PersonalVehicle[id][pvDespawnTime] = (gettime() * 900); SCMF(playerid, -1, "Vehiculul tau %s, a fost spawnat la locul sau de parcare.", getVehicleName(PersonalVehicle[id][pvModelID])); return true; } YCMD:vehicles(playerid, params[], help) { if(!Iter_Count(PlayerVehicles[playerid])) return sendPlayerError(playerid, "You don't own any cars!"); new string[2048] = "Slot\tVehicle\tStatus\tDespawn Time\n", count = 0; foreach(new i : PlayerVehicles[playerid]) { if(PersonalVehicle[i][pvSpawnedID] == INVALID_VEHICLE_ID) { format(string, 2048, "%s{ffffff}%d\t%s\t{ff0000}Despawned\t{ffffff}-\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID])); } else { format(string, 2048, "%s{ffffff}%d\t%s\t%s\t%d min\n", string, (i + 1), getVehicleName(PersonalVehicle[i][pvModelID]), (IsVehicleOccupied(PersonalVehicle[i][pvSpawnedID])) ? ("{E5913E}Occupied{FFFFFF}") : ("{4DFF00}Spawned{FFFFFF}"), ((PersonalVehicle[i][pvDespawnTime] - gettime()) / 60)); } playerInfo[playerid][pSelectVehicle][count] = i; count ++; } new title[64]; format(title, 64, "%s's vehicles (%d slots)", getName(playerid), playerInfo[playerid][pVehicleSlots]); Dialog_Show(playerid, MY_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, title, string, "Select", "Close"); return true; }
  6. Mersi frumos.
  7. Salut, am aceste doua erori si nu stiu cum sa le rezolv. Poate sa ma ajute cineva? C:\Gamemode\Gamemode\gamemodes\BigZoneGM.pwn(34883) : error 029: invalid expression, assumed zero C:\Gamemode\Gamemode\gamemodes\BigZoneGM.pwn(34895) : warning 225: unreachable code COD: CMD:rob(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(PlayerInfo[playerid][pLevel] < 3) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need level 3 to do this."); if(PlayerInfo[playerid][pWantedLevel] > 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You can't rob a business when you have wanted."); { if(IsACop(playerid)) return SCM(playerid,COLOR_WHITE,"{FFB870}You're a cop."); for(new i = 1; i < sizeof(HouseInfo); i++) { if(PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { SetTimerEx("SpargeUsa", 5000, 0, "i", playerid); GameTextForPlayer(playerid, "~r~Asteapta sa spargi usa...", 5000, 4); TogglePlayerControllable(playerid, 0); BusinessRob[playerid] = 3; if(PlayerInfo[playerid][pPremiumAccount] == 0) { PlayerInfo[playerid][pRob] -= 10; } else if(PlayerInfo[playerid][pPremiumAccount] == 1) { PlayerInfo[playerid][pRob] -= 8; } Update(playerid,pRobx); total_objects[playerid] = 0; rob_time[playerid] = 180; PlayerTextDrawSetString(playerid, RobPTD, "Loading..."); PlayerTextDrawShow(playerid, RobPTD); } } } // 34883 else { if(PlayerInfo[playerid][pPremiumAccount] == 0) { SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You don't have 10 rob points."); } else if(PlayerInfo[playerid][pPremiumAccount] == 1) { SendClientMessage(playerid, COLOR_WHITE, "{FFB870}You don't have 8 rob points."); } return 1; } // 34895 return 1; }
  8. Salut, am o problema la acest sistem de quest-uri zilnice. Nu am erori, dar cand intru pe joc si scriu /myquest imi arata asa: Daily quest: (progres: 0/0). Tin sa precizez ca nu la toate, doar la un quest (1 din 5) si chiar nu stiu ce are, daca poate sa ma ajute cineva, multumesc. COD: stock questName(id) { new szName[128]; switch(id) { case 1: szName = "Mergi pe muntele Chilliad."; case 2: szName = "Vinde 2 pesti."; case 3: szName = "Mergi pe stadionul de baseball din Las Venturas."; case 4: szName = "Livreaza 3 cutii cu pizza."; case 5: szName = "Mergi la piramida din orasul Las Venturas."; } return szName; } function checkQuest(playerid) { new result, quest = PlayerInfo[playerid][pQuest]; if(quest == 1 || quest == 3 || quest == 5) result = 1; else if(quest == 2) result = 2; else if(quest == 4) result = 3; if(PlayerInfo[playerid][pQuestProgress] >= result) return 1; PlayerInfo[playerid][pQuestProgress] ++; Update(playerid, pQuestProgressx); new string[128]; if(PlayerInfo[playerid][pQuestProgress] == result) { new money = 10000*PlayerInfo[playerid][pLevel] + random(5000); format(string, sizeof(string), "Misiunea [%s] a fost terminata!", questName(PlayerInfo[playerid][pQuest])); SCM(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "Ai primit $%s si un respect point!", FormatNumber(money)); SCM(playerid, COLOR_YELLOW, string); GivePlayerCash(playerid, money); PlayerInfo[playerid][pExp] ++; Update(playerid, pRP); UpdateProgressBar(playerid); } else { format(string, sizeof(string), "Progress pentru misiunea (%s), %d/%d.", questName(PlayerInfo[playerid][pQuest]), PlayerInfo[playerid][pQuestProgress], result); SCM(playerid, COLOR_YELLOW, string); } return 1; } function GiveQuest(playerid) { PlayerInfo[playerid][pQuest] = random(5); Update(playerid, pQuestx); PlayerInfo[playerid][pQuestProgress] = 0; Update(playerid, pQuestProgressx); SCM(playerid, COLOR_YELLOW, "Pentru a vedea ce misiune ai primit astazi, foloseste comanda /myquest."); return 1; } CMD:myquest(playerid, params[]) { new string[128], result, quest = PlayerInfo[playerid][pQuest]; if(quest == 1 || quest == 3 || quest == 5) result = 1; else if(quest == 2) result = 2; else if(quest == 4) result = 3; format(string, sizeof(string), "Daily Quest: %s (progres: %d/%d)", questName(PlayerInfo[playerid][pQuest]), PlayerInfo[playerid][pQuestProgress], result); SCM(playerid, COLOR_YELLOW, string); return 1; } // problema cred ca este la checkquest, si tin sa precizez ca in baza de date am pus acolo as defined -1
  9. esti un jeg, il pui pe edison in cur pe la episoade si zici ca e cel mai tare,
  10. poate sa ma ajute cineva? chiar nu stiu sa fac asta pe ycmd
  11. .. eram sigur ca o sa vina unu ca tine sa zica asta, dar mna infine. Eu stiu sa fac asta, si merge, doar ca atunci cand scriu o comanda corect, tot scrie acel mesaj
  12. Salut, stiu ca este ceva simplu, dar cum fac sa scrie un text pus de mine cand player-ul scrie o comanda gresita? (ex: comanda nu exista bla bla) Nu stiu daca am voie sa cer asa ceva, dar as fii recunoscator. (folosesc ycmd)
  13. Am rezolvat pana la urma t/c
  14. Ma poate ajuta cineva pana maine? va rog frumos
  15. e clar, am uitat de asta D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(153) : error 017: undefined symbol "MAX_VEHILES" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(615) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(628) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1834) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1833) : warning 203: symbol is never used: "lights" la public OnVehicleSpawn(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, objective); vehicle_engine[vehicleid] = false; vehicle_lights[vehicleid] = false; vehicle_bonnet[vehicleid] = false; vehicle_boot[vehicleid] = false; return 1; } si la public OnVehicleDeath(vehicleid, killerid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, objective); vehicle_engine[vehicleid] = false; vehicle_lights[vehicleid] = false; vehicle_bonnet[vehicleid] = false; vehicle_boot[vehicleid] = false; return 1; }
  16. Salut, stie cineva de ce primesc erorile astea? // Erori C:\Tuts GM\Tuts GM\pawno\include\callbacks.inc(865) : warning 219: local variable "doors" shadows a variable at a preceding level C:\Tuts GM\Tuts GM\pawno\include\callbacks.inc(866) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(153) : error 017: undefined symbol "MAX_VEHILES" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(615) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(628) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(867) : error 029: invalid expression, assumed zero D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(868) : error 001: expected token: ")", but found "if" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(872) : warning 209: function "CB_OnPlayerKeyStateChange" should return a value D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(874) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(876) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(878) : error 021: symbol already defined: "Command_ReProcess" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(882) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(884) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(887) : error 021: symbol already defined: "GetVehicleParamsEx" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(889) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(893) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(896) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(901) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(903) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(905) : error 021: symbol already defined: "engine" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(905) : error 021: symbol already defined: "objective" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(908) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(912) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(915) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(919) : error 010: invalid function or declaration D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "engine" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "lights" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "alarm" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "doors" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "bonnet" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "boot" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "objective" shadows a variable at a preceding level D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1892) : warning 202: number of arguments does not match definition D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 203: symbol is never used: "lights" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "alarm" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "bonnet" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "boot" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "doors" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "engine" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "lights" D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "objective" Pawn compiler 3.10.8 Copyright (c) 1997-2006, ITB CompuPhase // Cod public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_LOOK_BEHIND)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || GetPVarInt(playerid, "engineDeelay") != gettime()) { Command_ReProcess(playerid, "engine", false); } } if(PRESSED(KEY_ACTION)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))) { Command_ReProcess(playerid, "lights", false); } } if(PRESSED(KEY_ANALOG_DOWN)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(vehicle_boot[GetPlayerVehicleID(playerid)] == true) { vehicle_boot[GetPlayerVehicleID(playerid)] = false; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective); return true; } vehicle_boot[GetPlayerVehicleID(playerid)] = true; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective); } } if(PRESSED(KEY_ANALOG_UP)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective); if(vehicle_bonnet[GetPlayerVehicleID(playerid)] == true) { vehicle_bonnet[GetPlayerVehicleID(playerid)] = false; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_OFF, boot, objective); return true; } vehicle_bonnet[GetPlayerVehicleID(playerid)] = true; SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_ON, boot, objective); } } return 1; } Ofer +1
  17. Am rezolvat. Multumesc.
  18. "merge" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase Usage: pawncc <filename> [filename...] [options] Options: -A<num> alignment in bytes of the data segment and the stack -a output assembler code -C[+/-] compact encoding for output file (default=+) -c<name> codepage name or number; e.g. 1252 for Windows Latin-1 -Dpath active directory path -d<num> debugging level (default=-d3) 0 no symbolic information, no run-time checks 1 run-time checks, no symbolic information 2 full debug information and dynamic checking 3 same as -d2, but implies -O0 -e<name> set name of error file (quiet compile) -H<hwnd> window handle to send a notification message on finish -i<name> path for include files -l create list file (preprocess only) -o<name> set base name of (P-code) output file -O<num> optimization level (default=-O0) 0 no optimization 1 JIT-compatible optimizations only 2 full optimizations -p<name> set name of "prefix" file -r[name] write cross reference report to console or to specified file -S<num> stack/heap size in cells (default=4096) -s<num> skip lines from the input file -t<num> TAB indent size (in character positions, default=8) -v<num> verbosity level; 0=quiet, 1=normal, 2=verbose (default=2) -w<num> disable a specific warning by its number -X<num> abstract machine size limit in bytes -XD<num> abstract machine data/stack size limit in bytes -\ use '\' for escape characters -^ use '^' for escape characters -;[+/-] require a semicolon to end each statement (default=+) -([+/-] require parantheses for function invocation (default=-) sym=val define constant "sym" with value "val" sym= define constant "sym" with value 0 Options may start with a dash or a slash; the options "-d0" and "/d0" are equivalent. Options with a value may optionally separate the value from the option letter with a colon (":") or an equal sign ("="). That is, the options "-d0", "-d=0" and "-d:0" are all equivalent. Header size: 0 bytes Code size: 0 bytes Data size: 0 bytes Stack/heap size: 16384 bytes; estimated max. usage=2 cells (8 bytes) Total requirements: 16384 bytes [Finished in 0.1s with exit code 3] [cmd: ['pawncc.exe', 'D:\\Downloads\\Tuts GM\\gamemodes\\Tuts.pwn', '-oD:\\Downloads\\Tuts GM\\gamemodes/Tuts', '-;+', '-v2', '-d3', '-Z+', '-\\)+']] [dir: D:\Downloads\Tuts GM\gamemodes] [path: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\]
  19. Mersi, eu am descarcat doar 64. Sa vad daca merge
  20. Nu prea cred, tot aia spune
  21. Acum imi zice ca missing vcruntime140.dll dar daca il bag imi zice "The application was unable to start correctly (0xc000007b). Click OK to close the application". Stii cumva ce are?
  22. Multumesc, o sa incerc.
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